PFS1 The Emerald Spire: Level 5 - The Drowned Level by GM Colin (Inactive)

Game Master Colin_Mercer


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On Time Out

Patros fails to find any weakness on the elemental for him. Immune to flanking, immune to precision damage, immune to crit...not much for weakness that Patros can exploit

But Methyl managed to finish it off with all the strength that's left in her.

Initiative, round 6
==========
Ganem -6, nasuated
Patros -13
Matt -28, fatigued 2, unconcious, prone, dying
Alya -20
Araezi -23
Shi -6

-----
Swarm -14
==========
Bold can act!

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves

Araezi sees one ally on the ground, but decides to prioritize dealing with the swam before it makes things worse. The ganzi moves out of the rave's worth of crabs wile focusing her powers. Her unseen hand draws an inkpen from her pocket and hurls the feathery projectile at the swarm!

aether blast: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27 damage (p): 2d6 + 6 + 1 + 2 ⇒ (1, 5) + 6 + 1 + 2 = 15

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

CLW on Matt: 1d8 + 1 ⇒ (7) + 1 = 8
Making his way out of the swarm of crabs, Shi tapped Matt with the wand.
5' step and cure Matt for 8


On Time Out
Shi no kage wrote:

[dice=CLW on Matt]d8+1

Making his way out of the swarm of crabs, Shi tapped Matt with the wand.
5' step and cure Matt for 8

Since water is deep enough to be considered difficult terrain, you won't be able to 5ft step, but you can just move action move there just fine.

Araezi blasts away more crabs, but there are still few hundreds of them left. Shi heals up Methyl, who find herself lying in water, breathing in Life Bubble

Initiative, round 6
==========
Ganem -6, nasuated
Patros -13
Matt -20, fatigued 2, prone
Alya -20
Araezi -23
Shi -6
-----
Swarm -29
==========
Bold can act!

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

Lyra moves backing away from the steps , I think she can do this with no aoA as she acts before the swarm then she picks up a stone as well, larger, Just under 5lb
And costs a spell on it sending it flying at the swarm of drabs.

Casting telekinetic-projectile RA 1d20 + 6 ⇒ (16) + 6 = 22 DMG 1d6 ⇒ 2 bludgeoning damage

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

yeah...i remembered elementals are immune to studied target after i posted...completely blanked on that...


On Time Out

Alya's stone kills a crab, but doesn't seem to affect the rest of the hundreds of crabs left in the swarm much. Immune to single target effect

The swarm, repels by Alya and Araezi's attacks, move back into the water and have their meal with Shi and Methyl. Both of them resist the urge to throw up though, but the crabs proves to be too much for methyl and she falls unconcious again.

GM Roll:

swarm: 2d6 ⇒ (6, 6) = 12
Fort(Shi): 1d20 + 7 ⇒ (16) + 7 = 23
Fort(Matt): 1d20 + 7 ⇒ (18) + 7 = 25

Initiative, round 7
==========
Ganem -6
Patros -13
Matt -32,
fatigued 1, prone, unconcious, dying CON eheck needed to stablize
Alya -20
Araezi -23
Shi -18

-----
Swarm -29
==========
Bold can act!


On Time Out
Patros Randallos wrote:
yeah...i remembered elementals are immune to studied target after i posted...completely blanked on that...

They're immune to your Sneak Attack, but not Studied Target's bonus damage, as they're untype. It is Alya(investigator)'s Studied Combat's precision damage that they're immune to.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Oh...ok...gotcha...

If I fall, help me get back up...I'm going in after her... Patros yells as he wades through the swarm to grab Methyl and drag her out.

Fort save I assume?fort: 1d20 + 5 ⇒ (4) + 5 = 9

well, crap...


On Time Out
Patros Randallos wrote:

Oh...ok...gotcha...

If I fall, help me get back up...I'm going in after her... Patros yells as he wades through the swarm to grab Methyl and drag her out.

Fort save I assume?[dice=fort]1d20+5

well, crap...

Swarm only deal damage when they end their turn, and only those who take damage from the swarm need to make save vs Distraction. Shi and Methyl made their save already last round. You're fine.

Patros easily drags Methyl out of the water.

Initiative, round 7
==========
Ganem -6
Patros -13
Matt -32 fatigued 1, prone, unconcious, dying CON eheck needed to stablize
Alya -20
Araezi -23
Shi -18

-----
Swarm -29
==========
Bold can act!

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

Making his way out from the pile of crabs, Shi continued to patch up Matt so that she might be able to help.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

Laday Alya moves, getting to Matt but away form the crabs and uses her wand to save Matt.

Use magic item, with inspiration, 1d20 + 1d6 + 4 ⇒ (5) + (6) + 4 = 15 CLW 1d8 + 1 ⇒ (7) + 1 = 8


On Time Out

Methyl is back to conciousness again thanks to the CLW sticks!

Initiative, round 7
==========
Ganem -6
Patros -13
Matt -23 fatigued 1, prone
Alya -20
Araezi -23
Shi -18
-----
Swarm -29
==========
Bold can act!

Grand Lodge

Male Elf Oracle 4 (Ancient Lorekeeper) | HP: 31/31 | AC: 21 (FF: 19; Touch: 13) | Fort: +4, Ref +4, Will +6 | Init +6 (roll twice, take highest) | CMB: +5 | CMD: 16 | Perception +9 Sense Motive +0

Ganem touches Araezi on the shoulder as he mumbles a short prayer.

Cast Guidance on Araezi

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves

Ack, repeated drops of the site and a wonky schedule kept me at bay for a while.

Araezi takes a step before looking for something else to hurl at the crabs. And this time, she chooses one of the more in-tact crab corpses!

aether blast (guidance): 1d120 + 6 + 1 + 1 + 1 ⇒ (109) + 6 + 1 + 1 + 1 = 118 damage (b): 2d6 + 6 + 2 + 1 ⇒ (4, 2) + 6 + 2 + 1 = 15

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

ummm...a 1d120? never heard of that size of die before. does a 118 hit? if not, we have problems....


On Time Out

109/120=90.8%
90.8% x 20 ≈ 18
For the sake of simplicity, I will treat that as a 18 on a d20 dice. The paizo site is very slow indeed.

Araezi blasts away most of the crabs, and the swarm dispersed!
Combat Over

HP Status:
Ganem -6
Patros -13
Matt -23
Alya -20
Araezi -23
Shi -18

Grand Lodge

”Matt” Female LN Bloodrager (urban+Id) 1 UC Monk (Scale Fist)2 Nagaji | HP 24/27 | AC 19 T 14 FF16 | CMB +7, CMD 21| F +7, R +6, W +1 | Init +3| Perc +6 Speed 40ft |BloodRage: 9/11 rounds| Active conditions: Mage Armor

Matt takes out her wand of infernal healing uses 2 charges for herself. During the recovering time, she will use her wand of mage armor and reloads her wand of shield back to her shealth.

"Anyone need the Infernal Healing as well? Also Ganem, could you help me with the scroll of Free Swim? ."

2 uses takes 2 mins to recover 20 hp. Still need to heal 3 hp.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Sure...I'll never turn down healing... Patros says after the swarm has been dealt with.

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

Alya checks herself, then looks over the sene of the attacks.
Then she uses Prestidigitation to clean and dry herself.

"Well that was close, sorry I could not be of more use.

She says, then with the offer of healing.

"I will take some of that healing if your offering, I am not so good with wands"

Grand Lodge

”Matt” Female LN Bloodrager (urban+Id) 1 UC Monk (Scale Fist)2 Nagaji | HP 24/27 | AC 19 T 14 FF16 | CMB +7, CMD 21| F +7, R +6, W +1 | Init +3| Perc +6 Speed 40ft |BloodRage: 9/11 rounds| Active conditions: Mage Armor

Matt could deliver 10 charges of IH so that everyone got healed. As a result Matt -3, Patros -3 and Arezi -3. It will take about 3 mins to do that. And I hope we can get healed by CLW to get ready for later challenges.

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

Happy to see the swarm dealt with, Shi healed himself. "Okay, this walking on the ground is useless. Boris, I know that you would rather be flying but we are stuck here. he said to the roc as he climbed onto the saddle, giving the creature a scratch under his chin.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Cast Ant Haul on Boris


On Time Out

The group heals up and get ready to dive deeper into the flooded level. On the first room down the hallway a.k.a the swarm room, the silty water in this flooded room reeks of shellfish. Bones and other refuse are piled up in the southwest corner. Hundreds of toad-sized crabs clamber about the heap, skittering over top of each other.

A faint sound of waterfall can be hear from the second room down the hallway. The hallway extend east ward into the deeper water.

Where would you guys like to go next?

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

Lyra now healed and clean of mud if not dry, takes off her handy haversack and starts to arrange her things, her sword dose in and she pulls her some daggers she staps to her legs, then her uniform jaket, into the HH it goes, pulling out 50 silk rope and small hammer and spike. Her sword now tucked away, she picks up her Elven Branched Spear. That and her daggers is all she has for weapons.

"When we head in she should use rope, If I fix it here we can pull ourselves out if needs be. If you have anything you want to take I have some room in my magic pack"

Once stripped down she casts Endure Elements on herself.

"I work with the pathfinders when requested, I'm here as support and helps as needed, I refess this is my 1st time going underwater on a mission, so I will do my best."

She again enters the water and checks out what she can see.

Perception 1d20 + 10 ⇒ (10) + 10 = 20 Sees the crabs as described and and cast detect magic on the room then comes and reports back. Edit meant to add Stealth 1d20 + 8 ⇒ (16) + 8 = 24 as she dose

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves

Araezi graciously accepts the infernal healing. While that works its magic, she pulls out her scroll of ride the waves as well as a wand of cure light wounds.

Gonna need some, uhm... adult supervision with these? Sometimes the wand gets angry when I try to talk to it."
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Once healed and properly enchanted, she takes her position in formation.
If Araezi is at -3, may as well top herself off to be full (before burn.) She'll take the IH, and get one of her capable allies to cast the scroll and the CWL wand on her.

Grand Lodge

Male Elf Oracle 4 (Ancient Lorekeeper) | HP: 31/31 | AC: 21 (FF: 19; Touch: 13) | Fort: +4, Ref +4, Will +6 | Init +6 (roll twice, take highest) | CMB: +5 | CMD: 16 | Perception +9 Sense Motive +0

Ganem pulls out a wand and taps himself with it.

Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

"I would suggest that we deal with the watery parts here." Shi. said "We can always come back to the dry area later. he pointed out.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

[b]Let me know where we should go...I'll take lead. If we have to swim, so be it...I can drag someone after me if needed.

I have a swim of +10, but my ACP will drop it down a bit...


On Time Out

Sorry, Paizo site was giving me troubles so I couldn't update yesterday

The water in the two rooms are on the same level as the hallway, and are about 2 feet deep. Difficult terrain. Alya didn't detect any magic on the first (swarm) room or the second (elemental) room.

The brackish water in the second (elemental) room is mostly clear and smells clean. A gentle current flows south, where a waterfall can be heard. Someone or something built a 2-foot-high wall of rubble at the south end of the room, slowing the flow of water out of this area. There is a narrow hallway that leads to a bigger room in the east.

Unfortunately, a cursory search in the two rooms reveal nothing valuable.

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

"Well I had a good look in the two rooms and they are clear"

She says to Shi no kage who comes to join here.

"We can either go to the steps or into that last room and have a look where that passage leeds."

She goes and gets her rop back as they will be going in now.

Grand Lodge

Male Elf Oracle 4 (Ancient Lorekeeper) | HP: 31/31 | AC: 21 (FF: 19; Touch: 13) | Fort: +4, Ref +4, Will +6 | Init +6 (roll twice, take highest) | CMB: +5 | CMD: 16 | Perception +9 Sense Motive +0

Before trudging through the water, Ganem takes a minute to apply some oil to his belongings.

Using oil of waterproof

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

Shi nodded in agreement and started to apply his own bottle of magical oil.

Using oil of waterproof.


On Time Out

Need a vote on which direction the team is going:
1: Stairs deeper into the water to the east;
2: Hallway to the unknown room from the elemental room;
3: Down the waterfall from the elemental room?
4: SPLIT THE PARTY!

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves
GM_Colin wrote:
On the first room down the hallway a.k.a the swarm room, the silty water in this flooded room reeks of shellfish. Bones and other refuse are piled up in the southwest corner. Hundreds of toad-sized crabs clamber about the heap, skittering over top of each other.

Araezi rolls several feathery inkpens over her fingers before shuffling them between her hands, much in the same way that a card shark might shift a deck between their palms. "If we've got another swarm of crabs to deal with, I'm good and ready. Heck, I can take a potshot from here and see if they rush us. If not, hey, that's one less thing to worry about."

Grand Lodge

”Matt” Female LN Bloodrager (urban+Id) 1 UC Monk (Scale Fist)2 Nagaji | HP 24/27 | AC 19 T 14 FF16 | CMB +7, CMD 21| F +7, R +6, W +1 | Init +3| Perc +6 Speed 40ft |BloodRage: 9/11 rounds| Active conditions: Mage Armor

Just make sure someone helped me on the Scroll of Free Swim. Also wanna have someone heal my last 3 hp.
"I will go to the east. Everyone has Life Bubble, at least we won't get drowned."

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

East works for me... Patros says as he prepares to head that way.

The Exchange

M Wayang AC20/FF13/T15 Perception +11 HP 42/42 F+7/R+9/W+3 Hunter 5

Taking the wand from Matt, Shi helped to patch up the remaining bruises..

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Sigh! If I can cast the spell from the scroll, will do so.


On Time Out

Shi should be able to cast the Free Swim from scroll with little issue. Handwaived the DC7 CL check

People puts up more spells for aquatic adventure, then move on.

GM Roll:

Ref(Patros): 1d20 + 6 ⇒ (17) + 6 = 23
Ref(Matt): 1d20 + 6 ⇒ (19) + 6 = 25

As Methyl and Patros moved down the hallway, they almost tripped and fell when the floor beneath them, hidden under the murky water, suddenly dropped about three feet. The ceiling remained at the same height, but the hallway was now flooded deep enough that you have to start swimming.

Pausing to let you guys figure out the swimming situation here. Methyl has Freedom of Movement-equivalent so she will be walking on the floor. What about others, including hunter's pet?

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

She has a wand of QLWs which she will hand out if anyone needs it. Then With all but her silk like undergarment on, she casts mage armor, straps her dagger to her leg, puts on her Handy Havasack all and picks up her Spear. Now ready she follows the others.

Spells running, Mage Armor and Endure Elements


On Time Out

By swimming situation I mean that, if a fight occurs in the flooded room, under the water, you will need to make Swim check everything you want to move if you don't have a good Swim skills, a Swim speed, or something like Freedom of Movement going on. And the detailed aquatic rule will be in use here.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

hey Alya...think I can stow my armour in your haversack? if not it's no big deal..will still have a +8 to swim...if i can stow my shield...

Patros doffs his armour; revealing a cross cross of scars; and makes sure his dagger is handy as he prepares to get in the water.


On Time Out
Patros Randallos wrote:

hey Alya...think I can stow my armour in your haversack? if not it's no big deal..will still have a +8 to swim...if i can stow my shield...

Patros doffs his armour; revealing a cross cross of scars; and makes sure his dagger is handy as he prepares to get in the water.

I think you should be able to get Mage Armor from your teammates if you doff your armor

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

i'm cool with that...i actually have a +9 swim with my armour...forgot i added +1 to it...

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |
Patros Randallos wrote:

hey Alya...think I can stow my armour in your haversack? if not it's no big deal..will still have a +8 to swim...if i can stow my shield...

Patros doffs his armour; revealing a cross cross of scars; and makes sure his dagger is handy as he prepares to get in the water.

She has a Mythril shirt that dose not effect swim, I was thinking more of weight. She dose not have a good swim skill and I worry she will slow the group game play down now, as you wait for her endless swim rolls.

Grand Lodge

AC 19, T 13, FF 16 | CMB 1, CMD 14 | HP 18/39 | nonlethal: 20 |Fort +9, Ref +8, Will +4 | Init +3 | Perception +8 | Burn 5/7 | Elemental Overflow: 1/1 | Conditions: unconscious, ride the waves

Araezi is happy to indulge in her newfound swimming capabilities with the blessing of her purchased scroll. She makes sure to have several feathery pens tucked between the fingers on her hands for easy access.

Grand Lodge

Male Elf Oracle 4 (Ancient Lorekeeper) | HP: 31/31 | AC: 21 (FF: 19; Touch: 13) | Fort: +4, Ref +4, Will +6 | Init +6 (roll twice, take highest) | CMB: +5 | CMD: 16 | Perception +9 Sense Motive +0

Ganem checks to make sure his potion sponges are close at hand before entering the deeper water....

Potion sponge has touch of the sea in it.

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

Now ablo both breath and move underwater, she uses the water repellent oil on her kit before putting it on once more, And the rest in her havsack. She still has her spear, now with her sword and mithral shirt as well. But no over clothing.
Just the simple undergarment bear feet.

"I am sorry I had to go to my mount and get my supplies"

Then she joins the group falling into place as needed.


On Time Out

Patros leads the way and you arrived at a rectangular room. This room is filled from wall to wall with water that reeks of dead sea life and is flooded almost to the ceiling. A cascade pouring from the northern wall churns up silt and other filth in the water, creating a murky mess.

The water provides concealment to anything in it, or total concealment to anything more than 5 feet away. You can't quite see what's in the water, but unfortunately you did not arrive unnoticed.

GM Rolls:
Perception:
Perc(Shi): 1d20 + 11 ⇒ (3) + 11 = 14
Perc(Araezi): 1d20 + 8 ⇒ (9) + 8 = 17
Perc(Ganem): 1d20 + 9 ⇒ (1) + 9 = 10
Perc(Matt): 1d20 + 6 ⇒ (6) + 6 = 12
Perc(Patros): 1d20 + 8 ⇒ (4) + 8 = 12
Perc(Alya): 1d20 + 10 ⇒ (12) + 10 = 22

Stealth: 1d20 + 18 ⇒ (10) + 18 = 28

1d20 + 13 ⇒ (15) + 13 = 28 2d6 + 3 ⇒ (6, 6) + 3 = 15 1d20 + 16 ⇒ (8) + 16 = 24 1d100 ⇒ 29

Init(Shi): 1d20 + 4 ⇒ (3) + 4 = 7
Init(Araezi): 1d20 + 3 ⇒ (9) + 3 = 12
Init(Ganem): 1d20 + 6 ⇒ (5) + 6 = 11
Init(Ganem): 1d20 + 6 ⇒ (4) + 6 = 10
Init(Matt): 1d20 + 3 ⇒ (4) + 3 = 7
Init(Patros): 1d20 + 4 ⇒ (14) + 4 = 18
Init(Alya): 1d20 + 3 ⇒ (19) + 3 = 22

Init: 1d20 + 7 ⇒ (17) + 7 = 24

1d20 + 13 ⇒ (7) + 13 = 20 2d6 + 3 ⇒ (4, 2) + 3 = 9 1d20 + 16 ⇒ (16) + 16 = 32 1d100 ⇒ 57
1d20 + 13 ⇒ (8) + 13 = 21 2d6 + 3 ⇒ (1, 6) + 3 = 10 1d20 + 16 ⇒ (9) + 16 = 25 1d100 ⇒ 9

A roughly humanoid shaped fluid figure that's composed entirely of thick gobbets of soggy, brown mud suddenly emerge from the water. It slams Petros hard with its muddy fist and grapples him! This conclude the surprise round

COMBAT!
Initiative,
round 1
==========
Mud grappled
-----
Alya
Araezi
Shi
Boris
Patros -24
, grappled
Matt
Ganem

==========
Bold can act!

Kn Plane DC16:

This is a Mudlord, N Medium outsider (earth, elemental, water). It is amorphous and has DR 10/magic

The room is 15ft high and should be 10ft water + 5ft air. You can swim above the enemy to go round. DC10 Swim check to swim a quarter of your speed if you don't have swim speed

Sovereign Court

Lady Alya De-Qill
Investigator - Psychic Detective [L4:
[LN]]HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

spire attack 1d20 + 6 ⇒ (5) + 6 = 11

Kn Plane DC16:1d20 + 1d6 + 8 ⇒ (6) + (1) + 8 = 15

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