Pirate Vaults (Inactive)

Game Master Pirate Rob

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NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One tries to assess how solid/destroctive is that wall of force. He finds a rock or a piece of fleshwarp slug and tosses it at the wall.

"Do you think that we should try to dispel this wall?"

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Not until we understand why it's here."

Can we percieve any tracks or markings around the shaft? +12 perception


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Q-14 | Iron Battle

GM Dice:
4d20 ⇒ (7, 7, 10, 19) = 43

The shaft doesn't seem to have seen any use for a long time. Looks like this is the top however, and if there wasn't the wall of force you could use it to descend deeper. The wall seems nearly impervious (Hardness 30, immune to crits and precision)

The room on your side of the wall side is full of slug trails and the occasional hoofed Devil print.

Spending some time to further examine the wall, It seems to be an immensely powerful piece of magic. Wall of Force is normally a 6th level spell, and has a fairly short duration. A permeant one is likely the result of a quite powerful bit of magic. A very faint scent of Brimstone lingers around it after a detailed examination, leading you to believe infernal involvement.

Nothing else to discover here.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"I'vr got a bad feeling about where that shaft leads to. Let's leave it alone for now."


Q-14 | Iron Battle

Where to next?


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

With no good ideas, Scarred One heads west, towards two door and oddly looking barrier.

Moved on the map, investigating doors + the thing blocking passage (large gate?)


Q-14 | Iron Battle

To the west you find a huge set of doors that appear to be magically sealed and emblazoned with an enormous, glowing pentagram. The pentagram’s center has a circular indentation about the size of a human hand with five deeper indentations. It seems that some device, like an amulet fits into the indentation.

This is another "lock" held firmly in place by powerful infernal magics.

The double doors to the south have a few infernal runes carved into them. While a little bit of smoke with the scent of brimstone wafts from beneath the northern door.

The whole place has an eerie silence to it other than your footsteps that eerily don't echom instead making a sound reminiscent of death as they hit the stone floot. Noise does not seem to travel far on this floor, in fact all your senses seem somewhat deadened, as though having trouble overcoming the ever-present smoke and brimstone that permeates this level.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

First time I see the word 'deadened' - nice!

Scarred One is puzzled by that experience, at first he looks around trying to see what could be causing it.

is Recall Knowldge possible? I feel that behind the door we will find something with that effect. Religion +15, Nature +13 Occultism +10 with Dubious Knowledge


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Q-14 | Iron Battle

There's no specific rules defined effect

A little more behind the curtain:
Each level in the AP has a really nice "Environmental Cues" sidebar that describes background sounds/smells/sights etc. that are super helpful in describing the level so you don't get a bunch of blank rooms. One of the things I think really helps good GMing is helping bring the spaces to life with a variety of senses. Things aren't just what you see. You hear and smell things as well. Little bits of background senses that help players understand what their characters are experiencing. This level (among other things) is ominous, oppressive, full of eerie silence, smoke etc and some other notes I don't want to spoil yet. While the previous level had rooms that interacted more with nearby rooms, this level they mostly don't. Some of that is layout, some of that is infernal paranoia but it all added up to my description of deadened senses and a limited ability to perceive.

So sometimes these descriptions are clues to specific nearby rooms or things going on, other times they're just general background to help set the mood.

Hopefully I haven't spoiled the sausage by revealing the recipe.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Puzzled as before Scarred One turns towards one of the small door and check them for traps

"It seems that we need an amulet of some sort to open the big one, let's hope that it was not held by that fleeing devil."

He looks carefully

First southern door, then northern.


Q-14 | Iron Battle

No traps, perfectly safe.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Sounds good, let's try to find this amulet. Although why we want to open that ominous looking door, I'm not entirely sure..."

Sendoski follows Scarred One.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

”Gotta open it sometime. We always do!”


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

After everyone is ready Scarred One opens southern doors. "Let's see what's in here"

I've positioned on the map next to the door


Q-14 | Iron Battle

GM Dice:
4d20 ⇒ (1, 1, 6, 18) = 26

Opening the door reveals a smokey hallway, this one nearly covered from floor to ceiling in infernal graffiti.

An eventual search reveals nothing of immediate interest and the next set of southern doors reveals a familiar room with a large octagonal pyramid Bright, blood-red light shines down from the top of the pyramid in a perfect circle on the floor.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

"Another room with the pyramid?" asks Scarred One and after a moment "Oh, it is the one that we saw already. Let us move back and check the other direction"

I vote to turn around and head north then.

"I hope that nature will reclaim this place after we are done here"


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CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

”Sounds good to me. ”

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Seondoski agrees and follows along.


Q-14 | Iron Battle

Opening the doors to the north reveals a series of rooms that stem off a long hall. They obviously once functioned as prison cells, but the doors stand open. The cells contain stacks of crates, barrels, and quivers full of arrows.

A small Zebub (Fly demon) buzzes around the room while a quartet of the half mechanical fleshwarps put down their boxes and head your direction. This room seems slightly cooler than elsewhere in the level, but no less smokey or less foul smelling.

There is magic present.

Initiative+s:

Yan+s: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Scarred+s: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
Sendoski+s: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Oorgatch+s: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Zebub: 1d20 + 14 ⇒ (3) + 14 = 17
Solid Blue: 1d20 + 11 ⇒ (5) + 11 = 16
Orange Dash: 1d20 + 11 ⇒ (6) + 11 = 17

Green Dot: 1d20 + 11 ⇒ (18) + 11 = 29

Magent Mix: 1d20 + 11 ⇒ (2) + 11 = 13

"Bzzzt. It's them!" shouts the Zebub. "Finish counting the explosives later and get them. I don't remember which Orc is which but focus on Sendoski in the back!"

The Green dot Dreshkan steps forward and fires a pair of needles from it's fleshcrafted mechanical arms.

Needle (range 30) vs Sendoski +1 cover from Yan: 1d20 + 13 ⇒ (3) + 13 = 16
more need: 1d20 + 13 - 5 ⇒ (5) + 13 - 5 = 13

But neither hits the mark.

Initiative:

Green Dot Dreshkan
Scarred One
Yan
Oorgatch

Zebub
Orange Dash
Solid Blue
Magenta Mix
Sendoski

Scarred One, Yan and Oorgatch are up!


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Inspiring Marshal Stance, DC 22: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23 => Stance is a 10' aura.

Stance Results:
Traits emotion, mental, and visual

Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

Yan moves forward andf tries to trip the fleshwarp:

Athletics (E): 1d20 + 15 ⇒ (10) + 15 = 25

Reaction: Glimpse of Redemption:
Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 9. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one


Q-14 | Iron Battle

Yan takes the front Dreshkan off their feet and inspires his allies.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One moves closer and targets the creature that attacked Sendoski

Worm's repast (heightened lvl 3), green dots, fort DC25, piercing: 6d6 ⇒ (6, 5, 2, 4, 4, 5) = 26 +2d6 persistent piercing on failure


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch dashes up, tumbling through green dots.
Acrobatics (M): 1d20 + 18 ⇒ (3) + 18 = 21

Slipping on something, he recenters and tries again.
Acrobatics (M): 1d20 + 18 ⇒ (14) + 18 = 32

And then he stabs.
+1 Ghost Touch Striking 'branch', aura: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (3, 4) + 4 + (3, 1, 1) = 16 | deadly: 1d8 ⇒ 5
5 on a miss


Q-14 | Iron Battle

fort vs worms: 1d20 + 10 ⇒ (8) + 10 = 18

The half construct half aberration Dreshkan begins to be devoured by worms.

Oorgatch almost gets by with his first attempt, almost critting with his second.

Although not super confident in his strike Oorgatch with inspiration from Yan stabs the prone Dreshkan.

The orange dashed one scampers along the wall, passing by Scarred One.
AoO from scarred One.
before leaping down at Sendoski

claw: 1d20 + 13 ⇒ (3) + 13 = 16

But it can't hit.

Solid blue scampers forward as fast as it can before firing a pair of electric needles at Sendoski in the back.

Needle @ range: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
more needle: 1d20 + 13 - 2 - 5 ⇒ (6) + 13 - 2 - 5 = 12

Despite some cover Sendoski gets hit once.
piercing+electricity: 1d4 + 2d6 ⇒ (3) + (1, 4) = 8

The Magenta mix moves out of its cell, scrambling along with wall over Oorgatch's head as it leaps down scrambling off its ally's back to go after Sendoski.

claw+swarming: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
slashing: 2d6 + 4 ⇒ (6, 1) + 4 = 11

Sendoski suffers another hit!

Initiative:

Green Dot Dreshkan -46| Prone | 2d6 persistent
Scarred One
Yan | 10ft inspiration
Oorgatch
Orange Dash Dreshkan
Solid Blue Dreshkan
Magenta Mix Dreshkan
Sendoski 38/57
Zebub

Sendoski is up!


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One uses the fact that orange dashed tries to zig when they should zag, and smashes them with his shield

Shield spike@orange dashed, aura: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
Damage, p: 2d6 + 3 ⇒ (3, 3) + 3 = 9

But he misses

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski winces in pain from the electified needle, gives Solid Blue the Evil Eye and then cast Ill Omen on them.

Two DC 25 Will Saves.


Q-14 | Iron Battle

Scarred One misses.

Blue Will: 1d20 + 11 ⇒ (2) + 11 = 13
More Blue More Will: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11

Double Crit Fail. Frightened 2 and misfortune for all attacks/skills for 1 round.

The Zebub buzzes "Yes... Azvalvigander has heard of you. Enjoy the rats!"

The Zebub then projectile vomits hundreds of rats all over Oorgatch and Yan.

swarming bites: 1d6 ⇒ 3
swarming bites: 1d6 ⇒ 2
Basic Ref 17, on a fail or worse also save vs disease.

Leaving the rats to deal with the front heroes the Green dot Dreshkan regains its footing and climbs the walls to get over the front line before finally jumping down to surround Sendoski.

persistent: 2d6 ⇒ (1, 1) = 2
flat to end: 1d20 ⇒ 16

The persistent damage doesn't last however.

Initiative:

Green Dot Dreshkan -49
Scarred One | REF17(3)/REF17(2)
Yan | 10ft inspiration | REF17(3)/REF17(2)
Oorgatch

Orange Dash Dreshkan
Solid Blue Dreshkan
Magenta Mix Dreshkan
Sendoski 38/57
Zebub

Scarred One, Yan and Oorgatch are up!


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Ref (T): 1d20 + 9 ⇒ (8) + 9 = 17
Ref (T): 1d20 + 9 ⇒ (3) + 9 = 12
Fort (E): 1d20 + 13 ⇒ (5) + 13 = 18

Sendoski! Yan moves back, and smites then attacks Green dot. Hit me instead!

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 ⇒ (18) + 16 = 34
S: 2d8 + 4 ⇒ (3, 1) + 4 = 8
Positive vs Undead: 1d6 ⇒ 3
Smite Evil (Good Damage): 4 = 4

Reaction: Glimpse of Redemption, focus on helping Sendoski:
Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 8. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one


Q-14 | Iron Battle

As before the Dreskhan's are not evil but Yan's crit does knock the Dreshkan off it's feet again.

Yan also gets nibbled on a bit.

Initiative:

Green Dot Dreshkan --65
Scarred One | REF17(3)/REF17(2)
Yan 96/99| 10ft inspiration |
Oorgatch
Orange Dash Dreshkan
Solid Blue Dreshkan
Magenta Mix Dreshkan
Sendoski 38/57
Zebub


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Reflex: 1d20 + 17 ⇒ (12) + 17 = 29
Reflex: 1d20 + 17 ⇒ (10) + 17 = 27

Oorgatch ignores the spiders and moves up to get close to Sendoski, the tumbles through the prone green dots.
Acrobatics (M): 1d20 + 18 ⇒ (2) + 18 = 20

Again someone causes Oorgatch to slip, and he fails to tumble through, so he just stabs.
+1 Ghost Touch Striking 'branch': 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
Magic, Ghost Touch, Piercing : 2d6 + 4 ⇒ (2, 1) + 4 = 7 | deadly: 1d8 ⇒ 5
19 with the crit


Q-14 | Iron Battle

Oorgatch correctly deals with the swarm, totally avoiding it, despite the GM marking it on the wrong orc.

Oorgatch has trouble getting up and over the mechalocks but nevertheless fataly stabs one.

Scarred One
Yan 96/99| 10ft inspiration |
Oorgatch
Orange Dash Dreshkan
Solid Blue Dreshkan
Magenta Mix Dreshkan
Sendoski 38/57
Zebub

Scarred One Still up


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One blasts the two creature with electric arc

Electric Arc@magenta, orange, reflex save DC25: 4d4 + 4 ⇒ (2, 3, 3, 4) + 4 = 16

Than he raises his shield


Q-14 | Iron Battle

The electric arc is absorbed by their electric needles and the Dreshkans are unharmed!

The Dreshkan/Mechalocks continue their assault on Sendoski.

swarming claw vs Sendoski: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
swarming claw vs Sendoski: 1d20 + 13 + 1 - 4 ⇒ (14) + 13 + 1 - 4 = 24
swarming claw vs Sendoski: 1d20 + 13 + 1 - 8 ⇒ (19) + 13 + 1 - 8 = 25

slashing: 2d6 + 4 ⇒ (1, 4) + 4 = 9

Yan protects him completely from the first attack and provides some protection against the next 2.
slashing: 2d6 + 4 - 2 ⇒ (3, 5) + 4 - 2 = 10
slashing: 2d6 + 4 - 2 ⇒ (3, 3) + 4 - 2 = 8

Claw has finesse and monster has higher dex than strength, so assuming it's using Dex to hit.

Solid blue scrambles by the swarm and joins the attack.

frightened misfortune strike: 1d20 + 13 + 1 - 2 ⇒ (15) + 13 + 1 - 2 = 27
frightened misfortune strike: 1d20 + 13 + 1 - 2 ⇒ (8) + 13 + 1 - 2 = 20

But misses due to back luck. Frightened drops to 1

Magenta mix continues the assault

swarming claw vs Sendoski: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
swarming claw vs Sendoski: 1d20 + 13 + 1 - 4 ⇒ (12) + 13 + 1 - 4 = 22
swarming claw vs Sendoski: 1d20 + 13 + 1 - 8 ⇒ (8) + 13 + 1 - 8 = 14

slashing: 2d6 + 4 ⇒ (4, 6) + 4 = 14
slashing: 2d6 + 4 ⇒ (5, 2) + 4 = 11

The Dreshkan's cheer as the first part of their plan succedes.

The Zebub buzzes joyously and commands its swarm forward onto Scarred One and Yan.

Swarming: 1d6 ⇒ 6
Basic Ref 17, on a fail or worse also save vs disease.

The Zebub giggles and disappears, its buzzing still carrying down the hall

Scarred One
Yan 96/99| 10ft inspiration
Oorgatch

Orange Dash Dreshkan | Enfeebled 2
Solid Blue Dreshkan | EE1 | Ill Omen
Sendoski 0/57 | Wounded 1 Prone etc
Magenta Mix Dreshkan
Zebub | HIDDEN

Scarred One, Yan and Oorgatch are up!


Q-14 | Iron Battle

Hero Point for Sendoski.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski is thankful for Blue's bad luck, but curses Magenta as the claws connect and he collapses in pain.

DC 25 Will vs Blood Vendeta
Blood Vendetta persitent bleed: 2d6 ⇒ (1, 6) = 7


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One activates his spellheart and drops stones at the dreshkans

Scatter Scree@blue, magenta, orange, reflex save DC25, bludgeoning: 4d4 + 4 ⇒ (3, 1, 3, 2) + 4 = 13

Than he smashes his shield at the rats

Shield@rats, inspire: 1d20 + 13 ⇒ (11) + 13 = 24
Daamge, b: 2d6 + 3 + 1d4 ⇒ (2, 1) + 3 + (3) = 9


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch tumbles through on the second attempt solid blue before finishing up on the other side of the pair.

Acrobatics (M): 1d20 + 18 ⇒ (3) + 18 = 21
Acrobatics (M): 1d20 + 18 ⇒ (14) + 18 = 32

He then uses his impaling finisher to attack both Magenta mix and Blue.

+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (15) + 16 = 31
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (6, 5) + 4 + (2, 1, 5) = 23 | deadly: 1d8 ⇒ 1


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Ref (T): 1d20 + 9 ⇒ (20) + 9 = 29

Yan moves forward and lays on hand Sendoski.


Q-14 | Iron Battle

will vs vendetta: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25

The fleshy bits bleed but the mechanical bits don't.
"Half" 1d6 bleed.

Scarred Reflex vs Rats: 1d20 + 13 ⇒ (3) + 13 = 16
Scarred follow up fort: 1d20 + 14 ⇒ (15) + 14 = 29

orange: 1d20 + 13 ⇒ (10) + 13 = 23
blue: 1d20 + 13 ⇒ (8) + 13 = 21
magenta: 1d20 + 13 ⇒ (9) + 13 = 22

They all get battered.

Scarred One follows up by smashing all the rats.

Yan dodges the last bit of rats and heals Sendoski.

"Keep him down!" buzzes the invisible Zebub.

Orange continues to claw away at Sendoski.

swarming claw: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
more claw/more swarm: 1d20 + 13 + 1 - 4 ⇒ (4) + 13 + 1 - 4 = 14
most claw/mostswarm: 1d20 + 13 + 1 - 8 ⇒ (3) + 13 + 1 - 8 = 9

But can't connect. FF from prone and +2 from LoH cancel each other out.

Blue continues the assault after stepping over to a needless flank.
blue claw: 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14
2 claw: 1d20 + 13 - 4 - 1 ⇒ (6) + 13 - 4 - 1 = 14

bleed: 1d6 ⇒ 3
flat: 1d20 ⇒ 17

Blue bleeds a little more before the blood stops trickling out.

Scarred One 90/96
Yan 96/99| 10ft inspiration
Oorgatch
Orange Dash Dreshkan -13 | Enfeebled 2
Solid Blue Dreshkan -16
Sendoski 24/57 | Wounded 1 Prone etc
Magenta Mix Dreshkan -13
Zebub | HIDDEN

Sendoski is up!

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski stands, flees the room, and draws a scroll of soothe.

"Why do they want me dead?"


Q-14 | Iron Battle

Magenta Mix Dreshkan fires a barrage of electric needles in a 30ft cone to the north.

piercing: 2d4 ⇒ (4, 2) = 6
electricity: 2d8 ⇒ (8, 4) = 12
Basic Ref DC 23. Yan/Scarred/Sendoski

There's some buzzing as the Zebub reappears, attacking Sendoski with its mandables.

mandables vs Sendoski FF: 1d20 + 12 ⇒ (8) + 12 = 20
Misses from Status bonus from LoH

It giggles and buzzes and bites again.

mandables vs Sendoski MAP: 1d20 + 12 - 5 ⇒ (11) + 12 - 5 = 18

But luckily for Sendoski it also misses the second attack.

Initiative:

Scarred One 90/96 REF23(18)
Yan 96/99| 10ft inspiration
REF23(18)
Oorgatch REF23(18)[/b]
Orange Dash Dreshkan -13 | Enfeebled 2
Solid Blue Dreshkan -16
Sendoski 24/57 | Wounded 1 Holding Soothe Scroll REF23(18)
Magenta Mix Dreshkan -13
Zebub

Scarred One, Yan and Oorgatch are up!
Ref 23 for Scarred One, Yan and Sendoski


Q-14 | Iron Battle

1 Orc, 2 orc, scarred orc, Oorgatch. Fixed some bookkeeping.

Initiative:

Scarred One 90/96 REF23(18)
Yan 96/99| 10ft inspiration REF23(18)
Oorgatch

Orange Dash Dreshkan -13 | Enfeebled 2
Solid Blue Dreshkan -63
Sendoski 24/57 | Wounded 1 Holding Soothe Scroll REF23(18)
Magenta Mix Dreshkan -60
Zebub

Scarred One, Yan and Oorgatch are up!
Ref 23 for Scarred One, Yan and Sendoski


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch moves past the pair and tumbles past blue.
Acrobatics (M): 1d20 + 18 ⇒ (6) + 18 = 24
hoping that is good, else take away the panache.

He then stabs at blue with his finisher.
+1 Ghost Touch Striking 'branch': 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (5, 6) + 4 + (1, 6, 3) = 25 | deadly: 1d8 ⇒ 4
54 if a crit, and keeps panache if he kills it.

He then sets up his parry for once.

riposte:

+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (4) + 16 = 20
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3 ⇒ (2, 6) + 4 + 3 = 15| deadly: 1d8 ⇒ 8


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Will (E): 1d20 + 13 ⇒ (3) + 13 = 16

Yan withers under the blast. He moves to the zebub…

Leave Sendoski alone!

He smites evil and strikes:

Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 ⇒ (2) + 16 = 18
S: 2d8 + 4 ⇒ (3, 5) + 4 = 12
Smite Evil (Good Damage): 4 = 4


Q-14 | Iron Battle

24 is Good.

Oorgatch kills blue, sets up his panache and even parries!

Yan calls down holy wrath on the buzzing devil but can't connect. He also gets hit by a facefull of electric needles.

Scarred One 90/96 REF23(18)
Yan 78/99| 10ft inspiration
Oorgatch
Orange Dash Dreshkan -13 | Enfeebled 2
Solid Blue Dreshkan -63
Sendoski 24/57 | Wounded 1 Holding Soothe Scroll REF23(18)
Magenta Mix Dreshkan -60
Zebub

Scarred One up!
Ref 23 for Scarred One and Sendoski


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Reflex, DC23: 1d20 + 13 ⇒ (11) + 13 = 24

Scarred One dodges the worst of the attack, he looks at Zebub and says "The worms will eat your corpse"

Worms repast lvl 2, fort save DC25, piercing: 4d6 ⇒ (1, 6, 5, 1) = 13 Worm's repast 2d6 persistent piercing on fail

Than he raises his shield

AOO:

Shield : 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
Damage: 2d6 + 3 + 1d4 ⇒ (1, 3) + 3 + (2) = 9


Q-14 | Iron Battle

Zebub fort+magic resist: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16

The Zebub buzzes in pain. "Hurry up and finish the Sendoski off!" as their flesh is eaten by worms.

The enfeebled Orange Dash Dreshkan skitters up the wall to above Sendoski and gets a critical smack from Scarred One for its troubles.

enfeebled claw vs Sendoski: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17
enfeebled claw vs Sendoski: 1d20 + 13 - 2 - 4 ⇒ (15) + 13 - 2 - 4 = 22

enfeebled Slashing: 2d6 + 4 - 2 ⇒ (5, 3) + 4 - 2 = 10

Yan protects him from almost all the damage as the infernally commanded fleshwarp shows no signs of redemption.
1 damage, refresh enfeebled 2

The next one fires a trie

Scarred One 81/96
Yan 78/99| 10ft inspiration
Oorgatch
Orange Dash Dreshkan -31| Enfeebled 2
Sendoski 23/57 | Wounded 1 Holding Soothe Scroll REF23(18)
Magenta Mix Dreshkan -60
Zebub 13 | 2d6 PP

Sendoski is up!
And still needs a basic REF 23 vs 18 damage

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Relex: 1d20 + 14 ⇒ (2) + 14 = 16

Sendoski fails to avoid the damage.

Sendoski moves away and casts from the scroll.

Soothe: 1d10 + 4 ⇒ (8) + 4 = 12


Q-14 | Iron Battle

Sendoski suffers, but retreats and heals himself.
23-18+12=17

Magenta mix leaps at Sendoski!

claw: 1d20 + 13 ⇒ (1) + 13 = 14
2claw2sharp: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29
critical claw: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Doubled to 24

Sendoski drops again as the Zebub giggles and buzzes wildly.

The Zebub starts summoning its own vermon in a desperate attempt to deal with the worms digging into its flesh.

2 action, bonus persistent damage check: 1d20 ⇒ 14
Fail.

It then flies and buzzes back "I'm buzzack out of the way, unleash the needles again!"

persistent piercing: 1d6 ⇒ 5
flat 15: 1d20 ⇒ 19

The worms chew a little more, but persistent damage just doesn't seem to last.

Scarred One 81/96
Yan 78/99| 10ft inspiration
Oorgatch

Orange Dash Dreshkan -31| Enfeebled 2
Sendoski Dying3 3/57 | Wounded 1 Prone Soothed
Magenta Mix Dreshkan -60
Zebub 18

Scarred, Yan and Oorgatch are up!
Sendoski Dying 3.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

The old one sends healing magic towards Sendoski

Heal, 3rd lvl, 2-action, druid beads: 3d8 + 24 + 1 ⇒ (8, 2, 8) + 24 + 1 = 43

Than he smacks the creature next to him with his shield

SHield@Orange: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Damage, b: 2d6 + 3 ⇒ (5, 1) + 3 = 9

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