Pirate Vaults (Inactive)

Game Master Pirate Rob

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NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Reflex, DC23: 1d20 + 13 ⇒ (7) + 13 = 20

Scarred One smashes his shield into magenta

Shield@Magenta: 1d20 + 13 ⇒ (3) + 13 = 16
Damage, p: 2d6 + 3 + 1d4 ⇒ (2, 5) + 3 + (2) = 12

Then he zaps the creature with electricity

Electric Arc, Reflex Save DC25@Magenta, blue: 4d4 + 4 ⇒ (4, 4, 1, 2) + 4 = 15

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Reflex Save[/dice: 1d20 + 14 ⇒ (5) + 14 = 19

Sendoski isn't able to dodge the needles.

"Ouch! Curses!"

Sendoski blast Blue with rubble again, and then casts shield.

Telekinetic Projectile: 1d20 + 15 ⇒ (20) + 15 = 35
P/S: 4d6 + 4 ⇒ (5, 2, 1, 4) + 4 = 16


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Q-14 | Iron Battle

Scarred One and Sendoski both zig when they should have zagged.

Yan protects the Orc from it though.

Scarred one misses with his shield but zots!

blue Dash R: 1d20 + 11 ⇒ (16) + 11 = 27
Magenta Mix R: 1d20 + 13 ⇒ (15) + 13 = 28

Even dodging some of it, blue explodes!

negative damage: 8d6 ⇒ (3, 6, 5, 5, 1, 4, 1, 6) = 31
DC 22 basic reflex save for everybody! (Semi-mechanical fleshwarps immune)

With Blue down, Sendoski fires at Magenta Mix, critically hitting and destroying it!

Leaving a single hostile fleshwarp.

Initaitive:
Scared One (88/96) (Ref 22)
Oorgatch (55/87) (Ref 22)
Sendoski (34/57) (Ref 22)
Yellow Solid Fleshwarp -48
Yan "Scarfsting" (43/99) (Ref 22)

Oorgatch up!


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch moves to a flank and attacks the remaining fleshwarp, lamenting he couldn’t get a 2fer.

+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (20) + 16 = 36
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (2, 6) + 4 + (6, 1, 5) = 24 | deadly: 1d8 ⇒ 3

He then parries.


Q-14 | Iron Battle

Splat goes the last fleshwarp.

Out of Combat

Each of the larger fleshwaprs has a +1 tamchal chakram
Means the returning and mental damage were a property of the fleshwarps and not inherent to the weapons.

There are also 7 footlocks that smell particularly foul.

Searching them?:

Locker 1

Spoiler:

silver: 3d6 ⇒ (5, 4, 2) = 11

Locker 2
Spoiler:

silver: 3d6 ⇒ (5, 6, 5) = 16

Locker 3
Spoiler:

silver: 3d6 ⇒ (3, 6, 4) = 13

Locker 4
Spoiler:

silver: 3d6 ⇒ (1, 6, 6) = 13

Locker 5
Spoiler:

silver: 3d6 ⇒ (3, 1, 3) = 7

Locker 6
Spoiler:

silver: 3d6 ⇒ (1, 6, 6) = 13

Locker 7
Spoiler:

silver: 3d6 ⇒ (4, 6, 2) = 12


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One patches everyone "This went well ... I guess" he says removing some of the substance of his face.

Horizon Hunters

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NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Naught wretches as Sendoski opens the lockers.

"Worth it," Sendoski says, collecting the coins.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan tries to hide his smile at the evil cat wrenching.

After healing he moves to the door opposite they came in and after following Dungeoneering Protocol, opens it if there are not traps.


Q-14 | Iron Battle

There's a fair amount of wounds and you're in new territory, going to need an idea of how long you're resting here.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch patches up Scarred One.
Medicine DC15: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
crit healing: 4d8 ⇒ (3, 6, 5, 4) = 18

Will wait to try and patch anyone else up, as I don't have continual healing. Yan can, of course, Lay on Hands every 10 minutes

Also, we have a wand of heal (2) we can use, and gloves of healing, right?


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Treat Wounds, Oorgatch, DC20, risky surgery: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
HP: 4d8 + 10 - 1d8 ⇒ (3, 8, 1, 5) + 10 - (2) = 25 @Orrgatch @80/87

Treat Wounds, Yan, DC20, risky surgery: 1d20 + 18 + 2 ⇒ (3) + 18 + 2 = 23
HP: 4d8 + 10 - 1d8 ⇒ (1, 6, 8, 2) + 10 - (6) = 21 Yan 64/99

Treat Wounds, Yan, DC20, risky surgery: 1d20 + 18 + 2 ⇒ (10) + 18 + 2 = 30
HP: 4d8 + 10 - 1d8 ⇒ (3, 3, 2, 1) + 10 - (5) = 14 Yan 78/99

Treat Wounds, Oorgatch, DC20, risky surgery: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32
HP: 4d8 + 10 - 1d8 ⇒ (8, 8, 8, 8) + 10 - (7) = 35 Yan Full

Treat Wounds, Sendoski, DC20, risky surgery: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
HP: 4d8 + 10 - 1d8 ⇒ (5, 6, 7, 7) + 10 - (7) = 28 Sendoski Full

So that would take 50 mins of time, at that time Oorgatch can probably heal himself to full with Treat wounds. Yan could heal Sendoski in 40 mins 2 times which would bring him to full => we can shorten it to 40 mins


Q-14 | Iron Battle

Sorry for the extra math, if I can get what it looks like after 20 minutes following the plan, that would be great for uhhh, no reason at all.


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Q-14 | Iron Battle

Lets gives Scarred One a hero point before I forget.


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CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch gets +5 healing from Scarred One for Godless Healing.

20m breakdown:

10m:
Oorgatch heals Scarred One to full
Scarred One heals Oorgatch to 85/87
Yan LoH Sendoski: to full

20m
Scarred One heals Yan to 64
Yan LoH self to 88

Oorgatch 85/87
Scarred One 96/96
Sendoski 57/57
Yan 88/99 (should have focus point available)


Q-14 | Iron Battle

Lets give Oorgatch a hero point too.

With Sendoski thoroughly searching dirty footlockers for loose change, Yan trying to cleanse the place of fiendish/fleshwarped scent and Oorgatch and Scarred One patching people up the party.

Initiative:

Yan: 1d20 + 9 ⇒ (4) + 9 = 13
Scarred One: 1d20 + 15 ⇒ (11) + 15 = 26
Sendoski: 1d20 + 7 ⇒ (15) + 7 = 22
Oorgatch: 1d20 + 13 ⇒ (10) + 13 = 23
???: 1d20 + 19 ⇒ (7) + 19 = 26

About 20 minutes into this process the party is quite surprised to hear the whisper. "Unbeliever, how dare you carry the sacred book"

zot vs Sendoski FF: 1d20 + 21 ⇒ (18) + 21 = 39
double this cuz crit electrical damage: 2d8 + 8 ⇒ (1, 7) + 8 = 16
Surprised, no Yan reaction.

Sendoski then feels a tremendous shock of electricity as a single face wreathed in green flame, briefly appears before disappearing again. Sendoski feels his magic leaking out.

Initiative:

Green Flame Eye of Empty Death Hidden/Invisible <In space above Sendoski>
Oorgatch 85/87
Scarred One 96/96
Sendoski 25/57 Will DC 28
Yan 88/99

Party is up!

Sendoski Will Save DC 28:

On a critical success you're fine, otherwise you should make a flat check for any spell you cast on your turn. :)


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"Ok, how am I going to tumble through that?"

He draws his blade, and then feints that he is going to just turn around and give up.
Deception (E): 1d20 + 13 ⇒ (7) + 13 = 20

He then stabs for the space over Sendoski.

hidden DC11: 1d20 ⇒ 13
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (19) + 16 = 35
Magic, Ghost Touch, Piercing : 2d6 + 4 ⇒ (2, 5) + 4 = 11 | deadly: 1d8 ⇒ 8
finisher: 3d6 ⇒ (3, 4, 6) = 13
No finisher if the feint failed, which I assume it did

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Will Save: 1d20 + 16 ⇒ (20) + 16 = 36 Woot!

Sendoski sends debris flying into the space above him, and then he moves away.

Telekinetic Projectile: 1d20 + 15 ⇒ (19) + 15 = 34
P/S: 4d6 + 4 ⇒ (2, 4, 5, 3) + 4 = 18


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Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Sendoski give me the book it'll be safer!

Inspiring Marshal Stance, DC 22: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27 => Stance is a 10' aura.

Stance Results:
Traits emotion, mental, and visual

Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

Fight me instead!

DC 11 flat to target with Smite: 1d20 ⇒ 5

DC 11 flat to target with Strike: 1d20 ⇒ 18
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally, Stance: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28
S: 2d8 + 4 ⇒ (2, 1) + 4 = 7
Positive vs Undead: 1d6 ⇒ 3


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Search in a cone towards Sendoski:
Secret Perception: 1d20 + 15 ⇒ (12) + 15 = 27

Scarred One tries to spot the creature than he points it out "It is over there!" Assuming that my search have found it ;)

Then he raises his shield.


Q-14 | Iron Battle

Oorgatch throws himself off guard, does land a hit though.
Sendoski flat: 1d20 ⇒ 11

Sondoski hits the invisible creature with some debris, but there doesn't seem to be any effect.

Fix per slack
Yan raises his magical shield and misses the invisible creature.

Scarred One gets his shield up
Hidden (not undetected) from invisibility, so no help from possible seek. Will bot a spell instead, not that it's any help either, but will charge your spellheart for a round at least.

Scarred One fires rocks above Sendoski's head, but there's no effect!

"Die an empty death" whispers the creature as a black beam sucks in all the light of the room as it fires out at Sendoski.

spell attack vs FF Sendoski: 1d20 + 20 ⇒ (1) + 20 = 21
A Miss!

counteract vs light: 1d20 + 20 ⇒ (15) + 20 = 35

stealth: 1d20 + 19 ⇒ (10) + 19 = 29

Green Flame Eye of Empty Death -11 Invisible/Undetected (DC 29)
Oorgatch 85/87
Scarred One 96/96
Sendoski 25/57
Yan 88/99

Party is up!
It's now dark! And the wisp is Invisible/Undetected (DC 29)


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan pulls out his Wayfinder and lights it up.

Sendoski you have a Glitterdust scroll. Please us it after someone points out that annoying creature's location.

Currently 1 hand off weapon


Q-14 | Iron Battle

Yan has fixed the darkness problem but no sign of the Eye of Empty Death.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One, again morphs into a giant hound and sniffs the air...

Wild shape - hound!


N (he/him) Scarred One (orc) Druid 7 | HP 111/96 | AC 25 | F+14 R+13 W+15 | Perc+15 Darkvision | Stealth+2 | | Hero 1 | Focus 0/1 | Active Conditions: ---

The hound raises one paw, straightens his tail and points with the nose

POINT! So POint out have auditory trait, as a hound Scarred One can't speak, so he could potentially show direction. So better option would be for him to move next to the skull if he can smell it (30 ft)

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski draws a scroll of Glitterdust and casts where the hound is pointing.

Would that be a DC 25 Reflex?


Q-14 | Iron Battle

With the wisp above Sendoski's head again, we'll say you can point out it's location even without being able to talk.

Yan provides light while Scarred One becomes Scarred Hound and barks at the space above Sendoski's head.

Sendoski pulls out the last scroll of glitterdust and casts it on himself.

Reflex: 1d20 + 19 ⇒ (7) + 19 = 26

Also reflex for Sendoski/Scarred Hound

Green Flame Eye of Empty Death -11 Invisible/Concealed/Glittery 2
Oorgatch 85/87
Scarred Hound 96+THP/96 (Ref 25)
Sendoski 25/57 (Ref 25)
Yan 88/99

Oorgatch is up!
Reflex saves for Sendoski/Hound


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch bounds up onto the Scarred Hound's back with a flourish of derring do!

Acrobatics (M) DC28 for panache: 1d20 + 18 ⇒ (14) + 18 = 32 (Successes to Balance are critical successes instead.)

He then stabs down at the wisp, hoping perhap Yan and Scarred One can move to set up a flank.

concealed DC5: 1d20 ⇒ 5
+1 Ghost Touch Striking 'branch', stance: 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (3, 4) + 4 + (4, 5, 3) = 23 | deadly: 1d8 ⇒ 5

He then performs more acrobatics on the hound's back.
Acrobatics (M) DC28 for panache: 1d20 + 18 ⇒ (5) + 18 = 23 (Successes to Balance are critical successes instead.)

riposte:

concealed DC5: 1d20 ⇒ 10
+1 Ghost Touch Striking 'branch', stance: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
Magic, Ghost Touch, Piercing: 2d6 + 4 ⇒ (5, 4) + 4 = 13 | deadly: 1d8 ⇒ 8


Q-14 | Iron Battle

Oorgatch hops off of Scarred Hound and stabs the Eye of Empty Death.

Despite the glitter and Oorgatch's ferocious assault it continues to go after Sendoski.

"Heathen" it whispers and zots Sendoski again.

zottage: 1d20 + 21 ⇒ (17) + 21 = 38
electricity: 2d8 + 8 ⇒ (6, 7) + 8 = 21

Yan does his best to protect his friend, but it's not enough! Unlike previous wisps the flame immediately goes back out again, leaving only your glitterdust to illuminate the wisp.

Yan's protection does weaken it at least.

Then it looks to Yan, staring deep into his soul.
flat 7 to cast now that I'm stupefied 2: 1d20 ⇒ 11

Will DC 28 26 for Yan.

Green Flame Eye of Empty Death -34 Invisible/Concealed/Glittery 2/Stupified 2
Oorgatch 85/87
Scarred Hound 96+THP/96 (Ref 25 vs Glitterdust)
Yan 88/99 (Will DC 26 vs Wisp)
Sendoski Dying 2/57 (Ref 25 vs Glitterdust)

Without any effort spend to fly, it drops down to ground level.
Party up!

Yan will saveDC 26 Enchantment Mental Results:

Is Nhimbaloth too powerful for you? Is Ashava's light strong enough to guide you in this accursed place?

mental damage: 8d8 ⇒ (4, 4, 8, 7, 2, 7, 6, 6) = 44
CS: No Damage
S: Take half damage
F: Full damage and you're stupefied 1
CF: Double damage, stupefied 1 and you can't cast divine spells.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Will (E): 1d20 + 13 ⇒ (3) + 13 = 16

Yan staggers and falls.

0/88 HP


Q-14 | Iron Battle

The eye of Empty Death stares into Yan's soul, causing the Duskwalker to fall as well!


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

”Oh no!”

Oorgatch tumbles through the wisp and stabs.
Acrobatics (M): 1d20 + 18 ⇒ (1) + 18 = 19
No hero points, so screwed.

He tries again.

Acrobatics (M): 1d20 + 18 ⇒ (16) + 18 = 34

concealment: 1d20 + 0 ⇒ (18) + 0 = 18

+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (16) + 16 = 32
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (1, 2) + 4 + (1, 2, 6) = 16 | deadly: 1d8 ⇒ 3


Q-14 | Iron Battle

It takes a couple tries but Oorgatch finds his panache and executes.

The wisp flickers momentarily but keeps fighting.


N (he/him) Scarred One (orc) Druid 7 | HP 111/96 | AC 25 | F+14 R+13 W+15 | Perc+15 Darkvision | Stealth+2 | | Hero 1 | Focus 0/1 | Active Conditions: ---

reflex, DC 25: 1d20 + 13 ⇒ (1) + 13 = 14

reflex hero points, DC 25: 1d20 + 13 ⇒ (1) + 13 = 14 darn it, blinded one round

The hound can't see blinded by the glitter... H he changes his form again


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred one touches his eyes and curses, he then explodes in a ball of light

heal, 3 action, 2lvl: 2d8 ⇒ (6, 2) = 8 +1 hp from druidic beads


Q-14 | Iron Battle

1=yan: 1d2 ⇒ 1

Blinded by the glitter Scarred One de-morphs and reaches out and heals
Yan.

We'll say while adjacent you can use touch as a precise sense to target your allies without a flat check.

Scarred One also uses the beads to give Sendoski a small heal.
healing: 1d8 ⇒ 4

Green Flame Eye of Empty Death -34 Invisible/Concealed/Glittery 2/Stupified 2
Oorgatch 85/87
Scarred Hound 96/96 (Dazzled)
Yan 9/99 Wounded 1 | Prone etc
Sendoski Dying 3/57 (Ref 25 vs Glitterdust) | Wounded 1 | Prone etc

Yan and Sendoski are both conscious! Both are prone and have dropped anything held.

Sendoski has a reflex 25 save vs glitterdust as well.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yans Lays on Hands himself, grabs his scar=f, and stands. We won;t give up!

He looks at Sencoski. Use the scroll on yourself!

33 HP


Q-14 | Iron Battle

*Beep Boop* Sendoski draws the healing scroll and heals themself.

level 2 soothe for Sendoski: 2d10 + 8 ⇒ (6, 10) + 8 = 24

The wisp remains glittery as it suddenly changes tactics.
flat 7 to cast: 1d20 ⇒ 12

Sendoski recognizes its spell as Sanctuary as it rapidly flies out of the room, skirting the western edge of the red light room.

Green Flame Eye of Empty Death -50 Invisible/Concealed/Glittery 1/Stupified 2
Oorgatch 85/87
Scarred Hound 96/96 (Dazzled)
Yan 33/99 Wounded 1 |
Sendoski 27/57 (Ref 25 vs Glitterdust) | Wounded 1 | Prone etc

Party is up!
Sendoski save vs his own glitter dust still pending.
Sanctuary (Will DC 28 26) to attack the wisp.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Not wanting to face this thing again, Oorgatch chases it down, tumbling through it.
Acrobatics (M): 1d20 + 18 ⇒ (11) + 18 = 29

He then attempts to attack but chooses not to.
Will: 1d20 + 13 ⇒ (10) + 13 = 23

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Reflex: 1d20 + 14 ⇒ (4) + 14 = 18

I'll post more once the kids are in bed.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

The old one limps after the creature and tries to smash it with shield

Will: 1d20 + 15 ⇒ (1) + 15 = 16

"Oh, we should not harm it"


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Guess we're doing this… Yan moves twide into the next room and strikes.

Will (E): 1d20 + 13 ⇒ (13) + 13 = 26

Marshal stance is off

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 ⇒ (15) + 16 = 31
S: 2d8 + 4 ⇒ (8, 4) + 4 = 16
Positive vs Undead: 1d6 ⇒ 3


Q-14 | Iron Battle

Yan's flat concealment: 1d20 ⇒ 17

Yan catches up and strikes the wisp again!

Green Flame Eye of Empty Death -66 Invisible/Hidden/Stupified 2
Oorgatch 85/87
Scarred Hound 96/96 (Dazzled)
Yan 33/99 Wounded 1 |
Sendoski 27/57 Dazzled | Wounded 1 | Prone etc

Sendoski is up as the glitter falls off of the Wisp, rendering it invisible again.


Q-14 | Iron Battle

Naught licks Sendoskis' wounds as the Wisp vanishes an eerie silence remaining behind.

Out of Combat


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Let's fall back too. Yan opts to move back to the nearest safe-looking sport and heal to full.

It seemed to want that book, Sendoski.


Q-14 | Iron Battle

Define safe looking spot


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Let's go a level up and heal. Honestly hard for me to understand the maps and where they all connect. I think we healed on the level above after the arena fight in a safe-ish spot? How about there? Barring anything else let's take the elevator to the mites' zone and heal there.


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Q-14 | Iron Battle

The party heads back up to the arena. It doesn't smell good here with the still remains of the horrible gargantuan fleshwarp, but with the flesh warper defeated it seems safe enough to recuperate in.

Also added to slide 6 a quick summary of how these 3 levels connect so far.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Despite the smell, Sendoski is relieved to have a chance to recover. Naught seems less happy however.


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Q-14 | Iron Battle

Mrow


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

”So, that had to be a first. I made it through that fight almost unscathed, but you all got beat up. That never happened!” muses Oorgatch.

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