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Flyn waves Kramac and Zaarah close to him and whispers…
*Well met Flyn. If you're contacting me in this manner, things must be dire indeed. Hurry downstairs to protect the Ten - more written details incoming.*”
He then shows them the written message that was sent:
*Most Trusted Servant of Osirion,
In the upper chambers of the Sanctum of the Ten sits an impressive guardian of Osirian origin known as the Copper Sphinx. I regret that you shall have to face this creation, for it was a gift given by my ancestors to t he Decemvirate over two centuries ago. Upon defeating it, please honor us by delivering to me the heartscarab within its breast, for it contains the last vestiges of the creature’s soul, which should be taken back to Sothis. Be careful, for whatever life-spark remains inside the heartscarab will begin waning once you remove it. If you can, attempt to deactivate the device to conserve the energy within.
Return to us quickly,
Amenopheus*
”Amenopheus then spoke in my mind again:
*I hope accomplishing this will not delay your important rescue mission, but this is a rare opportunity to advance our agenda. I trust your judgement.*”
Flyn frowns as he speaks to Kramac and Zaarah. ”We of the Grand Lodge are dedicated to supporting the Ten; why would our faction give us a mission in which we purloin an item belonging to the Ten, and within their own sanctuary, no less. My friends, I wonder if this mission might be one we should overlook, perhaps?”

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"Kiboko has received a message. We must descend, but before we do, Kiboko understands that there is a noteworthy object nearby: this silvery pillar. Kiboko must examine it."
And Kiboko does just that.
perception, HA: 1d20 + 19 + 2 ⇒ (3) + 19 + 2 = 24

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Realizing there are no immediate threats in the rooms, Fendel enters the door to the Cheliax themed room.
Perception: 1d20 + 37 + 1d6 + 2 ⇒ (7) + 37 + (3) + 2 = 49 Trapspotter/See Invisiblity

GM Hawthwile |

As Fendel opens a third door, Kiboko and Mvumbu head back down the hallway towards the darkened entrance chamber.
The essence invading your mind will deal Wisdom damage with a Will save to negate. Succeeding at the save will still release the spirit, but the spirit will not be able to transfer itself into your mind - and thus you will not be able to carry it back to Almas. You can voluntarily fail this saving throw.
What do you do?

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The detective emerges with a look of concern etched on his face. "It seems Hestram may have brought an accomplished assassin with him. Valicia is somewhere in the upper level of the complex.
Would it be possible to roll a Local or other knowledge to see if Fendel has heard of this person before?

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"Perhaps we already killed Valicia - when we were attacked in the atrium?"

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Kramac cares not for the scheming of the houses when the entire society is at stake. Kramac will waste no time to help one faction gain advantage over the others. Though the information that we will face a Copper Sphinx is useful. Does anyone know anything of this creature?
Kramac will cast Heightened Awareness (which I'll expend for init if we enter combat) and ponder on the mysteries of the Copper Sphinx.
Kn Arcana I'm guessing?: 1d20 + 5 + 3 + 2 ⇒ (19) + 5 + 3 + 2 = 29

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Flyn nods at Kramac. ”I agree with you in this instance, my friend…in the past, I have done as ordered, when it could be done conveniently and with no harm to the mission…but this one appears to go against the ones I’m sworn to protect. The Sapphire Sage stated he trusted my judgment…and my judgment is it had best not be attempted…”
Flyn leaves the chamber and will follow Kiboko…

GM Hawthwile |

Would it be possible to roll a Local or other knowledge to see if Fendel has heard of this person before?
You've not heard of an assassin by that name before. Given your keen intellect, that would suggest that they were active a very long time ago, they kept an incredibly low profile, or that any mention of them has been deliberately scrubbed from public record.
You take 2 points of Wisdom damage.
The Pathfinders regroup and consider their next move...
What do you do?

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”So what’s up everyone?! Are there any news on the assassin?!“ Zaarah asks while holding her magical black blade.

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"If we have all made contact with the factions, then it is time to find the stairs down and seek the Decemvirate. If we encounter an assassin or a hostile sphinx here, we will deal with them."
Kiboko applies a wand.
lesser restoration: 1d4 ⇒ 2
"Shall we search this open chamber?" Kiboko indicates the room to the east.

GM Hawthwile |

Kiboko glances past the pillar to the decadent ballroom, full of nauseatingly gaudy decor such as thick violet carpeting, glass tables set upon white marble bases carved to resemble pyramids, walls of gold-leaf panels set in ebon-lacquered walnut frames, and six tremendous iron and crystal chandeliers. A small plaque at the entrance to the room reads "Welcome to the Masquerade of Hideousness".
Apologies - this one was covered back here along with a lot of other stuff.
What do you do?

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The detective looks up at the ceiling. "Do we still have Passwall available to us? If there are stairs to a level above, they are sure to be trapped or ambushed."

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"Kiboko's wand of Stone Shape still holds two charges. But Kiboko thinks it is the floor that you would need to examine, friend Fendel."
I think we're at the top level, based on info received. And aren't there windows overlooking the grounds?

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Flyn nods. ”Let’s finish looking around the perimeter, there’s bound to be some stairs…”
He continues counterclockwise from the Grand Lodge room…he’ll check out the first non-faction door he comes to…
Stealth: 1d20 + 28 + 4 ⇒ (6) + 28 + 4 = 38
Perception: 1d20 + 25 ⇒ (7) + 25 = 32

GM Hawthwile |

Flyn does not notice anything dangerous about the door and opens it to reveal a small gallery. Inside is displayed an impressive collection of Tian art. Dozens of handblown glass baubles, each hiding a tiny etching of a bucolic scene within, rest on wooden shelves lining the walls. Above them, stylized brush and ink paintings depicting carp and dragons amid rolling waves and wind-whipped mountains hang upon the walls. Wooden stands about the room display a menagerie of small ivory carvings, including a pair of foo dogs, several unusual dragons, a bear, a fisherman, a cluster of rats, and an osprey.
An arch to the north opens to a curved passage. To the east, a small antechamber houses a curved staircase that sinks down into darkness.
What do you do?

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Flyn observes the object in the room and casts detect magic…
Spellcraft: 1d20 + 7 + 1d5 ⇒ (9) + 7 + (5) = 21
”This osprey figurine seems to be similar to a silver raven figurine of wondrous power…hmmm…”
Intelligence: 1d20 + 2 + 1d6 ⇒ (9) + 2 + (4) = 15 (Burning a point of inspiration)
”…before she sent us through the portal here, I recall VC Petulengro saying we should contact allies within the Society outside the Ten. This figurine being an osprey can’t be a coincidence…perhaps we can use it to send a message to Osprey? He seems to be an agent that the Ten frequently use, so we might be able to send him an SOS through the figurine…perhaps this is how the Ten contact him as well…”

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Kiboko catches up with Flyn - Mvumbu squeezing down the corridor a little way behind.
"That cannot be a coincidence, Flyn. Send the creature to Osprey."
Then Kiboko notices the 'mwangi' representation.
Who has made this? Kyalla? This is not the Mwangi! What madness has inspired this place? The corruption of civilisation infects the Decemvirate!
The cunning warrior studies the totem and assorted paraphenalia.
perception, HA: 1d20 + 19 + 2 ⇒ (13) + 19 + 2 = 34
And with Detect Magic:
spellcraft: 1d20 + 17 ⇒ (11) + 17 = 28

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Flyn nods to Kiboko, reaching into his backpack to retrieve parchment and quill pen. He writes the following message:
Osprey,
VC Petulengro opened portal rift to send us to Skyreach to protect Shemis; but the VC somehow disappeared. We’re attacked upon entry, but no sign of Hestram. Searching for Shemis…send aid if possible…
Flyn
He attaches the note to the osprey figurine and sends it on its way…
Flyn then says to his companions. ”The note to Osprey has been sent…also, I think I’ve found what we’re looking for…there is a curved staircase here…it descends into the darkness. Time is of the essence…should we not press on now and find Shemis before Hestram does?”

GM Hawthwile |

The ivory bird animates and takes flight, swooping out the door behind Flyn, down the hallway past Kramac and Zaarah, and out an open window into the skies above Absalom.
Flyn urges decisive action as the group ponders their next move...
What do you do? Two votes moves the party.

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Flyn nods in agreement with Fendel, activates an increment of darkvision, and takes the stairs warily…
Stealth: 1d20 + 28 + 4 ⇒ (9) + 28 + 4 = 41
Perception: 1d20 + 25 ⇒ (7) + 25 = 32

GM Hawthwile |

Then it is decided.
The Pathfinders descent the stone staircase into darkness. At the base, a short hall opens into a small, rectangular room. The walls within are scarred and gouged. Gears, scrap metal, and other remnants of mechanical contraptions lie recklessly strewn about. Flyn notices that many of the scattered metal parts possess slightly anthropomorphic features, as well as a fair amount of blood splattered about the walls, floors, and ceiling. On the far side of the room, a metal-reinforced door hangs loosely, bashed open and dangling from a single hinge.
Beyond, the tower opens into an angular, irregularly-shaped room. Two sets of double doors stand beside each other - one to the west and another to the east. The eastern doors are covered with metal plates engraved with strange glyphs, though Fendel quickly determines that these are merely decorative and neither meaningful nor magical, and an engraving above the doorway reads "The Numerian".
What do you do?

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Flyn checks out the room…
Perception: 1d20 + 25 ⇒ (17) + 25 = 42
”Hmmm…gouges…there was a fight here…”
He’ll check the two sets of doors for traps…
Perception: 1d20 + 25 ⇒ (19) + 25 = 44

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Kiboko scans for lingering (or other) magical auras...
spellcraft (detect magic): 1d20 + 17 ⇒ (19) + 17 = 36

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GM, how much time has passed since the fight?
Zaarah feels a little bit like the sidekick again.
perception : 1d20 + 19 ⇒ (15) + 19 = 34
In Case Master Flyn clarifies that the door is not trapped she will step inside the left door.

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If Adril came through here, he likely left a guardian behind to hinder our progress. Be wary Flynn.
Kramac will let Flynn enter to search for traps, but has sword in hand should trouble rear it's ugly head.

GM Hawthwile |

GM, how much time has passed since the fight?
Probably between 2-5 minutes - so minute/level buffs should be good to go, but round/level ones would have expired.
Flyn does not notice anything dangerous about either door, nor does Kiboko notice any magical auras in the area. With the all-clear given, Zaarah pushes open the western doors to reveal renderings of strange designs hung as backdrops behind scale models of various structures that look to be in the style of ancient Azlant. More alarming, however, are the two metal constructs that that are patrolling the room in a clockwise direction. Both rotate the head-structures towards the door, and the sound of whirling gadgetry fills the air.
Flyndyngylyn: 1d20 + 10 ⇒ (18) + 10 = 28
Kiboko, HA: 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17
Kramac: 1d20 + 5 ⇒ (16) + 5 = 21
Zaarah: 1d20 + 9 ⇒ (14) + 9 = 23
Guardians: 1d20 + 1 ⇒ (4) + 1 = 5
@Everyone - please confirm in your next post that your status on Slide 5 is accurate and up-to-date.
It's on the tip of your tongue, but you're not quite certain what these things are.
These appear to be clockwork golems - fusions of two styles of mechanical guardians. Like many golems, they are immune to magic outside of a few specifics - grease allows the golem to move more quickly (acts like haste) and rusting grasp both damages and staggers the massive construct. They're also known for being constructed out of very hard metal that only adamantine can penetrate without resistance, and their limbs are designed to facilitate grabbing an opponent and slicing them with hidden gears and blades.
It's on the tip of your tongue, but you're not quite certain what these things are.
These appear to be clockwork golems - fusions of two styles of mechanical guardians. They're known for being constructed out of very hard metal that only adamantine can penetrate without resistance.
I'mma just gonna save us both some time and link their bestiary page, lol.
Azlant Construction
Round 1! Bold may act!
Flyn
Zaarah
Kramac
Beak
Kiboko
Mvumbu
Fendel
Red
Blue
What do you do?

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Zaarah swiftly gives her intelligent blade more magical power!
Swift action: Make Mesh a Keen +5 Scimitar so penetrates silver/cold iron/adamantine/alignement DR but not hardness.
Scimitar +23 (1d6+8+5; 15-20/×2) To hit: BAB +10, Finesse Dex +8, Keen Scimitar Black Blade +5 (Black Blade +3 and additionally Arcane Pool point spent to add ‘Keen’ and additional +2 enhancement bonus) / Damage: Dervish Dance Dex +8, Scimitar Black Blade +5
Zaarah moves forward and then readies an action to attack should the robot be hostile!
"I am Zaarah ... so nice to meet you Mr. Tin Can!" she says with a smile.
Ready action Black Blade +5: 1d20 + 23 ⇒ (12) + 23 = 351d6 + 13 ⇒ (6) + 13 = 19
Should she be attacked then she also will parry and riposte.
Parry with Black Blade +5 by spending an AoO + 1 panache, -2 size: 1d20 + 23 - 2 ⇒ (13) + 23 - 2 = 34
Riposte as immediate action with Black Blade +5: 1d20 + 23 ⇒ (9) + 23 = 321d6 + 13 ⇒ (4) + 13 = 17

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Knowing the team's propensity for conflict resolution through melee, the detective shouts a warning. "Adamantine weapons should overcome their inherent resistance to damage. Magic will be all but useless. However, the designers have left a most devious surprise to these metallic guardians. Indeed, perhaps the most dangerous aspect of these automatons. Upon receiving enough damage to disable the construct, it violently explodes. The concussive force of the detonation combined with shrapnel can prove lethal to anyone within a few strides! Best to keep your distance if you think the creation is about to collapse."

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Flyn moves 10’ north and fires an adamantine arrow at the red construct…
To Hit: Dex+Base, Magic, Weapon Focus, Greater Bracers of Archery, PBS, Precise Shot, Improved Precise Shot, Rapid Shot, Deadly Aim, Point Blank Master, Manyshot, Elven Ranger Racial Confirmation Bonus
Damage: Strength, Magic, Greater Bracers of Archery, PBS, Deadly Aim, Clustered Shot
Magic Composite Longbow: 1d20 + 17 + 2 + 1 + 2 + 1 - 3 ⇒ (20) + 17 + 2 + 1 + 2 + 1 - 3 = 40
Confirmation: 1d10 + 17 + 2 + 1 + 2 + 1 - 3 + 3 ⇒ (7) + 17 + 2 + 1 + 2 + 1 - 3 + 3 = 30
Magic/Adamantine/Good/Critical Damage: 3d8 + 9 + 6 + 3 + 3 + 18 ⇒ (8, 4, 4) + 9 + 6 + 3 + 3 + 18 = 55 (21 if not confirmed)
Current AC: 28
Uses of Perfect Strike: 5/6
Inspiration Points: 2/3
Ki Pool: 4/4

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Krama urges beak forward, and calls upon Kurgess to guide his strikes once space opens in the room.
Advance and cast Divine Favor.

GM Hawthwile |

Zaarah's politeness does not seem to make an impression on the golem, but Flyn's arrow certainly does as it penetrates deep into its chest plate. A snapping sound is heard moments later as the arrow shaft is caught between a plethora of gears and broken in twain.
@Everyone - please confirm in your next post here (or in the Discussion thread for those that have already acted this round) that your status on Slide 5 is accurate and up-to-date.
Azlant Construction
Round 1! Bold may act!
Flyn
Zaarah (Readied)
Kramac
Beak
Kiboko
Mvumbu
Fendel
Red (-55)
Blue
What do you do?

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Ugh…looks like I’m gonna have to restock on durable adamantine arrows after this mission. Do you have reach, Kramac? If so, I’ll fire and move out of the room next round…
Oh, and yes, GM, my data on slide 5 is up to date…

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Kiboko sees Zaarah holding the choke point. "It would appear those constructs are too large to exit their chamber. You may lose your arrows in the action, Flyn, but they are far the best way to overcome these guardians."
But not wanting to leave his friends to deal with the problem, Kiboko strides forwards to take a position behind Zaarah. Out of sword reach, he pulls his old cold iron lance and with a mighty roar thrusts it over Zaarah's head...
Swift action to set Animal Focus to Tiger and Mouse (DEX and evasion)
hooked lance v red, rage, power attack: 1d20 + 15 + 2 - 3 ⇒ (15) + 15 + 2 - 3 = 29damage, furious finish: 16 + 9 + 9 = 34
Furious finish only triggers on a hit, but if he misses Kiboko ends his rage at the end of his turn. Either way, he's fatigued until the start of his next turn.
Kiboko's slide 5 entry is up to date.

Mvumbu |

"Haaaarrr!!"
Mvumbu awaits Kiboko's request.
No room for Mvumbu at the moment, so Kiboko leaves her safely in the corridor where she is.

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"I have more arrows to replenish you Flyn." With no real angle to get a shot off, the detective waits in the hallway.
Slide 5 looks right

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Yes, slide 5 is correct for Zaarah.

GM Hawthwile |

@Flyn - there's nothing in the scenario saying they destroy ammunition fired at them, so feel free to treat the description as flavor text and recover the arrow after the encounter if you so wish.
Kiboko jabs the golem over Zaarah's head, knocking some of its brass plating loose. The construct responds with a hiss of steam as the gears on its shoulders begin to clank and whirl to life. It raises one metal hand, then brings it down on Zaarah - who, ready for such an eventuality, slices at its leg before attempting to parry the blow!
Red Slam vs Zaarah AC 26: 1d20 + 23 ⇒ (5) + 23 = 28
Bludgeoning damage: 2d10 + 8 ⇒ (5, 7) + 8 = 20
The canny swashbuckler dodges to the side and chops down at the oversized limb in one fluid motion. The construct staggers, more and more of its plating falling away to reveal a veritable hive of pistons and gears inside its body. But the other hand strikes as well!
Red Slam vs Zaarah AC 26: 1d20 + 23 ⇒ (4) + 23 = 27
Bludgeoning damage: 2d10 + 8 ⇒ (3, 2) + 8 = 13
The hand catches her with a glancing blow, but even a glancing blow from such a dense object is sure to leave a bruise. The fingers clutch as if by instinct...
Grapple vs Zaarah CMD 26: 1d20 + 29 ⇒ (2) + 29 = 31
...and as they wrap around Zaarah the "palm" of the "hand" splits open to reveal several buzzsaw-like blades spinning at high speed.
Slashing damage: 2d10 + 12 ⇒ (7, 6) + 12 = 25
Behind the first golem, a second lumbers forward.
Azlant Construction
Round 2! Bold may act!
Flyn
Zaarah (-28, -10 nonlethal, Grappled)
Kramac
Beak
Kiboko
Mvumbu
Fendel
Red (-115, Grappling)
Blue
What do you do?

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Seeing Zaarah grappled, Flyn takes special aim at the construct holding her and unleashes a barrage of adamantine arrows…if red drops during the attack, he’ll fire at blue…
Burning a use of Perfect Strike…
To Hit: Dex+Base, Magic, Weapon Focus, Greater Bracers of Archery, PBS, Precise Shot, Improved Precise Shot, Rapid Shot, Deadly Aim, Point Blank Master, Manyshot
Damage: Strength, Magic, Greater Bracers of Archery, PBS, Deadly Aim, Clustered Shot
Magic Composite Longbow (Manyshot): 1d20 + 17 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (8) + 17 + 2 + 1 + 2 + 1 - 2 - 3 = 26
Perfect Strike: 1d20 + 17 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (6) + 17 + 2 + 1 + 2 + 1 - 2 - 3 = 24
Magic/Cold Iron Damage: 1d8 + 3 + 2 + 1 + 1 + 6 ⇒ (4) + 3 + 2 + 1 + 1 + 6 = 17
Magic/Cold Iron Damage: 1d8 + 3 + 2 + 1 + 1 + 6 ⇒ (4) + 3 + 2 + 1 + 1 + 6 = 17
Magic Composite Longbow (Iterative): 1d20 + 12 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (1) + 12 + 2 + 1 + 2 + 1 - 2 - 3 = 14
Magic/Cold Iron Damage: 1d8 + 3 + 2 + 1 + 1 + 6 ⇒ (8) + 3 + 2 + 1 + 1 + 6 = 21
Magic Composite Longbow (Rapid Shot): 1d20 + 17 + 2 + 1 + 2 + 1 - 2 - 3 ⇒ (20) + 17 + 2 + 1 + 2 + 1 - 2 - 3 = 38
Confirmation: 1d20 + 12 + 2 + 1 + 2 + 1 - 2 - 3 + 3 ⇒ (16) + 12 + 2 + 1 + 2 + 1 - 2 - 3 + 3 = 32
Magic/Cold Iron/Critical Damage: 3d8 + 9 + 6 + 3 + 3 + 18 ⇒ (7, 7, 2) + 9 + 6 + 3 + 3 + 18 = 55
…and then he steps back 5’ SE to make room for Kramac and Beak…
Current AC: 28
Uses of Perfect Strike: 4/6
Inspiration Points: 2/3
Ki Pool: 4/4

GM Hawthwile |

As the twin arrows puncture the golem's chest cavity, the construct shudders before exploding in a burst of razor-sharp gears and metals shards!
Slashing damage: 12d6 ⇒ (6, 2, 2, 5, 4, 4, 2, 5, 1, 6, 2, 1) = 40
Zaarah Reflex: 1d20 + 21 ⇒ (16) + 21 = 37
Kiboko Reflex, Evasion: 1d20 + 16 ⇒ (10) + 16 = 26
Blue Reflex: 1d20 + 6 ⇒ (4) + 6 = 10
Like the wise mouse, Kiboko ducks and dodges the explosion. Caught at ground zero, Zaarah still manages to tuck herself into a ball and minimize the surface area exposed to the debris. The golem on the other side is struck by the debris, which cuts through its hardened exterior, then dodges to the side several seconds too late.
@Flyn - I don't think you can take a 5-ft step around a hard corner like a wall. That being said, there's room for Kramac and Co. in the space previously occupied by the Red golem, so you might not have needed to move. Could you clarify your intent? We'll retcon as needed.
Azlant Construction
Round 2! Bold may act!
Flyn
Zaarah (-43, -15 nonlethal)
Kramac
Beak
Kiboko
Mvumbu
Fendel
Red (-149)
Blue (-95?)
What do you do?

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Kramac urges Beak to great speed, and guides the bird through the door and over the wreckage of the first mechanical creature to get at the second one, before striking at it with his sword.
Beak will double move, swift action to activate bane (making my sword +5 to get through the DR), then attack once. Beak will take a swift action to switch his animal focus to Mouse.
Attack, outflank, divine favor, bane, power attack: 1d20 + 19 + 4 + 4 + 2 - 3 ⇒ (7) + 19 + 4 + 4 + 2 - 3 = 33
Damage, sneak attack, power attack, bane, divine favor: 1d6 + 9 + 1d6 + 6 + 2 + 2d6 + 4 ⇒ (3) + 9 + (2) + 6 + 2 + (5, 4) + 4 = 35

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Zaarah looks at the large automaton and her face contorts.
Suddenly she shouts "Ice Tomb!" and claps her hands together and a storm of ice and freezing wind envelops the construct!
Cold damage (DC 23 Fortitude half): 3d8 ⇒ (3, 3, 1) = 7

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Kiboko waits to see whether the second golem is trapped by Zaarah's hex (or indeed destroyed by Kramac's attack)...
Delay; will engage if necessary.

GM Hawthwile |

Kramac and Beak advance, deftly guarding each others' flanks to prevent the massive metal man from punishing them in their approach. The warrior swings his sword, and as the golem's head falls from its shoulders the whole thing explodes in another burst of razor-sharp debris!
Slashing damage: 12d6 ⇒ (1, 3, 3, 4, 4, 5, 3, 6, 6, 4, 6, 5) = 50
Kramac Reflex: 1d20 + 18 ⇒ (1) + 18 = 19
Beak Reflex, Evasion: 1d20 + 10 ⇒ (19) + 10 = 29
Beak flaps his wings and gets out of the range of all but the smallest of metal shards. Kramac, however, takes the brunt of the explosion to the face. But as the dust settles, the clockworks cease to move.
Out of initiative! Damage Report:
Zaarah (-43, -15 nonlethal)
Kramac (-50)
What do you do?

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Kiboko steps forwards, worried for his friends' injuries.
"Are there any further threats here?" he asks Kramac and Zaarah as he refreshes his Heightened Awareness spell. Burning another wand charge, and will expend the spell for initiative bonus if combat occurs.
"Do you need help with your wounds?"

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The detective flags his teammates. "There is a voice coming from the other side of the door. I cannot identify the speaker specifically, but I am fairly certain it is someone I have not met. We should heal and move forward quickly."
Any chance to move to the door, check it for traps (disarm said traps), and listen more purposefully?
Disable Device: 1d20 + 25 + 1d6 + 2 ⇒ (16) + 25 + (1) + 2 = 44
Perception (listen with cone): 1d20 + 37 + 1d6 + 2 ⇒ (4) + 37 + (3) + 2 = 46

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"Kiboko agrees with Fendel."
Does someone have Gloves of Reconnaisance?