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Flyn looks to Kiboko and Fendel…and then shrugs. ”As you wish…”
The Elf will move counterclockwise through the next door and examine that room and try to disarm a trap if found…
Perception: 1d20 + 25 ⇒ (17) + 25 = 42
Disable Device: 1d20 + 28 ⇒ (17) + 28 = 45
…and if this revolving chamber and its rooms are all similar, he’ll do the same with the next room as well…
Perception: 1d20 + 25 ⇒ (9) + 25 = 34
Disable Device: 1d20 + 28 ⇒ (5) + 28 = 33

GM Hawthwile |

The only open door currently is the one between the red and blue rooms. I'll resolve things based on what it looks like folks have been suggesting.
The Seekers follow after Flyn into the blue chamber. The elf waits until everyone is inside, then pulls the silver lever on the other far side of the room.
The door behind them slams shut.
There is a faint wash of cool energy through the room.
The floor shifts underfoot.
The door opens, revealing a room decorated with vivid green tiles. Two doors stand in the walls - one on the outer edge of the room, the other on the opposite side of the one the Pathfinders peer through. Having found magical defenses in the previous two rooms, Flyn anticipates another in this room - and is not surprised to spot the familiar lattice of latent magical energy. Quickly he separates the trigger from the payload - noticing only afterward that this trap was not designed to spray acid into the room, but to petrify everyone inside.
Flesh to stone trap.
The Seekers follow after Flyn into the green chamber. The elf waits until everyone is inside, then pulls the silver lever on the other far side of the room.
The door behind them slams shut.
There is a faint feeling of weighty energy through the room.
The floor shifts underfoot.
The door opens, revealing a room decorated with vivid yellow tiles. One door stands in the wall on the opposite of the room. Again Flyn finds and disconnects magical defenses - these ones leaving the hair on his arms standing on end like the air before the lightning strike.
The Seekers follow after Flyn into the yellow chamber. The elf waits until everyone is inside, then pulls the silver lever on the other far side of the room.
The door behind them slams shut.
There is a faint smell of ozone in the air.
The floor shifts underfoot.
The door opens, revealing the room decorated with bright red tiles again. Remembering the inscription on the floor of the entry chamber, Flyn directs everyone back into the red room before pulling the lever on the outer edge of the room.
The door behind them slams shut.
There is a faint wash of warm air through the room.
The floor shifts underfoot.
The door opens, revealing a broad, windowless hall. Half columns of marble flank the walls, and a carpeted path stretches towards the single exit - a curved stairwell carved of slick, gray basalt. In the center of the hall, atop a marble dais, perches a great copper-clad sphinx with milky-white eyes. It rises to its feet and roars a challenge! "Indringers! Jy sal met jou lewe vir jou oortreding betaal!"
Flyndyngylyn: 1d20 + 10 ⇒ (7) + 10 = 17
Kiboko, HA: 1d20 + 2 + 4 ⇒ (4) + 2 + 4 = 10
Kramac: 1d20 + 5 ⇒ (17) + 5 = 22
Zaarah: 1d20 + 9 ⇒ (15) + 9 = 24
Sphinx: 1d20 + 5 ⇒ (5) + 5 = 10
The Pathfinders are ready for trouble and spring into action before the echoes of the sphinx's powerful voice have died away!
This is a gynosphinx, a sage of the desert. They have a few divinatory spell-like abilities (notable entries including dispel magic and see invisibility), but they are best known for their ability to pounce like the lions their lower bodies resemble and rake their victims with sharp claws.
This is a gynosphinx, a sage of the desert. They have a few divinatory spell-like abilities (notable entries including dispel magic and see invisibility), but they are best known for their ability to pounce like the lions their lower bodies resemble and rake their victims with sharp claws.
This is a gynosphinx, a sage of the desert. They have a few divinatory spell-like abilities (notable entries including dispel magic and see invisibility), but they are best known for their ability to pounce like the lions their lower bodies resemble and rake their victims with sharp claws. This one, however, seems to be copper-plated to allow it to resist heat from fires and partially deflect potentially-lethal blows (light fortification).
This is a gynosphinx, a sage of the desert. They have a few divinatory spell-like abilities (notable entries including dispel magic and see invisibility), but they are best known for their ability to pounce like the lions their lower bodies resemble and rake their victims with sharp claws.
You're not sure what this creature is.
The Copper Sphinx
Round 1! Bold may act!
Zaarah
Kramac
Beak
Fendel
Flyn
Kiboko
Mvumbu
Sphinx
What do you do?

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"Ware the sphinx's agility in combat. It can be on you and away in a flash!" With that in mind, Fendel snaps his wrist summoning a wand from its hidden sheath. He taps Kiboko on the shoulder. "This will offer a bit more protection."
UMD (cannot fail even on a '1'): 1d20 + 25 ⇒ (18) + 25 = 43
Casting Shield on Kiboko. +4 to AC for 1 minute.

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Zaarah moves forward and smiles.
kn history: 1d20 + 11 ⇒ (6) + 11 = 17
In Ancient Osiriani she answers, "Hey lady, I think you are quite agitated so you should really cool down!" Zaarah says and laughs.
She claps her hands to freeze water to create an ice tomb around the sphinx!
cold damage : 3d6 ⇒ (6, 6, 3) = 15
DC 23 fort save to half damage and prevent to be imprisoned.

GM Hawthwile |

@Fendel - I don't think you can cast a spell with a range of Personal on another person from a wand - could you clarify if there's something that lets us get around that restriction?
Sphinx Fortitude vs DC 23: 1d20 + 16 ⇒ (11) + 16 = 27
The sphinx is unamused with both Zaarah's jesting and the magus's ice. (Also, shouldn't it be 3d8 damage?)
The Copper Sphinx
Round 1! Bold may act!
Zaarah
Kramac
Beak
Fendel (Clarification needed)
Flyn
Kiboko
Mvumbu
Sphinx (-7)
What do you do?

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Yeah, I brain farted on that. Retcon to activate Legacy Weapon to add BANE: Sphinx to his bow.

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Flyn moves 5’ west and fires several arrows at the copper gynosphinx…
To Hit: Dex+Base, Magic, Weapon Focus, Greater Bracers of Archery, PBS, Precise Shot, Improved Precise Shot, Rapid Shot, Deadly Aim, Point Blank Master, Manyshot
Damage: Strength, Magic, Greater Bracers of Archery, PBS, Deadly Aim, Clustered Shot
Magic Composite Longbow (Manyshot) vs FFAC: 1d8 + 17 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (8) + 17 + 2 + 1 + 2 + 1 - 2 - 3 = 26
Magic/Cold Iron Damage: 1d8 + 3 + 2 + 1 + 1 + 6 ⇒ (7) + 3 + 2 + 1 + 1 + 6 = 20
Magic/Cold Iron Damage: 1d8 + 3 + 2 + 1 + 1 + 6 ⇒ (4) + 3 + 2 + 1 + 1 + 6 = 17
Magic Composite Longbow (Iterative) vs FFAC: 1d8 + 12 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (2) + 12 + 2 + 1 + 2 + 1 - 2 - 3 = 15
Magic/Cold Iron Damage: 1d8 + 3 + 2 + 1 + 1 + 6 ⇒ (6) + 3 + 2 + 1 + 1 + 6 = 19
Magic Composite Longbow (Rapid Shot) vs FFAC: 1d8 + 17 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (6) + 17 + 2 + 1 + 2 + 1 - 2 - 3 = 24
Magic/Cold Iron Damage: 1d8 + 3 + 2 + 1 + 1 + 6 ⇒ (7) + 3 + 2 + 1 + 1 + 6 = 20

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"Kiboko and Mvumbu will challenge the guardian!" the towering half-orc declares. "A straight-up fight will be welcome after so much trickery!"
Kiboko marches forwards, allowing his connection to Mvumbu and the wild places of the world to take over temporarily. He snarls, and draws his lance as the distance to the sphinx is just too great for swordplay.
Swift action to set Animal Focus to Bull + Tiger for Kiboko and Mvumbu. Free rage. Single move + free weapon draw. Ready a vital strike.
lance vs sphinx, menacing pack flanking outflank, bull focus, amplified rage, power attack, expertise: 1d20 + 15 + 6 + 2 + 4 - 3 - 3 ⇒ (18) + 15 + 6 + 2 + 4 - 3 - 3 = 39cold iron vital strike: 2d8 + 15 + 9 ⇒ (4, 6) + 15 + 9 = 34

Mvumbu |

"MOOOOAAARGGGHHHHH!!!"
The she-hippo bellows her own challenge, enraged after being side-lined whilst her companion fought with magic rather than tusk and blade. Though diminished in size, her ferocity is no less. She bounds forwards to attack...
snapping flank chomp! menacing pack flanking outflank, amplified ferocious beast, bull focus, GMF, power attack: 1d20 + 14 + 6 + 4 + 2 + 2 - 3 ⇒ (7) + 14 + 6 + 4 + 2 + 2 - 3 = 32medium size magic damage: 2d8 + 18 + 2 + 9 ⇒ (3, 1) + 18 + 2 + 9 = 33
chomp! menacing pack flanking outflank, amplified ferocious beast, bull focus, GMF, power attack: 1d20 + 14 + 6 + 4 + 2 + 2 - 3 ⇒ (9) + 14 + 6 + 4 + 2 + 2 - 3 = 34medium size vital strike magic damage: 4d8 + 18 + 2 + 9 ⇒ (7, 4, 6, 1) + 18 + 2 + 9 = 47
stat lines on slides are updated.
vengeance chomp! menacing pack flanking outflank, amplified ferocious beast, bull focus, GMF, power attack: 1d20 + 14 + 6 + 4 + 2 + 2 - 3 ⇒ (15) + 14 + 6 + 4 + 2 + 2 - 3 = 40medium size magic damage: 2d8 + 18 + 2 + 9 ⇒ (8, 5) + 18 + 2 + 9 = 42

GM Hawthwile |

Two of Flyn's arrows strike true, while the third embeds itself in the far wall. Kiboko and Mvumbu move into position and badly maul the guardian - but it remains defiantly on its feet!
The Copper Sphinx
Round 1! Bold may act!
Zaarah
Kramac
Beak
Fendel
Flyn
Kiboko
Mvumbu
Sphinx (-178)
What do you do?

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Kramac spurs Beak to great speed, then the pair strike the Sphinx when in range!
Use Chameleon Step to double Beak's movement, then one attack from each at the end, switch beak's animal focus to Bull (+4 str)
Attack, Power Attack, Outflank: 1d20 + 19 - 3 + 4 ⇒ (16) + 19 - 3 + 4 = 36
Damage, Power Attack, Sneak Attack: 1d6 + 9 + 6 + 1d6 ⇒ (4) + 9 + 6 + (2) = 21

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Beak bites the Sphinx!
Attack, Power Attack, Outflank: 1d20 + 15 + 4 - 2 ⇒ (8) + 15 + 4 - 2 = 25
Damage: 2d6 + 14 + 6 ⇒ (6, 5) + 14 + 6 = 31

GM Hawthwile |

The sphinx falters from the force behind Kramac's blade, then cries out as Beak's beak clamps down around its head. Slowly it falls to the ground, unmoving save for a faint, pulsing glow beneath its chest.
Out of initiative!
The staircase ahead ascends into darkness - even Kiboko's sharp eyes cannot see through it. There are no other visible ways in or out of the room.
What do you do?

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The detective moves into room searching for any dangers or threats.
Perception (Detect Magic / See Invisible): 1d20 + 37 + 1d6 ⇒ (7) + 37 + (2) = 46
Disable Device (if needed): 1d20 + 35 + 1d6 ⇒ (10) + 35 + (3) = 48

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Flyn assists Fendel in his search…
Perception: 1d20 + 25 ⇒ (9) + 25 = 34
Survival (Tracking): 1d20 + 21 ⇒ (15) + 21 = 36
Disable Device: 1d20 + 28 ⇒ (13) + 28 = 41

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Zaarah shrugs.
”Yeah, I don’t care to be honest. Let’s go!!“ she says giggling.

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"Why would such a creature be bound here?" Kiboko shakes his head.
"The Decemvirate went to such lengths. Little wonder that Hestram and his allies desire to supplant them, when they have such creatures at their beck and call.
"If we must enter the darkness, we should either seek to dispel it or rely on senses other than sight."
Kiboko lacks any way of countering darkness, since he and Mvumbu rely upon darkvision and scent.

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Kramac glances down at the Sphinx's body.
Kramac cares not for the little missions the Osirians give him. Finding Adril quickly is most important
Kramac will pull out an Oil.
This should counteract the darkness.
He proceeds to rub the oil on his shield, which is suddenly brightly illuminated.
Using my oil of daylight on my shield.
Lead the way Flynn. Kramac will stay close behind.
Kramac will follow about 10 feet behind Flynn, illuminating the area for the group.

GM Hawthwile |

The darkness does not flee from the light of Kramac's shield, but instead swallows the glow. (Deeper darkness) With no other way forward, the Seekers carefully ascend into shadow.
Atop the stairs, the unnatural darkness disperses, emptying like a river of gray swirling fog into a tremendous, circular atrium. The fog collects along the perimeter of the room, hovering no more than a foot above the ground. The remainder of the slick and glass-like floor is exposed, but light from below penetrates the translucent surface and lends it a faint, eerie glow. The walls too appear to be made of the same glassy substance, climbing almost twenty feet before curving inward into a shadowy metal dome. Pinholes of light twinkle on the surface of the dome ceiling, giving it the appearance of the night sky.
A lone figure stands in the center of the room, gazing forelornly at a shifting array of scenes the twist and dance across the walls to depict scores of people and places in dozens of realms throughout Golarion.
"Well, Adril, you have found me at last." The figure's voice is distorted and featureless, impossible to identify. Slowly they turn to look at the new arrivals. An ivory mask, featureless except for pale, pupil-less white orbs lined with jade where their eyes should be, obscures their face. Its surface is inlaid with complex patterns of runes, and upon its left cheek rest three blood-red crystalline tears. Dozens of silver rings pierce the perimeter of the mask, and a hood made of peacock feathers flows behind it to merge with the figure's robes of more peacock feathers, porcupine quills, and shimmering plates of scintillating opalescent abalone.
"I see you have once again manipulated the members of the Society into performing your dirty work. I congratulate you on your ingenuity. Well played. But now that you're here, you may as well reveal yourself to your pawns."
Seconds later, the eraminho stones orbiting the Seekers' heads fade to a dull grey and fall to the floor. Ether spills from four of them, materializing into a squad of four familiar, identical figures - Adril Hestram. As one, the four point at the masked figure and speak.
"And so it begins, Shemis... Endgame."
Flyndyngylyn: 1d20 + 10 ⇒ (16) + 10 = 26
Kiboko: 1d20 + 2 ⇒ (11) + 2 = 13
Kramac: 1d20 + 5 ⇒ (2) + 5 = 7
Zaarah: 1d20 + 9 ⇒ (15) + 9 = 24
Adril: 1d20 ⇒ 18
Adril: 1d20 ⇒ 15
Adril: 1d20 ⇒ 5
Adril: 1d20 ⇒ 8
Modifiers added off-screen to add to the dramatic tension
Shemis: 1d20 + 5 ⇒ (15) + 5 = 20
Endgame
Round 1! Bold may act!
Fendel
Flyn
Zaarah
Red
Blue
Shemis
Kiboko
Mvumbu
Green
Yellow
Kramac
Beak
What do you do?

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Perception: 1d20 + 37 + 1d6 + 2 ⇒ (11) + 37 + (6) + 2 = 56
The detective stops as he passes the images on the wall. Is this some way to tell the future, or does it merely record the present?
Expecting some subterfuge, Fendel enacts a spell upon his weapon.
Casting Gravity Bow.

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Zaarah is confused.
“We brought him here?!? With the stones?!?“
But she looks at Hestram and smiles.
"Hey mister, I think you are quite clever for being such a magic-less fighter … but you should really know that I’ve had enough!" Zaarah says and spits on the floor.
She claps her hands to freeze water to create an ice tomb around the blue Hestram!
cold damage : 3d8 ⇒ (5, 4, 4) = 13
DC 23 fort save to half damage and prevent to be imprisoned.

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Flyn will fire a point blank volley of cold iron at green Adril Hestram…if he (or it) drops, he’ll move 5’ into its space…
To Hit: Dex+Base, Magic, Weapon Focus, Greater Bracers of Archery, PBS, Precise Shot, Improved Precise Shot, Rapid Shot, Deadly Aim, Point Blank Master, Manyshot, Elven Ranger Confirmation Bonus
Damage: Strength, Magic, Greater Bracers of Archery, PBS, Deadly Aim, Holy, Clustered Shot
Magic Composite Longbow (Manyshot): 1d20 + 17 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (16) + 17 + 2 + 1 + 2 + 1 - 2 - 3 = 34
Magic/Cold Iron/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 6 + 2d6 ⇒ (2) + 3 + 2 + 1 + 1 + 6 + (3, 2) = 20
Magic/Cold Iron/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 6 + 2d6 ⇒ (2) + 3 + 2 + 1 + 1 + 6 + (3, 2) = 20
Magic Composite Longbow (Rapid Shot): 1d20 + 17 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (11) + 17 + 2 + 1 + 2 + 1 - 2 - 3 = 29
Magic/Cold Iron/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 6 + 2d6 ⇒ (6) + 3 + 2 + 1 + 1 + 6 + (5, 2) = 26
Magic Composite Longbow (Iterative): 1d20 + 12 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (20) + 12 + 2 + 1 + 2 + 1 - 2 - 3 = 33
Confirmation: 1d20 + 12 + 2 + 1 + 2 + 1 - 2 - 3 + 3 ⇒ (17) + 12 + 2 + 1 + 2 + 1 - 2 - 3 + 3 = 33
Magic/Cold Iron/Good/Critical Damage: 3d8 + 9 + 6 + 3 + 3 + 18 + 2d6 ⇒ (7, 6, 8) + 9 + 6 + 3 + 3 + 18 + (3, 2) = 65
Current AC: 28

GM Hawthwile |

Blue Fortitude vs DC 23: 1d20 + 20 ⇒ (9) + 20 = 29
The Adril brushes Zaarah's ice aside, not even bothering to grunt from the effort. In the rear, Flyn puts an arrow in another Adril's shoulder, leg, chest, and finally the burly man's head. He falls, knees collapsing underneath him as his features melt away into a thin nose-less face of grey flesh.
One of the remaining Adrils swings his earth breaker in a wide arc, clearly aiming to crush Kramac before the half-orc can retaliate.
Beak Bodyguard vs AC 10: 1d20 + 17 ⇒ (3) + 17 = 20
Red Earth Breaker, PA vs Kramac FF AC 35: 1d20 + 19 - 3 ⇒ (14) + 19 - 3 = 30
Bludgeoning damage, PA: 2d6 + 11 + 9 ⇒ (4, 3) + 11 + 9 = 27
Beak Bodyguard vs AC 10: 1d20 + 17 ⇒ (12) + 17 = 29
Red Earth Breaker, PA vs Kramac FF AC 35: 1d20 + 14 - 3 ⇒ (20) + 14 - 3 = 31
Bludgeoning damage, PA: 2d6 + 11 + 9 ⇒ (5, 4) + 11 + 9 = 29
Crit Confirmation: 1d20 + 14 - 3 ⇒ (4) + 14 - 3 = 15
Crit damage: 4d6 + 22 + 18 ⇒ (5, 2, 3, 1) + 22 + 18 = 51
Beak Bodyguard vs AC 10: 1d20 + 17 ⇒ (8) + 17 = 25
Red Earth Breaker, PA vs Kramac FF AC 35: 1d20 + 9 - 3 ⇒ (11) + 9 - 3 = 17
Bludgeoning damage, PA: 2d6 + 11 + 9 ⇒ (5, 1) + 11 + 9 = 26
Only one lucky blow lands, though Kramac's armor prevents his ribs from cracking under the force of the impact.
The chilled Adril ignores the Pathfinders behind him and rushes towards the still form of Shemis with his hammer raised high above his head! This provokes an AoO from @Zaarah and @Kramac (I believe @Beak is out of AoO's due to Bodyguard, but if not this will also provoke from them). With a roar, the large man brings the weapon down!
Blue Earth Breaker, PA vs Shemis: 1d20 + 26 - 5 ⇒ (17) + 26 - 5 = 38
Bludgeoning damage, PA: 2d6 + 14 + 15 ⇒ (5, 4) + 14 + 15 = 38
There is a terrible crunching sound, and the masked figure staggers backwards. Blood drips onto the ground, leaving little puffs in the vapor covering the floor as it lands. Shemis weaves magic and mist together to give themselves faint protection in the face of Adril's overwhelming onslaught.
Endgame
Round 1! Bold may act!
Fendel
Flyn
Zaarah (AoO)
Red
Blue (-6)
Shemis (-39, Bleeding 1, Blurred)
Kiboko
Mvumbu
Green (-131)
Yellow
Kramac (-29, AoO)
Beak
What do you do?

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"What trickery is this? Shapeshifters?! Who is truly behind this attack on the Society?"
Determined to stop the Hestrams' assault before it can go any further, Kiboko and Mvumbu furiously assail the nearest foe.
free action rage; draw greatsword; ready vital strike for when Mvumbu completes her attacks.

Mvumbu |

"MOOOAAARRRGGHHHHH!!!"
Mvumbu the Wise and Beautiful joins the attack, happy to be fighting alongside Kiboko:
snapping flank tangling chomp! menacing pack flanking outflank, amplified ferocious beast, bull focus, GMF, power attack: 1d20 + 14 + 6 + 4 + 2 + 2 - 3 ⇒ (18) + 14 + 6 + 4 + 2 + 2 - 3 = 43medium size magic damage: 2d8 + 18 + 2 + 9 ⇒ (4, 5) + 18 + 2 + 9 = 38 on a hit, Yellow is Entangled for 1 round.
chomp! menacing pack flanking outflank, amplified ferocious beast, bull focus, GMF, power attack: 1d20 + 14 + 6 + 4 + 2 + 2 - 3 ⇒ (11) + 14 + 6 + 4 + 2 + 2 - 3 = 36medium size magic damage: 2d8 + 18 + 2 + 9 ⇒ (4, 3) + 18 + 2 + 9 = 36
iterative chomp! menacing pack flanking outflank, amplified ferocious beast, bull focus, GMF, power attack: 1d20 + 9 + 6 + 4 + 2 + 2 - 3 ⇒ (2) + 9 + 6 + 4 + 2 + 2 - 3 = 22medium size magic damage: 2d8 + 18 + 2 + 9 ⇒ (6, 7) + 18 + 2 + 9 = 42
chomp! of vengeance! menacing pack flanking outflank, amplified ferocious beast, bull focus, GMF, power attack: 1d20 + 14 + 6 + 4 + 2 + 2 - 3 ⇒ (19) + 14 + 6 + 4 + 2 + 2 - 3 = 44medium size magic damage: 2d8 + 18 + 2 + 9 ⇒ (5, 3) + 18 + 2 + 9 = 37
confirm?: 1d20 + 14 + 6 + 4 + 2 + 2 - 3 ⇒ (14) + 14 + 6 + 4 + 2 + 2 - 3 = 39medium size magic damage: 2d8 + 18 + 2 + 9 ⇒ (3, 1) + 18 + 2 + 9 = 33 if a crit confirms, Kiboko gets an AoO from Outflank.

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Kramac strikes adril!
AoO, Outflank, Power Attack ,Paired Opportunist: 1d20 + 19 + 4 - 3 + 4 ⇒ (1) + 19 + 4 - 3 + 4 = 25
But misses!

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AoO Black Blade +3: 1d20 + 21 ⇒ (10) + 21 = 311d6 + 11 ⇒ (4) + 11 = 15

GM Hawthwile |

Mvumbu crushes Adril between her (admittedly smaller) jaws, holding the man in place long enough for Kiboko to cleave him from shoulder to sternum. As he falls limp, his face likewise loses definition and color.
Endgame
Round 2! Bold may act!
Kiboko
Mvumbu
Green (-131)
Yellow (-125)
Kramac (-29)
Beak
Fendel
Flyn
Zaarah
Red
Blue (-48)
Shemis (-39, Bleeding 1, Blurred)
What do you do?

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Guessing that the Hestram figure attacking Shemis is most likely the 'real' one, Flyn will move 5' north and fire a barrage of cold iron at the blue Adril Hestram…
Final showdown and I think blue is Hestram, so no reason to hold anything back...burning a use of Perfect Strike and using my remaining 2 IPs to add inspiration (1d6) to my last attack roll...
To Hit: Dex+Base, Magic, Weapon Focus, Greater Bracers of Archery, PBS, Precise Shot, Improved Precise Shot, Rapid Shot, Deadly Aim, Point Blank Master, Manyshot, Improved Critical, Elven Ranger Confirmation Bonus
Damage: Strength, Magic, Greater Bracers of Archery, PBS, Deadly Aim, Holy, Clustered Shot
Magic Composite Longbow (Manyshot): 1d20 + 17 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (18) + 17 + 2 + 1 + 2 + 1 - 2 - 3 = 36
Perfect Strike: 1d20 + 17 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (2) + 17 + 2 + 1 + 2 + 1 - 2 - 3 = 20
Magic/Cold Iron/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 6 + 2d6 ⇒ (5) + 3 + 2 + 1 + 1 + 6 + (4, 6) = 28
Magic/Cold Iron/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 6 + 2d6 ⇒ (7) + 3 + 2 + 1 + 1 + 6 + (3, 5) = 28
Magic Composite Longbow (Rapid Shot): 1d20 + 17 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (19) + 17 + 2 + 1 + 2 + 1 - 2 - 3 = 37
Confirmation: 1d20 + 17 + 2 + 1 + 2 + 1 - 2 - 3 + 3 ⇒ (19) + 17 + 2 + 1 + 2 + 1 - 2 - 3 + 3 = 40
Magic/Cold Iron/Good Damage: 3d8 + 9 + 6 + 3 + 3 + 18 + 2d5 ⇒ (4, 8, 8) + 9 + 6 + 3 + 3 + 18 + (2, 1) = 62
Magic Composite Longbow (Iterative) + Inspiration (2 IPs): 1d20 + 12 + 2 + 1 + 2 + 1 - 2 - 3 + 1d6 ⇒ (12) + 12 + 2 + 1 + 2 + 1 - 2 - 3 + (6) = 31
Magic/Cold Iron/Good Damage: 1d8 + 3 + 2 + 1 + 1 + 6 + 2d6 ⇒ (8) + 3 + 2 + 1 + 1 + 6 + (6, 3) = 30
Clustered Damage (assuming all shots hit): 148
Current AC: 28
Uses of Perfect Strike: 4/6
Inspiration Points: 0/3
Ki Pool: 4/4

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Kramac directs beak into the air, gliding just over Adril's head to land, slashing down at the man as they fly over, then sliding off of beak to interpose himself between the wicked man and Shemis.
Adril, your schemes come to an end here! Kramac will see to it!
Move with Beak, swift action to activate Bane:Human, free action to swift dismount from Beak.
Attack, Outflank, power attack: 1d20 + 19 + 4 - 3 + 2 ⇒ (10) + 19 + 4 - 3 + 2 = 32
Damage, sneak attack, power attack, bane: 1d6 + 9 + 1d6 + 6 + 2 + 2d6 ⇒ (3) + 9 + (5) + 6 + 2 + (1, 6) = 32

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Zaarah uses her magical talent to empower his black blad.
"Mesh, be strong!"
1 arcane pool point to make the weapon a +5.
She claps her hands to freeze water to create an ice tomb around the red Hestram!
cold damage : 3d8 ⇒ (5, 1, 6) = 12
DC 23 fort save to half damage and prevent to be imprisoned.

GM Hawthwile |

Flyn's arrow strikes Adril in the center of his back, staggering the large man for a second. When Beak and Kramac interpose themselves between him and his target, his lips curl in a snarl. "Curse y-" The Venture-Captain's last words are cut short by the same blade that cuts deep into his torso. He stumbles, falls to one knee, them hits the floor with a wet thud. Blood dribbles from his many injuries, but his burly face remains locked in an expression of hatred and rage.
Zaarah meanwhile tries to get rid of the last Adril...
Red Fortitude vs DC 23: 1d20 + 10 ⇒ (19) + 10 = 29
...but he also brushes aside her blizzard.
Endgame
Round 2! Bold may act!
Kiboko
Mvumbu
Green (-131)
Yellow (-125)
Kramac (-29)
Beak
Fendel
Flyn
Zaarah
Red (-6)
Blue (-228)
Shemis (-39, Bleeding 1, Blurred)
What do you do?

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The detective snaps off a pair of arrows at the last ersatz Adril.
Bow vs RED (DA/PBS/Studied): 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (4, 2) + 10 + 2 + (3, 6) = 27
Bow vs RED (DA/PBS/Studied): 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (6, 2) + 10 + 2 + (4, 1) = 25

GM Hawthwile |
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Pushing us through the end of this encounter as per Discord discussion.
The last Adril falls under the onslaught of the Seekers, his facial features melting away into grey skin. Still bleeding, the masked figure of Shemis stoops down and plucks a small red vial from Adril's belt. They hold it for a few seconds, then turn around. When they turn to face their rescuers again, the bottle is empty.
"You have my thanks, and I speak for the whole of the Decemvirate on this. It is not often my divinations and predictions are proven false, but I am grateful to be wrong in this instance." Shemis clasps their gloved hands in front of them and bows deeply. "Now please, follow me."
Shemis grabs a pack from Adril's still form and descends the stairs into blackness. On the other side of darkness, the Pathfinders find themselves in the vestibule outside the cloaked room where they first entered Skyreach. Inside, a handful of indistinct shapes move back and forth at various speeds. Shemis digs in the bag and produces a gently-glowing eraminho stone. "The traitor could not destroy these if he wished to continue to using this point of entry in the aftermath of his coup."
With a graceful motion, the masked figure tosses the stone into orbit around their head and strides into the cloaked room. The shapes seem to turn towards them, then rush towards the bowl on the pedestal as Shemis empties the bag of eraminho stones into it. One by one, their identities are revealed - the mustached face of Ambrus Valsin, Aram Zey's waspish expression, the eternally-cheerful Drandle Dreng, and Osprey's approving scowl. Last, the familiar face of Eliza Petulengro breaks into a smile as she sees the Seekers before the venture-captain regains her composure.
"We will convene an immediate council to restore order to the Society," Shemis announces, indistinct voice silencing the growing hubbub. "But first, please join me in thanking those who have defeated one of the Society's most pernicious adversaries - one who threatened to pull apart our beloved organization by its seams. Fendel, Flyndyngylyn, Kiboko, Kramac, Zaarah. The Society and the Decemvirate recognize you for your service."
The End!

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Flyn bows curtly to Shemis and the other Society members gathered there before turning to his friends.
"Kramac, Kiboko," he exclaims as he warmly clasps arms with each. "Long has been the time since we first met as Pathfinder initiates, completing our epic Confirmation mission years ago. Since then, you have saved my life too many times for me to count and now we have come full circle; I have never had better friends and can think of no one I'd rather have made this journey with than you two. I can only hope our journey together does not end here...if you ever have need of me, you will always have my bow...
"Ah, yes, I have not forgotten you either, Mvumbu, my friend," the Elf says as he pulls a whetbone out of a pouch, letting her take it out of his hand. "You have indeed grown even more wise and beautiful with every mission..."
Turning to Zaarah, Flyn smiles warmly and gives her a hug. "Zaarah, my former pupil; it has been a pleasure serving with you as well. But you are pupil no longer, but peer...and have even surpassed me with all your abilities. I hope we too may serve together again..."
Looking to Fendel, Flyn offers his hand. "Fendel, my new friend; while I have not served with you before, others of my acquaintance have told me of your prowess and skill. Having seen it firsthand now, I can say none of their praise was exaggerated. It would be my privilege to serve with you again, if that time comes..."
Turning to them all, he finishes. "Now we must celebrate! Let's head over to the Pig's Paunch...first round is on me!"

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Zaarah laughs out loud when she sees that everything turned out well.
"Wow! We did it!!! Can you believe that? I mean I though we would all die but I'm usually wrong!" she says with a grin.
She turns to Master Flyn and blushes after his speech.
"You said so many nice things. I am really happy that we all were together! Kramac, Kiboko, Fendel and Master ... ehh ... and Flyn! We are Venture-Captains now!?! Can you believe it?????" she says and jumps up while touching her black blade and closing her eyes.

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So much remains unknown. Perhaps unknowable. A Venture-Captain? Kiboko will go to the Mwangi.
"Kiboko and Mvumbu will be glad of your company, Flyn! Tomorrow, Kiboko has a favour to ask of you. Would you sail the Voracious to Anodoran? Kiboko has urgent business in Almas."
(Much) later...
Kiboko goes ashore in Almas at night, and alone. Mvumbu sleeps aboard Flyn's ship. He makes his way through the back-streets to the Field of Concord, within sight of the Golden Aerie. "Aistor Garislog, Kiboko has brought you home" says the half-orc with unusual softness. "You are free. Leave Kiboko now." As the words leave Kiboko's lips, the presence that the new Venture-Captain has carried with him since touching the statue in Skyreach also departs.
Kiboko does not know how or why the Ten trapped you, Eagle Knight, but it is undone. Be at peace.
His mission complete, Kiboko returns to the Voracious and thence to the Mwangi Expanse, to help renew the Lodge based at Sharrowsmith Exports.