1-14 Lions of Katapesh (Inactive)

Game Master J.G

CP: 24
Subtier: 3-4

Hero point tracker:
Lendaru 1
Talu 1
Norbwald 1
Zaighar 2
Champion Ra 2
Clarence The Hunter 1

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Q7 RPG chronicles Q7 Slides 1-14 Slides

Camp Attack! Round 1

Champion Ra waited for something to happen and then fires three arrows when he finally see something happening. But only the first one hits.

Then Lendaru moves to strike twice the green feline as well. Once again only the first strike hits the beast.

But another predator arrives suddenly in the camp coming from outside by going over the barricades. Now it stands ready to eat a goblin.

Standing up the goblins begin to run in the camp and to shout: It's the end of the days! They will kill all of us! they are even three this time. They were never so many to attack us before.

──────────
Conditions:

──────────
BOLD IS UP!:
──────────
➤ Green (-22 HP)
➤ Blue ( ?/ ? HP)
➤ Champion Ra (31/31 HP)
➤ Lendaru (48/48 HP)
➤ Red ( ?/ ? HP)
Norbwald (38/38 HP)
Zaighar (47/47 HP)
Clarence (44/44 HP)
Talu (36/36 HP)

Radiant Oath

Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None

"No, don't worry! We can handle it!" Probably. But this was such strange behavior for animals! Talu really should have called out her dog... no time now.

She hurries back towards the cat near the tents. "Fallen spirits, help me protect your living family!" she calls out, surrounding the cat with spirits. Which would make it harder for the other Pathfinders to get closer, and there isn't that much room for her to work, either. Hopefully she won't regret that...

◆ Stride
◆ Create Thrall vs Red Spell attack: 1d20 + 9 ⇒ (5) + 9 = 14 for void damage: 2d6 ⇒ (2, 3) = 5
◆ Create Thrall (flanking) Spell attack: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7 for void damage: 2d6 ⇒ (4, 1) = 5
I'm going to reroll that first attack. Hero Point: 1d20 + 9 ⇒ (5) + 9 = 14
Well. At least it will probably spend actions attacking thralls?

Horizon Hunters

(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

Zaighar growls as he emerges from the funnel. He stabs at the injured cat while positioned to guard the exits.

◆ Stride
◆ Strike: Breaching Pike (E): 1d20 + 11 ⇒ (8) + 11 = 19
Piercing, Razing: 1d6 + 4 ⇒ (3) + 4 = 7
◆ Strike: Breaching Pike (E): 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
Piercing, Razing: 1d6 + 4 ⇒ (1) + 4 = 5

↺ Reactive Strike (10 ft reach):

Reactive Strike: Breaching Pike (E): 1d20 + 11 ⇒ (7) + 11 = 18
Piercing, Razing: 1d6 + 4 ⇒ (1) + 4 = 5

Horizon Hunters

Male Half-Orc | Martial Disciple | Fighter 4 | Hero Points: 1/3 | Lesser Healing Potion | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P 10/11/9/9 (DV) | 25 feet | Class DC 19 | Resist - Void 1 | Athletics(E): +11, Acrobatics/Stealth: +9, Survival: +7, Lore (PFS, Warfare)/Intimidation: +6 | Exploration Activity: Search |

Clarence hurls his readied javelin at the cat. He pulls out another and throws it as well.

Javelin; 30' range: 1d20 + 10 ⇒ (9) + 10 = 19 for Piercing: 1d6 + 3 ⇒ (1) + 3 = 4 Critical Hit: Double Damage
Javelin; 30' range, MAP: 1d20 + 5 ⇒ (16) + 5 = 21 for Piercing: 1d6 + 3 ⇒ (1) + 3 = 4 Critical Hit: Double Damage

kicks the dice bot... minimal damage? really?!

◆ Throw
◆ Interact to Draw
◆ Throw
↺ Reactive Shield


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Camp Attack! Round 1

The thralls fail to connect to the cat but as Talu wanted they are standing there.

Zaighar kills the green feline with his second strike.

Clarence without the green cat, I allow you to redo your actions.

──────────
Conditions:

──────────
BOLD IS UP!:
──────────
➤ Green DEAD
➤ Blue ( ?/ ? HP)
➤ Champion Ra (31/31 HP)
➤ Lendaru (48/48 HP)
➤ Red ( ?/ ? HP)
Norbwald (38/38 HP)
➤ Zaighar (47/47 HP)
Clarence (44/44 HP)
➤ Talu (36/36 HP)

Verdant Wheel

M "Gnome" Former Orphanage Director 4 HP 48/48| AC 21 | F +10 R +9 W +9 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 40/40 AC 20 | F +11 R +11 W +10 | Low-Light + Scent Perception +10 Hoof +10 2d6+4 B - Agile | Support Lesser Cover | Light Barding Acrobatics +9, Athletics +10, Intimidation +6, Stealth +11, Survival +8 | Sp: 40ft

With Norbwald's armor keeping him from getting chewed on, he spends a moment to try and figure out what kitties are weak too.

Exploit Vulnerability (DC level based) vs Blue: 1d20 + 10 ⇒ (12) + 10 = 22

Exploit Vulnerability:
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

Mortal Weakness: Weakness
Personal Antithesis: 3

Also thanks to diverse lore, if that's at least a success vs it's RK difficulty, I get a success on that. I'd like to know it's lowest save.

Norbwald pulls out a children's drawing of a water hose and wraps it around the handle of his mace. Surely this will hurt the cats

Norbwald then takes a swing with hic flickmace
Mace vs Blue: 1d20 + 9 ⇒ (2) + 9 = 11
bludgeoning: 1d6 + 5 ⇒ (2) + 5 = 7
Likely Weak 3 to my strikes

If it's still up, Norbwald swings again, if not he'll command his chair to take him over towards the remaining cat.

more mace/more blue?: 1d20 + 9 - 5 ⇒ (9) + 9 - 5 = 13
b damage: 1d6 + 5 ⇒ (2) + 5 = 7
Likely Weak 3 to my strikes

Horizon Hunters

Male Half-Orc | Martial Disciple | Fighter 4 | Hero Points: 1/3 | Lesser Healing Potion | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P 10/11/9/9 (DV) | 25 feet | Class DC 19 | Resist - Void 1 | Athletics(E): +11, Acrobatics/Stealth: +9, Survival: +7, Lore (PFS, Warfare)/Intimidation: +6 | Exploration Activity: Search |

Clarence drops his spear and draws his sword. He charges the cat harassing Norbwald and strikes.

+1 Longsword, OG: 1d20 + 11 ⇒ (12) + 11 = 23 for Slashing/Piercing Damage: 1d8 + 3 ⇒ (2) + 3 = 5 Critical Hit: Double Damage

◇ Drop Javelin
◆ Interact to Draw
◆◆ Sudden Charge
↺ Reactive Shield
◇ Kicks the dice bot for really bad damage rolls


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Camp Attack! Round 2

Norbwald recognizes the beasts as lions but knows also that they don't have any resistance or weakness. So you'll go with personal antithesis

Clarence drops his javelin to draw a longsword before to run to strike the blue lion, wanting to cut its head. Fortunately for the lion it has a lot of hair around its head and Clarence finally only cut an ear.

The lion isn't very pleased to have an ear less and tries to bite Clarence for that.

Jaws: 1d20 + 11 ⇒ (18) + 11 = 29

Damage: 1d10 + 6 ⇒ (5) + 6 = 11

And it tries also to slap him with a claw.

Claw: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18

Damage: 1d8 + 6 ⇒ (5) + 6 = 11

But he can only take a part of Clarence's flank in the mouth before to move away.

──────────
Conditions:

──────────
BOLD IS UP!:
──────────
➤ Green DEAD
➤ Blue (-5 HP)
Champion Ra (31/31 HP)
Lendaru (48/48 HP)
➤ Red ( ?/ ? HP)
➤ Norbwald (38/38 HP)
➤ Zaighar (47/47 HP)
➤ Clarence (33/44 HP)
➤ Talu (36/36 HP)

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor moves and he strikes twice on the blue.

Greatpick:1d20 + 10 ⇒ (6) + 10 = 16

Damage:2d10 + 3 ⇒ (9, 1) + 3 = 13

Greatpick:1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15

Damage:2d10 + 3 ⇒ (5, 8) + 3 = 16


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Camp Attack! Round 2

Lendaru thinks it's time to avoid that the blue lion goes away. But he sadly misses this one twice.

──────────
Conditions:

──────────
BOLD IS UP!:
──────────
➤ Green DEAD
➤ Blue (-5 HP)
Champion Ra (31/31 HP)
➤ Lendaru (48/48 HP)
➤ Red ( ?/ ? HP)
➤ Norbwald (38/38 HP)
➤ Zaighar (47/47 HP)
➤ Clarence (33/44 HP)
➤ Talu (36/36 HP)

Envoy's Alliance

Male Hyacinth Macaw, Awakened Flying Animal Fighter 1 Acrobat Archetype: Speed:20, Fly:15, AC:16, HP:21/21, Fort:6, Ref:9, Will:5, Perception:7

Shoot red 3 times with Gakgung hit: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25 dmg: 1d6 + 1 ⇒ (2) + 1 = 3
hit: 1d20 + 9 + 1 - 5 ⇒ (20) + 9 + 1 - 5 = 25 dmg: 1d6 + 1 ⇒ (5) + 1 = 6 deadly: 1d8 ⇒ 8 it is a gakgung bow.
hit: 1d20 + 9 + 1 - 10 ⇒ (19) + 9 + 1 - 10 = 19 dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Horizon Hunters

Male Half-Orc | Martial Disciple | Fighter 4 | Hero Points: 1/3 | Lesser Healing Potion | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P 10/11/9/9 (DV) | 25 feet | Class DC 19 | Resist - Void 1 | Athletics(E): +11, Acrobatics/Stealth: +9, Survival: +7, Lore (PFS, Warfare)/Intimidation: +6 | Exploration Activity: Search |

ouch...


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Camp Attack! Round 2

Champion Ra fires three arrows towards the red beast. Two of them hit with one which reaches a weak point.

Kaiiii!

The lion strikes the first thrall which disappears. Then the second which disappears too. Finally it decides to go away still living.

──────────
Conditions:

──────────
BOLD IS UP!:
──────────
➤ Green DEAD
➤ Blue (-5 HP)
➤ Champion Ra (31/31 HP)
➤ Lendaru (48/48 HP)
➤ Red (-23 HP)
Norbwald (38/38 HP)
Zaighar (47/47 HP)
Clarence (33/44 HP)
Talu (36/36 HP)

Horizon Hunters

Male Half-Orc | Martial Disciple | Fighter 4 | Hero Points: 1/3 | Lesser Healing Potion | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P 10/11/9/9 (DV) | 25 feet | Class DC 19 | Resist - Void 1 | Athletics(E): +11, Acrobatics/Stealth: +9, Survival: +7, Lore (PFS, Warfare)/Intimidation: +6 | Exploration Activity: Search |

Clarence moves up to the Blue cat and swings at it before raising his shield.

+1 Longsword: 1d20 + 11 ⇒ (20) + 11 = 31 for Slashing/Piercing Damage: 1d8 + 3 ⇒ (2) + 3 = 5 Critical Hit: Double Damage

◆ Stride
◆ Strike
◆ Raise Shield
↺ Shield Block


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Camp Attack! Round 2

Not happy to have cut one of the lion's ears Clarence runs after them to cut the other one.

──────────
Conditions:

──────────
BOLD IS UP!:
──────────
➤ Green DEAD
➤ Blue (-15 HP)
➤ Champion Ra (31/31 HP)
➤ Lendaru (48/48 HP)
➤ Red (-23 HP)
Norbwald (38/38 HP)
Zaighar (47/47 HP)
➤ Clarence (33/44 HP)
Talu (36/36 HP)

Horizon Hunters

(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

For Blue to be where it is presently located, it would have triggered Zaighar's Reactive Strike (above): 18 to hit, 5 piercing damage.

Zaighar moves into the funnel to stab at the lion from the other side. "Let the one lead us back to their lair but kill the other!" he barks.

◆ Stride
◆ Strike: Breaching Pike (E): 1d20 + 11 ⇒ (10) + 11 = 21 vs. off-guard
Piercing, Razing: 1d6 + 4 ⇒ (4) + 4 = 8
◆ Raise a Shield

AC 23

↺ Reactive Strike:

Reactive Strike: Breaching Pike (E): 1d20 + 11 ⇒ (14) + 11 = 25 vs. off-guard
Piercing, Razing: 1d6 + 4 ⇒ (6) + 4 = 10


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Camp Attack! Round 1

The lion avoided Zaighar's Reactive Strike but was surprised to encounter him again in front of him then.

Kaiii!

──────────
Conditions:

──────────
BOLD IS UP!:
──────────
➤ Green DEAD
➤ Blue (-23 HP)
➤ Champion Ra (31/31 HP)
➤ Lendaru (48/48 HP)
➤ Red (-23 HP)
Norbwald (38/38 HP)
➤ Zaighar (47/47 HP)
➤ Clarence (33/44 HP)
Talu (36/36 HP)

Verdant Wheel

M "Gnome" Former Orphanage Director 4 HP 48/48| AC 21 | F +10 R +9 W +9 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 40/40 AC 20 | F +11 R +11 W +10 | Low-Light + Scent Perception +10 Hoof +10 2d6+4 B - Agile | Support Lesser Cover | Light Barding Acrobatics +9, Athletics +10, Intimidation +6, Stealth +11, Survival +8 | Sp: 40ft

Norbwald has his chair move into into the maze with a flank.

There Norwabld takes a pair of swings at the remaining cat.

flickmace vs Cat OG: 1d20 + 9 ⇒ (12) + 9 = 21
b damage: 1d6 + 5 ⇒ (5) + 5 = 10

more mace more cat OG: 1d20 + 9 - 5 ⇒ (2) + 9 - 5 = 6
b damage: 1d6 + 5 ⇒ (3) + 5 = 8

Radiant Oath

Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None

"Just a little more, lend us your aid."

Another spirit rises up next to the cat and swipes at it.

Then, as Talu beckons, it lunges towards the lion and fades from view, attempting to siphon away some of its energy to share with her injured ally.

◆ Create Thrall Spell Attack: 1d20 + 9 ⇒ (4) + 9 = 13 for void damage: 2d6 ⇒ (2, 6) = 8
◆◆ Life Tap. The thrall is destroyed, and Blue can make a DC 19 Fort save (critical success no effect, success Drained 1, failure Drained 2, critical failure Drained 3). The Drained condition ends after one minutes. Clarence heals as many HP as Blue loses from the Drained condition


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Camp Attack! Round 3

Norbwald rushes on his chair to be able to strike the ongoing lion with a solid hit.

Talu's thrall on this other side misses in its attempt.

Fort DC 19: 1d20 + 9 ⇒ (7) + 9 = 16

But her spell finishes off the poor beast.

The red lion is in the darkness.

──────────
Conditions:

──────────
BOLD IS UP!:
──────────
➤ Green DEAD
➤ Blue DEAD
Champion Ra (31/31 HP)
Lendaru (48/48 HP)
➤ Red (-23 HP)
➤ Norbwald (38/38 HP)
➤ Zaighar (47/47 HP)
➤ Clarence (44/44 HP)
➤ Talu (36/36 HP)

Radiant Oath

Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None

How many HP does it lose from that, though? Clarence heals that much.


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Oups Corrected.

Envoy's Alliance

Male Hyacinth Macaw, Awakened Flying Animal Fighter 1 Acrobat Archetype: Speed:20, Fly:15, AC:16, HP:21/21, Fort:6, Ref:9, Will:5, Perception:7

Fire twice at red, I'm above ground level and have the range to do it.
hit: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 dmg: 1d6 + 1 ⇒ (4) + 1 = 5
hit: 1d20 + 9 + 1 - 5 ⇒ (15) + 9 + 1 - 5 = 20 dmg: 1d6 + 1 ⇒ (6) + 1 = 7
3rd action fly down to touch the ground.


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With the fence providing cover and the darkness, both arrows miss their target. The red beast escapes from the camp.

END OF COMBAT

What are you doing?

Radiant Oath

Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None

"Lend me your strength, spirits."

Natalu creates and consumes a thrall to recover a focus point.

"Was anyone else hurt?" she asks, directly primarily at the goblins. "See, we can handle it."

Talu leaves tracking the fleeing cat to the other Pathfinders, though. "They came from different directions, didn't they?"


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The goblins are discussing. Some panicked, some a bit more confident.

The lions will come back.

But the longshanks will protect us again.

But what if the beasts will come with ten of them, or maybe hundred of them?

Well in this case we'll see Lamashtu sooner than I expected when I arrived here.

But none of the goblins seems to be hurt.

Horizon Hunters

(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

"Are any of you who can see in the dark good at tracking? Otherwise we will need to wait until dawn," Zaighar asks. He reluctantly adds, "I have no practice in tracking."


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The goblins are looking at each other. We won't go to track the beasts. They will devour us then. We stay in the camp.

Horizon Hunters

(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

Zaighar looks down at the goblins disdainfully. "I was not asking you runts."

Verdant Wheel

M "Gnome" Former Orphanage Director 4 HP 48/48| AC 21 | F +10 R +9 W +9 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 40/40 AC 20 | F +11 R +11 W +10 | Low-Light + Scent Perception +10 Hoof +10 2d6+4 B - Agile | Support Lesser Cover | Light Barding Acrobatics +9, Athletics +10, Intimidation +6, Stealth +11, Survival +8 | Sp: 40ft

Norbwald shakes his head and drinks another swig.

"Not all the way in the dark, but I've got a wayfinder as needed. Leggy here's got a good sense of smell that might work if we don't have any other trackers." comments Norbwald as he points down to his chair.


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Well it seems you are waiting for a new day.

Cleaning the camp and sleeping a bit the pathfinders wait for the new day to see better the tracks.

Please a Survival roll if you want to follow some tracks

Horizon Hunters

Male Half-Orc | Martial Disciple | Fighter 4 | Hero Points: 1/3 | Lesser Healing Potion | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P 10/11/9/9 (DV) | 25 feet | Class DC 19 | Resist - Void 1 | Athletics(E): +11, Acrobatics/Stealth: +9, Survival: +7, Lore (PFS, Warfare)/Intimidation: +6 | Exploration Activity: Search |

Clarence attempts to track the cats.

Survival: 1d20 + 6 ⇒ (7) + 6 = 13

He follows a set of tracks right back to the camp. The tracks lead right to Norbwald's chair...


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Someone else to roll?

Verdant Wheel

M "Gnome" Former Orphanage Director 4 HP 48/48| AC 21 | F +10 R +9 W +9 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 40/40 AC 20 | F +11 R +11 W +10 | Low-Light + Scent Perception +10 Hoof +10 2d6+4 B - Agile | Support Lesser Cover | Light Barding Acrobatics +9, Athletics +10, Intimidation +6, Stealth +11, Survival +8 | Sp: 40ft

Norbwald does his best to look for tracks.

Survival: 1d20 + 1 ⇒ (12) + 1 = 13

Horizon Hunters

Male Half-Orc | Martial Disciple | Fighter 4 | Hero Points: 1/3 | Lesser Healing Potion | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P 10/11/9/9 (DV) | 25 feet | Class DC 19 | Resist - Void 1 | Athletics(E): +11, Acrobatics/Stealth: +9, Survival: +7, Lore (PFS, Warfare)/Intimidation: +6 | Exploration Activity: Search |

Clarence glances up and wonders why Norbwald is right behind him...

Radiant Oath

Female Sprite Necromancer 3 | HP 36/36 | AC 20 | F+9 R+8 W+8 | Perc +6 | Low-Light Vision | Speed 20 ft | Hero Points: 0 | Focus Points [ ] [ ] | Exploration: Scout| Active Conditions: None

"Here," Talu gives Zaighar a talisman she's put together, a small pouch with ritual components, "I don't think it looks too likely we'll encounter any hauntings, but this may help protect you if we do."

Hey remembered to use Root Magic this time. Also changing some prepared spells.

She was hoping the big folk would be able to track the cats, but when they don't seem to having any success she tentatively goes to take a look. They were quite large animals, and running all around while injured. How hard could it be?

Survival (untrained): 1d20 + 1 ⇒ (16) + 1 = 17


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Not that hard indeed.

If Clarence and Norbwald follow each other and tracking the chair of the second one, Talu finds some bloodied tracks which are leading to a cavern's entrance.

Slide 6. Please place your character on the map. You can advance until the second light.

Horizon Hunters

(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

Zaighar follows the others while they track, having no skill in hunting game. However, once they reach the cave, he moves to the front to lead them into the dark.

Envoy's Alliance

Male Hyacinth Macaw, Awakened Flying Animal Fighter 1 Acrobat Archetype: Speed:20, Fly:15, AC:16, HP:21/21, Fort:6, Ref:9, Will:5, Perception:7

On there and bow is drawn.

Horizon Hunters

Male Half-Orc | Martial Disciple | Fighter 4 | Hero Points: 1/3 | Lesser Healing Potion | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P 10/11/9/9 (DV) | 25 feet | Class DC 19 | Resist - Void 1 | Athletics(E): +11, Acrobatics/Stealth: +9, Survival: +7, Lore (PFS, Warfare)/Intimidation: +6 | Exploration Activity: Search |

Clarence tracked Norbwald's chair... Norbwald tracked Clarence... ;)

Horizon Hunters

Male Half-Orc | Martial Disciple | Fighter 4 | Hero Points: 1/3 | Lesser Healing Potion | ◆◇↺ | HP 56/56 | AC 21 | F/R/W/P 10/11/9/9 (DV) | 25 feet | Class DC 19 | Resist - Void 1 | Athletics(E): +11, Acrobatics/Stealth: +9, Survival: +7, Lore (PFS, Warfare)/Intimidation: +6 | Exploration Activity: Search |

Clarence moves up, javelin in hand and shield raised.

Verdant Wheel

M "Gnome" Former Orphanage Director 4 HP 48/48| AC 21 | F +10 R +9 W +9 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 40/40 AC 20 | F +11 R +11 W +10 | Low-Light + Scent Perception +10 Hoof +10 2d6+4 B - Agile | Support Lesser Cover | Light Barding Acrobatics +9, Athletics +10, Intimidation +6, Stealth +11, Survival +8 | Sp: 40ft

Norbwald takes another swig from his bag and offers a swig to Clarence.

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor follows his companion and when he enters into the cavern, he draws his weapon.


Q7 RPG chronicles Q7 Slides 1-14 Slides

Quick after you begin to enter the cave you hear a voice speaking to YOU: So see the intruders who dared to kill my brave friends. I don't speak about those bandits who were unable to stop your caravan. But of my proud lions. The good news is that you come to me and spare me the fact to track you. Now you must die and all the goblins after you.

A magnificent lion pronounced these words and is decided to gnaw your bones.

LIONS AND KEFF

Initiative:

Lendaru : 1d20 + 9 ⇒ (11) + 9 = 20
Talu : 1d20 + 6 ⇒ (6) + 6 = 12
Norbwald : 1d20 + 8 ⇒ (2) + 8 = 10
Zaighar : 1d20 + 7 ⇒ (10) + 7 = 17
Champion Ra : 1d20 + 8 ⇒ (11) + 8 = 19
Clarence The Hunter : 1d20 + 8 ⇒ (2) + 8 = 10
Keff 1d20 + 10 ⇒ (5) + 10 = 15
Beast red 1d20 + 9 ⇒ (20) + 9 = 29

★★★
Lair! Round 1
──────────
Conditions:

──────────
BOLD IS UP!:
──────────

Red (-17)
➤ Lendaru (48/48 HP)
➤ Champion Ra (31/31 HP)
➤ Zaighar (47/47 HP)
➤ Keff
➤ Talu (36/36 HP)
➤ Norbwald (38/38 HP)
➤ Clarence (44/44 HP)


Q7 RPG chronicles Q7 Slides 1-14 Slides

LIONS AND KEFF

Something occurs:

Stealth : 1d20 + 10 ⇒ (20) + 10 = 30

Lendaru, Champion Ra and Zaighar are up!

★★★
Lair! Round 1
──────────
Conditions:

──────────
BOLD IS UP!:
──────────

➤ Red (-17)
Lendaru (48/48 HP)
Champion Ra (31/31 HP)
Zaighar (47/47 HP)
➤ Keff
➤ Talu (36/36 HP)
➤ Norbwald (38/38 HP)
➤ Clarence (44/44 HP)

Envoy's Alliance

Male Hyacinth Macaw, Awakened Flying Animal Fighter 1 Acrobat Archetype: Speed:20, Fly:15, AC:16, HP:21/21, Fort:6, Ref:9, Will:5, Perception:7

Since there is no wall blocking
1st action move forward
2nd action shoot Gakgung bow arrow at blue hit: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25 dmg: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
3rd action shoot hit: 1d20 + 9 + 1 - 5 ⇒ (11) + 9 + 1 - 5 = 16 dmg: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Horizon Hunters

(Exploration: Defend) Male Hobgoblin Fighter 3 | HP 47/47 | AC 21 (23) | F +10 R +7/10 W +7 (bravery) | Perc +7 | Stealth +5 | 20 ft | Hero 1/3 | ◆ | Active Conditions: fire resist 1, mental resist 2, bravery

Zaighar raises his shield and charges into the cave.

◆ Raise a Shield
◆◆ Sudden Charge
If there is a perceptible enemy within reach (10 ft):
Strike: Breaching Pike (E): 1d20 + 11 ⇒ (16) + 11 = 27
Piercing, Razing: 1d6 + 4 ⇒ (5) + 4 = 9

↺ Reactive Strike (10 ft reach):

Reactive Strike: Breaching Pike (E): 1d20 + 11 ⇒ (20) + 11 = 31 (Natural 20)
Piercing, Razing: 1d6 + 4 ⇒ (5) + 4 = 9

Grand Archive

Human Inventor 4 / HP 48/48, Perc +6, AC 21, Fort +9 Ref +7 Will +8 / Active conditions:

The inventor moves and prepares a ready attack.

Greatpick:1d20 + 10 ⇒ (7) + 10 = 17

Damage:2d10 + 3 ⇒ (6, 4) + 3 = 13


Q7 RPG chronicles Q7 Slides 1-14 Slides

Lair! Round 1

Champion Ra uses his bow to hit once a toe of the beast. Zaighar doesn't find anyone or anything to strike on at the end of his movement and Lendaru moves and readies himself to strike if anything approaches.

The lion moves towards the intruders.

Come here so I can eat you. Don't force me to stride to you.

──────────
Conditions:

──────────
BOLD IS UP!:
──────────
➤ Red (-17)
➤ Lendaru (48/48 HP) Readied attack
➤ Champion Ra (31/31 HP)
➤ Zaighar (47/47 HP)
➤ Keff (-3)
Talu (36/36 HP)
Norbwald (38/38 HP)
Clarence (44/44 HP)

Verdant Wheel

M "Gnome" Former Orphanage Director 4 HP 48/48| AC 21 | F +10 R +9 W +9 (+1 vs Disease/Poison)| Perception +7 (Low light) |
Leggy:
HP 40/40 AC 20 | F +11 R +11 W +10 | Low-Light + Scent Perception +10 Hoof +10 2d6+4 B - Agile | Support Lesser Cover | Light Barding Acrobatics +9, Athletics +10, Intimidation +6, Stealth +11, Survival +8 | Sp: 40ft

Norbwald's chair carries him forward as a drinks from his bad "Maybe you can end this misery" he responds with depression towards the talking Lion.

Exploit Vulnerability vs Lion: 1d20 + 10 ⇒ (17) + 10 = 27
Exploit Vulnerability
Additionally if that's at least a success vs its Recall Knowledge DC, I get info as though I succeeded on that from Diverse Lore. (I'd like to know it's weakest save)

Sip(3 temp HP),(Command(Double Stride 40+40), Exploit Vulnerability on Lion.

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