
GMMichael |

Round 1
George Seeing the Goblins and Kayes possible danger, he rushed around the stand and since he couldnt get close enough to engage he roared his defiance at the Goblins. 4 heads snapped towards him, but one of them opened and shut his mouth several times his eyes big around as saucers.
Brahorm Pulls his scimitar and stands helping people enter the Cathedral, while keeping an eye out for any further Goblins looking north and south. The sounds of Goblins and fighting echoed everywhere.
Sidonia standing on the stage, looks around. she sees a Goblin wrestling a large orange cat between two buildings. Sees the group heading south engaged with about 20 Goblins coming up the main road. sees Belor and Gorvi, and several Guards engaging about 10 Goblins that these 4 had broken away from. Sees fighting every direction she looks. This was a full out assault on Sandpoint.
Percy trying to remember what hes heard about Goblins he thinks to a discussion with Davairen Hosk about their big heads unbalancing them and making them top heavy and unable to dodge as well, or was it that though they had big heads, their brains werent as big and they had a week will and little common sense? he couldnt remember which. he then loosed an arrow at one of the Goblins and it stuck him in the hand, piercing it and the tomato it held, right as the Goblin was putting it into his mouth. It yowled in pain. The the Militia man, drank a mutagen that caused scales to form all over his body and his eyes to become more dragon like with a slitted pupil.
Percy where is the attack roll? Ill accept the 17 this time, but next time please let me see the roll. Its not on roll20 and not here. The damage is on roll20
The Goblin he just shot shook his hand several times trying to dislodge the arrow then finally pulled it out of his hand, grabbed his bow off his back and fired back at Percy. The arrow struck the Militia man in the shoulder, piercing the armor and pricking his skin beneath.
attack percy AC19: 1d20 + 7 ⇒ (15) + 7 = 22attack: 1d6 ⇒ 5
The scared Goblin whimpered and tentatively reached out grabbing a pear and stuffing his mouth with it. Then Looked right at George and picked up another pear offering it to him. his buddy slapped him in the back of the bulbous head and he dropped the pear and leaned down to pick it up eating it as well...
1 Goblin rushed forward, his rusted oddly sharpened and crafted blade in his hand shouting at George. George had been waiting and swung his axe at the goblin, who jumped around it as the axe kicked up dirt. The Goblin, however didnt as the blade cut the big man on his knee.
goblin vs George AC 18: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 1d6 ⇒ 1
The last Goblin slapped his buddy for offering a pair to the enemy, then ran forward ending next to George, causing his ally who had rushed George prior to 'scuttle' around a little behind the big man.
Barbie watched, helping to usher the non-combatants into the Cathedral ready to aid with healing or elemental blast, but she did not see an opportunity for neither.
The Farmers and their children all moved through the Cathredral doors. Brahorms Grandmother paused before entering to tell hier Grandson to be careful and now go make her proud.
Gaven looked at the 4 Goblins and the 6 presnt helping and said. Percy, Brahorm. Youve got this. Im going to the front gate. Then he glanced at the two Guards and said, come with me. and they moved toward the front gate.
The Priests all moved into the Cathedral and Father Zanthus looked at Brahorm and Lavielle and said Im going to bar the door. Make it clear if you need to come in. Then the door was shut and they could hear the bar being lowered.
The remaining citizens left the square leaving it to the 6 young men and women vs a contingent of Goblins
Lavielle was singing in Elvish, as she watched the last of the citizen move on.
Goblin Chanting continued with the drums pounding out a firece beat.
Goblins Race and Goblins Jump
Goblins Slash and Goblins Bump
Round 2
sorry I didnt post Friday of Saturday. went to see a play friday evening after work and then yesterday went to see Fantastic Four...awesome!!!!! and had my tabletop game after.
Initiative order
22 George
21 Brahorm
18 Sidonia
14 Percy
14 Goblin Warriors (x4)
10 Barbie
8 all npcs
6 Lavielle
Effects
Goblin 3 Frightened 1
Percy Drakeheart Mutagen. +4 AC +1 Perception. -1 Will and Reflex 10R
Barbethany 'Barbie' Rivers AC:16 HP: 18/18 Saves-FO:+7 RE:+8 WL:+3 Perc:+3
1 Kineticist (Dual Gate - Water & Wood) Human (Round Ears Aiuvarin) F Varisian Fightbreaker
Archetype/Dedication: Blessed One (by norns? by Desna? by Shelyn?) senses: Low-Light Vision
Defenses: none
Brahorm AC: 17-19w/s HP: 22/22 Saves-FO:+8 RE:+4 WL:+5 Perc:+3
1 Champion Redeemer Human Versatile Field Medic
Archetype/Dedication: n/a Senses: NA
Defenses- Shield: +2AC, Hardness 5, 20 hp, Glimpse of Redemption Reaction
Lavielle Liltegwanath AC:18 HP: 18/18 Saves-FO:+7 RE:+7 WL:+3 Perc:+5
1 Fighter (WoL) Elf Duskwalker F Martial Disciple (Acrobatics)
Archetype/dedication : Warrior of Legend senses: low light and darkvision
Defenses: Attack of Opportunity reaction
Weakness: Bludgeoning 1
Percy Sterglus AC:17 or 18 HP: 13/18 Saves-FO:+7 RE:+7 WL:+6 Perc:+6
1 Inspector Human (versatile) -M- Varisian. Academy Dropout.
Archetype/dedication senses:??
Defenses: Shield Block w/ shield spell (-5 dmg)
Sidonia AC:18/19 HP:18/18 Saves-FO:+4 RE:+9 WL:+5 Perc:+5
1 Rogue (Scoundrel) Human (Versatile) F Party Scholar
Archetype/Dedication: ?
Senses: NA
Defenses: Buckler Hardness 3 6HP
"Tiny" George AC:17 HP: 21/22 Saves-FO:+6 RE:+4 WL:+5 Perc:+5
1 Barbarian Human versatile M. Varisian Militia Member
Archetype/dedication senses: normal
Defenses: Haughty Obstinacy
vs
Goblin Warrior AC:16 HP:6/6,6/6,6/6,3 /6 Saves-FO:+5 RE:+7 WL:+3 Perc:+2
CR -1 Small Goblin
Senses: 60' dakvision Spd:25'
Defenses: Reaction-Goblin Scuttle

Sidonia Valdemar-Nirodin |

Sidonia calls out the goblins she's spotted along with locations. Seeing the big guy named George if she remembers correctly is perhaps overly busy, she hops down off the stage and draws her rapier as she walks up behind the goblin attacking him. When she's close enough, Sidonia thrusts with her weapon to stab the goblin in the back.
Stealth: 1d20 + 7 ⇒ (7) + 7 = 14
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
1d6 + 1d6 ⇒ (6) + (4) = 10
1. Move 15', 2. Attack Goblin #1, with flanking from George, 3. Raise buckler(I guess?). Not sure I need stealth here, but included the roll for it just in case.

Persival Sterglus |

Round 1
Percy where is the attack roll? Ill accept the 17 this time, but next time please let me see the roll. Its not on roll20 and not here. The damage is on roll20
...
I’ll try to be a bit clearer about what’s going on, but my Devise a Stratagem roll WAS my attack roll! I have to use that roll, plus add modifiers as normal, if I want to gain bonuses like using Int to stack and doing extra damage with Precise Strike. This was the attack roll, below, and to the 10 I added +7 (4 Int, 3 proficiency).
Devise a Stratagem: 1d20 ⇒ 10 (◆)

Brahorm Najhar |

"Brahorm, we should both stay here until everyone gets into the cathedral so they can close and lock the doors." Barbie's face is a mixture of worry for George and simmering anger towards the goblins, "Then we go and help our friends take care of the pests."
"Aye. Good plan. the champion shifts slightly to the North, adjusting his stance to assist any of the citizens that hustle by, into the Cathedral.
Glancing over at his friend, he calls out, "Persival, are you ok? I have some healing magic if its necessary. Once it's clear, I can bandage up wounds too, but...?"
In any event, Until the crowd is cleared and safe, unless one of his friends gets seriously hurt, Brahorm will remain near the Cathedral.
Boring, I know, but it's kind of an odd situation here. ;)

Persival Sterglus |

Persival grimaces a bit at the bloody business.
"I'm all right for now, but if I take another arrow ... we'll see. Might need help then." He looks over his shoulder at Brahorm and says, "Damn goblins messed up my uniform."

Persival Sterglus |

Round 4 of Percy's attempt to Pursue a Lead
===
Persival concentrates, focusing on the previously frightened third Goblin.
(◆) Devise a Stratagem Roll Result: 14 (this is on Roll 20. Using this result as an Attack Stratagem vs. Goblin 3, replacing the needed Attack Roll with 14.)
Total Attack Result: 21 vs. Goblin 3 [b][HIT (14 + 7 total Attack bonus)
Damage Dealt: 9 (this is on Roll 20)[/b]
Goblin 3 falls dead mid-consumption of his second pear.
Persival knows he has far less of a chance to hit Goblin 4 - the one who attacked him - but he decides to try anyway.
(◆) Strike vs. Goblin 4: 18 (This is 1d20+0 from MAP) [HIT]
Damage Dealt: 2 (this is on Roll 20)
Finally, Persival decides to take care of himself. He concentrates on one of his Versatile Vials and swirls it in a very specific side-to-side pattern, turning it into an Elixir of Life, which he then immediately drinks. (◆)
Healing Received: 4. Percy now at 17/18 HP. Remains at AC 19.
Persival yells out to his allies, "That last goblin behind the fruit cart is almost dead -- someone take him out before he gets a chance to attack again!"
GM: I get another free Recall Knowledge roll. My result, on Roll20 , was a failure. Question is: "What is the Goblin's best type of attack?" So I would "recall" a correct AND an incorrect bit of info.
(◆) Devise a Stratagem, used as Attack Stratagem
(◆) Strike w/ Shortbow at MAP
(◆) Quaff Versatile Vial (2 remaining)

GMMichael |

In any event, Until the crowd is cleared and safe, unless one of his friends gets seriously hurt, Brahorm will remain near the Cathedral.
Boring, I know, but it's kind of an odd situation here. ;)
there is noone but the party in festival area now Brahorm. The Cathedral doors are shut and barred.

Barbethany 'Barbie' Rivers |

Upon hearing the cathedral doors close and the sound of the doors being barred on the either side, "Time to go help our friends." she says to Bhahorm and Percy.
Barbie clambers up onto the podium, cursing her choice of footwear, "This dress works for an adventuring dress but I'm going to need to get a cobbler to take the heels off the boots." she says more to herself than her friends.
First action gets her up on top of the podium on the side closer to the George.
If the goblin being flanked by George and Sidonia is not dead yet, and no goblins are in melee with Barbie.
Barbie shouts at the goblin that is flanked between George and Sidonia, "You could have just asked to sample some food without bringing violence to our town, you <Skald curse words>!"
Barbie's friends have never heard her curse before, including George (aside some G-rated frustration 'curse' words George heard her say before she was a tween when she made mistakes while practicing her hair cutting skills on her dolls)
Barbie does a 2-action elemental blast (the snowball condensing into an iceball before she throws it at the goblin).
"If you make a 2-action Elemental Blast, you gain a status bonus to the damage roll equal to your Constitution modifier."
2 action elemental blast attack roll: 1d20 + 5 ⇒ (16) + 5 = 21
iceball bludgeoning damage: 1d8 + 2 ⇒ (7) + 2 = 9
If George looks like he is in immediate need of healing, and there are no goblins in melee with her or would be to get within ten feet of George.
Barbie steps off the podium towards George (step action of the podium? if George is still within 10 feet of podium and would be within 10 feet of Barbie after she steps off the podium), if yes to step action (instead of stride to get onto ground by where she is standing on podium) ==> the heel of her left boot lands at an off angle, nearly causing Barbie to lose her balance, a bit of annoyance creasing Barbie's face.
"George, incoming strawberry for you."
Fresh Produce: 1d4 + 1 ⇒ (4) + 1 = 5
If neither of the two above options applies, then if one of her friends (or the newer resident to town, Sidonia) is injured, and she can get them within her aura within two strides without needing to get in melee distance of any goblins, she will use Fresh Produce result above to heal them. If only one stride is needed to get to a hurt ally, she will use her last action for a 1-action iceball (bludgeoning damage) on a goblin within 30 feet (and cursing at the goblin as outlined above). The damage for the 1-action elemental blast will be the result above minus 2.
If she has any actions left and no goblins are within 30 feet of her and no ally is seriously injured, she will use a Peception check back at the cathedral, north side of it for a Seek action.

Persival Sterglus |

thanks!
Lavielle closes the distance between the wounded goblin and herself, and with a heavy downward cut, she severs the thread that binds him to the mortal realm
[dice=Vicious Swing] 1d20+9
[Dice=Damage] 2d10+4
Hooray!

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@Barb: I'm only 1 down, no need to spend healing just yet.
Roll20 still shows a blank map for me with George randomly sitting in the middle. So, I don't know how many goblins are around me.
George sees that many people are fighting off the goblins. He shouts "Kaye, get to the cathedral! I'll cover you!" Then he growls at a goblin next to him then swings at it.
Demoralize, Strike x2
Intimidate: 1d20 + 5 ⇒ (1) + 5 = 6
Large greataxe: 1d20 + 7 ⇒ (10) + 7 = 171d12 + 4 ⇒ (3) + 4 = 7
Large greataxe, MAP: 1d20 + 7 - 5 ⇒ (15) + 7 - 5 = 171d12 + 4 ⇒ (11) + 4 = 15
He doesn't put much effort in the intimidation, as he's too focused on swinging his axe. Two goblins fall at his strikes.

Barbethany 'Barbie' Rivers |

@Barb: I'm only 1 down, no need to spend healing just yet.
George and the goblins are higher on the initiative order than Barbie is. I put qualifiers for Barbie's actions (unless she is at the very top of the initiative count) so the GM knows what Barbie will do when her turn comes up, depending on what the combat situation is at that point.
@GM. Can we use 'bloodied' (at half or less of maximum hit points) as a 'descriptor' to indicate if one of us/an enemy is 'closer to death' than 'at full vitality'. The 3.5 Dragon Shaman class first came up with the description, though 4.0 gets credit for the mechanic term 'bloodied'. If yes, then that will be the qualifier Barbie uses for determining which, if any, allies are 'in need of immediate healing'.

GMMichael |

Round 3
George, not realizing Kay has left the festival square yells for her to head for the Cathedral, then tries to intimidate the Goblins with his prowess, they just chitter and laugh then the axe swings once...twice...and they both laugh no more. Greenish Goblin blood staining the sand.
Brahorm too, uncertain if all non-combatants have left the field of battle stands guard stoically.
Sidonia stealthy creeps off the stand and around near George, sliding her rapier out of its sheath she moves to back him up, seeing both goblins dead near him.
You can use those rolls on your next attack if you wish. FYI for a Rogues sneak attack, all you need is flanking. stealth is unnecessary. If they have the Off-Guard condition, you get it.
Percy looks at the remaining Goblins and considers carefully his actions coming up with a viable plan, and fires an arrow at the afeared Goblin, putting an arrow right into his eye as he was swallowing the pear. Then he quickly pulls another arrow and fires it into the Goblin he injured a few seconds ago. Finally he considered healing his wounds, and realized probably not yet...
The Remaining Goblin yelled for help and heard a shout from the south indicating they are coming.
He fired an arrow at George who batted it away with his axe. A second Arrow was loosed and it plunged into the ground at his feet., seeing Lavielle heading this way, he drew his sword.
attack George AC:17: 1d20 + 7 ⇒ (5) + 7 = 121d6 ⇒ 1
attack George AC 17: 1d20 + 2 ⇒ (8) + 2 = 101d6 ⇒ 3
Barbie moved up onto the stand and looked around, seeing coming up from the south behind the buildings 4 Goblins carrying what looked to be torches in their hands and another pounding on a war drum and chanting.
Lavaielle ran forward to slay the remaining Goblin to the north.
Initiative order
22 George
21 Brahorm
18 Sidonia
14 Percy
14 Goblin Warchanter
14 Goblin Pyro's (x4)
10 Barbie
6 Lavielle
Effects
Percy Drakeheart Mutagen. +4 AC +1 Perception. -1 Will and Reflex 9R
Barbethany 'Barbie' Rivers AC:16 HP: 18/18 Saves-FO:+7 RE:+8 WL:+3 Perc:+3
1 Kineticist (Dual Gate - Water & Wood) Human (Round Ears Aiuvarin) F Varisian Fightbreaker
Archetype/Dedication: Blessed One (by norns? by Desna? by Shelyn?) senses: Low-Light Vision
Defenses: none
Brahorm AC: 17-19w/s HP: 22/22 Saves-FO:+8 RE:+4 WL:+5 Perc:+3
1 Champion Redeemer Human Versatile Field Medic
Archetype/Dedication: n/a Senses: NA
Defenses- Shield: +2AC, Hardness 5, 20 hp, Glimpse of Redemption Reaction
Lavielle Liltegwanath AC:18 HP: 18/18 Saves-FO:+7 RE:+7 WL:+3 Perc:+5
1 Fighter (WoL) Elf Duskwalker F Martial Disciple (Acrobatics)
Archetype/dedication : Warrior of Legend senses: low light and darkvision
Defenses: Attack of Opportunity reaction
Weakness: Bludgeoning 1
Percy Sterglus AC:17 or 18 HP: 13/18 Saves-FO:+7 RE:+7 WL:+6 Perc:+6
1 Inspector Human (versatile) -M- Varisian. Academy Dropout.
Archetype/dedication senses:??
Defenses: Shield Block w/ shield spell (-5 dmg)
Sidonia AC:18/19 HP:18/18 Saves-FO:+4 RE:+9 WL:+5 Perc:+5
1 Rogue (Scoundrel) Human (Versatile) F Party Scholar
Archetype/Dedication: ?
Senses: NA
Defenses: Buckler Hardness 3 6HP
"Tiny" George AC:17 HP: 21/22 Saves-FO:+6 RE:+4 WL:+5 Perc:+5
1 Barbarian Human versatile M. Varisian Militia Member
Archetype/dedication senses: normal
Defenses: Haughty Obstinacy
vs
Goblin Pyro AC:17 HP:15/15, 15/15, 15/15, 15/15
Saves-FO:+5 RE:+9 WL:+4 Perc:+4
CR 1 Small Goblin
Senses: 60' dakvision Spd:25'
Defenses: Reaction-Goblin Scuttle
Goblin Warchanter AC:17 HP:16/16
Saves-FO:+7 RE:+8 WL:+5 Perc:+5
CR 1 Small Goblin
Senses: 60' dakvision Spd:25'
Defenses: Reaction-Goblin Song

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Assuming Barbie lets us know about the coming goblins from the south.
George, confused from all the fighting has not seen that Kaye has left already. After hearing Barbie's call, he runs towards one of the stalls and tries to hide behind it.
Stealth, clumsy 1: 1d20 + 2 - 1 ⇒ (7) + 2 - 1 = 8
Stride x2, Stealth
Despite his best efforts, he is much too large to stay hidden, and he comically stands out from behind the stall.
Who could have foreseen this?

Persival Sterglus |

Round 5 of Percy's attempt to Pursue a Lead
===
NOW Persival does his swish-side-to-side thing with his Versatile Vial, and he then drinks a hastily crafted Elixir of Life. (Done via his Quick Tincture ability; I'll use the healing roll I rolled last time.)
That done, he touches his right forearm, and a slight glow materializes from beneath his armor, a couple of Varisian sigils and letters briefly appear floating in the air, before a shield spell materializes in front of him.
Out loud he wonders, "Why would this many goblins be attacking the town right now? With so many people present during the festival? They should be the most afraid, not the bravest..."
Quick Tincture and Quaff (◆◆)
Shield spell (◆)
Combat Status Update
Percy Sterglus AC:20 HP: 17/18 Saves-FO:+7 RE:+6* WL:+5* Perc:+7*
1 Inspector Human (versatile) -M- Varisian. Academy Dropout.
Archetype/dedication senses:??
Defenses: Shield Block w/ shield spell (-5 dmg)

Sidonia Valdemar-Nirodin |

When Sidonia hears more goblins are approaching, coming up from the south, she hurries over to take cover behind the stage. Crouching down so she's completely out of sight, Sidonia presses against the wooden wall and waits to see what develops.

Lavielle Liltegwanath |

Catching sight as her companions take cover, or some form of it, she watches to the center, flicking her scythe dramatically. Sweeping her leg to stabilize herself a bit more, she looks towards the oncoming bunch of goblin
"Tul- níf cín gurth"
Come face your death

Barbethany 'Barbie' Rivers |

Barbie hobbles, more than runs, southward on the podium, cursing her high heels, and jumps off and moves up behind George, her right hand reaching out to touch him, as water spouts out from the tips of her fingers, and the water quickly expands to cover George's skin in a barely noticeably layer of water, mending a bit of wounds they cover.
"Aside the bit of healing, the water will provide you some resistance to fire."
2 stride actions to get the square that is northeast of George's space. 1 action for Ocean's Balm.
Ocean's Balm healing: 1d8 ⇒ 2
Ocean's Balm also gives George resistance 2 to fire for 1 minute, and lets him use flat checks to end persistent fire with the especially appropriate help flat check DC. George becomes temporary immune to the healing from Ocean's Balm for the next 10 minutes.
Ocean's Balm
[one-action]
Healing Impulse Kineticist Manipulate Primal Vitality Water
A blessing of the living sea salves wounds and douses flames. Touch a willing living creature. It regains 1d8 Hit Points and gains resistance 2 to fire for 1 minute. If it has persistent fire damage, it can attempt a flat check to remove it with especially appropriate help. The target is temporarily immune to healing from Ocean's Balm for 10 minutes.
Level (+2) The healing increases by 1d8, and the resistance increases by 1.

GMMichael |

echoing throughout the town the creepy goblin chant
Burn the skin and Mash The Head
Goblins Here and You Be Dead
George stays behind the stall, smelling the food from Lanalee's cooking, trying to remain hidden, to no avail.
Brahorm runs forward towards the Venders stall to the south and raises his shield in defense, scimitar out, ready to fight.
stride, stride, raise shield
Sidonia moved up, crouching behind the stage.
Percy quickly drank a potion that healed part of that arrow wound from the goblin. Then weaving his hands in an intricate pattern, a shield of force hovered in front of him
The Warchanter strode forward calling to his people beating his wardrum, he changed the beats as he marched and wove magic into it encouraging his followers.
stride, cast Bless
The 4 Goblins carrying torches moved to either side of the cart, and started incanting, waving their torches as they did so. suddenly flames ignite The Stage, Ameikos Tent, and one of her tables. The goblins giggle with glee.
stride, cast ignite
Barbie hobbles over behind Geroge, cursing her heels and touches her friend, and a douse of briny water washed over him, soaking his clothing and healing the minor scratch he had. The heat from the flames of the tent seems less now.
Standing her ground toward the north of the festival square, Lavielle swings her scimitar challenging the Goblins some 100' away. She sees fires start on the stage and the tent.
moving through a fire square causes 2d4 fire damage basic reflex save dc 16
Initiative order
22 George
21 Brahorm (Shield Raised)
18 Sidonia
14 Percy
14 Goblin Warchanter
14 Goblin Pyro's (x4)
10 Barbie
6 Lavielle
Effects
Goblins within 15' of Warchanter- Bless +1 to hit. 10R
Percy- Drakeheart Mutagen. +4 AC +1 Perception. -1 Will and Reflex 8R
Percy- Shield spell 1R +1 AC shield block. 5HP.
George- Resistance 2 to Fire 10R
Barbethany 'Barbie' Rivers AC:16 HP: 18/18 Saves-FO:+7 RE:+8 WL:+3 Perc:+3
1 Kineticist (Dual Gate - Water & Wood) Human (Round Ears Aiuvarin) F Varisian Fightbreaker
Archetype/Dedication: Blessed One (by norns? by Desna? by Shelyn?) senses: Low-Light Vision
Defenses: none
Brahorm AC: 17-19w/s HP: 22/22 Saves-FO:+8 RE:+4 WL:+5 Perc:+3
1 Champion Redeemer Human Versatile Field Medic
Archetype/Dedication: n/a Senses: NA
Defenses- Shield: +2AC, Hardness 5, 20 hp, Glimpse of Redemption Reaction
Lavielle Liltegwanath AC:18 HP: 18/18 Saves-FO:+7 RE:+7 WL:+3 Perc:+5
1 Fighter (WoL) Elf Duskwalker F Martial Disciple (Acrobatics)
Archetype/dedication : Warrior of Legend senses: low light and darkvision
Defenses: Attack of Opportunity reaction
Weakness: Bludgeoning 1
Percy Sterglus AC:17 or 18 HP: 13/18 Saves-FO:+7 RE:+7 WL:+6 Perc:+6
1 Inspector Human (versatile) -M- Varisian. Academy Dropout.
Archetype/dedication senses:??
Defenses: Shield Block w/ shield spell (-5 dmg)
Sidonia AC:18/19 HP:18/18 Saves-FO:+4 RE:+9 WL:+5 Perc:+5
1 Rogue (Scoundrel) Human (Versatile) F Party Scholar
Archetype/Dedication: ?
Senses: NA
Defenses: Buckler Hardness 3 6HP
"Tiny" George AC:17 HP: 22/22 Saves-FO:+6 RE:+4 WL:+5 Perc:+5
1 Barbarian Human versatile M. Varisian Militia Member
Archetype/dedication senses: normal
Defenses: Haughty Obstinacy
vs
Goblin Pyro AC:17 HP:15/15, 15/15, 15/15, 15/15
Saves-FO:+5 RE:+9 WL:+4 Perc:+4
CR 1 Small Goblin
Senses: 60' dakvision Spd:25'
Defenses: Reaction-Goblin Scuttle
Goblin Warchanter AC:17 HP:16/16
Saves-FO:+7 RE:+8 WL:+5 Perc:+5
CR 1 Small Goblin
Senses: 60' dakvision Spd:25'
Defenses: Reaction-Goblin scuttle, Goblin Song

Persival Sterglus |

Round 6 of Percy's attempt to Pursue a Lead
===
(◇) Recall Knowledge check (free action) as part of Devise a Stratagem= DC 21 (result is on Roll20)
(◆) Devise a Stratagem roll=6 (result is on Roll20)
Persival tries to remember what type of attacks the goblin pyros are weakest to -- Fortitude, Reflex, or Will saving throws? Result was 21 to Recall Knowledge
Persival lines up his bow to shoot, but can tell something is off -- maybe the new fire-driven breeze, or the annoying chanting of the goblin ... but he knows he wouldn't make an arrow hit his target successfully.
Instead, he takes a shot, however much of a longshot it may be, against Goblin 4. (◆)Attack result: 12, a miss - result is on Roll20)
Unsuccessful, Percy decides to focus on what unusual abilities/attacks the chanting, musical goblin has.
(◆)Recall Knowledge vs. Warchanter: 18 (result is on Roll20)
==
GM: I believe I have successfully recalled knowledge about weakest save for Goblin Pyro AND unusual abilities/attacks the Warchanter has. There's an outside chance the 21 is a critical success? If so, allies would gain a +1 circumstance bonus to attack rolls versus Goblin #3 after I shout the information out at them. (The one that is 10' away from both Lavielle and Brahorm).

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George says "Thanks Barb! Stay safe!" He rushes forward to meet the goblins and swipes at 2 that are standing next to each other.
Bottom goblin: 1d20 + 7 ⇒ (7) + 7 = 141d12 + 4 ⇒ (5) + 4 = 9
Top goblin, MAP, sweeping: 1d20 + 7 - 5 + 1 ⇒ (20) + 7 - 5 + 1 = 231d12 + 4 ⇒ (8) + 4 = 12
So, the greataxe has a sweep trait, which gives me a +1 circumstance bonus to attack a different target.
While the first goblin evades the attack, George cuts the second goblin in 2.
24 damage crit, not bad

Barbethany 'Barbie' Rivers |

With George slicing the one goblin in half, there is no longer any goblins in the way of Barbie throwing a snowball at the chanting goblin.
"Shut your <Skald curse word> yap!"
2-action cold damage snowball elemental blast: 1d20 + 5 ⇒ (11) + 5 = 16
cold damage: 1d8 + 2 ⇒ (6) + 2 = 8
Frustrated that she missed because the goblin tilted its head back to sing more of its annoying song, "<skald curse words>", she moves over to be in a better position to help her friends.
Barbie then one-action strides to get behind Lavielle and between Brahorm and Sidonia.

GMMichael |

quickly George ran around the tent that had caught flame and rushed up to the two goblins holding toches and swung his signature axe, and the first Goblin ducked beneath it, while the second became two parts with a burst of blood. The Goblin fell to the ground.
Brahorm moved to engage thetwo Pyrotechnic Goblins to the right, and swung his scimitar at the furthest to the right, but the Goblin was too quick for the Champion.. He raised his shield to ready himself for defense.
attack with brahorm vs AC17: 1d20 + 6 ⇒ (9) + 6 = 15
Sidonia moved up to form a defensive perimeter.
Percy looked at the diminutive humanods bearing torches and considered what hed heard...quick footed and agile, but not of a great will. their heartiness was only slightly better than their willpower. He then fired an arrow at the Goblin Brahorm had swung at, but it went wide. Finally he considered the Warchanter and what he remembered was besides being able to have his music cause magical effects, he could also beat out a distracting tune that would cause some confusion in his opponents....distracting them from their endeavors.
The Warchanter continued to beat out the inspiring tune he had started a few seconds ago, and added a powerful beat every third strike and the group saw a rock lift from the ground and fly towards George directed by the Warchanters eyes. George ducked and the rock sailed past him into the burning tent.
tk projectile vs ac17: 1d20 + 7 ⇒ (8) + 7 = 15
The flames started by the Pyro's spread.
The Torch bearing Goblin in front of George, looked up at the big man and said a couple arcane words and a gout of flame erupted from his mouth. George took the small bit of flame that came out straight on, but the water coating him nullified the majority of it and he barely had little more than a sunburn after. Then he took a swipe at the big man with his torch, which connected hard with Georges knee with slight damage, the fire from the torch being absorbed by the briny water once more.
Reflex save for George DC 16: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 2d6 ⇒ (1, 2) = 3
torch vs AC 16: 1d20 + 7 ⇒ (20) + 7 = 27
damage crit doubled: 1d4 ⇒ 1 +2 Fire already doubled
The two Goblin Pyros in front of Brahorm both tried to strike him with their torches. Brahorm blocked the first strike with his shield, sending flames sputtering around it. The furthest north goblin just missed striking. Both Goblins glanced at each other and repeated the spewing flames from their mouth at the Champion. Brahorm once brought his shield before him deflecting the majority of the flames but showed signs of burns on his hands and arms.
Goblin attack vs AC19: 1d20 + 7 ⇒ (13) + 7 = 20
damage: 1d4 ⇒ 3+1 Fire
attack vs DC 19: 1d20 + 7 ⇒ (7) + 7 = 14
DC 16 Reflex Save: 1d20 + 4 ⇒ (18) + 4 = 22
dc 16 reflex save: 1d20 + 4 ⇒ (12) + 4 = 16
damage 1/2d: 2d6 ⇒ (3, 4) = 7
damage 1/2d: 2d6 ⇒ (6, 1) = 7
Barbie conjures up a ball of ice and throws it at the Warchanter. It passed harmlessly over his head. Then she moved towards Sidonia.
Lavaielle moved next to Brahorm and brought her scythe into his small body ending his life.
still the gruesome song echoed through the town.
Chase the Baby, Catch the Pup
Bonk The Head to shut it up
Next Round
Initiative order
22 George
21 Brahorm (Shield Raised)
18 Sidonia
14 Percy
14 Goblin Warchanter
14 Goblin Pyro's (x4)
10 Barbie
6 Lavielle
Effects
Goblins within 15' of Warchanter- Bless +1 to hit. 9R
Percy- Drakeheart Mutagen. +4 AC +1 Perception. -1 Will and Reflex 7R
Percy- Shield spell 1R +1 AC shield block. 5HP.
George- Resistance 2 to Fire 9R
Barbethany 'Barbie' Rivers AC:16 HP: 18/18 Saves-FO:+7 RE:+8 WL:+3 Perc:+3
1 Kineticist (Dual Gate - Water & Wood) Human (Round Ears Aiuvarin) F Varisian Fightbreaker
Archetype/Dedication: Blessed One (by norns? by Desna? by Shelyn?) senses: Low-Light Vision
Defenses: none
Brahorm AC: 17-19w/s HP: 16/22 Saves-FO:+8 RE:+4 WL:+5 Perc:+3
1 Champion Redeemer Human Versatile Field Medic
Archetype/Dedication: n/a Senses: NA
Defenses- Shield: +2AC, Hardness 5, 20 hp, Glimpse of Redemption Reaction
Lavielle Liltegwanath AC:18 HP: 18/18 Saves-FO:+7 RE:+7 WL:+3 Perc:+5
1 Fighter (WoL) Elf Duskwalker F Martial Disciple (Acrobatics)
Archetype/dedication : Warrior of Legend senses: low light and darkvision
Defenses: Attack of Opportunity reaction
Weakness: Bludgeoning 1
Percy Sterglus AC:17 or 18 HP: 13/18 Saves-FO:+7 RE:+7 WL:+6 Perc:+6
1 Inspector Human (versatile) -M- Varisian. Academy Dropout.
Archetype/dedication senses:??
Defenses: Shield Block w/ shield spell (-5 dmg)
Sidonia AC:18/19 HP:18/18 Saves-FO:+4 RE:+9 WL:+5 Perc:+5
1 Rogue (Scoundrel) Human (Versatile) F Party Scholar
Archetype/Dedication: ?
Senses: NA
Defenses: Buckler Hardness 3 6HP
"Tiny" George AC:17 HP: 19/22 Saves-FO:+6 RE:+4 WL:+5 Perc:+5
1 Barbarian Human versatile M. Varisian Militia Member
Archetype/dedication senses: normal
Defenses: Haughty Obstinacy
vs
Goblin Pyro AC:17 HP:15/15, 15/15, 15/15, 15/15
Saves-FO:+5 RE:+9 WL:+4 Perc:+4
CR 1 Small Goblin
Senses: 60' dakvision Spd:25'
Defenses: Reaction-Goblin Scuttle
Goblin Warchanter AC:17 HP:16/16
Saves-FO:+7 RE:+8 WL:+5 Perc:+5
CR 1 Small Goblin
Senses: 60' dakvision Spd:25'
Defenses: Reaction-Goblin scuttle, Goblin Song

Sidonia Valdemar-Nirodin |

Sidonia rushes around behind Brehorm before approaching a goblin off to its right. As she gets in close, Sidonia makes as if she's going to try to squeeze through past the goblin by hugging the wall. But at the decisive moment, she stops and thrusts at the goblin with her rapier instead.
Feint (Deception): 1d20 + 6 ⇒ (11) + 6 = 17
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 1d6 ⇒ (4) + (1) = 5
1. move 25', 2. Feint, 3. Attack.
Hopefully I did all that right. The sneak attack damage only applies if the feint is successful.

Persival Sterglus |

Hopefully I did all that right. The sneak attack damage only applies if the feint is successful.
If I understand the GM's combat rules correctly, it should have been successful because the Goblin's Perception DC would be 14.

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Thankful for Barbie's protection, George moves to hit both the chanter and the fire goblin with the same sweep.
Stride, Strike @chanter, Strike @pyro with sweep attack
@Chanter: 1d20 + 7 ⇒ (4) + 7 = 111d12 + 4 ⇒ (2) + 4 = 6
@Pyro: 1d20 + 7 - 5 + 1 ⇒ (18) + 7 - 5 + 1 = 211d12 + 4 ⇒ (11) + 4 = 15
Althouh the warchanter easily dodges his blow, he again gets his second target down.

Persival Sterglus |

Round 7 of Percy's attempt to Pursue a Lead
===
Persival moves forward, right up in front of the temple doors, his bow and arrow still nocked and ready to fire. He's trying to line up a successful shot against the warchanter.
Devise a Stratagem roll- Warchanter: 1d20 ⇒ 3
Seeing that he'll have difficulty lining up that shot, he decides to forgo the attempt and concentrates on the remaining pyro.
Percy fires off an arrow at the Pyro, without his usual collected, focused attention.
Attack! vs. Pyro: 1d20 + 5 ⇒ (3) + 5 = 8
(◆)Stride
(◆)Devise a Stratagem (skill stratagem)
(◆)Attack

Barbethany 'Barbie' Rivers |

Another snowball appears in Barbie's right hand and she hurls it at the warchanter.
"Shut your <Skald curse words> yap!"
cold damage snowball: 1d20 + 5 ⇒ (14) + 5 = 19
cold damage: 1d8 ⇒ 2
The snowball hits the chanting goblin in the face, causing his lips to turn blue from the cold.
"The next one's going to freeze your lips shut!"
Barbie then steps behind Lavielle and reaches out to touch Brahorm, water flowing from her fingertips that spread out across Brahorm's flesh, mending his wounds some and giving him some protection from the flames.
Ocean's Balm healing: 1d8 ⇒ 3
Brahorm has Resist 2 Fire for 1 minute.
1-action elemental blast, Step, Ocean's Balm