About KibokoKiboko is hard as the stone.
Bot me!:
Kiboko is a cunning warrior. His primary weapon is a Furious greatsword, but when greater reach is needed he will use a hooked lance. When the opportunity exists, Kiboko will also bite. Power attack against anything not in heavy armour.
Try to make use of Pack Flanking by being adjacent to Mvumbu (between Outflank and Mvumbu's Menacing amulet this generates +6 to hit for both Kiboko and Mvumbu). Always switch Mvumbu's animal focus to Bull (+4STR) in combat - this is a swift action. Switch to Bear (+4CON) if Mvumbu needs more hp to avoid dropping. For boss fights, use Animal Focus to increase Kiboko's STR by 4 (Bull). If there is time, cast Shield from Kiboko's cracked purple prism ioun stone and cast Strong Jaw on Mvumbu. (You will normally have extended Barkskin and Greater Magic Fang on Mvumbu and Kiboko via a rod and Improved Spell Sharing). Kiboko rages whenever he can make a full attack against an enemy he is sure he can damage. When Kiboko and Mvumbu can both attack and Mvumbu will start or end her turn adjacent to Kiboko, use Ferocious Beast rage power to grant Mvumbu rage. This costs 1 extra round of rage in addition to the round that Kiboko uses. Kiboko's optimum combat turn will typically consist of moving up to the enemy and readying a vital strike-furious finish with his greatsword, to trigger after Mvumbu attacks the same target. On an open battlefield, use Share Shape to become a large hippo; at the same time use the Spell Totem to cast Strong Jaw on Kiboko. Vital Strike-Furious Finish as a large hippo :) (see AM HIPPO alias). If Kiboko cannot reach an enemy he may use the Stone Discus spell to attack, or he may summon an elemental with Summon Nature's Ally. If Mvumbu drops below 0hp, Kiboko will prioritise saving her life. This will include dropping out of rage and using his stabilise orison or a clw spell. Kiboko
--------------------
raging furious greatsword vital strike, +19 (4d6+12)
amplified raging furious greatsword vital strike, +21 (4d6+15)
Ranged
Spells Known (CL 11, concentration +14):
Level 0 create water, guidance, detect magic, stabilise, know direction, purify food and drink Level 1 (6/day)
Level 2 (5/day)
Level 3 (4/day)
--------------------
Abilities:
Str 18 Dex 14 Con 18 Int 14 Wis 16 Cha 7 Feats:
Power Attack (-3/+6,+9) Outflank Combat Expertise (-3/+3) Pack Flanking Boon Companion Vital Strike Combat Reflexes (bonus - see boons) Amplified Rage Furious Finish Snapping Flank* Improved Critical (bite) Improved Spell Sharing *this feat is not normally PFS legal - access is granted by the Gnoll Tactics boon earned by my -2. Traits:
berserker of the society, magical knack (hunter) Skills:
Acrobatics 10 (armoured: 9; Jump 10); 5 ranks Climb 8; 1 rank Handle Animal 14 (Handle Mvumbu 20); 13 ranks Heal 16; 10 ranks Intimidate 8 (6 vs barbarians); 1 rank Knowledge: arcana 6; 1 rank Knowledge: dungeoneering 6; 1 rank Knowledge: geography 6; 1 rank Knowledge: nature 6; 1 rank Linguistics 11; 9 ranks Perception 19; 13 ranks Ride 6; 1 rank Spellcraft 17; 12 ranks Stealth 18 (17 in armour); 13 ranks Survival 19 (23 for tracking); 13 ranks Swim 8 (7 in armour); 1 rank Languages:
Common Polyglot Abyssal Undercommon Terran Sylvan Auran Aquan Ignan Dwarven Elven Gnomish Aklo Celestial Infernal Equipment:
Gear from this scenario Combat Gear
Other Gear
Left at the lodge
Potions and Scrolls
Coin
--------------------
buffering cap (1/1) lesser rod of extend spell (3/3) headband (3/3) gm reroll (1/1) liberator reroll (1/1) lucky horseshoe +3 (1/1) sihedron endurance brand (1/1) --------------------
Special Qualities:
terrifying visage: add 1/2 barbarian level to intimidate checks vs non-barbarians, and to diplomacy checks vs barbarians; intimidating; toothy (primary bite attack, 1d4); chain fighter; rage: +4 morale bonus to STR and CON, +2 morale bonus to will saves, -2AC, 16 rounds per day (includes half orc favoured class bonus) nature training (hunter levels count as ranger and druid levels); wild empathy (1d20+7); animal focus, 9min/day. precise companion (outflank) track (add 1/2 hunter level to survival rolls to follow tracks) Hunter tactics (share teamwork feats with animal companion; companion does not need to meet prerequisites) Teamwork feats: as a standard action, swap your most recent teamwork feat for any teamwork feat that you meet the prereqs for. You may do this once per day per point of WIS modifier. Tolerance: make a second saving throw against any nausea, sickened, fatigued or exhausted effect at the start of your next turn. You only get one extra save in this way. If such an effect does not grant a save, its duration is halved (minimum one round). (Note that this grants a limited form of rage cycling; ending rage on your turn means that your 1 round of fatigue ends immediately at the start of your next turn allowing you to rage again). Rage power: Ferocious Beast (grant your animal companion the benefits of your rage. This costs 1 round of rage if your companion starts or ends its turn adjacent to you, 2 rounds of rage otherwise). Rage power: bloody bite (whilst raging your bite attack does +1d6 bleed damage) Improved empathic link: works like a familiar's empathic link, but can also see through companion's eyes if within 1 mile (blinded whilst doing so). Scarification: ignore 1 point of bleed damage per round. Woodland Stride Sihedron Brand: +2 profane bonus to Fort saves, 1/day gain 2xlevel in temp hp as a standard action. Swift Tracker - do not take the -5 penalty for tracking at normal movement speed, only take -10 if moving double speed. animal focus:
At 1st level, a hunter can take on the aspect of an animal as a swift action. She must select one type of animal to emulate, gaining a bonus or special ability based on the type of animal emulated and her hunter level. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments. The hunter can emulate only one animal at a time.
The hunter can also apply one of these aspects to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way does not count against the hunter’s minutes of duration per day—it remains in effect until the hunter changes it. The companion’s aspect can be the same aspect the ranger has taken on or a different one. The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action. If the hunter’s animal companion is dead, the hunter can apply her companion’s animal focus to herself instead of her animal companion. This is in addition to the normal one she can choose, and (as with a companion’s focus) remains in effect until the hunter changes it instead of counting against her minutes per day. Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.
Animal Companion:
Mvumbu Female Hippopotamus N Large Animal Init +2; Senses lowlight vision, scent; Perception +7 -------------------- Defence -------------------- AC 32, touch 11, flat-footed 30 (+16 natural armour, +5 armour, +2 Dex, -1 size) hp 93 (11d8+44) Fort +13, Ref +12, Will +7; +2 vs nonmagical disease, immune to nonlethal damage from heat; +1 vs fear, +2 vs haunts; devotion; evasion -------------------- Offense -------------------- Base Atk +8; CMB +16; CMD 28; +4 vs trip Speed 40 ft. Melee bite +14/+9, 3d8+10/19-20x2 Abilities
Feats
Skills
Tricks
Skirmisher tricks: 6/6 Special abilities
Bat: The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.
Equipment
pfs chronicles:
XP: 38 Fame: 73 Prestige: 40 1. Dead Man's Debt; 1XP, 2PP, 506GP
pfs boons:
Ekujae's blessing: permanent endure elements, heat only, up to 110F. Kaghaze redeemed: when you adventure in the Mwangi Expanse, Sargava, The Shackles or the Sodden Lands, you gain a care package from the Ekujae. The package consists of a vial of antiplague, 1 x +1 animal bane ammunition, a potion of clw (the potion scales with level). What you do not use you must return at the end of the adventure. Explore, Report, Cooperate: get a hint from the GM relating to secondary success conditions. Friend of Janira Gavix: +1 bonus to knowledge checks in the Grand Lodge. Prized Find: 1 only, when you would only get 1 Prestige Point on an adventure, instead get 2. Inside Knowledge: +2 to know: local regarding Aspis Consortium, and can make these checks untrained. Cross off the boon to take 20 on a knowledge: local check about the aspis. Lord Avid's recommendation: +2 circumstance bonus to all CHA-based skill checks against nobility on the Isle of Kortos. Cross off this boon to get a +4 bonus instead, against anyone on the Isle of Kortos. Loci Spirit Ritual (Spirit of Bounty): a powerful positive emotional spirit blesses you. At the beginning of an adventure, spend 10 minutes performing a special ritual. The spirit blesses a simple meal that grants you a +1 sacred bonus on saves against fatigue, exhaustion, fear and poison for 24 hours. Evil acts offend the spirit, and if you ever perform 3 such acts you lose this boon and the spirit perpetually haunts you, imposing a -2 on all saving throws. 2PP can be spent to perform the necessary rituals to destroy the corrupted spirit and end the saving throw penalty. (2 strikes against). Clockwork insight: 1 only, get +1d6 to AC or a save vs a trap. Earth Affinity 1. Chalice Champion: cross off this boon to get +2 to all checks made in a chase or pursuit. Infused extracts: 1 x clw (caster level 1), 1 x shield (cl1) Horror resistance: +1 bonus to saves vs fear, +2 to saves against haunts. You may choose to suffer the effects of a haunt when you save successfully against it, and gain a clue about how to put the haunt to rest. Your animal companion also gains these bonuses but never chooses to suffer the effects of a haunt. Freedom Fighter: +1 to attack rolls and weapon damage rolls vs slavers. Bond Breaker: 1/day either cast Shatter as an SLA (DC14) or deal +1d10 damage against a creature or object with hardness (+2d10 or +3d10 if your crit modifier is x3 or x4). Orator: 1/adventure before rolling a skill check to convince an NPC to cooperate with you, you can add 4 to the die roll. Double this bonus if the check involves convincing the NPC to participate in an uprising. Impressive influence: Nigel Aldain, Hamria Blakros, Tancred Desimire, Jeon Raeng-Woo, Alexander Bedard, Rubaani Shafar. Five Kings Negotiator: +2 diplo vs dwarves Magnimarian debt: half price resurrection or raise, 1 only Formidable Reknown: +2 intimidate vs Lissalans to demoralise them, and 1/encounter do so as a move action not a standard. Into the Baglands: 2 only, if you own a bag of holding you can use it as a Tiny Hut Eliza's Insight: 1 only, roll twice and take highest result on a skill check to notice or decipher a clue during an investigation. The Real Lofton's Aid: 1 only, negate the cost in gold or prestige for escaping or securing release from imprisonment. Maldris's Saviour (reluctantly): you can check two boxes on Liberty's Edge faction cards per adventure. 3 times only, reduce the cost of any purchase by 4PP per box (ie up to 12PP). People's Council: gain access to Oath of the People's Council. Siege Hardened: +1 weapon damage vs demons; burn this boon to get +3 to overcome a demon's SR. Defender of Nerosyan: when in Mendev or the Worldwound, reduce cost of Prestige Purchases outside of a large settlement by 4PP. You may buy magic items that have a Good spell as a crafting requirement at a 10% discount. Master Archivist: whenever you spend at least 1 hour studying in a library during a scenario (must actually contain books or research material) choose one knowledge skill: gain a +2 competence bonus on trained checks in that skill and a +1 competence bonus on all other trained knowledge checks for the rest of the day. Paranoid Observer: 1 only, gain a +2 competence bonus on all Perception and Sense Motive checks for the duration of a scenario. Legend of Urglin: +2 to CHA checks vs orcs in Varisia and neighbouring territories. Saviour of knowledge: 1/scenario in Absalom or Osirion, a jeweled sage adds a +5 insight bonus to your Knowledge check; 5 only, in any location, a jeweled sage makes a knowledge check for you with a total bonus of 2xlevel. Torch's respect: +2 bluff, diplo, intimidate vs Torch and his agents. If they kill you, cross off this boon to come back to life at 0hp. Liberator: when you or an ally reroll a check to escape a grapple, and escape artist check, a will save against a compulsion or a reflex save to avoid entangle, stagger, or paralysis, that character can roll twice and take the best result. 1/adventure grant a reroll for one of these checks. Hero of the Hold: You gain a +3 insight bonus on Knowledge checks pertaining to Sky Citadels and dwarven history. You also gain a +1 insight bonus on saves, ability checks, and skill checks while inside a dwarven Sky Citadel Unexpected Discovery: You gain a +4 circumstance bonus on Diplomacy and Intimidate checks when dealing with members of the Pathfinder Society of your level or lower. If you already have a circumstance bonus on such a check, the bonus instead increases by 2 Lissalan library: if you can consult the books, you get a +2 circumstance bonus on Knowledge (religion) checks regarding Lissala and her cult. Sihedron Brand: This dark image of the Sihedron rune appears to writhe beneath the surface of the skin as though a worm were crawling under the skin. +2 profane bonus on FORT saves. 1/day the character may activate the tattoo to receive a number of temporary hp equal to twice character level (duration 3 minutes) Ally of the Exchange: 2 only, receive a 10% reduction in purchase price when you buy an item with a value less than or equal to level *1000gp; does not stack with any other discount. Cyclops Stonecrafting: buy weapons and armour that would normally be made mainly of metal, fashioned from specially treated hematite. This stone weighs 75% of metal weight and is not Fragile. Cost is the same as normal metal version. Honoured Guest of the Hall: free booze from Cayden! +1 circumstance bonus to knowledge checks if aided by a priest of Cayden Cailean. Sigil Wafer: +2 profane bonus to Strength, lasting until 24/8/21 (atonement paid with 2PP) Venture-Captain: gain +5PP; start a new PC (75577-18) with +2 to one stat. |