Pseudodragon

Terexaltherin, Pseudodragon's page

1,207 posts. Alias of Almonihah.


Full Name

Terexaltherin

Race

| HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25

Classes/Levels

| Spell Points: 16/18 | Inspiration 4/4 | Guile 2/4 | Current Effects: Dispersion

Gender

M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3

Size

Tiny

Age

?

Alignment

Neutral Good

Occupation

Satisfying his curiosity

Strength 10
Dexterity 26
Constitution 12
Intelligence 21
Wisdom 12
Charisma 10

About Terexaltherin, Pseudodragon

Terexaltherin
Male pseudodragon 2 unchained rogue (counterfeit mage) 10 (Pathfinder RPG Advanced Class Guide 109, Pathfinder Unchained 20) Hedgewitch 3
NG Tiny dragon
Init +7; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +19
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Defense
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AC 30, touch 23, flat-footed 22 (+5 armor, +3 deflection, +8 Dex, +2 natural, +2 size)
hp 108 (15 HD; 13d8+2d12+25)
Fort +12, Ref +23, Will +14
Defensive Abilities danger sense +3, evasion, improved uncanny dodge; Immune paralysis, sleep; SR 25
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Offense
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Speed 15 ft., fly 60 ft. (good)
Melee bite +24 (1d2+3), sting +24 (1d2+11)
Space 2½ ft.; Reach 0 ft.
Special Attacks poison, sneak attack (unchained) +5d6

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Statistics
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Str 10, Dex 24, Con 12, Int 18, Wis 12, Cha 10
Base Atk +11; CMB +16; CMD 30 (34 vs. trip)
Feats Bookish Rogue[ACG]*, Extra Magic Talent x5, Weapon Finesse, Extended Telepathy
Traits minor technological knowledge, pragmatic activator
Skills Acrobatics +7 (-1 to jump), Diplomacy +18, Disable Device +28, Fly +19, Knowledge (arcana) +23+3, Knowledge (engineering) +23+3, Knowledge (history) +15+3, Knowledge (nature) +23+3, Knowledge (planes) +23+3, Knowledge (Local) +21+3, Linguistics +21, Perception +19, Spellcraft +23, Stealth +38 (+42 total in forests (Natural Camouflage)), Use Magic Device +23, Perform (Thoughtsong, as Oratory) +18, Sense Motive +18
Languages Aklo, Aquan, Auran, Catfolk, Celestial, Common, Draconic, Elven, Giant, Ignan, Infernal, Necril, Protean, Senzar, Sphinx, Sylvan, Tengu, Garuda, Terran; telepathy 210 ft.
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, magical expertise +5, natural arcanist x2, signature wand, wand adept
Combat Gear potion of cure light wounds (2), potion of cure moderate wounds, potion of invisibility, potion of resist cold 10, potion of resist fire 10, scroll of greater invisibility, scroll of invisibility purge, scroll of neutralize poison, scroll of scorching ray (CL 7th), silversheen, wand of cure light wounds (10), wand of invisibility (26 charges), wand of lightning bolt (6 charges), wand of magic missile (CL 3rd, 35 charges), wand of scorching ray (20 charges), wand of silent image (15 charges), wand of beast shape I(6 charges), alchemist's fire, liquid ice[APG] (2), tangleburn bag[UE], rod of trap-stealing; Other Gear +4 darkleaf cloth leather armor, circlet of telepathy, amulet of mighty fists +3, belt of incredible dexterity +4, handy haversack, headband of vast intelligence +4, ring of protection +3, ring of resistance +4, orange prism ioun stone, chalk (10), flint and steel, masterwork thieves' tools, mirror, mithral scroll case, piton (10), soap, terex's tiny spellbook[APG], trail rations (5), waterskin, 144 gp, 7 sp
Organization tool: a remarkable piece of twisted and rune-cover glass - this roughly rod-shape tool serves thieves tools against magical devices, it give +7 to effort to disable these and can be used to open gates and other otherwise inaccessible magical phenomena.
Branch of crystal-mirror wood
Implement: Psionic-boosting Foreleg Bangle (Mind Sphere +3)

Circlet of Animal Disguise (allows any four legged small or tiny creature to assume the shape of a four legged animal of roughly it's size)

Wand of Produce Flame (50)
Wand of Shocking Grasp (CL 5) (47)
Wand of Silence (49)
Wand of Web (44)
Wand of Scorching Ray (Level 11, 40)
Scroll of Remove Fear
Scroll of Remove Curse
Scroll of Remove Disease
Scroll of Remove Paralysis
4x Scroll of Plane Shift

2x Scroll of Teleport
2x Scroll of Invisibility Sphere
Scroll of Neutralize Poison

Personal library plane
Lots and lots of books
Shelving and furnishings
A couple computer consoles connected to a database with a lot of digital books and encylopedias and such

Terecho is out there somewhere

Hedgewitch abilities
Paths:
>Charlatanism
*Versatile Performance: Thoughtsong (Oratory)
*Guile Pool: 4/4
>Font of Inspiration
*Inspiration Pool: 4/4
*Secret: Investigative Knack: Expanded Inspiration

Spheres of Power Magic Talents
Casting Tradition: Consciousness Linked, Mental Focus, Rigorous Concentration, Witchmarked (shimmering horns), Empath
Caster level 9, MSB 16, MSD 27
Spell Points: 18/18
Divination Sphere

Mind Sphere
Expanded Charm
Ranged Mind
Paralyze
Dispersion
Powerful Charm

Telekinesis Sphere
Finesse
Telekinetic Tools

Arcanist Spells Memorized (CL 8)
0th: Detect Magic, Ray of Frost, Read Magic, Dancing Lights, Acid Splash, Spark
1st(6/6): Shield, Air Bubble, Comprehend Languages
2nd(3/3): Fiery Shuriken

Spellbook contents:
0th level:
Acid splash, Dancing Lights, Detect Magic, Message, Ray of Frost, Read Magic, Spark
1st level:
Air Bubble, Alarm, Chill Touch, Endure Elements, Expeditious Retreat, Floating Disk, Magic Missile, Shield, Unseen Servant, Comprehend Languages
2nd level: Book Ward, Communal Endure Elements, Protection from Evil Communal, Radiation Ward, Resist Energy, Acid Arrow, Create Pit, Fog Cloud, Dust of Twilight, Fiery Shuriken, Glitterdust, Web, Stone Discus, Storm of Blades, Greater Detect Magic, Anticipate Thoughts, See Invisibility, Page-Bound Epiphany, Sense Vitals, Aggressive Thundercloud, Burst of Radiance, Darkness, Fire Breath, Ice Slick, Sonic Scream, Scorching Ray, Disguise Other, Invisibility, Minor Image, Mirror Image, Alter Self, Dragonvoice, Make Whole, Spider Climb, Steal Breath
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Special Abilities
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Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Bookish Rogue By studying a spellbook for 10 min, you can change your minor or major magic spell. * Being retrained
Danger Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-6 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-6 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fly (60 feet, Good) You can fly!
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magical Expertise +5 (Ex) Gain a bonus to find or disable magic traps and use magic device to activate scrolls & wands.
Natural Arcanist Cast spells as a 4th-level arcanist, caster level equal to total level-8
Poison: - Injury (DC 19) (Ex) Poison—Injury; save Fort DC 12 + 1/2 HD + Con modifier; freq 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save.
Signature Wand (1/day) (Ex) After 1 hr, can choose a wand to draw as a free action and requires no UMD check to activate. (Currently Scorching Ray wand)
Sneak Attack (Unchained) +5d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Resistance (22) You have Spell Resistance.
Telepathy (210 feet) (Su) Communicate telepathically if the target has a language.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Wand Adept (Ex) Can use Dex instead of Cha for Use Magic Device when activating wands.
Fast Stealth No penalty to stealth while moving full speed
Library Bond +1 per four levels for all knowledge checks plus you can use the library token like a mage's "bonded object" (cast any spell in your spell book once per day). Moreover, I'd let you give the bonus to others who come into your library for a matter of hours.

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Background

Terexaltherin comes from a world ruled by dragons, with mighty true dragons at the top. Pseudodragons like Terex occupied a curious place in the heirarchy. As a sort of dragon, they were respected... but as small, 'harmless' creatures they were viewed with a certain amount of disdain, especially by other types of dragons.

Terex was a particularly large and athletic pseudodragon, but his most noticeable characteristic was his curiosity. From a young age he proved to be insatiably inquisitive about nearly everything, always sneaking into places and listening to people just because he wanted to know more about what was going on. Learning to read simply made him a voracious reader, and soon his non-draconic acquaintances took to calling him 'The Little Bookwyrm'.

It was this curiosity that led to him into contact with the Organization, as he was (again) snooping around where he shouldn't have been. After giving one of the Organization's wizards a bit of a shock, he ended up helping them with the problem at hand by scouting around. When their work on the world was done, the same wizard offered Terexaltherin a chance to become his familiar, and Terex, enthusiastic about the idea of entire other worlds and planes to see, eagerly accepted.

He served as a familiar for a time, but eventually the itch to explore on his own grew too great, so he parted ways with his wizard friend, though they remain on amicable terms. Since then he's served the Organization as a rather unconventional agent, combining the bits of magic lore he's picked up with his natural pseudodragon stealth and some minor psychic powers from stretching his native telepathy to come at problems from unexpected angles...

...when he can be coaxed out of the nearest library.