Jemet Winderbole

Tathane Halfbarrel's page

476 posts. Organized Play character for MindXing.


Full Name

Tathane Halfbarrel

Race

CG Male half-elf rogue 5 | HP 39/43 | AC: 19 T:15 FF:15 | F +3 R +7 W +1 (+2 vs. enchantments) | Init +9 | Perc +10 | Low-light vision | Trapfinding +2

About Tathane Halfbarrel

Tathane Halfbarrel
Male half-elf rogue 5
CG Medium humanoid (elf, human)
Init +9; Senses low-light vision; Perception +10
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Defense
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AC 19, touch 15, flat-footed 15 (+3 armor, +1 deflection, +3 Dex, +1 dodge, +1 natural)
hp 43 (5d8+15)
Fort +3, Ref +7, Will +1; +2 vs. enchantments
Defensive Abilities evasion, trap sense +1, uncanny dodge; Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20)
Ranged shortbow +6 (1d6/×3)
Special Attacks sneak attack +3d6
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Statistics
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Str 10, Dex 17, Con 14, Int 16, Wis 10, Cha 10
Base Atk +3; CMB +3; CMD 18
Feats Dodge, Improved Initiative, Point-Blank Shot, Skill Focus (Stealth)
Traits blade of the society, elven reflexes
Skills Acrobatics +11, Bluff +8, Climb +8, Diplomacy +4, Disable Device +13, Escape Artist +10, Knowledge (arcana) +4, Knowledge (dungeoneering) +8, Knowledge (local) +7, Knowledge (nature) +4, Knowledge (planes) +4, Linguistics +7, Perception +10, Profession (driver) +5, Sense Motive +4, Sleight of Hand +11, Stealth +14, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Common, Elven, Goblin, Skald, Tengu, Triaxian
SQ elf blood, rogue talents (assault leader[APG], sniper's eye[APG]), trapfinding +2
Combat Gear robe of needles[UE]; Other Gear leaf armor[ISWG], arrows (20), dagger, shortbow, amulet of natural armor +1, handy haversack, ring of protection +1, thieves' tools, trail rations (2), 142 pp, 8 sp, 1 cp
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Tracked Resources
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Arrows - 0/20
Assault Leader (1/day) (Ex) - 0/1
Dagger - 0/1
Robe of needles (6/day) - 0/6
Trail rations - 0/2
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Special Abilities
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Assault Leader (1/day) (Ex) When you miss an attack, allow an ally also flanking that target an immediate attack.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sniper's Eye (Ex) Can use ranged sneak attack vs. targets with concealment.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

Consumables:
Arrows: 16/20
Robe of Needles (daily used): 1/6

Purchased for this chronicle:
leaf armor (500gp)
- Robe of Needles (1000)
- Handy Haversack (2000)
- Ring of Protection +1 (2000)
- Amulet of Natural Armor +1 (2000)

Gear picked up:
- weirding watch peice