GM MattMorris |
The team rushes in to confront the shadowy enemy, the clash and shouts of battle quickly fading in Branson's magic. Leopold's familiar gaze seems to unnerve the creature, who mouths terrible imprecations toward the Admiral and all him followers.
In an almost desultory fashion, the creature strikes out at Aryas with its 4 clawed hands.
Stare
claw: 1d20 + 21 - 3 ⇒ (12) + 21 - 3 = 30 for p/s: 2d6 + 6 ⇒ (5, 4) + 6 = 15 and cold: 1d6 ⇒ 6
claw: 1d20 + 21 - 3 ⇒ (3) + 21 - 3 = 21 for p/s: 2d6 + 6 ⇒ (2, 6) + 6 = 14 and cold: 1d6 ⇒ 4
claw: 1d20 + 21 - 3 ⇒ (8) + 21 - 3 = 26 for p/s: 2d6 + 6 ⇒ (5, 2) + 6 = 13 and cold: 1d6 ⇒ 4
claw: 1d20 + 21 - 3 ⇒ (6) + 21 - 3 = 24 for p/s: 2d6 + 6 ⇒ (3, 1) + 6 = 10 and cold: 1d6 ⇒ 6
The glowing blue orbs of the creature's eyes narrow into slits as the handsome paladin evades his attacks.
~+~Combat Round 2~+~
Leopold
Tathane
Aryas
Leguin
Branson
Hekk (Mirror Image 3/3)
Purple
You can see the creature's form is blurry in the shadows. Please roll for 20% miss chance when you attack.
Hekk |
Hekk starts circling counter-clockwise as he brings his Bardiche to bear, really missing his rage ability and moving rather slowly.
To hit bardiche: 1d20 + 11 ⇒ (3) + 11 = 14
Damage bardiche: 1d10 + 19 ⇒ (5) + 19 = 24
To hit bardiche, iterative: 1d20 + 11 - 5 ⇒ (9) + 11 - 5 = 15
Damage bardiche: 1d10 + 19 ⇒ (9) + 19 = 28
Aryas Katsu |
Swift action: Smite evil that ignores all DR!
Aryas still looks at the shadow horror.
”By Sarenrae’s and Shelyn’s light I judge you to end this darkness!!!“ he shouts but nothing can be heard.
Aryas activates his boots of speed and continues his crane style to fight defensively while attacking.
AC while fighting defensively vs. melee attacks: AC 39, Touch 35, FF 24 ( haste +1, net deflection from smite +4, mage armor +4, Cha +5 Scaled Fist Monk, Dex +6, Dodge feat +1, Fighting Defensively +8 (+2, + 1 ‘Crane Style’, +4 ‘Crane Wing’, + 1 Acrobatics 3 ranks) [only -2 on attack rolls due to Crane Style while fighting defensively’]
To hit / damage calculation: +1 Adamantine Ghost Touch Scimitar: +20 (1d6+11 18-20/×2) (To hit: haste +1, smite +5, BAB +8, Dervish Dance Dex +6, +1 enhancement bonus, Weapon focus Scimitar +1, fighting defensively -2 / Damage: +6 via Dervish Dance feat and +1 enhancement bonus, smite +4
Primary attack, fighting defensively : 1d20 + 20 ⇒ (16) + 20 = 361d6 + 11 ⇒ (4) + 11 = 15
blur <20% miss : 1d100 ⇒ 83
Flurry attack, fighting defensively : 1d20 + 20 ⇒ (20) + 20 = 401d6 + 11 ⇒ (3) + 11 = 14
blur <20% miss : 1d100 ⇒ 99
Haste attack, fighting defensively : 1d20 + 20 ⇒ (17) + 20 = 371d6 + 11 ⇒ (5) + 11 = 16
blur <20% miss : 1d100 ⇒ 79
iterative : 1d20 - 5 + 20 ⇒ (3) - 5 + 20 = 181d6 + 11 ⇒ (1) + 11 = 12
blur <20% miss : 1d100 ⇒ 54
Leopold R. Bibbard |
Leo maintains the stink eye and casts glitterdust to help his allies go clear.
DC 18 Will save at -3
-3 to Will saves and attack rolls,
+5 damage on first strike against him,
50% chance of Leo's mental affects affecting him each round
Aryas Katsu |
Ahh, I made two assumptions and do not know if that is correct. So is this creature incorporeal? I though yes and that it is not crittable but then I just realized that I have a ghosttouch weapon that can crit! :-)
CRIT confirm: 1d20 + 20 ⇒ (1) + 20 = 211d6 + 11 ⇒ (1) + 11 = 12
LeGuin |
Leguin casts enlarge person on Hekk!
GM MattMorris |
Hekk circles around, though his swipes go wide. Aryas makes three mighty strikes against the creature, its shadowy form providing no defense.
Will: 1d20 + 11 - 3 ⇒ (17) + 11 - 3 = 25
Leopold's spell be-glitters the creature, but it is not blinded. Branson moves closer and LeGuin embiggens Hekk!
The owb's form twists and fades into the shadows that shroud the room, and--quick as a thought--it emerges from behind Branson, lashing out with its claws.
This doesn't provoke. (Swift Action)
Stare
claw: 1d20 + 21 - 3 ⇒ (15) + 21 - 3 = 33 for p/s: 2d6 + 6 ⇒ (2, 6) + 6 = 14 and cold: 1d6 ⇒ 5
claw: 1d20 + 21 - 3 ⇒ (10) + 21 - 3 = 28 for p/s: 2d6 + 6 ⇒ (1, 6) + 6 = 13 and cold: 1d6 ⇒ 6
claw: 1d20 + 21 - 3 ⇒ (14) + 21 - 3 = 32 for p/s: 2d6 + 6 ⇒ (6, 1) + 6 = 13 and cold: 1d6 ⇒ 4
claw: 1d20 + 21 - 3 ⇒ (8) + 21 - 3 = 26 for p/s: 2d6 + 6 ⇒ (5, 4) + 6 = 15 and cold: 1d6 ⇒ 2
The icy claws dig into the healer!
~+~Combat Round 3~+~
Leopold
Tathane
Aryas
Leguin
Branson (-55)
Hekk (Mirror Image 3/3)
Purple (-50)
You can see the creature's form is blurry in the shadows. Please roll for 20% miss chance when you attack.
Aryas Katsu |
Aryas moves to the shadow fiend and fights defensively while attacking.
AC while fighting defensively vs. melee attacks: AC 39, Touch 35, FF 24
Primary attack, fighting defensively : 1d20 + 20 ⇒ (4) + 20 = 241d6 + 11 ⇒ (5) + 11 = 16
blur <20% miss : 1d100 ⇒ 71
Aryas then starts to battle dance!
Move action via Quick runners shirt as a swift action to start battle dance for +2 competence bonus to hit and damage.
LeGuin |
Leguin circles closer and bigifies himself!
Hekk |
Hekk circles around until he can get a clear shot on the thing and takes a long bladed swipe.
To hit bardiche: 1d20 + 11 ⇒ (7) + 11 = 18
Damage bardiche: 1d10 + 19 ⇒ (9) + 19 = 28
Tathane Halfbarrel |
Tathane, is surprised when the creature materializes right in front of him. He steps to place himself in a flanking position with Branson and Aryas then with a quick jab and slice he attacks the creature with his magical dagger.
ghosttouch dagger@purple,flanking: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
confirm crit: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
dmg,sneak: 1d4 + 1 + 4d6 ⇒ (4) + 1 + (2, 6, 2, 1) = 16
dmg,sneak: 1d4 + 1 + 4d6 ⇒ (1) + 1 + (1, 2, 5, 3) = 13 crit dmg if the crit confirmed
miss chance, 1 is miss: 1d5 ⇒ 4
Not invisible anymore
Leopold R. Bibbard |
Matt, did the Glitterdust affect the concealment?
Leo keeps the stinkeye on this guy and casts Ill Omen.
-3 to Will saves and attack rolls,
+5 damage on first strike against him,
50% chance of Leo's mental affects affecting him each round (including Ill Omen)
GM MattMorris |
The pitched battle continues!
Aryas moves back into an attacking position, but his lithe cut misses the creature. LeGuin grows to better engage it in melee, and the already massive Hekk misses with a swipe of his large weapon. Tathane attacks from invisibility and strikes the creature, his damage boosted by Leo's baleful stare. Commodore Bibbard casts a spell to twist the creature's fortunes and Branson heals himself!
I can't see anything in glitterdust that would affect this type of concealment.
Affected by Ill Omen? High is affected: 1d100 ⇒ 100
Concentration Check: 1d20 + 21 ⇒ (18) + 21 = 39
Concentration Check (Ill Omen): 1d20 + 21 ⇒ (16) + 21 = 37
The creature casts a spell and a cloud of green vapors, shot through with shadowy lines, arises around you.
Just for the sake of ease, he's using greater shadow shadow conjuration to cast stinking cloud. Everyone please make a Will save to disbelieve, DC 22. Then, make a Fortitude save against the cloud, DC 22. On failure, you are nauseated. If you passed your save to disbelieve, the cloud is only 60% likely to affect you. Creatures farther than 5 feet from you in the cloud have total concealment.
~+~Combat Round 4~+~
Leopold
Tathane
Aryas
Leguin
Branson (-12)
Hekk (Mirror Image 3/3)
Purple (-71, ill omen 2/3)
You can see the creature's form is blurry in the shadows. Please roll for 20% miss chance when you attack.
Aryas Katsu |
GM, i think the creature has an AoO vs Aryas as he approached last round and the creature has reach?
Aryas still looks at the shadow and doesn’t let it confuse him.
will : 1d20 + 14 ⇒ (18) + 14 = 32
”Sarenrae’s light banishes your darkness!!!“ he shouts.
Aryas activates his boots of speed and continues his crane style to fight defensively while attacking with his signature battle dance.
AC while fighting defensively vs. melee attacks: AC 39, Touch 35, FF 24
To hit / damage calculation: +1 Adamantine Ghost Touch Scimitar: +22 (1d6+13 18-20/×2) (To hit: battle dance +2, haste +1, smite +5, BAB +8, Dervish Dance Dex +6, +1 enhancement bonus, Weapon focus Scimitar +1, fighting defensively -2 / Damage : battle dance +2, +6 via Dervish Dance feat and +1 enhancement bonus, smite +4
Primary attack, fighting defensively : 1d20 + 22 ⇒ (10) + 22 = 321d6 + 13 ⇒ (4) + 13 = 17
blur <20% miss : 1d100 ⇒ 42
Flurry attack, fighting defensively : 1d20 + 22 ⇒ (6) + 22 = 281d6 + 13 ⇒ (2) + 13 = 15
blur <20% miss : 1d100 ⇒ 16
Haste attack, fighting defensively : 1d20 + 22 ⇒ (15) + 22 = 371d6 + 13 ⇒ (6) + 13 = 19
blur <20% miss : 1d100 ⇒ 8
iterative : 1d20 - 5 + 22 ⇒ (8) - 5 + 22 = 251d6 + 13 ⇒ (6) + 13 = 19
blur <20% miss : 1d100 ⇒ 31
GM MattMorris |
Thanks for the reminder!
AoO: 1d20 + 21 - 3 ⇒ (13) + 21 - 3 = 31 for p/s: 2d6 + 6 ⇒ (4, 1) + 6 = 11 and cold: 1d6 ⇒ 1
Also, you need to attempt the Fortitude save even if you disbelieve. Sorry if that wasn't clear!
Aryas Katsu |
Ok! That hits because I don’t benefit from fighting defensively while moving. I had not used my swift action so I’ll lay on hands as a swift and here the fort save:
fort : 1d20 + 19 ⇒ (7) + 19 = 26
lay on hands , fey foundling : 2d6 + 4 ⇒ (4, 6) + 4 = 14
Branson Davelock |
Will: 1d20 + 13 ⇒ (9) + 13 = 22 Pass
Affects me: 1d100 ⇒ 36 Fail
Fortitude: 1d20 + 11 ⇒ (17) + 11 = 28 Pass
As I both disbelieved, and made the Fort save, no nausea, but since it affects me, I do have the concealment stuff, right?
Hekk |
Gift of Will: 1d20 + 20 ⇒ (3) + 20 = 23 - saved
Affects me: 1d100 ⇒ 29 - need to make that save
Fortitude: 1d20 + 7 ⇒ (20) + 7 = 27 - saved
After taking a hurried shot on the b@&$$, Hekk scurries to get out of the nasty cloud.
To hit bardiche: 1d20 + 11 ⇒ (1) + 11 = 12
Damage bardiche: 1d10 + 19 ⇒ (8) + 19 = 27
"Wow, that stuff is nasty!"
LeGuin |
Will: 1d20 + 13 ⇒ (16) + 13 = 29
Fort: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 It's a poison effect, right?
He'll step out of the cloud, and then use occult powers to imbue his weapon with outsider bane
Tathane Halfbarrel |
Will: 1d20 + 2 ⇒ (15) + 2 = 17
Fort: 1d20 + 4 ⇒ (2) + 4 = 6
Tathane slices the creature with his dagger but then his mind begins to spin and the room starts to distort. His eyes grow wide in horror as a thick, green smoke starts pouring from the gash he made. Soon he's enveloped within this cloud. It feels like the creature's blood, turned to vapor, is smothering him. Drowning him in the nauseating stench of the foulest odors Tathane has ever encountered. His stomach turns and cramps and turns. He has to escape. He has to get away from this awful vapor. Tathane grabs his churning abdomen and moves directly away from the creature.
Just a move action.
Branson Davelock |
Branson, who I believe is standing right next to the creature, will add Bane to his fists, and attack...
Fist Hit: 1d20 + 7 + 1 + 2 ⇒ (8) + 7 + 1 + 2 = 18
Fist Damage: 1d3 + 1d6 + 1 + 2 + 2d6 ⇒ (3) + (1) + 1 + 2 + (4, 6) = 17 the 1d6 is fire damage
Fist Bleed: 1d4 ⇒ 1
20% miss chance: 1d100 ⇒ 34 Hit
Fist Hit: 1d20 + 2 + 1 + 2 ⇒ (9) + 2 + 1 + 2 = 14
Fist Damage: 1d3 + 1d6 + 1 + 2 + 2d6 ⇒ (3) + (2) + 1 + 2 + (6, 6) = 20 the 1d6 is fire damage
Fist Bleed: 1d4 ⇒ 3
20% miss chance: 1d100 ⇒ 57 Hit
GM MattMorris |
Only Tathane is much affected by the cloud of poison. Aryas aims effectively, but the creature's shadowy form allows it to escape all but one of his attacks.
Purple (-88, ill omen 2/3)
Leo is up.
Leopold R. Bibbard |
Sorry!
Will: 1d20 + 20 ⇒ (9) + 20 = 29
"I know a bit of ole flim flammery when I see it!"
Leo maintains the stink-eye and casts Hold Monster on the baddie.
DC 21 Will Save (this is a mind effect, so even if he fails, there's only a 50% chance that it works each round.
-3 to Will saves and attack rolls,
+5 damage on first strike against him,
50% chance of Leo's mental affects affecting him each round (including Ill Omen)
GM MattMorris |
Will (Stare): 1d20 + 11 - 3 ⇒ (16) + 11 - 3 = 24
Will (Stare; Ill Omen): 1d20 + 11 - 3 ⇒ (10) + 11 - 3 = 18
Affects this Turn? (<50 Affects): 1d100 ⇒ 47
The creature is overwhelmed by the thought of snakes at the end of its bed, and freezes in place.
Will (Stare): 1d20 + 11 - 3 ⇒ (19) + 11 - 3 = 27
Will (Stare; Ill Omen): 1d20 + 11 - 3 ⇒ (9) + 11 - 3 = 17
Affects this Turn? (<50 Affects): 1d100 ⇒ 95
If you are still in the illusory stinking cloud: If you failed your Will save, make a Fortitude save an normal (DC 22). If you passed your will save, there's a 60% chance that the cloud will still effect you. Roll d100, and on <60 make a Fort save. If you failed your Will save, or if you got <60, creatures farther than 5 feet from you have total concealment.
Re: Coup de grace, you can automatically score a critical hit, but it would not need to make a save vs death. Please don't forget to roll concealment if you are going this route.
~+~Combat Round 4~+~
Leopold
Tathane
Aryas
Leguin
Branson (-12)
Hekk (Mirror Image 3/3)
Purple (-71, held)
You can see the creature's form is blurry in the shadows. Please roll for 20% miss chance when you attack.
Aryas Katsu |
Aryas still looks at the shadow monster and now the cloud suddenly is visible!
Affected? <60%: 1d100 ⇒ 16
Fort: 1d20 + 19 ⇒ (16) + 19 = 35
”Sarenrae let me endure this poison!" he says.
Aryas continues his crane style to fight defensively while attacking with his signature battle dance.
AC while fighting defensively vs. melee attacks: AC 39, Touch 35, FF 24
To hit / damage calculation: +1 Adamantine Ghost Touch Scimitar: +21 (1d6+13 18-20/×2) (To hit: battle dance +2, smite +5, BAB +8, Dervish Dance Dex +6, +1 enhancement bonus, Weapon focus Scimitar +1, fighting defensively -2 / Damage : battle dance +2, +6 via Dervish Dance feat and +1 enhancement bonus, smite +4
Primary attack, fighting defensively : 1d20 + 21 ⇒ (5) + 21 = 261d6 + 13 ⇒ (4) + 13 = 17
blur <20% miss : 1d100 ⇒ 68
Flurry attack, fighting defensively : 1d20 + 21 ⇒ (10) + 21 = 311d6 + 13 ⇒ (1) + 13 = 14
blur <20% miss : 1d100 ⇒ 41
iterative : 1d20 - 5 + 21 ⇒ (17) - 5 + 21 = 331d6 + 13 ⇒ (2) + 13 = 15
blur <20% miss : 1d100 ⇒ 56
Hekk |
Aryas, not sure if you noticed, but you could try a coup de geace instead of doing normal attacks.
Hekk hurtles around the hallway to appear behind the creature, safely outside the cloud, though he only makes it part way.
Aryas Katsu |
Hi Hekk! Yes, I noticed but I wanted to rather make several attacks instead of risking one attack that then misses. ;-/
Hekk |
I wondered about that. I might have done the same.
GM MattMorris |
Tathane Nausea Rounds: 1d4 + 1 ⇒ (1) + 1 = 2
Branson, did you hit it? I was looking back and I don't think you connected at all. (AC 28)
Leopold R. Bibbard |
1d100 ⇒ 79
Leo rubs his eyes to clear away the last of the thetonic cloud, keeps up his stinkeye and...
...moves to Branson and removes nauseated using Touch Treatment. (First time in 11 levels I've used it, I think)
Hekk |
Nice. I love it when an ability finally comes in handy.
Hekk |
Hopefully Leo has more of those in his bag of tricks so you won't need to worry.
Leopold R. Bibbard |
Diabtribics, Chapter Two, page 37 (2d ed.): One who has gone clear will find that his bag of tricks is bottomless, or at the very least, limited to 9 times per day.
LeGuin |
anyone have dispel magic or some other way to get rid of this cloud?
Leopold R. Bibbard |
No, but I can come give you Gift of Will to give you your best shot at passing the save. If you're ready to go clear, that is.
GM MattMorris |
just to keep us up to speed:
~+~Combat Round 4~+~
Leopold
Tathane (Nauseated 2)
Aryas
Leguin
Branson (-12)
Hekk (Mirror Image 3/3)
Purple (-117, held)
You can see the creature's form is blurry in the shadows. Please roll for 20% miss chance when you attack.
Hekk |
Heck did his turn here:
LeGuin |
For the first time in his life, Leguin is uncertain what to do. He takes a moment to pray to Kurgess for guidance. delay
GM MattMorris |
Hold Person Affects this Turn? (<50 Affects)1d100 ⇒ 83
Will (Stare): 1d20 + 11 - 3 ⇒ (16) + 11 - 3 = 24
The creature is held in place by Leo's magic, but he manages to finally shake off the paralyzing magic with all of his effort.
Spends the round saving. Monster is no longer held.
~+~Combat Round 5~+~
Leopold
Tathane (Nauseated 1)
Aryas
Leguin
Branson (-12)
Hekk (Mirror Image 3/3)
Purple (-117)
You can see the creature's form is blurry in the shadows. Please roll for 20% miss chance when you attack.
Aryas Katsu |
Hi GM, I don’t think that the creature needs to spend the full round action saving as the effect of hold is immediately gone and it could have attacked.
Aryas still looks at the shadow monster and the cloud is still visible!
Fort: 1d20 + 19 ⇒ (6) + 19 = 25
”Come on guys!! We have this!" he says.
Aryas continues his crane style to fight defensively while attacking with his signature battle dance.
AC while fighting defensively vs. melee attacks: AC 39, Touch 35, FF 24
To hit / damage calculation: +1 Adamantine Ghost Touch Scimitar: +21 (1d6+13 18-20/×2) (To hit: battle dance +2, smite +5, BAB +8, Dervish Dance Dex +6, +1 enhancement bonus, Weapon focus Scimitar +1, fighting defensively -2 / Damage : battle dance +2, +6 via Dervish Dance feat and +1 enhancement bonus, smite +4
Primary attack, fighting defensively : 1d20 + 21 ⇒ (17) + 21 = 381d6 + 13 ⇒ (6) + 13 = 19
blur <20% miss : 1d100 ⇒ 50
Flurry attack, fighting defensively : 1d20 + 21 ⇒ (6) + 21 = 271d6 + 13 ⇒ (6) + 13 = 19
blur <20% miss : 1d100 ⇒ 43
iterative : 1d20 - 5 + 21 ⇒ (14) - 5 + 21 = 301d6 + 13 ⇒ (3) + 13 = 16
blur <20% miss : 1d100 ⇒ 96