GM MattMorris |
Aryas's hit is just enough to knock out the spellcaster, stinging a bit more due to Leo's influence.
With her dispatched, you can rifle through her things and find a mwk buckler, dagger of venom, cloak of resistance +3, headband of alluring charisma +4, spell component pouch, obsidian holy symbol worth 50 gp.
Doors lead out of the room to the east and the north.
Hekk |
Hekk will don the cloak (nobody wants a mind controlled barbarian) and glug the ablative barrier potion (before passing through the next door).
In the meantime he searches the room.
perception: 1d20 + 11 ⇒ (18) + 11 = 29
Aryas Katsu |
”Hekk, can you bind and gag her?! She’ll wake up soon! I don’t hit so hard!“ Aryas says.
Who wants the charisma +4 headband?
Hekk |
Not me. Though Hekk is a sorcerer he has no offensive spells. The CHA bonus would be better for someone who has decent CHA skills.
Hekk |
Great! Take it. I happen to love those channels of yours. Barbarians tend to burn through HP, you know.
GM MattMorris |
There's nothing else of interest in this room.
Which way do you want to head?
Hekk |
Hekk barges through the door to the east of him, though this time he is wielding his new toy rod of withering.
If anyone else wants to wield this thing, I'm good with that. Really nice for characters with low damage output.
Tathane Halfbarrel |
"So does anyone want that dagger? It looks pretty nasty but sometimes... And someone should grab that money."
Tathane sees Hekk moving towards one of the eastern doors but he's too slow to stop him. Tathane just shakes his head at his friend's recklessness. Some day one of these doors is going to be trapped and cause severe damage.
LeGuin |
Bristor is happy to have other take what they need, and he points to the door to the east as the likely next destination.
GM MattMorris |
Hekk barges into a large room contain several smashed bas-relief carvings of smoke, hooded cloaks, and grasping claws. A double row of columns supports a domed ceiling eightyfeet above. An alcove to the northeast holds the base of a broken statue, but atop this jagged base stands a metal frame with a piece of black, scaly hide stretched across it. A purple-flamed candle behind the framed hide throws vast shadow across the room. Two lidded urns of black stone stand in front of this altar.
The altar is attended by two caligni acolytes whose shadows shift and flicker in unnatural ways in the light of the candle. There are also a couple oozes sloshing around!
Branson: 1d20 + 1 ⇒ (18) + 1 = 19
Leguin: 1d20 + 5 ⇒ (19) + 5 = 24
Leopold: 1d20 + 8 ⇒ (16) + 8 = 24
Hekk: 1d20 + 1 ⇒ (11) + 1 = 12
Tathane: 1d20 + 9 ⇒ (15) + 9 = 24
Aryas: 1d20 + 11 ⇒ (16) + 11 = 27
Blue: 1d20 + 5 ⇒ (5) + 5 = 10
Red: 1d20 + 5 ⇒ (1) + 5 = 6
Orange: 1d20 + 4 ⇒ (20) + 4 = 24
Green: 1d20 + 4 ⇒ (7) + 4 = 11
~+~Combat Round 1~+~
Aryas
Leguin
Leopold
Tathane
Orange
Branson
Hekk
Green
Blue
Red
Hekk |
None here. Isn't init amusing. Hekk throws open the door and charges in, only to be passed by all the other PCs that rolled a better init. Not complaining, mind you, I just find it ironic and humorous.
Aryas Katsu |
Aryas moves forward and readies an action to starts his crane style and to fight defensively while attacking.
Swift action Crane style.
AC while fighting defensively vs. melee attacks: AC 35, Touch 31, FF 19 (mage armor +4, Cha +5 Scaled Fist Monk, Dex +6, Dodge feat +1, Fighting Defensively +8 (+2, + 1 ‘Crane Style’, +4 ‘Crane Wing’, + 1 Acrobatics 3 ranks) [only -2 on attack rolls due to Crane Style while fighting defensively’]
To hit / damage calculation: +1 Adamantine Ghost Touch Scimitar: +14 (1d6+7; 18-20/×2) (To hit: BAB +8, Dervish Dance Dex +6, +1 enhancement bonus, Weapon focus Scimitar +1, fighting defensively -2 / Damage: +6 via Dervish Dance feat and +1 enhancement bonus
Ready action:
Primary attack, fighting defensively, nonlethal : 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 151d6 + 7 ⇒ (5) + 7 = 12
”What are you doing here? Party!?!“ he asks politely.
Leopold R. Bibbard |
"Those are concentrated blobs of Surpressive Energies, or "SE's" as I call them. Don't get any of them on you or you'll start acting as disagreeably as Tathane."
Bluff: 1d20 + 35 ⇒ (14) + 35 = 49
Leo casts Ill Omen on Red.
LeGuin |
Leguin moves into the room, tries to identify the oozes, and readies to strike an enemy in reach.
Kn(dungeoneering) to ID: 1d20 + 17 ⇒ (8) + 17 = 25
Tathane Halfbarrel |
"Hey now! I heard that!" Tathane shoots a smirk at Leo. "But I do agree with your advice."
Entering once again into a fight, Tathane makes himself invisible with the wand and moves into a good position to shoot at the acolytes..
UMD: 1d20 + 11 ⇒ (13) + 11 = 24
GM MattMorris |
The oozes are known as slithering trackers. They can grab and paralyze their prey, then drain its blood at their leisure. [ooc](Also, ooze traits--immune to mind effecting, precision damage, crits., etc., etc.)
The orange ooze slowly undulates toward the party.
~+~Combat Round 1~+~
Aryas
Leguin
Leopold
Tathane
Orange
Branson
Hekk
Green
Blue
Red
Hekk |
Hekk whips up a mirror image spell and moves in, forming a line with the others. He's decided it's a fun 'ability', not to be confused with a spell, and he should just enjoy it. Nobody seems to mind of call him names, so there's that.
ASF: 1d100 ⇒ 37
images: 1d4 + 1 ⇒ (2) + 1 = 3
GM MattMorris |
Branson's spell sizzles into the ooze, burning a hole almost through it!
The other ooze slithers forward. The caligni each draw daggers and cast spells. Fortitude Saves from Aryas and Hekk.
~+~Combat Round 2~+~
Aryas
Leguin
Leopold
Tathane
Orange (-28)
Branson
Hekk
Green
Blue
Red
Aryas Katsu |
fort : 1d20 + 19 ⇒ (13) + 19 = 32
"Wow these oozes are really tough!"
Aryas continues his crane style and attacks the ooze with his scimitar.
AC 35, Touch 31, FF 19
Primary attack, fighting defensively : 1d20 + 16 - 2 ⇒ (14) + 16 - 2 = 281d6 + 7 ⇒ (3) + 7 = 10
Flurry attack, fighting defensively : 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 331d6 + 7 ⇒ (6) + 7 = 13
Iterative attack, fighting defensively : 1d20 + 16 - 2 - 5 ⇒ (12) + 16 - 2 - 5 = 211d6 + 7 ⇒ (5) + 7 = 12
Hekk |
fort: 1d20 + 8 ⇒ (12) + 8 = 20
Tathane Halfbarrel |
Tathane lines up a shot with his bow and fires at the closest caligni.
shortbow@blue,PBS: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
dmg,sneak: 1d6 + 1 + 4d6 ⇒ (4) + 1 + (2, 1, 2, 5) = 15 If that's a hit then I'm no longer invisible
shortbow@blue,PBS: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
dmg,sneak: 1d6 + 1 + 4d6 ⇒ (3) + 1 + (2, 6, 3, 1) = 16 If that's a hit then I'm no longer invisible. Also, remove the sneak if I became visible in the previous shot.
Leopold R. Bibbard |
Leo moves up, takes total defense (taking a rigorous moral inventory) and puts the stink eye on Red.
-3 to attacks and Will saves and +5 to the next damage against him
LeGuin |
Seeing Leo give Red the stink eye, Leguin closes the distance and strikes.
Attack 1: Power Attack: 1d20 + 11 ⇒ (2) + 11 = 13
Using a point of Determination to reroll that!
Attack 1: Power Attack: 1d20 + 11 ⇒ (13) + 11 = 24
dmg 1: 1d12 + 15 ⇒ (2) + 15 = 17+5 from Leo if a hit
GM MattMorris |
No one in the party is struck blind, Aryas destroys the orange ooze, Tathane's second arrow surprised the red caligni, while Leo gives him the hairy eyeball. LeGuin calls on his determination to slice into the caster.
~+~Combat Round 2~+~
Aryas
Leguin
Leopold
Tathane
Orange
Branson
Hekk
Green
Blue
Red (-38)
Hekk |
Hekk heads on over to take up position opposite the remaining ooze and the blue caligni and reaches out with his bardiche to share a little Hekk love (targetting the ooze).
To hit bardiche: 1d20 + 11 ⇒ (17) + 11 = 28
Damage bardiche: 1d10 + 19 ⇒ (7) + 19 = 26
Hekk is not raging. He is down to 4 rounds and is saving them.
If blue tries an end run around Hekk to get into a flank, Hekk will take an AoO.
To hit bardiche, AoO: 1d20 + 11 ⇒ (5) + 11 = 16
Damage bardiche: 1d10 + 19 ⇒ (8) + 19 = 27
Branson Davelock |
Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
Branson moves a bit closer, and fires another searing light...
At the last ooze, unless Hekk took that one out, otherwise at red.
Searing Light: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21 vs touch
Normal DMG: 5d8 ⇒ (2, 2, 5, 7, 5) = 21
GM MattMorris |
Hekk and Branson team up to take out the other ooze!
(Which is a real shame. Those things are nasty.)
The priests each step back and cast spells on Leguin and Hekk.
One of them hisses in shadowtongue, "Stay and become a sacrifice for our master."
+~Combat Round 2~+~
Aryas
Leguin
Leopold
Tathane
Branson
Hekk
Green
Blue
Red (-38)
Hekk |
will ST, gift of will: 1d20 + 20 ⇒ (20) + 20 = 40
"Ha! Your SEs have been defeated and there is no stopping us now. I've read Diatribics and your paltry spells have no effect on me!"
Aryas Katsu |
Aryas continues his crane style and moves forward to attack the next enemy in red.
AC 35, Touch 31, FF 19
Primary attack, fighting defensively : 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 301d6 + 7 ⇒ (1) + 7 = 8
LeGuin |
Will save: 1d20 + 13 ⇒ (8) + 13 = 21
more shortly but wanted to get this in. Also, Hekk critting that save with use gift of will should cause some sort of magical feedback that bounces the spell back on the caster, in my humble opinion ;)
LeGuin |
Leguin closes the short gap and tries to bring the Red cultist down.
Attack 1: Power Attack: 1d20 + 11 ⇒ (12) + 11 = 23
dmg 1: 1d12 + 15 ⇒ (1) + 15 = 16
Attack 2: Power Attack: 1d20 + 6 ⇒ (3) + 6 = 9
dmg 1: 1d12 + 15 ⇒ (3) + 15 = 18
GM MattMorris |
Branson and Hekk, you can go too. Sorry, I messed up the bolding. Aryas hits, Leguin misses. They hast hold person.
Hekk |
Hekk approaches another Cag and swings away with his bardiche.
Leopold R. Bibbard |
"Yesss, Hekk! Let the power of Psionicsology flow through your veins!!!"
Leo moves up to the big man and renews Gift of Will, maintains stink eye on Red as a swift.
Hekk |
Nice. GoW is back on the menu.
Tathane Halfbarrel |
Tathane moves to where he can get a good shot and then fires at one of the caligni again.
shortbow@blue,PBS: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
dmg,PBS: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
GM MattMorris |
Aryas slices into the enemy, but everyone else falls just short.
Red slices at Leguin and blue steps up to Hekk and attacks.
Dagger vs. Leguin: 1d20 + 16 ⇒ (16) + 16 = 32 for piercing: 1d4 + 5 ⇒ (1) + 5 = 6
Dagger vs. Leguin: 1d20 + 11 ⇒ (10) + 11 = 21 for piercing: 1d4 + 5 ⇒ (1) + 5 = 6
Dagger vs. Hekk: 1d20 + 16 ⇒ (7) + 16 = 23 for piercing: 1d4 + 5 ⇒ (3) + 5 = 8
Dagger vs. Hekk: 1d20 + 11 ⇒ (18) + 11 = 29 for piercing: 1d4 + 5 ⇒ (1) + 5 = 6
~+~Combat Round 3~+~
Aryas
Leguin (-6)
Leopold
Tathane
Branson
Hekk (-14)
Blue
Red (-46)
Hekk |
"Nice blows!"
Hekk calls out encouragingly to the dagger masters.
"I'll try not to go as easy on you next time now that I know how good you are."
"Hmmm."
Hekk shakes his bardiche curiously.
"I think this thing has been cursed. LEO! A LITTLE HELP HERE," he calls out as he waves the recalcitrant weapon at Leo.
Tathane Halfbarrel |
Tathane takes aim and fires again.
shortbow@blue,PBS: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
dmg,PBS: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
shortbow@blue,PBS: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Aryas Katsu |
"Wow these guys have really great defenses!"
Aryas continues his crane style, 5ft steps and attacks the man in red with his scimitar.
AC 35, Touch 31, FF 19
Primary attack, fighting defensively : 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 201d6 + 7 ⇒ (6) + 7 = 13
Flurry attack, fighting defensively : 1d20 + 16 - 2 ⇒ (7) + 16 - 2 = 211d6 + 7 ⇒ (5) + 7 = 12
Iterative attack, fighting defensively : 1d20 + 16 - 2 - 5 ⇒ (14) + 16 - 2 - 5 = 231d6 + 7 ⇒ (3) + 7 = 10
LeGuin |
Continues against Red!
Attack 1: Power Attack: 1d20 + 11 ⇒ (7) + 11 = 18
dmg 1: 1d12 + 15 ⇒ (9) + 15 = 24
Attack 2: Power Attack: 1d20 + 6 ⇒ (1) + 6 = 7
dmg 1: 1d12 + 15 ⇒ (2) + 15 = 17
Leopold R. Bibbard |
Leo retreats to a safe distance and takes total defense.
GM MattMorris |
An inexplicable run of ill luck stymies your attacks again the clerics.
Both clerics call on their dark god to punish the intruders to their temple. (Though they are careful to exclude each other from their channeling]
Channel Negative: 3d6 ⇒ (6, 2, 1) = 9 Will Save DC 18
Channel Negative: 3d6 ⇒ (5, 1, 3) = 9 Will Save DC 18
2 Will saves from everyone, please
~+~Combat Round 4~+~
Aryas
Leguin (-6)
Leopold
Tathane
Branson
Hekk (-14)
Blue
Red (-46)
Branson: Sorry, I'm not trying to play around your readied action. They don't have any other good offensive spells and the defensive side of their tactics hasn't kicked in yet.
Tathane Halfbarrel |
Will: 1d20 + 2 ⇒ (2) + 2 = 4 +2 more if against enchantment
Will: 1d20 + 2 ⇒ (19) + 2 = 21 +2 more if against enchantment
Waiting to see the effect of missing my will save before I act.