Leopold R. Bibbard |
Leo will maintain the stink-eye on the dragon and cast Hold Monster on Pink. DC 21 Will Save
Sorry for my absence on the boards. I've gone back to working in person, having moved during lockdown. I've got a much longer commute than I did before and I'm still adjusting!
GM MattMorris |
Will: 1d20 + 3 ⇒ (14) + 3 = 17
Though it is on the ground, Hekk's attacks clang off the dragon's thick hide.
The dragon rights itself (this will provoke) and snaps back once at the flying barbarian, but ill luck prevents the hit.
Vital Strike: 1d20 + 20 - 3 ⇒ (12) + 20 - 3 = 29 or ill omen: 1d20 + 20 - 3 ⇒ (2) + 20 - 3 = 19 for b/s/p: 4d8 + 10 ⇒ (7, 7, 5, 3) + 10 = 32
The giants advance, except for pink.
Aryas unleashes a flurry of attacks and finally some strike home! (-47)
Group Buffs: Blessing of Fervor
~+~Combat Round 6~+~
Tathane
Hekk (Reflex, -31)
Dragon (-140, stare, ill omen 2/3)
Giants (Pink (held), Green (-20), Orange (-20), Red (-40), Blue Black)
Leo
Branson (-27)
Aryas
LeGuin (-14)
The dragon is on the ground.
Hekk |
Hekk is amazed at how tough the dragon is. Of course, it IS a dragon, and he always did want to fight a dragon, so it is a happy amazement. With optimism, he strikes down at the rising dragon. Wanting to finally hit, he eases off a bit and tries for accuracy (not doing power attack)
"Aryas, how do you hit this thing? I can't seem to get through its tough scales. What is your trick?"
LeGuin |
Leguin, his axe now empowered against dragons, gives a few swings.
Attack 1: Power Attack & Bane: 1d20 + 13 ⇒ (7) + 13 = 20
dmg 1: 1d12 + 17 + 2d6 ⇒ (6) + 17 + (5, 4) = 32
Attack 2: Power Attack & Bane: 1d20 + 8 ⇒ (16) + 8 = 24
dmg 1: 1d12 + 17 + 2d6 ⇒ (8) + 17 + (2, 1) = 28
He’ll end by gliding over a bit, trying to set up a flank for Aryas and himself, as something has to help him hit.
Branson Davelock |
Branson will go ahead and heal those of us that need it, and excluding the dragon and giants...
Channel Energy: 5d6 + 1 ⇒ (5, 1, 6, 3, 3) + 1 = 191d6 ⇒ 3 30' radius, exclude 4, cure shaken fatigued, diseased. The extra 1d6 healing applies to anyone that doesn't need the mercies
22 healing to each of us
GM MattMorris |
The dragon continues to evade attacks, and Branson bolsters the wounded heroes.
Group Buffs: Blessing of Fervor
~+~Combat Round 7~+~
Tathane
Hekk (-9)
Dragon (-140, stare, ill omen 2/3)
Giants (Pink (held), Green (-20), Orange (-20), Red (-40), Blue Black)
Leo
Branson (-5)
Aryas
LeGuin
The dragon is on the ground.
Hekk |
Are you sure the attack made by Hekk here was not the one you needed?
Leopold R. Bibbard |
Leo maintains his bold stare on the dragon and casts Minor Image to create a solid stone wall between the pillar and the wall, hoping to slow down the closing of the pincer movement.
DC 17 Will to disbelieve
GM MattMorris |
Are you sure the attack made by Hekk here was not the one you needed?
Yes, this is a new round.
Aryas Katsu |
Aryas tries to answer Hell’s question, “This is not easy to explain! I think my moth friend taught me to channel the holy power of Shelyn and Sarenrae to smite an evil being!! And this dragon here is truly evil Hekk!!!!“
Smite overcomes all DR.
+5 to hit, +4 to damage, +5 deflection to ac (net +4), ignores DR
AC 39 vs the dragon with smite and Crane Style.
Aryas activates his boots of speed and attacks.
Primary +1 Adamantine Ghost Touch Scimitar, To hit BAB +8, Dervish Dance Dex +6, +1 enhancement bonus, Weapon focus Scimitar +1, Smite +5, fighting defensively with crane style -2, haste +1: 1d20 + 20 ⇒ (11) + 20 = 31
Damage: +6 via Dervish Dance feat and +1 enhancement bonus, smite +4 : 1d6 + 11 ⇒ (3) + 11 = 14
-
Haste attack : 1d20 + 20 ⇒ (20) + 20 = 40
Damage : 1d6 + 11 ⇒ (2) + 11 = 13
Crit?? Haste attack : 1d20 + 20 ⇒ (10) + 20 = 30
Damage : 1d6 + 11 ⇒ (1) + 11 = 12
-
Flurry attack : 1d20 + 20 ⇒ (9) + 20 = 29
Damage : 1d6 + 11 ⇒ (1) + 11 = 12
-
secondary attack : 1d20 + 20 - 5 ⇒ (16) + 20 - 5 = 31
Damage : 1d6 + 11 ⇒ (5) + 11 = 16
Hekk |
Well, Hekk has been next to useless this encounter due to bad rolls. I hate bad rolls when they come in relentless streaks like this.
Hekk looks positively crestfallen as, once again, he fails to land a blow.
Tathane Halfbarrel |
"Oooh boy. I don't think that this is going to turn out well but here goes..." Tathane steps back from the giant right in front of him and fires his bow.
shortbow@green,PBS: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
dmg,PBS: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
shortbow@green,PBS: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
dmg,PBS: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
GM MattMorris |
The dragon sees Aryas as the biggest threat, and unleashes a flurry of (unsuccessful) attacks against the would-be slayer.
bite: 1d20 + 20 - 3 ⇒ (17) + 20 - 3 = 34 or ill omen: 1d20 + 20 - 3 ⇒ (5) + 20 - 3 = 22 for b/p/s: 2d8 + 10 ⇒ (3, 8) + 10 = 21
claws: 1d20 + 20 - 3 ⇒ (4) + 20 - 3 = 21 or ill omen: 1d20 + 20 - 3 ⇒ (18) + 20 - 3 = 35 for s/p: 2d6 + 7 ⇒ (3, 1) + 7 = 11
claws: 1d20 + 20 - 3 ⇒ (12) + 20 - 3 = 29 for s/p: 2d6 + 7 ⇒ (3, 4) + 7 = 14
tail slap: 1d20 + 18 - 3 ⇒ (3) + 18 - 3 = 18 for b: 2d6 + 10 ⇒ (3, 3) + 10 = 16
wings: 1d20 + 18 - 3 ⇒ (10) + 18 - 3 = 25 for b: 1d8 + 3 ⇒ (6) + 3 = 9
wings: 1d20 + 18 - 3 ⇒ (3) + 18 - 3 = 18 for b: 1d8 + 3 ⇒ (2) + 3 = 5
Meanwhile the giants!
Tathane puts two shots into the one in front of him, which retaliates by stepping up and swinging its battle axe.
battle axe: 1d20 + 12 ⇒ (1) + 12 = 13 for slashing: 2d6 + 9 ⇒ (5, 5) + 9 = 19
battle axe: 1d20 + 7 ⇒ (13) + 7 = 20 for slashing: 2d6 + 9 ⇒ (5, 3) + 9 = 17
The axe whistles above the halfling's head!
With no reason to think otherwise, the other giatns avoid the stone wall, coming the long way 'round.
Pink attempts to break free of the enchantment holding it in place.
Will: 1d20 + 3 ⇒ (18) + 3 = 21
Aryas strikes back at the dragon and manages to land some grevious blows. The creature is on its last legs!
Group Buffs: Blessing of Fervor
~+~Combat Round 7~+~
Tathane
Hekk (-9)
Dragon (-186, stare)
Giants (Pink, Green (-28), Orange (-20), Red (-40), Blue Black)
Leo
Branson (-5)
Aryas
LeGuin
~+~Combat Round 8~+~
Tathane
Hekk
The dragon is on the ground.
Branson Davelock |
Branson chooses the +2 bonus to damage, AC and reflex saves...
He charges the orange giant...
Fist Hit: 1d20 + 7 + 1 + 2 + 2 ⇒ (7) + 7 + 1 + 2 + 2 = 19
Fist Damage: 1d3 + 1d6 + 1 ⇒ (1) + (5) + 1 = 7 the 1d6 is fire damage
Fist Bleed: 1d4 ⇒ 1
Tathane Halfbarrel |
Tathane looks at the army of five giants approaching him. He shouts over his shoulder to his companions. "Yeah. Don't worry about me. I'll just stand here and fight off all five of these beast all by my lonesome!" Then he backpedals away from the group while firing at the giant he hit previously.
shortbow@green,PBS: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
dmg,PBS: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Tathane Halfbarrel |
"what am I, chopped liver?"
"Ha! Of course not. Unless you stand there for too much longer. Sorry, I was too busy being scared of those ugly things to pay enough attention. I thought you were back with those guys playing with the dragon."
LeGuin |
Leguin can’t believe this is what Kurgess intended for him, but he’ll continue to try to defeat this dragon.
Attack 1: Power Attack & Bane: 1d20 + 13 ⇒ (16) + 13 = 29
dmg 1: 1d12 + 17 + 2d6 ⇒ (3) + 17 + (4, 4) = 28
Attack 2: Power Attack: 1d20 + 8 ⇒ (13) + 8 = 21
dmg 1: 1d12 + 17 + 2d6 ⇒ (6) + 17 + (5, 2) = 30
Aryas, if you shift 5ft north we can flank
GM MattMorris |
Distracted by Aryas's attack, the dragon lets his guard slip just enough for LeGuin to score a deadly hit! The mighty creature crumples to the ground. It's body gives off a shadowy miasma.
Group Buffs: Blessing of Fervor
~+~Combat Round 7~+~
Tathane
Hekk (-9)
Dragon
Giants (Pink, Green (-35), Orange (-27, 1 bleed), Red (-40), Blue Black)
Leo
Branson (-5)
Aryas
LeGuin
~+~Combat Round 8~+~
Tathane
Hekk
The dragon is dead!
Leopold R. Bibbard |
"Behold the awesome power of Psionicsology!"
Leo moves into position near Branson, puts the stink eye on Orange and defensively casts Crushing Despair.
1d20 + 10 + 5 + 2 + 4 ⇒ (12) + 10 + 5 + 2 + 4 = 33
-3 Will saves and attack rolls to Orange and +4 damage against him.
DC 19 Will save from all targets in a 30's cone (I think that gets all of them), or -2 on all attacks, saves, skill checks, and weapon damage rolls.
Hekk |
Hekk tosses up another mirror image and heads boldly into the fray, hoping everyone is distracted enough by the giants now that the dragon is down so that they don't notice Hekk casting.
ASF 5%: 1d100 ⇒ 51
images: 1d4 + 1 ⇒ (2) + 1 = 3
[ooc]Hekk is still flying and ends up still 5' up so he can look the giant right in the eye.
"Hey there big guy. We took down a dragon and we can take you guys down too."
GM MattMorris |
Will Save Mania!
Pink: 1d20 + 3 ⇒ (18) + 3 = 21
Green: 1d20 + 3 ⇒ (13) + 3 = 16
Orange (-3): 1d20 + 3 - 3 ⇒ (17) + 3 - 3 = 17
Red: 1d20 + 3 ⇒ (20) + 3 = 23
Blue: 1d20 + 3 ⇒ (19) + 3 = 22
Black: 1d20 + 3 ⇒ (9) + 3 = 12
The pink giant lumbers around the illusory wall.
Green
Approaches Leo.
battleaxe: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30 for slashing: 2d6 + 9 - 2 ⇒ (4, 6) + 9 - 2 = 17
confirm?: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19 for slashing: 2d6 + 9 - 2 ⇒ (1, 2) + 9 - 2 = 10
Orange
Attacks Hekk.
battleaxe: 1d20 + 12 - 3 - 2 ⇒ (17) + 12 - 3 - 2 = 24 for slashing: 2d6 + 9 - 2 ⇒ (4, 5) + 9 - 2 = 16
battleaxe: 1d20 + 7 - 5 - 2 ⇒ (12) + 7 - 5 - 2 = 12 for slashing: 2d6 + 9 - 2 ⇒ (1, 3) + 9 - 2 = 11
MI (1=Hit): 1d4 ⇒ 4
Bleeds
Red
Approaches LeGuin. (Provokes from Hekk)
battleaxe: 1d20 + 12 ⇒ (12) + 12 = 24 for slashing: 2d6 + 9 ⇒ (6, 5) + 9 = 20
Blue
Approaches Hekk.
battleaxe: 1d20 + 12 ⇒ (7) + 12 = 19 for slashing: 2d6 + 9 ⇒ (1, 2) + 9 = 12
Pops image
Black
Walks closer, but can't get in the mix.
One giant gets a lucky hit in on Leo, LeGuin takes a hit, and Hekk loses 2 images.
Group Buffs: Blessing of Fervor
~+~Combat Round 8~+~
Tathane
Hekk (-9)
Dragon
Giants (Pink, Green (-35, CD), Orange (-28, 1 bleed, gaze, CD), Red (-40), Blue, Black (CD) )
Leo (-27)
Branson (-5)
Aryas
LeGuin (-20)
~+~Combat Round 9~+~
Tathane
Hekk
The dragon is dead!
Aryas Katsu |
Ouch Leo! :-( And unfortunately battleaxe is x3 multiplier so there is some more damage GM.
Aryas continues to fight defensively and moves forward to protect Leo!
"Leo, let me guard you!!" he shouts.
Movement provokes from pink but vs. AC 27 as Aryas is not fighting defensively during his movement.
Aryas moves forward and attacks the giant in pink armor.
Primary +1 Adamantine Ghost Touch Scimitar: 1d20 + 14 ⇒ (10) + 14 = 24
Damage NONLETHAL: +6 via Dervish Dance feat and +1 enhancement bonus : 1d6 + 7 ⇒ (1) + 7 = 8
Free action demoralize with Enforcer feat (see below) intimidate: 1d20 + 20 ⇒ (15) + 20 = 35
Fighting defensively AC, to hit and damage:
- AC while fighting defensively vs. melee attacks: AC 35, Touch 27, FF 20(Mage Armor +4, Ring of protection +1, Cha +5 Scaled Fist Monk, Dex +6, Dodge feat +1, Fighting Defensively +8 (+2, + 1 ‘Crane Style’, +4 ‘Crane Wing’, + 1 Acrobatics 3 ranks) (only -2 on attack rolls due to Crane Style while fighting defensively’)
- To hit: +1 Adamantine Ghost Touch Scimitar: +14 (1d6+7; 18-20/×2) (To hit: BAB +8, Dervish Dance Dex +6, +1 enhancement bonus, Weapon focus Scimitar +1, fighting defensively -2
- Damage: +6 via Dervish Dance feat and +1 enhancement bonus
Non-lethal damage and demoralize:
- Due to FEATHER TOUCH (Ex) softstrike monk ability Aryas does not take the normal –4 penalty on attack rolls for using a lethal weapon to deal nonlethal damage.
- Using ENFORCER (Combat) - Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.
Hekk |
After taking the lucky shot as it passes him, Hekk stays where he is, and hacks away at red. Unfortunately he dropped his rage to cast the spell (forgot about that) so he is fatigued, for now, though the blessing of fervor helps to counter that.
AoO To hit bardiche, fatigued, BoF: 1d20 + 11 - 1 + 2 ⇒ (18) + 11 - 1 + 2 = 30
Damage bardiche, fatigued: 1d10 + 19 - 1 ⇒ (7) + 19 - 1 = 25
To hit bardiche, fatigued, BoF: 1d20 + 11 - 1 + 2 ⇒ (1) + 11 - 1 + 2 = 13
Damage bardiche, fatigued: 1d10 + 19 - 1 ⇒ (3) + 19 - 1 = 21
To hit bardiche, fatigued, BoF, iterative: 1d20 + 11 - 5 - 1 + 1 ⇒ (17) + 11 - 5 - 1 + 1 = 23
Damage bardiche, fatigued: 1d10 + 19 - 1 ⇒ (8) + 19 - 1 = 26
AC and CMD should be accurate in tag line. Character sheet has current calcs.
Hekk |
Hekk does a little jig as he finally manages to connect well.
Branson Davelock |
How did I go from being close enough to strike Orange last round, to now being 10; away from him? I thought I was like on Orange's NW corner, and within reach of Red?
Branson will channel, excluding Orange, Red, Green, and the Dragon (just in case).
Channel Energy: 5d6 + 1 ⇒ (5, 2, 3, 4, 1) + 1 = 161d6 ⇒ 1 30' radius, exclude 4, cure shaken fatigued, diseased. The extra 1d6 healing applies to anyone that doesn't need the mercies
16 to everyone, except Hekk, who will get 15, and be cured of his fatigue.
Oh, and bleed damage to Orange...
Fist Bleed: 1d4 ⇒ 3
And a 5' step to my SW.
LeGuin |
Leguin flies over to Hekk, "May Kurgess's strength flow through you!" and he uses his divine implements to cast enlarge person on him.
I've taken the liberty of 5-fting Leo out of the way.
GM MattMorris |
Enlarge person takes a full round to cast.
Occultists cheat. :P
Antonaides DeGuile, Esq. |
Leo will keep the stink eye on Orange and cast Ill Omen on Blue.
Tathane Halfbarrel |
Tathane races across the floor and shoots an arrow at one of the giants. The arrow flies over its head.
shortbow@blue,PBS: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
GM MattMorris |
AoO (Pink): 1d20 + 12 ⇒ (11) + 12 = 23 for slashing: 2d6 + 9 ⇒ (5, 1) + 9 = 15
Red -51
+16 all
Orange -3
Hekk enlarged
Ill Omen blue
Lots of attacks happen!
Pink
Attacks Aryas.
battleaxe: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12 for slashing: 2d6 + 9 ⇒ (1, 5) + 9 = 15
battleaxe: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8 for slashing: 2d6 + 9 ⇒ (5, 5) + 9 = 19
Green
Attacks Hekk.
battleaxe: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19 for slashing: 2d6 + 9 - 2 ⇒ (1, 2) + 9 - 2 = 10
Pops last image, due to enlargement
battleaxe: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9 for slashing: 2d6 + 9 - 2 ⇒ (6, 3) + 9 - 2 = 16
Orange
Attacks Hekk.
battleaxe: 1d20 + 12 - 3 - 2 ⇒ (10) + 12 - 3 - 2 = 17 for slashing: 2d6 + 9 - 2 ⇒ (3, 1) + 9 - 2 = 11
battleaxe: 1d20 + 7 - 3 - 2 ⇒ (9) + 7 - 3 - 2 = 11 for slashing: 2d6 + 9 - 2 ⇒ (6, 2) + 9 - 2 = 15
Blue
5-ft. steps, Attacks Branson.
battleaxe: 1d20 + 12 ⇒ (12) + 12 = 24 or ill omen: 1d20 + 12 ⇒ (5) + 12 = 17for slashing: 2d6 + 9 - 2 ⇒ (6, 4) + 9 - 2 = 17
battleaxe: 1d20 + 7 ⇒ (8) + 7 = 15 or ill omen: 1d20 + 7 ⇒ (4) + 7 = 11 for slashing: 2d6 + 9 - 2 ⇒ (5, 5) + 9 - 2 = 17
Green
Walks in, attacks Branson.
battleaxe: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22 for slashing: 2d6 + 9 - 2 ⇒ (5, 3) + 9 - 2 = 15
Group Buffs: Blessing of Fervor
~+~Combat Round 8~+~
Tathane
Hekk
Dragon
Giants (Pink (-8, shaken), Green (-35, CD), Orange (-31, 1d4 bleed, gaze, CD), Blue (ill omen 2/3), Black (CD) )
Leo (-11)
Branson
Aryas
LeGuin (-4)
~+~Combat Round 10~+~
Tathane
Hekk
The dragon is dead!
Branson Davelock |
All, remember to select from:
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Take one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
---------------
Branson will 5' step to his SW, and will take the extra attack, first on Black, and once he hits Black, he will swing at blue, so they can both start bleeding. Oh, and let's make the fists "giant bane."
Fist Hit: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17
Fist Damage: 1d3 + 1d6 + 1 + 2d6 ⇒ (1) + (1) + 1 + (3, 5) = 11
Fist Bleed: 1d4 ⇒ 4
Fist Hit: 1d20 + 2 + 1 + 2 ⇒ (1) + 2 + 1 + 2 = 6
Fist Damage: 1d3 + 1d6 + 1 + 2d6 ⇒ (2) + (6) + 1 + (3, 4) = 16
Fist Bleed: 1d4 ⇒ 1
And the "Fervor" attack...
Fist Hit: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Fist Damage: 1d3 + 1d6 + 1 + 2d6 ⇒ (3) + (3) + 1 + (3, 3) = 13
Fist Bleed: 1d4 ⇒ 3
It seems unlike that any of those hit, but Orange can still take some bleeding damage...
Fist Bleed: 1d4 ⇒ 2
Aryas Katsu |
Aryas moves 5 ft and attacks the giant in pink armor and then other giants should any fall.
”Let us stand together!!“
Primary +1 Adamantine Ghost Touch Scimitar: 1d20 + 14 ⇒ (11) + 14 = 25
Damage NONLETHAL: +6 via Dervish Dance feat and +1 enhancement bonus : 1d6 + 7 ⇒ (4) + 7 = 11
Branson attack +1 Adamantine Ghost Touch Scimitar: 1d20 + 14 ⇒ (19) + 14 = 33
Damage NONLETHAL: +6 via Dervish Dance feat and +1 enhancement bonus : 1d6 + 7 ⇒ (1) + 7 = 8
Iterative +1 Adamantine Ghost Touch Scimitar: 1d20 + 14 ⇒ (15) + 14 = 29
Damage NONLETHAL: +6 via Dervish Dance feat and +1 enhancement bonus : 1d6 + 7 ⇒ (2) + 7 = 9
Free action demoralize with Enforcer feat (see below) intimidate: 1d20 + 20 ⇒ (3) + 20 = 23
Fighting defensively AC, to hit and damage:
- AC while fighting defensively vs. melee attacks: AC 35, Touch 27, FF 20(Mage Armor +4, Ring of protection +1, Cha +5 Scaled Fist Monk, Dex +6, Dodge feat +1, Fighting Defensively +8 (+2, + 1 ‘Crane Style’, +4 ‘Crane Wing’, + 1 Acrobatics 3 ranks) (only -2 on attack rolls due to Crane Style while fighting defensively’)
- To hit: +1 Adamantine Ghost Touch Scimitar: +14 (1d6+7; 18-20/×2) (To hit: BAB +8, Dervish Dance Dex +6, +1 enhancement bonus, Weapon focus Scimitar +1, fighting defensively -2
- Damage: +6 via Dervish Dance feat and +1 enhancement bonus
Non-lethal damage and demoralize:
- Due to FEATHER TOUCH (Ex) softstrike monk ability Aryas does not take the normal –4 penalty on attack rolls for using a lethal weapon to deal nonlethal damage.
- Using ENFORCER (Combat) - Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt. If your attack was a critical hit, your target is frightened for 1 round with a successful Intimidate check, as well as being shaken for a number of rounds equal to the damage dealt.
Hekk |
Waiting until after Leguin completes his Enlarge Person spell and Hekk is enlarged
Hekk drops his bardiche and goes wild on the green giant (then orange, then black if any drop). Thanks to Branson he is able to power up his rage again and he sticks to the bonuses to attack and dodge.
To hit claw, rage, BoF: 1d20 + 11 + 2 + 2 ⇒ (16) + 11 + 2 + 2 = 31
Damage claw, rage, enlarged: 1d8 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19
To hit claw, rage, BoF: 1d20 + 11 + 2 + 2 ⇒ (17) + 11 + 2 + 2 = 32
Damage claw, rage, enlarged: 1d8 + 11 + 2 + 1 ⇒ (1) + 11 + 2 + 1 = 15
To hit bite, rage, BoF: 1d20 + 11 + 2 + 2 ⇒ (19) + 11 + 2 + 2 = 34
Damage bite, rage, enlarged: 1d6 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17
To hit claw, rage, BoF, iterative: 1d20 + 11 + 2 + 2 - 5 ⇒ (14) + 11 + 2 + 2 - 5 = 24
Damage claw, rage, enlarged: 1d8 + 11 + 2 + 1 ⇒ (1) + 11 + 2 + 1 = 15
I guess I was meant to fight giants, not dragons. Who knew?!
AC 23 while enlarged. Tag line updated.
Aryas Katsu |
I missed a Crit confirmation on the Branson attack. :-/
crit?!? +1 Adamantine Ghost Touch Scimitar: 1d20 + 14 ⇒ (19) + 14 = 33
Damage NONLETHAL: +6 via Dervish Dance feat and +1 enhancement bonus : 1d6 + 7 ⇒ (5) + 7 = 12
Tathane Halfbarrel |
Tathane aims at the closest giant and fires. As soon as the arrow leaves his bow he races to hide behind a wall.
shortbow@blue,PBS, precise shot: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
I'd like to "hide" so that I'm in stealth for the next round. Does that work? Do I need to do a roll?
LeGuin |
Leguin closes on the badly wounded pink giant and swings, using Branson’s blessing to increase his accuracy and reflexes.
Attack 1: Power Attack & BoF: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
dmg 1: 1d12 + 15 ⇒ (10) + 15 = 25
GM MattMorris |
Stealth: 1d20 + 20 ⇒ (18) + 20 = 38
After a bevy of attacks, only the blue and black giants remain.
Group Buffs: Blessing of Fervor
~+~Combat Round 9~+~
Tathane
Hekk
Dragon
Giants (Blue (ill omen 2/3), Black (CD) )
Leo (-11)
Branson
Aryas
LeGuin (-4)
~+~Combat Round 10~+~
Tathane (hidden)
Hekk
The dragon is dead!
GM MattMorris |
The giants continue their attack, even with their patron lying dead before them.
Blue
Attacks Branson.
battleaxe: 1d20 + 12 ⇒ (16) + 12 = 28 or ill omen: 1d20 + 12 ⇒ (14) + 12 = 26 for slashing: 2d6 + 9 ⇒ (2, 2) + 9 = 13
battleaxe: 1d20 + 7 ⇒ (3) + 7 = 10 for slashing: 2d6 + 9 ⇒ (5, 1) + 9 = 15
Black
Attacks Hekk.
battleaxe: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16 for slashing: 2d6 + 9 - 2 ⇒ (1, 1) + 9 - 2 = 9
battleaxe: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23 for slashing: 2d6 + 9 - 2 ⇒ (3, 5) + 9 - 2 = 15
One swing hits Hekk!
Group Buffs: Blessing of Fervor
~+~Combat Round 10~+~
Tathane
Hekk
Dragon
Giants (Blue (ill omen 2/3), Black (CD) )
Leo (-11)
Branson
Aryas
LeGuin (-4)
~+~Combat Round 11~+~
Tathane (hidden)
Hekk (-15)
The dragon is dead!
Hekk |
Still having fun, but not nearly so lucky, Hekk continues his rampage, this time concentrating on black.
To hit claw, rage, BoF: 1d20 + 11 + 2 + 2 ⇒ (4) + 11 + 2 + 2 = 19
Damage claw, rage, enlarged: 1d8 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19
To hit claw, rage, BoF: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22
Damage claw, rage, enlarged: 1d8 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19
To hit bite, rage, BoF: 1d20 + 11 + 2 + 2 ⇒ (1) + 11 + 2 + 2 = 16
Damage bite, rage, enlarged: 1d6 + 11 + 2 + 1 ⇒ (2) + 11 + 2 + 1 = 16
To hit claw, rage, BoF, iterative: 1d20 + 11 + 2 + 2 - 5 ⇒ (18) + 11 + 2 + 2 - 5 = 28
Damage claw, rage, enlarged: 1d8 + 11 + 2 + 1 ⇒ (5) + 11 + 2 + 1 = 19
"Where's Tathane? Is he OK?"
Branson Davelock |
All, remember to select from:
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Take one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
---------------
Branson will take the extra attack, first on Black, and once he hits Black, he will swing at blue, so they can both start bleeding. Oh, and let's keep the fists "giant bane."
Fist Hit: 1d20 + 7 + 1 + 2 ⇒ (5) + 7 + 1 + 2 = 15
Fist Damage: 1d3 + 1d6 + 1 + 2d6 ⇒ (3) + (1) + 1 + (4, 3) = 12
Fist Bleed: 1d4 ⇒ 3
Fist Hit: 1d20 + 2 + 1 + 2 ⇒ (11) + 2 + 1 + 2 = 16
Fist Damage: 1d3 + 1d6 + 1 + 2d6 ⇒ (1) + (5) + 1 + (1, 3) = 11
Fist Bleed: 1d4 ⇒ 2
And the "Fervor" attack...
Fist Hit: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Fist Damage: 1d3 + 1d6 + 1 + 2d6 ⇒ (3) + (1) + 1 + (4, 5) = 14
Fist Bleed: 1d4 ⇒ 3
If orange isn't totally dead, he can keep bleeding...
Fist Bleed: 1d4 ⇒ 1
Aryas Katsu |
Aryas tumbles forward and attacks!
Movement provokes of acrobatics not successful !
acrobatics to prevent AoO half speed : 1d20 + 12 ⇒ (3) + 12 = 15
+1 Adamantine Ghost Touch Scimitar: 1d20 + 14 ⇒ (17) + 14 = 31
Damage NONLETHAL: +6 via Dervish Dance feat and +1 enhancement bonus : 1d6 + 7 ⇒ (2) + 7 = 9
Free action demoralize with Enforcer feat intimidate: 1d20 + 20 ⇒ (7) + 20 = 27
Hekk |
Movement provokes of acrobatics not successful !
It also causes you to lose your move action.
Tathane Halfbarrel |
Tathane smiles at Hekk's call. Then he leans out from behind the corner and fires his bow at the closest giant.
Firing from stealth so I think I get sneak attack dmg
shortbow@blue,PBS: 1d20 + 13 ⇒ (17) + 13 = 30
dmg,PBS,sneak: 1d6 + 1 + 1 + 4d6 ⇒ (3) + 1 + 1 + (6, 4, 4, 1) = 20
shortbow@blue,PBS: 1d20 + 8 ⇒ (16) + 8 = 24
dmg,PBS,sneak: 1d6 + 1 + 1 + 4d6 ⇒ (1) + 1 + 1 + (4, 2, 4, 4) = 17