Scarred One |
Scarred One tries to assess how solid/destroctive is that wall of force. He finds a rock or a piece of fleshwarp slug and tosses it at the wall.
"Do you think that we should try to dispel this wall?"
Pirate GM |
1 person marked this as a favorite. |
The shaft doesn't seem to have seen any use for a long time. Looks like this is the top however, and if there wasn't the wall of force you could use it to descend deeper. The wall seems nearly impervious (Hardness 30, immune to crits and precision)
The room on your side of the wall side is full of slug trails and the occasional hoofed Devil print.
Spending some time to further examine the wall, It seems to be an immensely powerful piece of magic. Wall of Force is normally a 6th level spell, and has a fairly short duration. A permeant one is likely the result of a quite powerful bit of magic. A very faint scent of Brimstone lingers around it after a detailed examination, leading you to believe infernal involvement.
Nothing else to discover here.
Scarred One |
With no good ideas, Scarred One heads west, towards two door and oddly looking barrier.
Moved on the map, investigating doors + the thing blocking passage (large gate?)
Pirate GM |
To the west you find a huge set of doors that appear to be magically sealed and emblazoned with an enormous, glowing pentagram. The pentagram’s center has a circular indentation about the size of a human hand with five deeper indentations. It seems that some device, like an amulet fits into the indentation.
This is another "lock" held firmly in place by powerful infernal magics.
The double doors to the south have a few infernal runes carved into them. While a little bit of smoke with the scent of brimstone wafts from beneath the northern door.
The whole place has an eerie silence to it other than your footsteps that eerily don't echom instead making a sound reminiscent of death as they hit the stone floot. Noise does not seem to travel far on this floor, in fact all your senses seem somewhat deadened, as though having trouble overcoming the ever-present smoke and brimstone that permeates this level.
Scarred One |
First time I see the word 'deadened' - nice!
Scarred One is puzzled by that experience, at first he looks around trying to see what could be causing it.
is Recall Knowldge possible? I feel that behind the door we will find something with that effect. Religion +15, Nature +13 Occultism +10 with Dubious Knowledge
Pirate GM |
1 person marked this as a favorite. |
There's no specific rules defined effect
So sometimes these descriptions are clues to specific nearby rooms or things going on, other times they're just general background to help set the mood.
Hopefully I haven't spoiled the sausage by revealing the recipe.
Scarred One |
Puzzled as before Scarred One turns towards one of the small door and check them for traps
"It seems that we need an amulet of some sort to open the big one, let's hope that it was not held by that fleeing devil."
He looks carefully
First southern door, then northern.
Sendoski Osprey |
"Sounds good, let's try to find this amulet. Although why we want to open that ominous looking door, I'm not entirely sure..."
Sendoski follows Scarred One.
Scarred One |
After everyone is ready Scarred One opens southern doors. "Let's see what's in here"
I've positioned on the map next to the door
Pirate GM |
Opening the door reveals a smokey hallway, this one nearly covered from floor to ceiling in infernal graffiti.
An eventual search reveals nothing of immediate interest and the next set of southern doors reveals a familiar room with a large octagonal pyramid Bright, blood-red light shines down from the top of the pyramid in a perfect circle on the floor.
Scarred One |
"Another room with the pyramid?" asks Scarred One and after a moment "Oh, it is the one that we saw already. Let us move back and check the other direction"
I vote to turn around and head north then.
"I hope that nature will reclaim this place after we are done here"
Pirate GM |
Opening the doors to the north reveals a series of rooms that stem off a long hall. They obviously once functioned as prison cells, but the doors stand open. The cells contain stacks of crates, barrels, and quivers full of arrows.
A small Zebub (Fly demon) buzzes around the room while a quartet of the half mechanical fleshwarps put down their boxes and head your direction. This room seems slightly cooler than elsewhere in the level, but no less smokey or less foul smelling.
There is magic present.
Yan+s: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Scarred+s: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25
Sendoski+s: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Oorgatch+s: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Zebub: 1d20 + 14 ⇒ (3) + 14 = 17
Solid Blue: 1d20 + 11 ⇒ (5) + 11 = 16
Orange Dash: 1d20 + 11 ⇒ (6) + 11 = 17
Green Dot: 1d20 + 11 ⇒ (18) + 11 = 29
Magent Mix: 1d20 + 11 ⇒ (2) + 11 = 13
"Bzzzt. It's them!" shouts the Zebub. "Finish counting the explosives later and get them. I don't remember which Orc is which but focus on Sendoski in the back!"
The Green dot Dreshkan steps forward and fires a pair of needles from it's fleshcrafted mechanical arms.
Needle (range 30) vs Sendoski +1 cover from Yan: 1d20 + 13 ⇒ (3) + 13 = 16
more need: 1d20 + 13 - 5 ⇒ (5) + 13 - 5 = 13
But neither hits the mark.
Initiative:
Green Dot Dreshkan
Scarred One
Yan
Oorgatch
Zebub
Orange Dash
Solid Blue
Magenta Mix
Sendoski
Scarred One, Yan and Oorgatch are up!
Yan Tovis |
Inspiring Marshal Stance, DC 22: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23 => Stance is a 10' aura.
Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.
Yan moves forward andf tries to trip the fleshwarp:
Athletics (E): 1d20 + 15 ⇒ (10) + 15 = 25
Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 9. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one
Scarred One |
Scarred One moves closer and targets the creature that attacked Sendoski
Worm's repast (heightened lvl 3), green dots, fort DC25, piercing: 6d6 ⇒ (6, 5, 2, 4, 4, 5) = 26 +2d6 persistent piercing on failure
Oorgatch |
Oorgatch dashes up, tumbling through green dots.
Acrobatics (M): 1d20 + 18 ⇒ (3) + 18 = 21
Slipping on something, he recenters and tries again.
Acrobatics (M): 1d20 + 18 ⇒ (14) + 18 = 32
And then he stabs.
+1 Ghost Touch Striking 'branch', aura: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (3, 4) + 4 + (3, 1, 1) = 16 | deadly: 1d8 ⇒ 5
5 on a miss
Pirate GM |
fort vs worms: 1d20 + 10 ⇒ (8) + 10 = 18
The half construct half aberration Dreshkan begins to be devoured by worms.
Oorgatch almost gets by with his first attempt, almost critting with his second.
Although not super confident in his strike Oorgatch with inspiration from Yan stabs the prone Dreshkan.
The orange dashed one scampers along the wall, passing by Scarred One.
AoO from scarred One.
before leaping down at Sendoski
claw: 1d20 + 13 ⇒ (3) + 13 = 16
But it can't hit.
Solid blue scampers forward as fast as it can before firing a pair of electric needles at Sendoski in the back.
Needle @ range: 1d20 + 13 - 2 ⇒ (15) + 13 - 2 = 26
more needle: 1d20 + 13 - 2 - 5 ⇒ (6) + 13 - 2 - 5 = 12
Despite some cover Sendoski gets hit once.
piercing+electricity: 1d4 + 2d6 ⇒ (3) + (1, 4) = 8
The Magenta mix moves out of its cell, scrambling along with wall over Oorgatch's head as it leaps down scrambling off its ally's back to go after Sendoski.
claw+swarming: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
slashing: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Sendoski suffers another hit!
Initiative:
Green Dot Dreshkan -46| Prone | 2d6 persistent
Scarred One
Yan | 10ft inspiration
Oorgatch
Orange Dash Dreshkan
Solid Blue Dreshkan
Magenta Mix Dreshkan
Sendoski 38/57
Zebub
Sendoski is up!
Scarred One |
Scarred One uses the fact that orange dashed tries to zig when they should zag, and smashes them with his shield
Shield spike@orange dashed, aura: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17
Damage, p: 2d6 + 3 ⇒ (3, 3) + 3 = 9
But he misses
Pirate GM |
Scarred One misses.
Blue Will: 1d20 + 11 ⇒ (2) + 11 = 13
More Blue More Will: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
Double Crit Fail. Frightened 2 and misfortune for all attacks/skills for 1 round.
The Zebub buzzes "Yes... Azvalvigander has heard of you. Enjoy the rats!"
The Zebub then projectile vomits hundreds of rats all over Oorgatch and Yan.
swarming bites: 1d6 ⇒ 3
swarming bites: 1d6 ⇒ 2
Basic Ref 17, on a fail or worse also save vs disease.
Leaving the rats to deal with the front heroes the Green dot Dreshkan regains its footing and climbs the walls to get over the front line before finally jumping down to surround Sendoski.
persistent: 2d6 ⇒ (1, 1) = 2
flat to end: 1d20 ⇒ 16
The persistent damage doesn't last however.
Initiative:
Green Dot Dreshkan -49
Scarred One | REF17(3)/REF17(2)
Yan | 10ft inspiration | REF17(3)/REF17(2)
Oorgatch
Orange Dash Dreshkan
Solid Blue Dreshkan
Magenta Mix Dreshkan
Sendoski 38/57
Zebub
Scarred One, Yan and Oorgatch are up!
Yan Tovis |
Ref (T): 1d20 + 9 ⇒ (8) + 9 = 17
Ref (T): 1d20 + 9 ⇒ (3) + 9 = 12
Fort (E): 1d20 + 13 ⇒ (5) + 13 = 18
Sendoski! Yan moves back, and smites then attacks Green dot. Hit me instead!
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 ⇒ (18) + 16 = 34
S: 2d8 + 4 ⇒ (3, 1) + 4 = 8
Positive vs Undead: 1d6 ⇒ 3
Smite Evil (Good Damage): 4 = 4
Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 8. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one
Pirate GM |
As before the Dreskhan's are not evil but Yan's crit does knock the Dreshkan off it's feet again.
Yan also gets nibbled on a bit.
Initiative:
Green Dot Dreshkan --65
Scarred One | REF17(3)/REF17(2)
Yan 96/99| 10ft inspiration |
Oorgatch
Orange Dash Dreshkan
Solid Blue Dreshkan
Magenta Mix Dreshkan
Sendoski 38/57
Zebub
Oorgatch |
Reflex: 1d20 + 17 ⇒ (12) + 17 = 29
Reflex: 1d20 + 17 ⇒ (10) + 17 = 27
Oorgatch ignores the spiders and moves up to get close to Sendoski, the tumbles through the prone green dots.
Acrobatics (M): 1d20 + 18 ⇒ (2) + 18 = 20
Again someone causes Oorgatch to slip, and he fails to tumble through, so he just stabs.
+1 Ghost Touch Striking 'branch': 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
Magic, Ghost Touch, Piercing : 2d6 + 4 ⇒ (2, 1) + 4 = 7 | deadly: 1d8 ⇒ 5
19 with the crit
Pirate GM |
Oorgatch correctly deals with the swarm, totally avoiding it, despite the GM marking it on the wrong orc.
Oorgatch has trouble getting up and over the mechalocks but nevertheless fataly stabs one.
Scarred One
Yan 96/99| 10ft inspiration |
Oorgatch
Orange Dash Dreshkan
Solid Blue Dreshkan
Magenta Mix Dreshkan
Sendoski 38/57
Zebub
Scarred One Still up
Scarred One |
Scarred One blasts the two creature with electric arc
Electric Arc@magenta, orange, reflex save DC25: 4d4 + 4 ⇒ (2, 3, 3, 4) + 4 = 16
Than he raises his shield
Pirate GM |
The electric arc is absorbed by their electric needles and the Dreshkans are unharmed!
The Dreshkan/Mechalocks continue their assault on Sendoski.
swarming claw vs Sendoski: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23
swarming claw vs Sendoski: 1d20 + 13 + 1 - 4 ⇒ (14) + 13 + 1 - 4 = 24
swarming claw vs Sendoski: 1d20 + 13 + 1 - 8 ⇒ (19) + 13 + 1 - 8 = 25
slashing: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Yan protects him completely from the first attack and provides some protection against the next 2.
slashing: 2d6 + 4 - 2 ⇒ (3, 5) + 4 - 2 = 10
slashing: 2d6 + 4 - 2 ⇒ (3, 3) + 4 - 2 = 8
Claw has finesse and monster has higher dex than strength, so assuming it's using Dex to hit.
Solid blue scrambles by the swarm and joins the attack.
frightened misfortune strike: 1d20 + 13 + 1 - 2 ⇒ (15) + 13 + 1 - 2 = 27
frightened misfortune strike: 1d20 + 13 + 1 - 2 ⇒ (8) + 13 + 1 - 2 = 20
But misses due to back luck. Frightened drops to 1
Magenta mix continues the assault
swarming claw vs Sendoski: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
swarming claw vs Sendoski: 1d20 + 13 + 1 - 4 ⇒ (12) + 13 + 1 - 4 = 22
swarming claw vs Sendoski: 1d20 + 13 + 1 - 8 ⇒ (8) + 13 + 1 - 8 = 14
slashing: 2d6 + 4 ⇒ (4, 6) + 4 = 14
slashing: 2d6 + 4 ⇒ (5, 2) + 4 = 11
The Dreshkan's cheer as the first part of their plan succedes.
The Zebub buzzes joyously and commands its swarm forward onto Scarred One and Yan.
Swarming: 1d6 ⇒ 6
Basic Ref 17, on a fail or worse also save vs disease.
The Zebub giggles and disappears, its buzzing still carrying down the hall
Scarred One
Yan 96/99| 10ft inspiration
Oorgatch
Orange Dash Dreshkan | Enfeebled 2
Solid Blue Dreshkan | EE1 | Ill Omen
Sendoski 0/57 | Wounded 1 Prone etc
Magenta Mix Dreshkan
Zebub | HIDDEN
Scarred One, Yan and Oorgatch are up!
Sendoski Osprey |
Sendoski is thankful for Blue's bad luck, but curses Magenta as the claws connect and he collapses in pain.
DC 25 Will vs Blood Vendeta
Blood Vendetta persitent bleed: 2d6 ⇒ (1, 6) = 7
Scarred One |
Scarred One activates his spellheart and drops stones at the dreshkans
Scatter Scree@blue, magenta, orange, reflex save DC25, bludgeoning: 4d4 + 4 ⇒ (3, 1, 3, 2) + 4 = 13
Than he smashes his shield at the rats
Shield@rats, inspire: 1d20 + 13 ⇒ (11) + 13 = 24
Daamge, b: 2d6 + 3 + 1d4 ⇒ (2, 1) + 3 + (3) = 9
Oorgatch |
Oorgatch tumbles through on the second attempt solid blue before finishing up on the other side of the pair.
Acrobatics (M): 1d20 + 18 ⇒ (3) + 18 = 21
Acrobatics (M): 1d20 + 18 ⇒ (14) + 18 = 32
He then uses his impaling finisher to attack both Magenta mix and Blue.
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (15) + 16 = 31
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (6, 5) + 4 + (2, 1, 5) = 23 | deadly: 1d8 ⇒ 1
Yan Tovis |
Ref (T): 1d20 + 9 ⇒ (20) + 9 = 29
Yan moves forward and lays on hand Sendoski.
Pirate GM |
will vs vendetta: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
The fleshy bits bleed but the mechanical bits don't.
"Half" 1d6 bleed.
Scarred Reflex vs Rats: 1d20 + 13 ⇒ (3) + 13 = 16
Scarred follow up fort: 1d20 + 14 ⇒ (15) + 14 = 29
orange: 1d20 + 13 ⇒ (10) + 13 = 23
blue: 1d20 + 13 ⇒ (8) + 13 = 21
magenta: 1d20 + 13 ⇒ (9) + 13 = 22
They all get battered.
Scarred One follows up by smashing all the rats.
Yan dodges the last bit of rats and heals Sendoski.
"Keep him down!" buzzes the invisible Zebub.
Orange continues to claw away at Sendoski.
swarming claw: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
more claw/more swarm: 1d20 + 13 + 1 - 4 ⇒ (4) + 13 + 1 - 4 = 14
most claw/mostswarm: 1d20 + 13 + 1 - 8 ⇒ (3) + 13 + 1 - 8 = 9
But can't connect. FF from prone and +2 from LoH cancel each other out.
Blue continues the assault after stepping over to a needless flank.
blue claw: 1d20 + 13 - 1 ⇒ (2) + 13 - 1 = 14
2 claw: 1d20 + 13 - 4 - 1 ⇒ (6) + 13 - 4 - 1 = 14
bleed: 1d6 ⇒ 3
flat: 1d20 ⇒ 17
Blue bleeds a little more before the blood stops trickling out.
Scarred One 90/96
Yan 96/99| 10ft inspiration
Oorgatch
Orange Dash Dreshkan -13 | Enfeebled 2
Solid Blue Dreshkan -16
Sendoski 24/57 | Wounded 1 Prone etc
Magenta Mix Dreshkan -13
Zebub | HIDDEN
Sendoski is up!
Pirate GM |
Magenta Mix Dreshkan fires a barrage of electric needles in a 30ft cone to the north.
piercing: 2d4 ⇒ (4, 2) = 6
electricity: 2d8 ⇒ (8, 4) = 12
Basic Ref DC 23. Yan/Scarred/Sendoski
There's some buzzing as the Zebub reappears, attacking Sendoski with its mandables.
mandables vs Sendoski FF: 1d20 + 12 ⇒ (8) + 12 = 20
Misses from Status bonus from LoH
It giggles and buzzes and bites again.
mandables vs Sendoski MAP: 1d20 + 12 - 5 ⇒ (11) + 12 - 5 = 18
But luckily for Sendoski it also misses the second attack.
Initiative:
Scarred One 90/96 REF23(18)
Yan 96/99| 10ft inspiration REF23(18)
Oorgatch REF23(18)[/b]
Orange Dash Dreshkan -13 | Enfeebled 2
Solid Blue Dreshkan -16
Sendoski 24/57 | Wounded 1 Holding Soothe Scroll REF23(18)
Magenta Mix Dreshkan -13
Zebub
Scarred One, Yan and Oorgatch are up!
Ref 23 for Scarred One, Yan and Sendoski
Pirate GM |
1 Orc, 2 orc, scarred orc, Oorgatch. Fixed some bookkeeping.
Initiative:
Scarred One 90/96 REF23(18)
Yan 96/99| 10ft inspiration REF23(18)
Oorgatch
Orange Dash Dreshkan -13 | Enfeebled 2
Solid Blue Dreshkan -63
Sendoski 24/57 | Wounded 1 Holding Soothe Scroll REF23(18)
Magenta Mix Dreshkan -60
Zebub
Scarred One, Yan and Oorgatch are up!
Ref 23 for Scarred One, Yan and Sendoski
Oorgatch |
Oorgatch moves past the pair and tumbles past blue.
Acrobatics (M): 1d20 + 18 ⇒ (6) + 18 = 24
hoping that is good, else take away the panache.
He then stabs at blue with his finisher.
+1 Ghost Touch Striking 'branch': 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3d6 ⇒ (5, 6) + 4 + (1, 6, 3) = 25 | deadly: 1d8 ⇒ 4
54 if a crit, and keeps panache if he kills it.
He then sets up his parry for once.
+1 Ghost Touch Striking 'branch': 1d20 + 16 ⇒ (4) + 16 = 20
Magic, Ghost Touch, Piercing + precision: 2d6 + 4 + 3 ⇒ (2, 6) + 4 + 3 = 15| deadly: 1d8 ⇒ 8
Yan Tovis |
Will (E): 1d20 + 13 ⇒ (3) + 13 = 16
Yan withers under the blast. He moves to the zebub…
Leave Sendoski alone!
He smites evil and strikes:
Disrupting Ghost Touch Bladed Scarf +1, Blade Ally: 1d20 + 16 ⇒ (2) + 16 = 18
S: 2d8 + 4 ⇒ (3, 5) + 4 = 12
Smite Evil (Good Damage): 4 = 4
Pirate GM |
24 is Good.
Oorgatch kills blue, sets up his panache and even parries!
Yan calls down holy wrath on the buzzing devil but can't connect. He also gets hit by a facefull of electric needles.
Scarred One 90/96 REF23(18)
Yan 78/99| 10ft inspiration
Oorgatch
Orange Dash Dreshkan -13 | Enfeebled 2
Solid Blue Dreshkan -63
Sendoski 24/57 | Wounded 1 Holding Soothe Scroll REF23(18)
Magenta Mix Dreshkan -60
Zebub
Scarred One up!
Ref 23 for Scarred One and Sendoski
Scarred One |
Reflex, DC23: 1d20 + 13 ⇒ (11) + 13 = 24
Scarred One dodges the worst of the attack, he looks at Zebub and says "The worms will eat your corpse"
Worms repast lvl 2, fort save DC25, piercing: 4d6 ⇒ (1, 6, 5, 1) = 13 Worm's repast 2d6 persistent piercing on fail
Than he raises his shield
Shield : 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
Damage: 2d6 + 3 + 1d4 ⇒ (1, 3) + 3 + (2) = 9
Pirate GM |
Zebub fort+magic resist: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
The Zebub buzzes in pain. "Hurry up and finish the Sendoski off!" as their flesh is eaten by worms.
The enfeebled Orange Dash Dreshkan skitters up the wall to above Sendoski and gets a critical smack from Scarred One for its troubles.
enfeebled claw vs Sendoski: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17
enfeebled claw vs Sendoski: 1d20 + 13 - 2 - 4 ⇒ (15) + 13 - 2 - 4 = 22
enfeebled Slashing: 2d6 + 4 - 2 ⇒ (5, 3) + 4 - 2 = 10
Yan protects him from almost all the damage as the infernally commanded fleshwarp shows no signs of redemption.
1 damage, refresh enfeebled 2
The next one fires a trie
Scarred One 81/96
Yan 78/99| 10ft inspiration
Oorgatch
Orange Dash Dreshkan -31| Enfeebled 2
Sendoski 23/57 | Wounded 1 Holding Soothe Scroll REF23(18)
Magenta Mix Dreshkan -60
Zebub 13 | 2d6 PP
Sendoski is up!
And still needs a basic REF 23 vs 18 damage
Sendoski Osprey |
Relex: 1d20 + 14 ⇒ (2) + 14 = 16
Sendoski fails to avoid the damage.
Sendoski moves away and casts from the scroll.
Soothe: 1d10 + 4 ⇒ (8) + 4 = 12
Pirate GM |
Sendoski suffers, but retreats and heals himself.
23-18+12=17
Magenta mix leaps at Sendoski!
claw: 1d20 + 13 ⇒ (1) + 13 = 14
2claw2sharp: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29
critical claw: 2d6 + 4 ⇒ (5, 3) + 4 = 12
Doubled to 24
Sendoski drops again as the Zebub giggles and buzzes wildly.
The Zebub starts summoning its own vermon in a desperate attempt to deal with the worms digging into its flesh.
2 action, bonus persistent damage check: 1d20 ⇒ 14
Fail.
It then flies and buzzes back "I'm buzzack out of the way, unleash the needles again!"
persistent piercing: 1d6 ⇒ 5
flat 15: 1d20 ⇒ 19
The worms chew a little more, but persistent damage just doesn't seem to last.
Scarred One 81/96
Yan 78/99| 10ft inspiration
Oorgatch
Orange Dash Dreshkan -31| Enfeebled 2
Sendoski Dying3 3/57 | Wounded 1 Prone Soothed
Magenta Mix Dreshkan -60
Zebub 18
Scarred, Yan and Oorgatch are up!
Sendoski Dying 3.
Scarred One |
The old one sends healing magic towards Sendoski
Heal, 3rd lvl, 2-action, druid beads: 3d8 + 24 + 1 ⇒ (8, 2, 8) + 24 + 1 = 43
Than he smacks the creature next to him with his shield
SHield@Orange: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Damage, b: 2d6 + 3 ⇒ (5, 1) + 3 = 9