Jemet Winderbole

Tathane Halfbarrel's page

784 posts. Organized Play character for MindXing.


Full Name

Tathane Halfbarrel

Race

CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

About Tathane Halfbarrel

Tathane Halfbarrel
Male half-elf rogue 8
CG Medium humanoid (elf, human)
Init +12; Senses low-light vision; Perception +13
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Defense
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AC 21, touch 17, flat-footed 15 (+3 armor, +1 deflection, +5 Dex, +1 dodge, +1 natural)
hp 67 (8d8+24)
Fort +4, Ref +12, Will +2; +2 vs. enchantments
Defensive Abilities evasion, improved uncanny dodge, trap sense +2; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 ghost touch dagger +13/+8 (1d4+1/19-20)
Ranged +1 shortbow +13/+8 (1d6+1/×3) or
. . touch needle +12 touch (1 plus 1 bleed)
Special Attacks sneak attack +4d6
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Statistics
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Str 10, Dex 22, Con 14, Int 16, Wis 10, Cha 10
Base Atk +6; CMB +6; CMD 24
Feats Dodge, Extra Rogue Talent[APG], Improved Initiative, Point-Blank Shot, Precise Shot, Skill Focus (Stealth), Weapon Finesse
Traits blade of the society, elven reflexes
Skills Acrobatics +17, Bluff +11, Climb +8, Diplomacy +4, Disable Device +26, Escape Artist +17, Knowledge (arcana) +4, Knowledge (dungeoneering) +8, Knowledge (local) +8, Knowledge (nature) +4, Knowledge (planes) +7, Linguistics +7, Perception +13, Profession (driver) +5, Sense Motive +4, Sleight of Hand +14, Stealth +20, Swim +10, Use Magic Device +11; Racial Modifiers +2 Perception
Languages Common, Elven, Goblin, Skald, Tengu, Triaxian
SQ elf blood, rogue talents (assault leader[APG], bonus feat, finesse rogue, snap shot[APG], sniper's eye[APG]), trapfinding +4
Combat Gear robe of needles[UE], wand of invisibility (50 charges); Other Gear leaf armor[ISWG], +1 ghost touch dagger, +1 shortbow, arrows (40), amulet of natural armor +1, belt of incredible dexterity +4, goggles of minute seeing, handy haversack, ring of protection +1, thieves' tools, trail rations (2), 142 pp, 2,218 gp, 8 sp, 1 cp
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Tracked Resources
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+1 ghost touch dagger - 0/1
Arrows - 0/40
Assault Leader (1/day) (Ex) - 0/1
Robe of needles (6/day) - 0/6
Trail rations - 0/2
Wand of invisibility (50 charges) - 0/50
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Special Abilities
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Assault Leader (1/day) (Ex) When you miss an attack, allow an ally also flanking that target an immediate attack.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Improved Uncanny Dodge (Lv >= 12) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 12+.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Snap Shot (Ex) On surprise rd treat init as if roll 20, but must make a ranged att, then roll normally.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sniper's Eye (Ex) Can use ranged sneak attack vs. targets with concealment.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.

Consumables:
Arrows used: 17/20, 0/20
Robe of Needles (daily used): 0/6
Wand of Invis: 6/50

Purchased for this chronicle:
goggles of minute seeing (2500 gp)
+1 ghost touch dagger (8302 gp)
wand of invisibility (4500 gp)
+1 shortbow (2330 gp)

Purchased for next chronicle:
belt of dex +4 16000 gp
20 arrows 1gp

Gear picked up: