A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies

Game Master GM Hansj

On the road to Helaronthrop to investigate possible interference with the creation centers of the Groves Of Ansthenia...


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Yep, things are in the early stages (first of five cards). Apologies for time being out of joint here. That's how it happens in the real world but if I'd been planning more, everything would have come together at once.

Still, we'll see what happens next.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

I've been debating on suggesting that the combination of being part of channeling the energies of the theater and a lot of close contact with and repeated use of <Shimmer>'s abilities might do something strange to Terex here... but I'm not quite sure what it would be. :D Maybe I'll look around at options for leveling and find something that would be appropriate for his next level.


Once you return to Sigil, which will soon, you will level up


Wow, that world had a plot that was complex even for me. Thanks for bearing with me. And congratulation Arlo for slaying your old demon, literally.


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M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

It was a lot of fun!


1 person marked this as a favorite.
Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

Sooo much fun, :)


Also,

We are 12th level and anyone is welcome to rework their character if they so desire - it's common for characters to accumulate abilities, items, etc that are no longer necessary/effective at higher levels. Send me the update first if you can. Strictly optional, of course.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

I've been debating which way I want to go with Terex now... I kind of want to change *something* with him to represent all that's happened with him and <Shimmer>, but not quite sure what. Debating starting to level in Psychic, Kineticist (telekineticist), or maybe Psychic Detective. Or maybe look for some weird power to pick up somehow. Funnily enough I was thinking of a Starfinder thing that would have been perfect for a connection with <Shimmer> earlier, but not a Pathfinder one. :D


Male Sylph unMonk (Monk of the Mantis, Perfect Scholar) 4

Could I add the Aerial template in lieu of a class level? I mentioned him being from the Plane of Air (albeit a rather technologically advanced part), so it would make sense. I'd also rework some feats and a race trait or two that would become superfluous.


Blue Lucien wrote:
Could I add the Aerial template in lieu of a class level? I mentioned him being from the Plane of Air (albeit a rather technologically advanced part), so it would make sense. I'd also rework some feats and a race trait or two that would become superfluous.

That would be fine.


Terexaltherin, Pseudodragon wrote:
I've been debating which way I want to go with Terex now... I kind of want to change *something* with him to represent all that's happened with him and <Shimmer>, but not quite sure what. Debating starting to level in Psychic, Kineticist (telekineticist), or maybe Psychic Detective. Or maybe look for some weird power to pick up somehow. Funnily enough I was thinking of a Starfinder thing that would have been perfect for a connection with <Shimmer> earlier, but not a Pathfinder one. :D

I'd be open to something involving a connection with <Shimmer>. Give me a day or two I can work something out or you can PM with ideas. One problem is multiclassing into magic using classes at high level can annoying 'cause you wind-up with low-level power to start. Pathfinder Unchained has an alternative method you can look at.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

I'll play around with some thoughts. The Starfinder thing I was thinking would be appropriate was the Witchwarper's Infinite Worlds ability, but I'm not sure something like that exists for Pathfinder.

Variant Multiclass is an interesting idea, but I don't think it gets me what I want. Of course, as you point out, neither does multiclassing into a spellcasting class at this level. I'll think about just what I want some more here. (Have you played with Spheres of Power? I can think of ways to get that to do what I want, I think.)


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

In typical me fashion, I have gone from few ideas to many. :D So here's what I've thought of:

*Terex gets a template
There are a few templates that could represent either something strange happening with him and <Shimmer> or simply his growing mental prowess. The downside would be that he's already kind of squishy, so skipping out on a hit die might be dangerous for him. That and missing out on a skill rank when those are so important to this kind of play. The templates I found most interesting:
Protean Attractor--this could represent <Shimmer> somehow becoming permanently linked to Terex, perhaps because Terex tries something well-intentioned but ill-advised. The trick here would be, since <Shimmer> isn't a Protean (though seems linked to primordial, pre-creation chaos), we'd have to adjust the template somewhat to make it match.
Psychic Creature--the Telepathic option would do well to represent Terex succeeding in expanding his telepathic powers. It wouldn't really do much for his link with <Shimmer>, though, and it would give it all at once rather than gradually. But after all the magic that got channeled through and around him, a sudden major leap wouldn't be unbelievable.
Alebrije--Okay, so the idea of multicolored dream Terex amuses me. :D In all seriousness, though, I can see the combination of Terex's mental powers and <Shimmer>'s planar powers producing a connection to the Dimension of Dreams. This is another template we'd probably want to modify heavily, but it could produce an interesting and unique result reflecting the unique connection between miniature dragon and shard of primordial plane.
Prismatic creature--This would represent Terex getting weird powers thanks to all that happened, inspired by the multi-hued apperance of <Shimmer> but not as strongly linked to Terex himself.

* <Shimmer> could become Terex's familiar
If Terex takes another Rogue level he'll have access to advanced talents, including the Familiar talent. We'd probably want to customize the familiar link to better represent the weird connection between Terex and <Shimmer>, but it's an interesting idea.
* Terex could take a level of Hedgewitch
This could represent him developing new, weird ways to use his innate mental abilities as a result of all that's happened, without losing too much of his rogue-y-ness. There's even a feat he could take later on to get his caster level up, though Spheres of Power spellcasting isn't quite as crippled by low caster levels if you pick more utility-based powers. On the other hand... this *would* introduce Spheres of Power to this already complicated campaign, which might be a bit much.

So those are what's occurred to me. I'm pretty torn between the options, really, so if you have any preferences (or ones you want to veto), that would help narrow things down.


The familiar and hedgewitch options sound good.

None of the templates seem like they'd be quite appropriate for <shimmer>, I might come up with one. But I'd tend lean towards the idea of becoming adept at commanding/getting things out of <shimmer> rather incorporating your energies directly into it (though both are interesting, I'll admit). It has it's own agenda still and isn't necessarily hostile but may still push things in difficult directions (the time travel plan, for example). Remember, it betrayed it's previous owner (mostly because he wasn't powerful enough but also for entertainment). That's also what The Organization would advise and they could provide help in gaining the skills to do that.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

All right, makes sense! Part of the idea with Terex being so interested in <Shimmer> is that he sometimes lets his curiosity and friendly nature overwhelm his good sense, so there's supposed to be an edge of "Are you sure this is a good idea?" with what he's doing.

That said, perhaps this level he'll take another level of Rogue and get the Familiar advanced talent right now, while planning on taking a level of Hedgewitch next level. I'm thinking of flavoring it as accidental at first--Terex at some point realizes that he's starting to pick up on <Shimmer> even when he's not deliberately using his telepathy.

So how do we want to treat the <Shimmer>-as-familiar thing? A lot of the familiar abilities are focused on the familiar rather than the master, so we may need to tweak them. At the very least I'd imagine the egotist familiar archetype would be appropriate--though again, a lot of that archetype affects abilities that aren't going to come up much for Terex (like touch spells).


Male
Special:
Lay on Hands 5d6 10/10xday|Edged Wraith (Ex) 1x/day
Dwarf
Skills:
Percep +21|SM +20|Diplo +16|Acro +11|Craft (weapons) +19|Intim +27|Kn. planes +17|Kn. relig +17
Vitals:
HP 259/259, Fast Healing 5|AC 29 (12 T, 28 FF)|F: +19, R: +12, W: +12|Resist Negative Energy, Cold, Electricity 10|ImmuneMagic Aging, Disease, Positive Energy Damage

Arlo is a Level 12th character!
2nd level Godling (mighty)

HP 6 (1/2 of max hp) + 3 Con + 1 Toughness = +10hp.
12th level Ability Score Increase +1 Strength
BAB[b] +1 [b]Fort +1 Reflex +1

Skills
+1 Diplomacy
+1 Intimidate
+1 Knowledge (religion)
+1 Perception
+1 Sense Motive
+1 Knowledge (planes)

+1 Handle Animal
+1 Craft (weapons)

1 Divine trait rank
Divine traits are special powers a mighty godling gains through his divine heritage. Players may select any divine traits for his character, regardless of the godling’s divine parentage. A godling gains the benefit of all the degrees of a trait he possesses (though in some cases higher degrees make lower degrees superfluous).

A godling gains divine trait ranks at 2nd, 6th, 10th, 14th, and 18th levels. The number of ranks gained increases each time, 1 rank at 2nd level, 2 ranks at 6th, and so on. Each time a godling gains divine trait ranks, he may spend them on one or more traits. Raising a trait up one degree costs a number of ranks equal to its new degree, but the godling must buy each degree separately. Thus taking a new trait at degree I costs 1 divine trait rank, while taking a trait a godling already has at degree I to degree III costs 5 ranks (2 ranks to bring it from degree I to degree II, and 3 more ranks to bring it from degree II to degree III).

Paramortal I: The godling does not need to eat or drink. While the godling may partake if she desires, she suffers no penalties for lack of food or water, and does not suffer starvation or thirst. The godling ages only 1 year for every 2 years that pass.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

Let's see, for Terex's level up:
+7 HP
BAB +1, Reflex +1
Skills: +1 to Diplomacy, Disable Device, Knowledge (Arcana), (Engineering), (History), (Nature), and (Planes), Linguistics, Perception, Spellcraft, Stealth, and Use Magic Device
Advanced Rogue Talent: Familiar
Rogue's Edge: Skill Unlocks for Knowledge (Planes)
SR now 22, Blindsense range reaches max of 60'

I also have a question about <Shimmer>'s "Create Parallel Demi-plane" and "Create Demi-plane Ghosts" abilities... could <Shimmer> create a demi-plane that's "close" to Terexaltherin himself? And then create a 'ghost' of Terex in it? I'm was realizing that a very Terex thing to do with this ability would be to create a demi-plane just to store all of the books he's collected... and then to create a copy of himself there to read the books. :D This could probably have a game effect of letting him do Knowledge checks with a bonus if he has time to have his copy study a topic in his private library demi-plane.


Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13

Rollo's 12th level highlights!

Male Dhampir Sorcerer (Sage) 7/ Lore Master 5

hp 108(12d6+48)
Fort +10, Ref +8, Will +12

Secret: Secrets of inner strength (+2 Will) at 10th
Secret: The lore of true stamina (+2 Fort) at 12th

Quicken Spell

Skills +10 ranks

Int +1 =26+8

Spells
6th. 4/4
1. Disintegrate

Did someone mention earlier about Rollo's damage potential; or lack thereof...lol. He can Quicken it 3 times a day without penalty plus cast something else...haha!

Just need to allocate funds and perhaps purchase something nice....


Male Sylph unMonk (Monk of the Mantis, Perfect Scholar) 4

Mine's comparatively pedestrian, but still a bit complicated. The Aerial template gives me DR 5/-, Electricity Resist 20 (up from the 5 I had), constant 60 foot fly speed, and a 2d6 electricity touch attack, that can also be channeled through metal weapons (hopefully I can turn that off. I might want to hold an android's hand or something. :) )

That allowed me to retrain some things: I dropped the Sylph's normal (now redundant) Electricity Resist 5 for the alternate racial trait that gives Sonic Resist 5 instead, dropped the Airy Step and Wings of Air feats (since I have another way of flying now) for Weapon Focus and Weapon Specialization (Arc Pistol for both), and traded Elemental Strike for Weapon Finesse (since I can channel 2d6 electricity though metal weapons for free now, I figured I could drop the Swift Action for 3 damage in favor of better odds of hitting in melee in the first place, should I ever need to).

Also, how much money did we get to spend? Lucien was distracted by a certain android and forgot to count.


Male Sylph unMonk (Monk of the Mantis, Perfect Scholar) 4
Blue Lucien wrote:

Mine's comparatively pedestrian, but still a bit complicated. The Aerial template gives me DR 5/-, Electricity Resist 20 (up from the 5 I had), constant 60 foot fly speed, and a 2d6 electricity touch attack, that can also be channeled through metal weapons (hopefully I can turn that off. I might want to hold an android's hand or something. :) )

That allowed me to retrain some things: I dropped the Sylph's normal (now redundant) Electricity Resist 5 for the alternate racial trait that gives Sonic Resist 5 instead, dropped the Airy Step and Wings of Air feats (since I have another way of flying now) for Weapon Focus and Weapon Specialization (Arc Pistol for both), and traded Elemental Strike for Weapon Finesse (since I can channel 2d6 electricity though metal weapons for free now, I figured I could drop the Swift Action for 3 damage in favor of better odds of hitting in melee in the first place, should I ever need to).

Also, how much money did we get to spend? Lucien was distracted by a certain android and forgot to count.

Actually, I took Empower Spell, not Weapon Finesse. I'd thought about the former, decided I'd get more use out of the latter, then forgot what I'd actually picked. lol


Blue Lucien wrote:


Also, how much money did we get to spend? Lucien was distracted by a certain android and forgot to count.

Say 50K gold. The Gondalfos payment, gambling winnings, spending money Rollo had. More if there's something would be very useful for you.

You're 12th level and you're at level of saving worlds. Just spend it effectively.


Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13

I may have misread this Ability.

Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.

Rollo will exchange a 1st level spell (Floating Disk) for True Strike.


Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

Gift just went up a level of Nomad, +1 Wis +1 to saves, AB +6/+1 Moved some feats around for two-weapon fighting, She can port 85' as a move action. Combined her Psicrsital AI with her cohort to make life simple. Added an N-space Tech workshop to it and made it a drone.
+1 on a few key skills. 2 more 6th level Powers fly and trigger power.
have her 2 force blasters in place of the force cannon.

O and New look, new clothing, hehe

That's really it.


Male Sylph unMonk (Monk of the Mantis, Perfect Scholar) 4

Money spent. The highlight is a Ring of Invisibility, so I'll spend most of my time being invisible now. I mean, unless we're in combat and I don't want to spend a standard action to re-cast it after I attack someone, or if we're being diplomatic and I don't want to freak the local yokels out, I'll pretty much be invisible all the time.


Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

That's a good point
In combat she is a fast and angle hitter now, she can teleport as a move action 85' so ranged weapons are a bit pointless. She its unarmed strikes milti attacks or her Force blaster pistols. Puw puw. I think that Blue and Gift will give cover fire as others like her dad do the hard its.

Again she does not bother with armor as it slows her down, using powers instead. NO more Mecha beat she dose her own hitting now.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

Terex can actually be pretty nasty with his new wand--I'm pretty sure each ray counts as a separate attack for sneak attacking, so if he can surprise someone and hits with all three rays...

@GM, I've been playing around with some ideas... how long does <Shimmer>'s "Create demi-plane ghosts" ability take to use? Can it be used multiple times on the same person?


Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

I'm trying to give Gift the theam of using force.
Her weapons use it, Her armor is force, her means of light and lifting things much bigger than her. All force-based. She punches so hard because they are empowered with force.

Whereas Blue uses Electricity and others us magic and her Dad a big shape pointy thing.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

Apparently I'm really excited about what's going on with Terexaltherin. Hopefully my giants posts haven't been too exhausting to read.


Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13

Apologies; will catch up after work.


Terexaltherin, Pseudodragon wrote:
Apparently I'm really excited about what's going on with Terexaltherin. Hopefully my giants posts haven't been too exhausting to read.

I think it's great


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

Well good, because I'm hoping it doesn't stop soon. :D


A technical note on dimension and teleport:

The description of dimension door says: "After using this spell, you can’t take any other actions until your next turn." and most other similar spells (like teleport) say "like dimension door". Hence, it's normally not possible to do teleport-type actions twice in a round, even if one can do short-teleport as a move action (there are spells/powers for directly teleporting allies to safety, the "Bard's Escape" spell for example).

This is NOT saying the Gift's action now is a problem, she could simply run up and d-door Arlo away in the current situation. I mostly want to clarify the one-jump-per-round rule so everyone knows when the situation is more critical.

Also, this is "RAW" (rules as written) but it's pretty obscure no worries if people didn't know before. Pathfinder is filled with fine details of this sort.

https://www.d20pfsrd.com/magic/all-spells/d/dimension-door/


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

Dimensional agility would be a pretty useless feat without that fact. :D

Did you see my question earlier about <Shimmer>'s "Create planar echo" ability? Was <Shimmer> willing to use it for Terex earlier?


I'm basically going to be saying that <Shimmer>'s most accessible powers are about manipulating dimensions immediately around it ("close parallel"), creating pocket dimensions, dimensional shortcuts between things. Portals taking you instantly from plane to far plane have to have some rareness to them. The Wall is a major thing 'cause it has all these portals in it, portals between planes would normally not be easily reachable. So basically no, <Shimmer> couldn't open a portal all the way back to beast's home realm (and it probably couldn't guess where the thing is from).

<Shimmer> could have more major powers than these but they'd be kind of extensions of this (doing more powerful "local" effects, weave nearby planes together, create strange dimensional knots, I'm just winging it but *local* effect) and would require something like a source of power. Remember a lot of what was being done at the Gondalfos was using a power source (the Magic Theater).

I mean, plane shift is thing but it's thankfully limited by two things - you need to know the tuning-fork shape for each realm (and most plane's tuning-fork shape just isn't known, only the major hub planes are at all common knowledge). And plane shift takes you to exactly one place in a given plane (at least for a given tuning fork). Also, some planes are hard to shift out of regardless (this last is my house rule but you've seen it).

-- I try to avoid "we take the eagles to Mordor" type plot holes as well as op stuff. Assume that things like the hellride that brought you to The Wall was necessary for even characters higher level than the party (which of course, the higher-ups of the party are). <Shimmer> is a wildcard still but it's major power would likely require some sort of fuel (repeating, sort of).


Also, I appreciate all of you as players and I don't want any of these clarifications to be taken as a criticism of anyone.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

Ah, sorry, I'm being unclear--though all of this is good to know! I'd probably have ended up asking about it at some point (I'd been looking at some plane shift powers since I don't want Terex to be completely dependant on <Shimmer> to get to his library).

What I'd been trying to refer to but was too terse to get across was, several posts back Terex asked <Shimmer> about making a copy of him like he'd done for Meren. I was trying to ask in-character about the last power you'd listed in the post where Rollo initially identified <Shimmer>'s powers, but I somehow got the name of it mixed up. It looks like the name you gave it was " Create demi-plane ghosts". The description was (duplicates of the user like the simulacrum spell except with a psychic link of 1000 feet that extends to "near" dimension. Requires 2000 gp material; orachalcum or diamond dust). Basically Terex was wanting to create a duplicate of himself that would stay in his library demiplane full-time and try to figure out what's going on with the mysterious books showing up there (and I'm also trying to work the idea of Terex playing around with these demi-plane ghosts into the little dragon's continuing character development). So now that I've actually explained what I was thinking instead of only half of it, would that be okay?


Terexaltherin, Pseudodragon wrote:

Ah, sorry, I'm being unclear--though all of this is good to know! I'd probably have ended up asking about it at some point (I'd been looking at some plane shift powers since I don't want Terex to be completely dependant on <Shimmer> to get to his library).

What I'd been trying to refer to but was too terse to get across was, several posts back Terex asked <Shimmer> about making a copy of him like he'd done for Meren.

Oh that he can do. The shadow copy won't necessarily be as smart as you but it certainly can do some things.


That said, just about any mage at Terex' level would be able to guess that the weird books are expression of <Shimmer>'s incomprehensible mind/nature and so aren't going to be quickly decoded, though putting effort into it could pay dividends over time.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:
GM Hansj wrote:


Also, I appreciate all of you as players and I don't want any of these clarifications to be taken as a criticism of anyone.

Oh don't worry, I think we all know that in a crazy game like this that goes so far outside of the normal assumptions of a Pathfinder game there's going to be a need for clarifications, corrections, and sometimes even reconsideration of previous decisions. It's inevitable.

GM Hansj wrote:


Oh that he can do. The shadow copy won't necessarily be as smart as you but it certainly can do some things.

Excellent! I guess I should ask, will <Shimmer> pretty much always use the abilities orignally listed upon request? Or should I always pause and check if they do?

Given the ability works as a simulacrum spell, his copy would have half of his hit dice. The spell description doesn't say but I would assume it can't copy his items, so the copy would be short those, too. So I think his copy's intelligence-based skill check bonus would be +12. Hmmm... I may think about statting up his copy someday just in case...

GM Hansj wrote:
That said, just about any mage at Terex' level would be able to guess that the weird books are expression of <Shimmer>'s incomprehensible mind/nature and so aren't going to be quickly decoded, though putting effort into it could pay dividends over time.

I was thinking that was a possibility. This is part of why Terex wanted a copy of himself--he figured it would take a long time to get somewhere, so having a copy of him that can devote full-time attention to it would help. Oh, which reminds me, do we want to specify any kinds of mechanics for what it means for <Shimmer> to be Terexaltherin's familiar, or do we just want to say "there's this weird bond between them" and see how it plays out in the end?


Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

Hum

Arr well you see, this is where Nomad Psion has a problem.

Under Teleportation

The only mention of

After using this spell, you can’t take any other actions until your next turn. is under, Dimension Door

Dem the rules.

Your right if she had used that spell, BUT I posted wrong, She used

psychoport
Not Dimension Door, A psi power not a Spell.

And under psychoport also there is no mention of Drum Roll...
can’t take any other actions until your next turn.

As its Manifesting Time 1 standard action, you can still do a move.

This brings me to

Nomad as their inherent psychoport,

[Disaplin] Psychoportation
A psion who relies on psychoportation powers is known as a nomad. Nomads can wield powers that propel or displace objects in space or time.

Nomad’s Step (Su)
At 2nd level, as long as you maintain psionic focus, as a standard action you may teleport to a location up to 15 feet away. You must have line of sight to the location and you can bring along possessions that amount to as much as a medium load. The distance increases by 5 feet every psion level thereafter.

But when you add to that this feat

Fast Step [Psionic]
You are able to teleport more easily.
Prerequisite: Nomad’s Step class feature.
Benefit: You may use Nomad’s Step as a move action, instead of as a standard action.

So what she did was a nomad step move, psychoport action. Next round Dible move Nomad step move, Nomad step move,

Now IF she wanted to multi-attack and Nomad step move, she would need to take the
Dimensional Dervish, feat. No ifs or buts. My aim is to have her take this next.


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Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

Look at me all Rules layer and know all.

Sorry about that GM I could be 100% wrong and none of its matters
This is your game, If you say it's like D-Door, then it's like D-Door.

Your game, your rules, that's the reality of it and I will happily play to them. :)


Gift Fitzroy-Brighthammer wrote:

Look at me all Rules layer and know all.

Sorry about that GM I could be 100% wrong and none of its matters
This is your game, If you say it's like D-Door, then it's like D-Door.

Your game, your rules, that's the reality of it and I will happily play to them. :)

I very much appreciate your presence here. I too could well be wrong so I should just say all teleportation spells working like dimension door is a house rule.

-- PS. I don't object to the dimensional dervish feat, that's a fine exception


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Gift Elan-Ascendant-Psion [Move/TP/flight 40'r][AC25+7^ TAC25+7^ FF-- ] CMD 24/+6CMB|F+14/18* R+17/21* W+21/25*|HP92/92|Init+3|Per+36|SM+24|PP253/262|[Conceal Thoughts/Barred & Hidden Mind] See Invis/Empathy/360 Mindsight 60' [HIDDEN MIND]

Cool, Ill rework her, as its 12th level time and try and get her to have
dimensional-dervish.

I may lose leadership but that is no biggy now she no longer walks around in with a mech AND a AI Psicystal, Was a but much anyway.

EDIT
O wow, now is bad ass, with dimensional-dervish she can move 170' nomad step around, and cut that into 4 jumps, punching 4 Targets.

Yes that is what I wanted her to be, super fast and acrobatic.
Blue and Terex have the flying things down, but she then ports everywhere. I'll remove her fly powers as they are a bit redundant.
Cat fall at will, Defy gravity and Nomad step, make her more interesting.

AND I'm wrong again
She would have used Fold Space not psychoport, but house rules still stand with this as well.


Test


Ok that was odd, the site did not show my post, so reposted not post again, so tested 2x and here and still now show, so I gave up. Come back to check and all of the posts are now here...hummmm.

The only one that counts is number one, post undercover the rest of just repost and tests.

:)


Paizo's foibles can be quite frustrating but it still winds-up working well enough. I wish they had more flexibility about editing and deleting stuff but we'll just live with the mess this create (like the game play thread is permanently titled "chapter one" 'cause paize won't allow game threads or editing the existing thread - and I didn't know that when I started).


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

Yeah, Paizo's forums have their... quirks.

I'm having too much fun planning out Terex's next level. :D Maybe I should send you a PM with what I'm planning so it's not a whole lot of stuff all at once when next level up? Though I'm guessing that will be a while.


Feel free to PM, I've gotten better at checking my messages.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 4 | HP 59/114 | AC: 30 T: 23 Fl: 22 | CMB: +17 CMD: 31 | F +12 R +23 W +15 | Init +7 | Perc: +20, Blindsense 60' | SR 26 | Spell Points: 17/20 | Inspiration 3/5 | Guile 3/5 | Current Effects:

And there, now you have a PM that was more than a page long on Google Docs while I was writing it. XD


Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13

Apologies; I will catch up tomorrow after work.

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