Decapus

Botting creature's page

39 posts. Alias of Farol.


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Jakub moves closer to the creature and takes a big swing with his short sword, just to stop his hand and cut from the ground up

Feint, deception: 1d20 + 6 ⇒ (17) + 6 = 23

Jakub strikes twice, as the mushroom creature tries to block where it believes Jakub would strike

Strike@leshy og: 1d20 + 6 ⇒ (16) + 6 = 22
Damage, s, sneak: 2d6 ⇒ (6, 1) = 7

Strike@leshy og: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Damage, s, sneak: 2d6 ⇒ (5, 5) = 10

With great feint and two quick strikes, Jakub slices the mushroom, into sliced mushroom.


Botting Tess

When Tess checks the wishes of her ancestors, she finds them silent in this instance.
Ancestral Influence: 1d4 ⇒ 2

1=Martial (if moderate curse, your Strikes gain a +1 status bonus to attack rolls and a +2 status bonus to damage.)
2=Skillful (if moderate curse, +1 status bonus to skill checks and perception.)
3=Spellcasting (if moderate curse, non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level.)
4=Tess’s Choice

She moves behind the rock and takes cover. Then she yells at the elf

Intimidation: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25

But the elf seems unmoved by it

Move, take cover, demoralize (I am not sure if demoralize requires flat check :|


Botting Symeon

Symeon fires evaluates his chances of hitting it. Deciding he has a good shot, he fires an arrow at it.

Devise Stratagem: 1d20 ⇒ 15

Short end of the bow, +1 Stirking, Stratagem: 15 + 14 = 29
Hidden, DC11: 1d20 ⇒ 9
Damage, Piercing: 2d6 ⇒ (6, 2) = 8
Strategic strike: 2d6 ⇒ (3, 2) = 5

THen he moves forwards


Symeon looks at the remaining creature in range

Devise Stratagem: 1d20 ⇒ 3

Additional Recall Knowledge check:

Secret roll: 1d20 ⇒ 3 +13 for Society, Arcana, Academia Lore, or Surgery Lore; +12 for Medicine and Nature, +11 for Crafting, Occultism, or Pathfinder Society Lore; +10 for Religion; or +9 for Other Lores.

Seeing no clear way to hit it he sends an arrow to the ones in the back

Short end of the bow, +1, black, range: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16
Damage, Piercing: 2d6 ⇒ (1, 1) = 2

But he misses.


Sendoski flings a chunk of hardened, bloody sand at the alchemist:

flat: 1d20 ⇒ 14
Telekinetic Projectile: 1d20 + 15 ⇒ (13) + 15 = 28
P/S: 4d6 + 4 ⇒ (6, 1, 6, 1) + 4 = 18

Then he shields himself


Botting Itka

Itka's influencing the wolf, intimidation: 1d20 + 9 ⇒ (20) + 9 = 29

Itka's looks at the wolf trying to mimic the way of looking like the most horrifying witch that she has ever seen.


Seishine stands behind Drockhar looking ready.

Initiative, Seishine: 1d20 + 19 ⇒ (8) + 19 = 27


Botting Zabu, I saw him yesterday on boards as he updated couple of other tables, either he missed this notification or smt.

Zabu begins to rage, his claws and teeth grow larger and he jumps on the wounded ant

Jaws: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 Piercing: 2d10 + 4 + 1 ⇒ (5, 1) + 4 + 1 = 11(Unarmed)
Claw: 1d20 + 14 + 1 - 4 ⇒ (3) + 14 + 1 - 4 = 14 Slashing: 2d6 + 4 + 1 ⇒ (6, 6) + 4 + 1 = 17 (Agile, unarmed)

His jaws break the neck of his foe, he attacks with claws the other one but misses.


A small furry creature holding strings attacked to chox arms and legs nods to the audience.

Chox swings twice

carbon steel curve blade vs KAC: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
S damage: 1d10 + 10 ⇒ (2) + 10 = 12

carbon steel curve blade vs KAC: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
S damage: 1d10 + 10 ⇒ (10) + 10 = 20


Chox moves to the robot and swings!!

carbon steel curve blade vs KAC: 1d20 + 8 ⇒ (13) + 8 = 21
S damage: 1d10 + 10 ⇒ (6) + 10 = 16

Botting Chox, as instructed and to aid Shifty


Botting Hornbori, to get things moving

Hornbori grabs his ax and moves towards the guard next to Itka, then he strikes them with his ax

+1 striking Ghost Touch Dwarven Waraxe, 1-handed, First Strike: 1d20 + 17 ⇒ (17) + 17 = 342d8 + 4 ⇒ (5, 3) + 4 = 12 Crit red for -14

The guard false to the ground motionless


Rannarix attacks the lurker, once with his teeth the other two with his fangwire...

Bite: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 4 ⇒ (2) + 4 = 6

Fangwire Strike, map: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 141d4 + 4 ⇒ (3) + 4 = 7
Fangwire Strike, map: 1d20 + 9 - 8 ⇒ (8) + 9 - 8 = 91d4 + 4 ⇒ (1) + 4 = 5

But all of his attacks miss.

Fort save, DC19: 1d20 + 7 ⇒ (2) + 7 = 9
Poison: 1d6 ⇒ 3


Botting Zizark, to let others post. this is my last opportunity this day...

Zizark runs past the first spider and smashes his pick into the flat-footed spider

Light pick@black ff: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 2d4 + 5 ⇒ (3, 4) + 5 = 12

Then he steps away next to Arlo.


Botting Symeon
Symeon looks at Sir Tascio, looking for weaknesses

Devise Stratagem: 1d20 ⇒ 16

Additional Recall Knowledge check:

Secret roll: 1d20 ⇒ 14 +11 for Society; +9 for Arcana, Crafting, Medicine, Occultism, Nature, Academia Lore, or Surgery Lore; +7 for Religion.

Short end of the bow, +1 Stratagem: 16 + 10 = 26
Damage, Piercing: 1d6 ⇒ 6
Strategic strike: 1d6 ⇒ 2

Short end of the bow, +1, map: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15
Damage, Piercing: 1d6 ⇒ 4


Botting Hornbori
Hornbori runs into the room yelling "For Highhelm! Die, you dogs from the abyss!"

He charges the same foe that Emdi attacked

+1 striking Ghost Touch Dwarven Waraxe@blue, 2-handed, First Strike: 1d20 + 16 ⇒ (11) + 16 = 272d12 + 4 ⇒ (5, 11) + 4 = 20

+1 striking Ghost Touch Dwarven Waraxe@blue, 2-handed, Second Strike: 1d20 + 11 ⇒ (18) + 11 = 292d12 + 4 ⇒ (7, 3) + 4 = 14...Sweep trait: +1 to hit if the second strike targets a different foe.


Cold blast@yellow: 1d20 + 13 ⇒ (19) + 13 = 32
Damage, cold: 4d6 ⇒ (6, 3, 3, 2) = 14

I think yellow is dead, but otherwise, my tree would shoot at it.


Cold blast@yellow: 1d20 + 13 ⇒ (11) + 13 = 24
Damage, cold: 4d6 ⇒ (3, 3, 3, 3) = 12

Barely living tree shoots with water at the troll


Cold blast@yellow: 1d20 + 13 ⇒ (16) + 13 = 29
Damage, cold: 4d6 ⇒ (4, 6, 5, 2) = 17

The tree is blasting with cold water at the troll underneath it.


Cold blast@yellow: 1d20 + 13 ⇒ (18) + 13 = 31
Damage, cold: 4d6 ⇒ (5, 6, 4, 3) = 18

The ever regrowing tree is shooting the creature underneath


Cold blast@yellow: 1d20 + 13 ⇒ (3) + 13 = 16
Damage, cold: 4d6 ⇒ (3, 2, 2, 2) = 9

The three keep on attacking the troll underneath it.


Cold blast@yellow: 1d20 + 13 ⇒ (2) + 13 = 15
Damage, cold: 4d6 ⇒ (2, 3, 6, 2) = 13

The tree above yellow monster shoots it with splash of cold water. It lands in the lava and raises a giant cloud of vaporized water

Causes AOO


Cold blas@yellow: 1d20 + 13 ⇒ (6) + 13 = 19
Damage, cold: 4d6 ⇒ (3, 2, 2, 2) = 9

The tree shoots at the warbeast, but the water missed its marked


Cold blast@red archer: 1d20 + 13 ⇒ (12) + 13 = 25
Damage, cold: 4d6 ⇒ (2, 6, 1, 3) = 12

The tree sends a blast of water towards the archer...


Cold water@red: 1d20 + 13 ⇒ (12) + 13 = 25
Damage, cold: 4d6 ⇒ (6, 1, 5, 4) = 16

The tree shots at the closest enemy on the bridge


Cold blas@red: 1d20 + 13 ⇒ (16) + 13 = 29
Damage, cold: 4d6 ⇒ (5, 6, 3, 6) = 20

The tree fires another blast of cold water at the Salamander. Waving its branches


Cold water blast@blue: 1d20 + 13 ⇒ (19) + 13 = 32
Damage, cold: 4d6 ⇒ (5, 2, 5, 3) = 15

The tree sends a blast of water towards the Salamander finally hitting its target. One could have sworn that tree is dancing out of joy!


Amazing blast of cold water@yellow salamander vs ff: 1d20 + 13 ⇒ (6) + 13 = 19
Damage, cold: 4d6 ⇒ (3, 3, 5, 3) = 14

The water blast of water does not connect.


The tree sees the horned creature on the other side of the river and sends a blast towards it

Water Blast@yellow Brimorak: 1d20 + 13 ⇒ (11) + 13 = 24
Damage, cold: 4d6 ⇒ (4, 1, 6, 3) = 14


The tree feels the attackers coming and it shoots the Yellow Salamander on the bridge If I count the squares right, it is the closest enemy

Water blast@yellow salamander flat-footed: 1d20 + 13 ⇒ (3) + 13 = 16
cold damage: 4d6 ⇒ (1, 4, 1, 5) = 11


Botting Symeon to move things forwards.

Devise Stratagem@Green: 1d20 ⇒ 5

Figuring he has a good opportunity, he adds an arrow to his bow, notches, aims, and fires.
Short end of the bow, +1 Stratagem: 5 + 10 = 15
Damage, Piercing: 1d6 ⇒ 2
Strategic strike: 1d6 ⇒ 4

Short end of the bow, +1 Stratagem: 1d20 + 10 - 5 ⇒ (19) + 10 - 5 = 24
Damage, Piercing: 1d6 ⇒ 5

◇ Devise, ◆ Strike, ◆Strike


Botting Szama

Szama sits at the pilot chair and looks at the hazards ahead, for a moment his eyes go wide as he would be haunted for a sort.

Piloting: 1d20 + 12 ⇒ (2) + 12 = 14

With great difficulty, Szama bypass the shifting plates and brings the ship to the other side.

He takes a tight squeeze ...

Piloting: 1d20 + 12 ⇒ (1) + 12 = 13

However he pinballs the ship at the walls of the corridor, she is able to bring the ship to the other side, but some small parts of the hulls are dented or chipped off.

Well that would teach them! 2 successes 1 failure


botting Drift

Drift moves back to the previous room and tries to harvest some crystals.

Engineering: 1d20 + 10 ⇒ (2) + 10 = 12 Oh, wow!


Botting Laanok as it was 24 hours, and we are just waiting for him.

Laanok drops his rifle and takes out his doshko. The weapon is still buzzing with power as the Vesk brings the weapon down to hit the thug.

Attack@orange vs KAC: 1d20 + 5 ⇒ (2) + 5 = 7
Damage, supercharged weapon: 1d12 + 3 + 4d6 ⇒ (6) + 3 + (6, 3, 6, 4) = 28.

The weapon misses completely as Laanok drives the blade into the street. You could only imagine what it would be if that hit.

That is unfortunate :(


Ok, botting Oz, 24 h have passed and we are waiting on him

Oz, keeps on running keeping close to the rubble. As soon as he has a clear shot he attempts to surprise Verthani with a shot

Trick Attack Stealth vs. CR: 1d20 + 12 - 20 ⇒ (12) + 12 - 20 = 4 or below is flat-footed
Anchoring Murmur Sonic Suppressor: 1d20 + 5 ⇒ (12) + 5 = 17 vs. EAC
Sonic Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Trick Attack Damage: 1d8 ⇒ 7

*sigh*


Physical Science: 1d20 + 10 ⇒ (16) + 10 = 26

Joe Bones walks to the belt, grabs a sample and scans it with her microlab

Then very quickly she begins to say
"Almost all meteoroids contain extraterrestrial nickel and iron. They have three main classifications: iron, stone, and stony-iron. Some stone meteoroids contain grain-like inclusions known as chondrules and are called chondrites.... But this contains deposits of platinum..." Took some description of meteor composition ;)


I moved the ship, and below is the roll for evade

Evade: 1d20 + 8 ⇒ (1) + 8 = 9


Baila enters the room looking with interests on the walls and their host. She walks around with some grace and rhythm like she would hear some melody that is missed by others.

When her turn comes she clears he troat and responds
Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15 Or +9 as Baila has Winsome that gives her +2 when the alien is indifferent which I think would apply here.

"Ambassador, my name is Baila and I as my colleague Makai am new to society endeavors. Even thou I joined the Starfinders only lately I feel competent and comfortable to accommodate Ambassadors wishes in visiting the station."


A small rat-sized creature comes from the mist quickly runs towards Linna sniffs her wounds then turns towards Milosh later MJ and then stops its glare at Vargir and smiles broadly. Its pointy teeth shine in the darkness as the mist surrounds it. Before anyone can respond the small being jumps towards Vargir and disappears inside his leg.

Botting Vargir

Vargir eyes turn black as he drops his sword, kneels next to Linna and quickly begins to administer help

Battle Medicine to treat wounds, DC15: 1d20 + 6 ⇒ (15) + 6 = 21
Heal: 2d8 ⇒ (4, 3) = 7HP

2 actions get healing tools
1 action treat wounds using Battle Medicine

After that Vargirs eyes come back to the norm and the creature retreats and disappear into the mist.


Botting the roll, as Ray screw up dice expression ;) to off-load the GM

Magical missile full round: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12 vs blue robot