GM MattMorris Cradle of Night (Inactive)

Game Master ChesterCopperpot

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Myth-Speaker Prey for Death

Please dot into the thread.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

Hekk reporting for duty.

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

Here I am.


Myth-Speaker Prey for Death

You receive a letter from Venture-Captain Canayven Heidmarch, of Magnimar’s Pathfinder Lodge.

Pathfinders,
I was recently traveling in Korvosa, when I received an intriguing message. A visitor from shadow-shrouded Nidal has requested the aid of the Pathfinder Society in a archeological mission.

This is a rare opportunity. We seldom send teams to Nidal due to the hostility of the government and the extreme danger posed by the Church of Zon-Kuthon. Our contact, a caligni bard named Aiyana, assures me that she has worked with the Church of Desna for several years smuggling refugees out of the country, and she is quite capable of avoiding official notice.

Please, report to Heidmarch Manor as soon as possible. Aiyana will meet us there and we can make arrangements for the expedition.

Yours,
Canayven

When you arrive at Heidmarch Manor, you're greeted by liveried servants who quickly make you comfortable in a wood-paneled parlor. An bearded, energetic Taldan man joins you before you have a chance to get restless.
"Ah, Pathfinders! Thank you for coming so quickly. I hope you find our house welcoming. As I said in my letter, we are presented with a unique opportunity-but my other guest can speak to you more on this."

At that, a striking figure enters the room, slender woman with ash-gray skin, dressed in studded leather and colorful silks. You recognize her as a caligni--a race that some people disparagingly call "dark folk."

She wastes no time in greeting you and stating her intentions.
“Thank you for agreeing to this meeting; I’ve heard tell of your exploits, and my people have need of your abilities. My name is Aiyana, and I hail from the city of Lyrudrada, underneath the southern reaches of your Mindspin Mountains. The people of my city have long been capricious and unpredictable, but of late they have fallen under the influence of a malign cult called the Reborn—a cult I fear has dangerous plans.

“The Reborn seek a powerful artifact to aid them in these plans: the Cradle of Night. We know very little about this magical treasure, other than that it played a role in the formation of my kind millennia ago and was said to allow the manipulation of energies from the Shadow Plane. My peoples’ history is riddled with conflicts, and it shames me a bit to admit that we, as a culture, have never excelled at preserving ancestral lore. Specific details about the Cradle of Night have been lost, but if the Reborn gain control of it, they’ll learn of its powers and master them soon enough—and to our detriment, I fear.

“The Cradle of Night was stolen many centuries ago by a human warlord named Haramil. My people and Haramil’s armies warred frequently in the distant past. Haramil ended those wars decisively with a brutal assault on our city, and among the treasures he took from the caligni was this Cradle of Night. Records of how he used the artifact to bolster his warmongering in the decades that followed are easier to find, seeing as how you uplanders are so much better at maintaining your histories.

“In any event, the Cradle of Night was buried with Haramil. His allies were more than eager to be rid of it and move on from his brutal reign, it would appear. And so there, in his tomb, the artifact has rested for a long, long time. The Reborn know what I know about the artifact; if they haven’t sent agents to retrieve it already, they will soon. I need strong-hearted and willing adventurers to assist me in exploring Haramil’s tomb. I doubt we’ll be able to destroy the Cradle of Night, but if we can bolster its defenses, or at least prevent the Reborn from claiming it, we can buy my allies the time they desperately need to defeat the cult back in Lyrudrada.

“I hope you’ll help me. I know you’ve no investment in a city from the Darklands, but I’ve brought treasure to reward you in advance for your assistance. And if you can help me save my city from the Reborn, my allies will no doubt be more than willing to reward you further!”

She awaits questions and reactions from you.


Myth-Speaker Prey for Death

LORE CHECKS
You may already know some things about the topics mentioned by Aiyana.

CRADLE OF NIGHT LORE

Knowledge (arcana or planes) DC 20:
There were once many Cradles of Night. These powerful artifacts were used by the caligni, but over the centuries all of them have been destroyed or lost. A Cradle of Night resembles a fist-sized black orb cloaked in shadow.
DC 25
Spoiler:
The Cradles of Night granted those who carried them power from the Shadow Plane, including increased strength, health, and healing capabilities. Although the bearer of a Cradle of Night isn’t immortal, the artifact imparts a supernaturally long life span.

DC 30
Spoiler:
The power of a Cradle of Night spread among the bearer’s allies, whether or not the bearer willed it, and the influence of these artifacts is believed to have created the various distinct caligni races over time (which the surface races know as dark creepers, dark stalkers, and similar names).

DC 35
Spoiler:
The Cradles of Night were gifts to the caligni long ago by a group of mysterious demigods known as the Forsaken. Caligni don’t worship the Forsaken any longer, and these demigods vanished long ago. Their plans for caligni and the Cradles of Night remain unknown.

HARAMIL LORE

Knowledge (history or local) DC 15:
Haramil was a legendary warlord among the nomadic, Gozreh-worshipping horselords who dwelt in the hill country of northern Nidal during the Age of Destiny many millennia ago. These Kellid humans were powerful warriors with a culture centered around honor and tradition.
DC 20
Spoiler:
Haramil led a devastating assault against caligni raiders’ Darklands home. Not only did he slay several of their leaders, but he stole a powerful artifact called the Cradle of Night. Legend holds that this artifact influenced him in sinister ways and drove him to abandon Gozreh’s teachings.

DC 25
Spoiler:
The Cradle of Night granted Haramil a supernaturally extended life span and gifted him with increased strength and healing capabilities, but it also drove him to fits of fury and sadism. When Haramil finally died, he was buried in a tomb in the low mountains northwest of the Barrowmoor.

DC 30
Spoiler:
Haramil’s people feared him and loathed the Cradle of Night; they were not sad to see his cruel reign end when he died. Haramil was interred outside of the traditional burial grounds of his people due to fears his restless spirit or the Cradle of Night would spawn a plague of undeath and also as a way to condemn his legacy.

LYRUDRADA LORE

Knowledge (local) DC 15:
Lyrudrada is a caligni city that lies in the Darklands beneath the southern Mindspin Mountains. Centuries ago, it went to war with the horselords of Nidal and was subsequently sacked, though it has since risen again to prominence. It is not on the major trade routes of the Darklands, but Darklands traders of many races transact business in Lyrudrada, particularly in the neighborhood known as Trader’s Rift.
DC 20
Spoiler:
The caste-clans of Lyrudrada have held an uneasy equilibrium of power for centuries. With the rise of the cult called the Reborn, though, that balance has been thrown into anarchy. This new faction has taken control of the central portions of the city around the lake at the city’s heart. The Reborn cultists have earned the allegiance of several powerful creatures both native to the city and from other areas of the Darklands; some rumors insist that the cult has gained the services of a dark dragon from the Shadow Plane.

DC 25
Spoiler:
Lyrudrada is where the ancient caligni worship of a group of demigods known as the Forsaken first originated, and the city holds the only known temple to those mysterious deities—though the temple has been considered taboo by the city’s inhabitants for centuries. The Reborn cult has recently taken this temple as its headquarters.

DC 30
Spoiler:
Lyrudrada is the oldest known caligni city and may actually be where they first originated during the Age of Darkness. The temple on its central island, called the Forsaken Fane, is said to hold secrets of the city’s ancient past.

FORSAKEN LORE
Please only attempt if one of your checks revealed something about the Forsaken.

Knowledge (religion or planes) DC 30:
Before owbs sought dominion over caligni, shadowy deities known as the Forsaken held sway over dark folk. Universally evil, the Forsaken encouraged worship from carefully selected mortal races for their own inscrutable ends. Worship of the Forsaken died out ages ago and has long been forgotten among caligni.
DC 35
Spoiler:
The Forsaken saved the fleeing refugees of the surface city of Calignos from the destruction of Earthfall. It was from these survivors who fled into the Darklands and embraced the darkness that the first dark folk— caligni—were created.

DC 40
Spoiler:
The Forsaken molded caligni in their image through the use of their Cradles of Night. They sought to harness the power of their worshippers’ souls through the explosive destruction of caligni’s mortal bodies upon death, and by harvesting their immortal essence within these artifacts. That all dark folk combust at the instant of their deaths is a lasting legacy of this meddling by the Forsaken.

DC 45
Spoiler:
The Forsaken were equal to demigods in status, though they sought to become more through their patronage of the caligni race and their harvest of caligni’s immortal essences. The Forsaken all vanished under mysterious circumstances long ago, and what became of these malign demigods is entirely unknown.

Scarab Sages

Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

”Harlan told me you were a solid lot. Hate to travel into the darkness without solid folk at my back. Pleasure to meet you all.”

“Can’t say I know much about any of this, but I have heard of the Cradle of Night. Once upon a time, there were many Cradles of Night. These powerful artifacts were used by the caligni, but over the centuries all of them have been destroyed or lost. Looks like a fist-sized black orb cloaked in shadow, from what I’ve read.”

Kn(planes) Re: Cradle of Night: 1d20 + 9 ⇒ (13) + 9 = 22

Kn(local) Re: Haramil Lore: 1d20 + 8 ⇒ (6) + 8 = 14

Kn(local) Re: Lyrudrada Lore: 1d20 + 8 ⇒ (2) + 8 = 10

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

"Hello everybody!!" says a young human looking man with a sly smile.

He looks a little scrawny but quite agile. His blonde hair looks fabulously styled and he is wearing a casual but trendy shirt.

Resting on top of his chest two amulets are visible which show the holy symbols of Sarenrae and Shelyn.

He has a natural confidence and presence that only few can project but those that know Aryas also see a sadness in his eyes that he is trying to hide.

In contrast to the last time that you saw him, he wears no armor but he is still carrying a Scimitar at his hip that is attached to his wrist with a very fine chain. Unfortunately, Clarity is not at his side anymore.

”Oh my dear friends! I am so glad that we meet again!!“ he says a little too theatrically.

”LeGuin, if Harlan is your companion then you are also our companion! Venture Captain, thank you for bringing this crew together again!" he says with a smile that shows how much he cares about his friends.

* * *

When their guest appears, Aryas watches her with interest.

After she has concluded her request Aryas faces her with a bright smile ”I am quite intrigued about all the information that you have gathered so far!“ he says and touches his blonde hair.

"Aiyana, as you probably have noticed I am unbelievably charming and handsome and for that reason I would usually do the talking if you allow.“ he states with a nonchalant attitude.

He sighs ”But I have to admit that I have a horrible memory so please excuse me and correct me if I ... well ... I don’t know. Hmmm ... what were we talking about!? Unfortunately, I am quite forgetful so I hope you allow me ask you questions from time to time!“

He looks at her with a clueless expression on his face.

"I hope that we will have a challenging adventure that we have can enjoy together .. and of course we'll save someone!!" he says smiling.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

CRADLE OF NIGHT LORE, Knowledge (arcana or planes) DC 20: 1d20 + 9 ⇒ (9) + 9 = 18

"Heck, I don't know nothing about any of that stuff, but I can smell a good fight a mile away. Or in this case a few countries? Where is this Nidal place anyway? And what's all this about living under a mountain? I heard of you darkies, but never met one. You really like it down there? Say, I heard there are lots of fine monsters to fight down deep, but I also heard some of them don't play fair. Mess with your mind or poison you or any number of other sneaky tricks."

Hekk gives Aryas' scimitar a disappointed look, partly because he was hoping to come out of the last mission with a flaming weapon. Man that was cool.

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

Knowledge(planes): 1d20 + 7 ⇒ (9) + 7 = 16
Knowledge(local)@Haramil: 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge(local)@Lyrudrada: 1d20 + 8 ⇒ (1) + 8 = 9

No hits on the knowledge. Doing a bit of RP to repair the damage from the last session with the CHA drain. This happens before we enter the manor.

Tathane walks up to the group as they are gathering outside the Heidmarch Manor. He is more hesitant than normal as he remembers how he had been treating his friends the last time they were together. At a moment when Hekk seems to be standing alone and not engaged in conversation with anyone, Tathane taps him on the shoulder from behind to get his attention.

"Hey man. Glad to see you." He starts to offer to shake his hand but then pulls back. Too formal for a friend but he feels too ashamed of his previous behavior to step forward to embrace the halforc. "Uh. I don't know how to say this... but... well... I'm really sorry for the things I said earlier. You know, back when we were in that house. At the time I just wasn't myself. It was some sort of magic. I know that now, but I still feel really bad for saying the things I said to you."

... fast forward to current time ...

"Aryas, Aryas, Aryas." Tathane chuckles and shakes his head. "They didn't say we were saving anyone. We are preventing these Reborn guys from getting the artifact." Tathane puts his arm around Aryas's shoulder with a big smile and faces Aiyana. "You have to just be a bit patient with him. When he sees a pretty girl like you, he just loses all sense."

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

Hekk is gracious to Tathane, not at all put out by his anti-social behavior. He was, after all, raised by orcs. Bad Tathane is a sweetie in comparison.

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

Aryas give Tathane a hug and seems slightly ashamed because of his comment!

"Tathane!! I missed you my friend! How are you? What have you been up to?!?"

He looks at his left arm that is covered with a long sleeve with some hesitation on his face.

He then looks at Tathane again.

"And you are right Tathane! We need to prevent evil doers from doing evil! That is the right path! And maybe we find something beautiful on the way?! Like this lady here!" he says and shows his white teeth and beaming smile to lady Aiyana.

Dark Archive

Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

A flash of blue-black magic lights the room and as it fades, Leopold comes spinning from out of thin air. He is flushed and covered in cobwebs. He doesn’t seem to notice you guys as he proceeds to beat them off his brass-buttoned commodore’s jacket.

”Oh, hey guys! Sorry I’m late. I was doing an e-meter reading with a drow priestess when one of the Ten reached out and asked me to join this little caper of yours.”

Leopold then notices the guys and says exuberantly, ”Aryas! Hekk! How are you, my boys? Haven’t seen you down at the lodge! And Tathane, a good day to you, sir.”

When he hears mention of the artifact by name he’ll interrupt the speaker to say, ”Little known fact about ole’ LR Bibbard. I was both born and conceived in a Cradle of Night, though from what I’m told it wasn’t a black orb cloaked in shadow.”

Cradle
1d20 + 9 ⇒ (11) + 9 = 20

Haramil
1d20 + 9 ⇒ (17) + 9 = 26

Lyrudrada
1d20 + 9 ⇒ (2) + 9 = 11

Dark Archive

Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

"This Haramil was quite the character, let me tell you. In one of my past lives I was a centurion in the cyclops empire of Thur. I played Haramil in a game of cards and took 3 stallions off him. You shoulda seen his face!"

"Seriously, though. Haramil was an old Gozran and it seems that the Cradle had some weird effect on him which turned him the Wind Lord's teachings. What's more, the artifact gave him great strength and the ability to heal, something I dubbed the 'X Factor'. But it also drove him mad and made him quite sadistic. We buried him in a tomb northwest of Barrowmoor, which in those days was called Scranton."

"His experiences were part of what led me to develop Psionicsology. I wish I'd know how to do e-meter readings back then. I bet his thetodemon count was off the charts!"

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

Tathane watches the spectacle of Leopold appearing with his arms crossed and a grin on his face.

"Nice of you to show up."

Leopold wrote:
"And Tathane, a good day to you, sir.”

Tathane makes a casual salute to Leopold and smiles back. "You too, sir. I hope that you had a good time with that drow priestess. And lucrative time too, if I know you."

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

Wow! He sure does get around!

"Gee, Leo, I'm sure glad they were able to locate you. Your experience with Drow might come in very handy since we may have to visit the dark lands..."

with a sheepish grin he adds, "I've been reading your book and I have a few questions after the meeting."

Scarab Sages

Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

"Hah-ho! Leopold, I have heard tell of you around the Grand Lodge. I believe you are in the Firestout Brewery Book of Golarion Records for a number of feats of mind and body. I myself aim to add my name there more than once!" Leguin holds up his copy of the tome.

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

Aryas is again flabbergasted!

“So good to see you! And .. and you really astonish me again and again!! So good to have your experience when we solve this lady’s problems!!“

Dark Archive

Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

Well, LeGuin. I am happy to meet you. Lady Desna smiles on us both at this fortuitous meeting! We're offering a special on our seminars for seekers after perfection! For the low, low price of 140 gp you can attend our introductory class. But that's not all! If you bring a friend, I'll throw in a turkey sandwich.

And Aryas, my boy, you could not be more delighted than me at seeing you again. I never spurn a lady in need and I know you feel the same!

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Ok, let me throw down my initial rolls.

CoN: Knowledge (planes): 1d20 + 5 ⇒ (3) + 5 = 8

Haramil: Knowledge (history): 1d20 + 5 ⇒ (14) + 5 = 19

Branson had figured to never see most of these faces again, and certainly not so soon. The ways of the Society most often split up successful adventuring parties, shuffled them, and put them back together again in a random mustering that filled groups of between four and six usually, but not always, with each of the various necessary adventuring skills handled. He had heard, however, of adventuring groups made almost entirely of arcane casters, or rogues, and even one with five bards and a cleric. Such parties usually struggled at their tasks, but seeing such a seemingly well balanced assemblage of agents of the Society, and in particular mostly ones he knew and trusted, he came to the conclusion that this mission was to be considered of the highest importance. They'd not have taken the time to bring together such a formidable group for any menial task. This might be one for the minstrels to brag on, if any of them survived that was.

Branson observed the platitudes being extended between the various personages in the room, and decided not to engage in such. Business was at hand, and catching up could come later. There would be plenty of time on the trail. "I have heard a bit of Haramil, of course, not from a previous life, but my information certainly agrees with what Leopold has told us. If I may ask, what is the lingua franca of your land and people Aiyana? And if it is not a language any of us speak, how shall we be able to communicate with them?"

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

Aryas is super glad to see Branson!

"So good to see you!!! Incredible that we are all together again! Only Harlan is missing!" he says and he greets Branson.

"Aiyana, this man is Branson! He is a formidable healer and saved us several times with his divine abilities! We can be glad to have him join us!"

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Branson seems a little uncomfortable at the praise.


Myth-Speaker Prey for Death

Aiyana seems amused by the friendly camaraderie of the group, and she gently demures from Aryas' advances.

"I'm pleased that I have found such a well-informed and capable group. You already seem to know much of the same things I do about Haramil and his tomb. If we move quickly, we should be able to secure the artifact before it is interfered with."

To Branson, she says, "The caligni have our own native language, but most people speak Common." She glances over at Hekk--"So be careful how you refer to us. Most people will understand you!"

"We can leave as soon as you are prepared. I have arranged for transportation that will get us close to the tomb. Time is of the essence, so please buy anything you feel you need to, and we should depart."

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

Did I say something offensive?

"Are your folk the sensitive sort, like Tathane?"

Hekk cannot resist a quick tease.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

"That's great! We speak Common!"

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

Aryas packs his bag.

”I might want to buy a trumpet before we go!“ he says with a smile.

GM, i have a question in the discussion.

Dark Archive

Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

Let that trumpet herald the arrival of Psionicsology in the Darklands! Which hasn't been able to break in there since an unfortunate incident in Menzoberranzan.

Scarab Sages

Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

"I came ready for adventure! Let us proceed!"

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

"Sensitive? Me? If I was easily offended, Hekk, I'd be offended by that."" Tathane punches Hekk in the shoulder and then immediately grimaces. "I have to remember not to do that. Your arms are like steel Hekk."

Tathane turns to Aiyana. "I'm good to go."


Myth-Speaker Prey for Death

Aiyana calls you together and has you join hands, then she draws a scroll from her bag and reads it. As she completes the spell, the shadows in the room lengthen and grow, eventually painting everything is a dull twilight.

Aiyana's voice is strangely muted as she says, "Stick close to me. You don't want to wander off into the Shadow Plane. IF we stick to the boundry, we should be able to travel to Haramil's Tomb in a manner of hours."

As you take your first steps with Aiyana, you zip out of Heidmarch Manor and find yourselves on a hill overlooking the southern side of Magnimar. A few more steps and the city is out of sight.

Spellcraft DC 21:
You are traveling via shadow walk.

The strange method of travel soon becomes more routine as you jump your way across southern Varisia and into the Mindspin Mountains. It is difficult to reckon time in the constant twilight of your journey, but after several hours have passed, Aiyana warns, "We are coming out now. You'll want to give your eyes some time to adjust."
1d10 ⇒ 9

You find yourself in a near-barren canyon. In the middle distance, an overgrown trail leads to what appear to be a large set of doors carved into the natural stone of the canyon wall.

"Not too bad. About 300 yards off target." Aiyana points up the canyon. "There's the entrance to the tomb. Let's move."

You cover the remaining distance without incident. A few trees have taken root in the rocky soil next to the canyon wall. Beside them, massive stone doors have been set into the hillside. Though they presumably sealed the entrance at one time, it now stands open. An unsettling penumbra of gloomy illumination exudes from within, cloaking the area immediately surrounding the entrance with shifting shadows.

The boundaries of this gloom are crisp and unsettling, leaving no mistake that they are supernatural in origin. "Oh no." Aiyana seems unsettled by the sight. "When I scouted this area, these doors were sealed. I fear that we may be too late--Be on your guard! If we catch any intruders inside, we can still prevent them from using the Cradle."

Map
The darkened area is dim light.

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

"If someone has been here before us, they might have set a trap or an alarm or something like that. Let me take a look before we all go racing in."

With abundant caution, Tathane approaches the doors slowly, scanning the ground and surrounding walls for any signs of traps or alarms.

Perception,Trapfinding: 1d20 + 12 + 3 ⇒ (10) + 12 + 3 = 25

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

If Tathane gives a shout that everything is okay then Aryas moves in.

He makes a small movement that resembles a martial arts style following the defensive crane.

Entering Crane Style.


Myth-Speaker Prey for Death

GM Screen:

4d20 ⇒ (7, 14, 8, 5) = 34

Tathane, you don't notice any traps, but you do spot 3 shadowy figures pressed against the wall outside the tomb. They look like humanoid shadows, but no one is there casting them.

Ha! Everyone started moving themselves while I was posting. I backed you up, but you can start wherever you like outside of the dim light.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
Tathane Halfbarrel wrote:
"Sensitive? Me? If I was easily offended, Hekk, I'd be offended by that."" Tathane punches Hekk in the shoulder and then immediately grimaces. "I have to remember not to do that. Your arms are like steel Hekk."

Hekk flexes his muscles proudly. The whole dragon thing has, indeed, pumped him up and he is an impressive display of brawn.

spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20

Hekks' response to the signs of trouble are quite different from the others. He gets excited, hoping for, rather than dreading, the opportunity for conflict and cracks a smile. When Tathane suggest caution, Hekk gives a martyr's sigh but waits patiently with his bardiche at the ready.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

I'm good with where Hekk is, though I suspect Leo would not be at the front like that. Can you enter a style before combat begins?


Myth-Speaker Prey for Death

No, not unless you have Combat Style Master.

I'll begin the encounter with the shadows tomorrow.

Dark Archive

Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

Matt, are you OK with me having done an e-meter reading for these guys before we set off? I'd have given Hekk the Gift of Will and a trick of his choosing to Aryas.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14 Fail


Myth-Speaker Prey for Death

As you near the door, four shadows detach themselves from the walls and attack the group.

Initiative:

Branson: 1d20 + 1 ⇒ (18) + 1 = 19
Leguin: 1d20 + 5 ⇒ (5) + 5 = 10
Leopold: 1d20 + 8 ⇒ (6) + 8 = 14
Hekk: 1d20 + 1 ⇒ (5) + 1 = 6
Tathane: 1d20 + 9 ⇒ (9) + 9 = 18
Aryas: 1d20 + 11 ⇒ (15) + 11 = 26
Red: 1d20 + 2 ⇒ (13) + 2 = 15
Blue: 1d20 + 2 ⇒ (4) + 2 = 6
Yellow: 1d20 + 2 ⇒ (12) + 2 = 14
Green: 1d20 + 2 ⇒ (15) + 2 = 17

~+~Round 1~+~
Aryas
Branson
Tathane

Green
Red
Leguin
Leopold
Yellow
Blue
Hekk

Battlefield Conditions: Dim light. (20% miss chance unless you have Darkvision.)
Map

The Exchange

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

Tathane slips his dagger from its sheath and slices at the shadowing form in front of him.

miss chance: 1d100 ⇒ 7 I can't remember how you judge misses.
ghost touch dagger@green: 1d20 + 9 ⇒ (6) + 9 = 15 Against flat-footed
damage,sneak if flat-footed: 1d4 + 1 + 4d6 ⇒ (3) + 1 + (2, 5, 5, 2) = 18

As soon as he finished attacking, he moves away from the creature, wielding his bow as the same time.

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

"Where did these things come from!?" he says to himself.

Aryas immediately takes a defensive crane stance to start fighting defensively!

Swift Action: Crane Style, Fighting defensively for AC 28 / T 27 / FF 21:
(+5 Cha Scaled Fist Monk, +6 Dex, Dodge feat +1, Natural Armor +1, Deflection +1, Fighting Defensively +4 (+2, + 1 ‘Crane Style’, + 1 Acrobatics 3 ranks) [only -2 on attack rolls due to Crane Style while fighting defensively’]

He then uses his faith and training to flurry with his Scimitar against the shadow in front of him.

Crusader's flurry with ghost touch adamantine Scimitar +1:
+15 (1d6+7; 18-20/×2) (To hit: BAB +7, Dervish Dance Dex +6, +1 enhancement bonus, Weapon focus Scimitar +1 / Damage: +6 via Dervish Dance feat and +1 enhancement bonus

Flurry +1 Adamantine Ghost Touch Scimitar, defensively: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 281d6 + 7 ⇒ (4) + 7 = 11

Primary +1 Adamantine Ghost Touch Scimitar, defensively: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 231d6 + 7 ⇒ (3) + 7 = 10

Secondary +1 Adamantine Ghost Touch Scimitar, defensively: 1d20 + 15 - 2 - 5 ⇒ (10) + 15 - 2 - 5 = 181d6 + 7 ⇒ (1) + 7 = 8

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Knowledge (religion): 1d20 + 5 ⇒ (14) + 5 = 19

Hmmm, not the best roll ever, but maybe. What are they? I'd have gotten the same roll on arcana, history, nobility, and planes. Anyone else got some knowledge on these things?

When you say "shadows" are we talking shadowy figures, or actual shadows doing the attacking?


Myth-Speaker Prey for Death

Branson, you recognize these as shadows, incorporeal undead creatures. You know that their touch does Strength damage and that anyone killed by their touch attacks rises as a shadow in 1d4 rounds.

Tathane, I usually do high hits for miss chance.

Tathane slices at one of the shadows, but it slips away from him in the unnatural darkness. Aryas destroys the shadow in front of him with a few quick strikes of his sword.

~+~Round 1~+~
Aryas
Branson
Tathane
Green
Red
Leguin
Leopold
Yellow
Blue
Hekk

Battlefield Conditions: Dim light. (20% miss chance unless you have Darkvision.)
Map

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

I'm thinking it was green, and not red that Aryas destroyed? I don't see a green now, and Red isn't next to him? If that's the case then...

Branson moves forward and will fire a sunbeam right down the line striking red and blue.

Sunbeam: 9d6 ⇒ (5, 4, 1, 6, 5, 5, 3, 5, 4) = 38

They can make a DC 21 Reflex save for half damage. If they are especially susceptible to sunlight, they are blasted into oblivion if they fail the Reflex save.


Myth-Speaker Prey for Death

Yes, my bad. It was green.
Reflex (Red): 1d20 + 3 ⇒ (8) + 3 = 11
Reflex (Blue): 1d20 + 3 ⇒ (1) + 3 = 4

The shadows attempt to resist Branson's spell, but both fail. Even their insubstantial nature is unable to save them. They fizzle into nothingness!

~+~Round 1~+~
Aryas
Branson
Tathane
Green
Red

Leguin
Leopold

Yellow
Blue
Hekk

Battlefield Conditions: Dim light. (20% miss chance unless you have Darkvision.)
Map

Dark Archive

Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

Leo puts a bold stare on Yellow as a swift.

-3 to will saves
-3 to attack rolls
+4 damage to the next successful attack against it.

He casts dancing lights as a standard action, putting them over Yellow

Scarab Sages

Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

Leguin calls on the power of his field day champion’s vest to empower his great axe with ghost touch and further strengthen it making it +3. He will then move in front of Leopold.

If the shadow manages to hit an ally or himself, Leguin will call out a warning using determination ability and force it to reroll

Resource Tracking:

Preacher: Determination 4 times a day: (?) () () ()

Abjuration: 4/4 Deific Focus
Divination: 4/4 Deific Focus
Transmutation: 5/6 Deific Focus

Spells: 3rd: 3/3 2nd: 4/4 1st: 5/5

Folio Reroll ()

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

First of all let's take note that Branson just smoked two shadows! Second, let's not assume he will continue to be this effective in combat situations. These guys just played into one of my strengths.


Myth-Speaker Prey for Death

Leopold, strangely your dancing lights don't seem to lighten the gloom outside the entrance at all!

The remaining shadow floats up to Leguin and attacks.

incorporeal touch: 1d20 + 4 ⇒ (3) + 4 = 7 for Strength Damage: 1d6 ⇒ 2

But, it's grasp falls short of the inquisitor.

~+~Round 1~+~
Aryas
Branson
Tathane
Green
Red
Leguin
Leopold
Yellow
Blue
Hekk

~+~Round 2~+~
Aryas
Branson
Tathane

Battlefield Conditions: Dim light. (20% miss chance unless you have Darkvision.)
Map

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

I can blast this one too, but I'd obviously prefer you guys brute force it first, so I can save the spell.

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)

Hekk does not know what this thing is, nor would he be able to do ghost touch or any of that other stuff if he did. All he can do is poke it with his +1 bardiche and hope it does something useful.

To hit Bardiche: 1d20 + 10 ⇒ (2) + 10 = 12
Damage Bardiche: 1d10 + 19 ⇒ (2) + 19 = 21

"I can't seem to hit this thing. Its, like, magical or something."

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