Scarred One |
Scarred One waves his hands and sends a ball of flames at the two creatures
Fireball, reflex save DC25: 6d6 ⇒ (2, 2, 6, 3, 2, 2) = 17
Then he moves forwards.
"I hope that warms you up a bit!"
Pirate GM |
Jafki Reflex + Magic Resist: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
Drider Reflex + Magic Resist: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
Jafaki gets toasted while the levitating Drider avoids it completely.
Jafaki points their wand at Yan and lets loose half a dozen star fragments that slam into the champion.
magic missile: 6d4 + 6 ⇒ (2, 1, 1, 4, 1, 1) + 6 = 16
Your protections will be quite valuable into the fleshwarp I make you into. echoes into Yan's mind.
With Yan identified as the clear target the Driver unleashes an magical arrow of acid.
levitating spell attack vs Yan: 1d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25
but it can't hit. The drider does continue to gain extra elevation, apparently content to bombard you with spells from above.
Initiative:
Jafki (Wand) -17
Drider (Glaive, Levitating +25 ft)
Scarred One
Sendoski
Yan 74/99
Oorgatch
Party is up!
Oorgatch |
Oorgatch tries more backflips as crosses the arena, looking for chandeliers. ’My old instructor aid there would always be chandeliers. He was wrong. ‘
Acrobatics (M): 1d20 + 18 ⇒ (9) + 18 = 27 missed by one. Of course. he then parries.
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (19) + 16 = 35 +1 if any is in range
Magic, Ghost Touch, Piercing: 2d6 + 4 ⇒ (2, 3) + 4 = 9 | deadly: 1d8 ⇒ 4
Scarred One |
Scarred One moves forwards and sends a blast of cold at Drider
Ray of frost: 1d20 + 15 ⇒ (6) + 15 = 21
Damage, cold: 4d4 + 4 ⇒ (3, 2, 2, 3) + 4 = 14
Pirate GM |
Just as a reminder the Drider is hovering via Levitate
Oorgatch moves up with some acrobatics and defense.
Scarred One closes a bit and misses with a cold ray while Yan and Sendoski hustle!
With Yan closing Jafaki reaches down and swallows whole one of the elixirs on their bandolier as mist begins pouring from all their orafaces. Quick Consumption [one-action] (flourish) Jafaki Interacts to draw an elixir or mutagen, then drinks it. They are now Concealed
They then throw a spell at Sendoski.
Being fearless will also be useful in my creation, lets see how they deal when their ally turns against them
It's confusion!
Critical Success: Unaffected.
Success: Babble incoherently and stunned 1.
Failure: Confused for 1 minute. Attempt a new save at the end of each of turn to end the confusion.
Critical Failure: Confused for 1 minute.
Special Jafaki is powerful alien worm bonus: If you are confused on your turn attempt a DC 21 will save.
1d5 ⇒ 5
Critical Success: Confusion ends, act normally
Success: Target Oorgatch
Failure: Target Yan.
The Drider continues its magical assault on Yan this time spending a moment to stabalize themselves for firing a black ray.
ray vs Yan: 1d20 + 17 ⇒ (20) + 17 = 37
It's ray of enfeeblement. Because the ray was a critical hit, reduce your degree of success on the save by one.
Critical Success: Unaffected.
Success: Enfeebled 1.
Failure: Enfeebled 2.
Critical Failure: Enfeebled 3.
Initiative:
Jafki (CONCEALED, Wand) -17
Drider (Glaive, Levitating +25 ft)
Scarred One
Sendoski (Will DC 26)
Yan 74/99 (Fort DC 24
Oorgatch
Oorgatch |
Oorgatch moves up twice, and then tries to create a diversion, kicking up a bunch of sand.
Deception (E): 1d20 + 13 ⇒ (14) + 13 = 27
Yan Tovis |
Fort (E): 1d20 + 13 ⇒ (5) + 13 = 18
Fort (E), Hero Piint: 1d20 + 13 ⇒ (19) + 13 = 32 I believe a crit with RoE worsens my save by 1 degree, so I will use the hero point.
Yan does forward, smites evil, and strikes at Jafki
1d20 ⇒ 15
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31
S: 2d8 + 4 - 2 ⇒ (7, 4) + 4 - 2 = 13
Smite Evil (Good Damage): 4 = 4
Pirate GM |
Sendoski beginning of turn bonus save: 1d20 + 16 ⇒ (19) + 16 = 35
Extra weird confusion stuff and targeting was hiding in confusion spoiler.
Sendoski babbles, moves forward and throws debris at Oorgatch, fortunately he misses.
Yan digs deep and does his best to resist the black ray, but still finds himself enfeebled 2.
Success on the save, minus the crit on the attack leaves Yan Enfeebled 2
He does dash forward smiting the evil Fleshwarper despite its misty defense.
Oorgatch heads up as well and kicks up some sand but it doesn't help.
+18 perception on Jafaki.
Initiative:
Jafki (CONCEALED, Wand) -37
Drider (Glaive, Levitating +25 ft)
Scarred One
Sendoski (Confused)
Yan 74/99 (Enfeebled 2)
Oorgatch
Scarred One is up!
Looks like Jafaki got slid back a few squares when Oorgatch moved up, replaced him in his proper spot. Also I think feint requires being in melee reach so I bumped Oorgatch up a square to be in range, feel free to adjust as makes sense.
Scarred One |
Scarred One moves closer and strikes his shield where Jafki was
Concealed, DC5: 1d20 ⇒ 3
Attack, aura: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
Damage, p: 2d6 + 3 ⇒ (3, 2) + 3 = 8
Double move and strike
Pirate GM |
Sendoski actually broke confusion from extra command confusion save!
They evil eye the Drider and follow up with Slow.
drider vs EE: 1d20 + 15 + 1 ⇒ (2) + 15 + 1 = 18
drider vs slow: 1d20 + 13 + 1 - 1 ⇒ (3) + 13 + 1 - 1 = 16
Despite being resistant to magic the drider becomes unlucky and then starts slowing down.
----
Scarred One gets up into melee but can't connect with what looks like a solid hit due to the mist.
Time to control the crow...WETIWUETP#$*(%(#*HJUIOWN&U(%P(&*@#$)#*%@#
The painful noise of static fills your heads instead of a calm determination of the alien worm. Yan's Smite stays up.
Jafaki then draws a Rapier and stabs at Yan!
stabbing: 1d20 + 19 ⇒ (6) + 19 = 25
But misses. A dark black ichor drips from the blade.
Annoyed at the slow, the Drider attempts to remove is with a dispelmagic(3rd).
Check-EE: 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
That's a fail, so only counteracts if lower, both are 3 so Slow stays. As mentioned Drider is hovering via Levitate so just stays put.
But has no luck!
Initiative:
Jafki (CONCEALED, Wand/Rapier) -37
Drider (Glaive, Levitating +25 ft, Slowed 1, Frightened(EE) 1 )
Scarred One (Will DC 23)
Sendoski (Will DC 23)
Yan 74/99 (Smiting) (Enfeebled 2) (Will DC 23)
Oorgatch (Will DC 23)
Beginning of your turn though, you have to save against mindstatic aura Will DC 23 (Enchantment, Mental) for everybody.
If you fail, you're confused!
1d5 ⇒ 3
Target Sendoski!
If you fail, you're confused!
1d5 ⇒ 1
Target Jafki!
If you fail, you're confused!
1d5 ⇒ 4
Target Sendoski!
Will DC 21 save:
Critical Success: Not confused, act normally
Success: Follow Confusion
Failture: Confused, target Yan instead.
Oorgatch |
will save: 1d20 + 13 ⇒ (19) + 13 = 32
Oorgatch goes for the flank, and for the tumble.
Acrobatics (M): 1d20 + 18 ⇒ (11) + 18 = 29
He then stabs as hard as he can.
concealment: 1d20 ⇒ 9
+1 Ghost Touch Striking 'branch', flank: 1d20 + 16 ⇒ (5) + 16 = 21
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (3, 3) + 4 + (4, 3, 1) = 18 | deadly: 1d8 ⇒ 6
8 piercing on a miss
He then pulls out a Cat's Eye elixir.
+1 Ghost Touch Striking 'branch', flank: 1d20 + 16 ⇒ (1) + 16 = 17
Magic, Ghost Touch, Piercing: 2d6 + 4 ⇒ (4, 3) + 4 = 11 | deadly: 1d8 ⇒ 6
Yan Tovis |
Will (E): 1d20 + 13 ⇒ (17) + 13 = 30
Yan ignores the creature's tricks, finally feeling liek they're in position to do some good.
Conceal: 1d20 ⇒ 12
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally vs Flanked Target: 1d20 + 16 ⇒ (18) + 16 = 34
S: 2d8 + 4 ⇒ (1, 8) + 4 = 13
Smite Evil (Good Damage): 4 = 4
Conceal: 1d20 ⇒ 15
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally vs Flanked Target: 1d20 + 16 ⇒ (20) + 16 = 36
S: 2d8 + 4 ⇒ (2, 2) + 4 = 8
Smite Evil (Good Damage): 4 = 4
Prone on crit
Then he raises his Shield spell.
Pirate GM |
Yan's feebility betrays him!
15 from first hit and 20 from second.
SendoskiBot moves up and gets a telekenetic projectile to hit Jafaki!
Initiative:
Jafki (CONCEALED, Wand/Rapier, Prone) -99
Drider (Glaive, Levitating +25 ft, Slowed 1, Frightened(EE) 1 )
Scarred One (Will DC 23)
Sendoski
Yan 74/99 (Smiting) (Enfeebled 2)
Oorgatch
Scarred One is up! See above post for save details, including secondary spoiler if you fail since all your allies have succeeded.
Scarred One |
WIll save, DC23: 1d20 + 15 ⇒ (12) + 15 = 27
Scarred One uses his spellheart to smack Jafki with debris
Concelaed, DC5 ,scatter scree: 1d20 ⇒ 10
Scatter SCree@Jafaki, reflex save DC25: 4d4 + 4 ⇒ (2, 4, 2, 4) + 4 = 16
Then he smacks him with his shield
Concelaed, DC5 ,strike: 1d20 ⇒ 7
Shield spike, aura, flanking: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Damage, piercing, scatter scree bonus b: 2d6 + 3 + 1d4 ⇒ (5, 4) + 3 + (4) = 16
Pirate GM |
No need for concealment on Scatter Scree, it's an AoE
Reflex: 1d20 + 18 ⇒ (12) + 18 = 30
Jafaki dodges some of the rocks, and the other bounce harmelessly off his rubbery/wormy hide!
Resists at least 8 bludgeoning!
Suddenly in extremely bad shape Jafaki stands and slithers, munching down on another vial on his belt.
healing: 3d6 + 6 ⇒ (6, 3, 5) + 6 = 20
The Drider, now within range of the mindstatic aura...
confusion will 23: 1d20 + 15 ⇒ (19) + 15 = 34
floats somewhat helplessly, slowly spinning, but still manages to unleash a fireball in the correct dirrection!
fireball: 6d6 ⇒ (6, 2, 1, 2, 1, 5) = 17
Basic Reflex DC 24] 23 for Yan, Oorgatch and Scarred One.
Smite falls off as Jafaki didn't attack this round.
Initiative:
Jafki (CONCEALED, Wand/Rapier) -79
Drider (Glaive, Levitating +25 ft, Slowed 1, Frightened(EE) 1 )
Scarred One (Ref 23)
Sendoski
Yan 74/99(Enfeebled 2) (Ref 23)
Oorgatch (Ref 23)
Successful save vs Mindstatic grants immunity for 1 minute, so you're all fine now, yay.
Oorgatch |
reflex dc23: 1d20 + 17 ⇒ (8) + 17 = 25
Oorgatch manages to avoid all of the fireball’s wrath by evading it.
He then drinks his cats eye elixir, nullifying concealment for himself, tumbles in and out, and attacks.
Acrobatics (M): 1d20 + 18 ⇒ (10) + 18 = 28
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (16) + 16 = 32
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (5, 3) + 4 + (6, 4, 6) = 28 | deadly: 1d8 ⇒ 4
”Take that, fleshwarper”
Scarred One |
Reflex save, DC23: 1d20 + 13 ⇒ (9) + 13 = 22
Scarred One is burned by the fireball as he is not that quick on his feet.
He moves to provide threat to fleshwarper and casts a spell on the creature levitating
Casting Worm's repast lvl 3@drider
Worm's repast, Fort save DC25: 6d6 ⇒ (6, 6, 4, 1, 6, 6) = 29 2d6 persistent damage on fail
Conceal: 1d20 ⇒ 14
Whack, aura: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
Damage, piercing: 2d6 + 3 ⇒ (2, 1) + 3 = 6
Damage, bludgeoning, scatter scree: 1d4 ⇒ 2
Yan Tovis |
Yan sheathes his weapon, draws the Longbow, and fires off a shot…
Lgbow, Volley Penalty, Stance: 1d20 + 11 - 2 + 1 ⇒ (20) + 11 - 2 + 1 = 30
P, Enfeebled 2: 2d8 + 1 ⇒ (4, 7) + 1 = 12 Half strength mod is usually 2 for Yan, so I think 1 for enf. 2
Deadly: 1d10 ⇒ 7
Oorgatch |
”Sendoski, can you dispel that levitate?”
Pirate GM |
Oorgatch dodges the fireball and gets in a powerful strike, finishing off Jafaki!
Scarred One is not so lucky at evading the fireball.
drider+spell resist: 1d20 + 13 + 1 - 1 ⇒ (9) + 13 + 1 - 1 = 22
Worms wrack the drider in pain as they eat it's flesh.
Yan draws a longbow and lands a critical strike with an arrow.
I think you just subtract enfeeble from the damage, so -2 even though you only get to add half strength.
Yan Reflex vs Fireball: 1d20 + 9 + 3 ⇒ (17) + 9 + 3 = 29
Yan only gets a little toasty
Initiative:
Jafki (CONCEALED, Wand/Rapier) -79
Drider -58 (Glaive, Levitating +25 ft, Slowed 1, Frightened(EE) 1, Persistent 2d6 + FF )
Scarred One 76/96
Sendoski
Yan 66/99(Enfeebled 2)
Oorgatch (Ref 23)
Sendoski is up!
Pirate GM |
Alchemist down! I just messed up my tracker. Lets throw debris at the drider instead
Sendoski's debris hits the drider knocking him out of the sky. Landing with a somewhat dramatic thump and squish it makes a dramatic end to the combat.
OUT OF COMBAT
Loot of note:
Drider: +1 Longbow
Jafaki: The alchemical stuff is all labeled, of course its incomprehensible but easy enough to sort out, they do all appear infused however and are only good until the end of the day.
2 Moderate Acid Flasks
2 Moderate Bottled Lightning
2 Moderate Cognative Mutagens
1 Lesser Elixir of Life
1 Moderate Mistform Elixir
1 Dose of Wyvern Poison
1 +1 striking rapier (Not alchemical but the wyvern poison on it is infused.
Wand of Magic Missile(2) Used
Wand of Gentle Repose
3 Sets of Keys.
Oorgatch |
”Good job, guys. That’s some decent stuff, too..I don’t need another rapier, but that bow looks good…. Not that I’d use it. That magic missile wand will be helpful for Sendoski, I am sure. ”
Pirate GM |
Easy enough to get to the lab from here. The doors are locked but shockingly enough one of the keys works!
In the room books, glass bottles emitting smoke, and clumps of slime fill the shelves that cover the 25ft high walls of this chamber.
The southern area displays the dissected remains of several creatures, pinned to a wall like rare and unusual specimens. The head of a morlock, somehow kept alive through some mechanical means with tubes and wires connecting to its body, screams a constant hoarse note. room. A sketch pad bears instructions for assembly and notes that when complete ambient necromantic energy in the Abomination Vaults will animate the flesh golem.
Scattered around the lab are all the pieces for expanded alchemist’s tools, expanded healer’s tools, and a superb repair kit. None of the proper pieces are together, however, so it takes upwards of an hour of hunting around to assemble them all. A crafter's eyepiece and two vials of moderate antiplague sit on the shelves as well.
Oorgatch |
”More decent stuff. And more horrific. Let’s be sure nothing is hidden anywhere. ”
Yan Tovis |
I believe we should let our mummy friend know we've ridden him of his enemy.
Pirate GM |
The morlock head put to rest, necromantic energies flow out from the incomplete flesh golem, seeking another host, it briefly passes through the upper floors before dissipating completely.
If we were tracking directly xp, you would now get the reward for defeating a flesh golem, thanks to your destruction of the fleshy statue of Belcorra several levels above.
[ooc]Hero point for Scarred One and Hero Point for Yan. (Some combination of statue and Sendoski bots)
Returning up a level, you find that the Mummy has been gone for some time.
Apparently he kept true to his promise of only waiting a few days. If you ever travel to Osirion and somehow find him, certainty he'd be grateful for the news though.
Although all the Mummy's papers are gone, the magic circle at the center of the room remains and is quite powerful.
The circule The grants a +2 status bonus to skill checks when performing rituals. Additionally, one is quickened while within the circle but can use the additional action only to Sustain a Spell.
Finally inscribed as part of the complicated circle are the instructions for the Awaken Portal and Create Undead rituals.
Oorgatch |
”Thank you for doing that, Yan. Until he moaned again, I hadn’t realized he was alive. It is a good thing we just did, destroying that fleshwarper. I just hope he didn’t have a backup plan or so thing. ”
Oorgatch grabs the alchemist’s kits and repair kits, if no one else wants them. ”I think that is our third crafters eyepiece?”
”So, should we try the keys on that really good lock??”
Scarred One |
Scarred One looks through the place, he watches with silence when Yan disconnects the tubes. His first idea was to fry the head with electricity, but he was unsure if the machines would not keep it going...
"Yeah let us try the good lock."
Pirate GM |
Eventually deciding to head back up the party heads back to the surface.
The Mayor anxiously meets you first thing in the morning after your return.
"My daughter has worsened. She sleepwalks most of the time and is unaware of events around her, as though seeing the world in a hazy dream. Her right hand has withered for no discernable reason and Banderdash and the other clerics at the Dawnflower library have been unable to help her. She talked to you last time, maybe you can talk with her again. Please, help her. Please."
Scarred One |
Scarred One looks at the Mayor and smacks him with his large hand on the shoulder.
"There, there. We will try to help her, we just need to clear the blood of our clothes."
He turns towards Sendoski "We need again to try what you did before!"
I think we need to do remove curse, until we succeed
Yan Tovis |
Sendoski — what's going on with her?
Yan tries to bury his worry. and tries to distract Dorianna a story about a toy griffon who was turned into a real one by Zarmavdian the wizard, and flew to the moon. Check to aid on anything here, be it a diagnosis of a further deteriorating contrition, or just to comfort.
Performance (T): 1d20 + 13 ⇒ (16) + 13 = 29
Oorgatch |
Oorgatch doesn't know what he can do to help on this. He's not good with a bedside manner, nor does he know much about lycanthropy. He's willing to help, but waits for guidance.
Sendoski Osprey |
Sendoski looks at the Mayor's daughter with concern.
"We need to protect her from Leng."
I'm back! Was it a ritual we performed last time or just Remove Curse?
Pirate GM |
1 person marked this as a favorite. |
6 remove curses were cast over 3 days, none of them were successful. After which you got the following bit from Wrin, and decided to head back down instead of continuing to wait and cast.
"A cosmic figure beneath the tower lies.
Though his hex you may remove
the fiery gem will recur
True refutation is not within your grasp."
Meeting with the daughter, things are clearly worse. She's not really coherent most of the time but occasionally responds. Her right hand has totally withered and seems dead.
"They Motley man, he's taken me on great adventures. Through forests, palaces and snowfields. He says we'll soon be able to adventure forever...
"He asked for my right hand. Why would I have denied it? He clearly wanted it so much and it's no serious loss to me..."
Searching her room again reveals a ruby hidden in one of her pillows. Checking through Sendoski's things, the previous ruby is gone, seemingly somehow reappearing among Dorianna's things.
---
It's unclear how much longer Dorianna has, but given her condition we're talking about weeks at most.
Watching over her during her sleep may provide further info,
Watching over her takes 8 hours and requires a DC 23 Occultism check.(Technically an exploration activity so fortune effects are available)
Multiple people are welcome to watch over, it'll effectivly take your day to do so, multiple successes could reveal more info faster. Others could spend their day working on the Thirsty Alpaca, or other downtime activities
Lets give Sendoski as hero point for the observing her overnight insight.
Oorgatch |
While guarding, Oorgatch keeps an eye on the girl.
Occultism: 1d20 + 10 ⇒ (8) + 10 = 18
Yan Tovis |
Yan spends the evening moving debris at the Alpaca. [oc]Maybe by the time we'r level 10 we'll have a third of the work done![/ooc]
Athletics (E): 1d20 + 15 ⇒ (19) + 15 = 34
Scarred One |
1 person marked this as a favorite. |
I found something extremely grim and disturbing in the little girl being cursed and giving her arm. Nice post @GM! (I am congratulating the emotions and not grimness of the post).
Occultism, DC23: 1d20 + 10 ⇒ (20) + 10 = 30
Scarred One seems worried, he walks a bit irritated and annoyed. He tries to comfort the girl but with nothing better, he offers her herbal tee to drink. Then he makes few sacred symbols under and around her bed and infuses it with powers of nature.
As he looks at the girl Scarred One keeps carving in a piece of wood, without even looking at the item. At the end of the night he gives it to Yan.
"That is for you Worddancer." The statue depicts a member of Roseguard but it holds some of resemblance to Yan