GM MattMorris Cradle of Night (Inactive)

Game Master ChesterCopperpot

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Frozen Flame + Dragon's Demand

Just damage. You take 14 total.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Will: 1d20 + 13 ⇒ (13) + 13 = 26
Will: 1d20 + 13 ⇒ (19) + 13 = 32

8 damage to Branson

It's all good Branson just thinks they're afraid of him gunning them when they go to cast, so in his mind, he is getting it done...

Continue to ready to blast one that tries to cast.

Silver Crusade

Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

"Wow these guys have really great defenses!"

Aryas continues his crane style, 5ft steps and attacks the man in red with his scimitar.

AC 35, Touch 31, FF 19

Primary attack, fighting defensively : 1d20 + 16 - 2 ⇒ (4) + 16 - 2 = 181d6 + 7 ⇒ (5) + 7 = 12

Flurry attack, fighting defensively : 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 321d6 + 7 ⇒ (2) + 7 = 9
CRIT? : 1d20 + 14 ⇒ (6) + 14 = 201d6 + 7 ⇒ (3) + 7 = 10

Iterative attack, fighting defensively : 1d20 + 16 - 2 - 5 ⇒ (11) + 16 - 2 - 5 = 201d6 + 7 ⇒ (5) + 7 = 12

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (0/6 rage HP) | AC/T/FF: 20 20/10/13 | CMD: 23 | F/R/W +8/4/7 +8/4/7 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: None

Hekk will not use his gift of will on these channels. Branson is bound to heal everyone up anyway.

will st: 1d20 + 9 ⇒ (11) + 9 = 20
will st: 1d20 + 9 ⇒ (4) + 9 = 13

The Concordance

Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (0/6 rage HP) | AC/T/FF: 20 20/10/13 | CMD: 23 | F/R/W +8/4/7 +8/4/7 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: None

Hekk decides to go full out dragon on his opponent and drops his bardiche, heading in for some tooth and claw work.

  • To hit claw: 1d20 + 11 ⇒ (19) + 11 = 30
  • Damage claw, 1.5 str: 1d6 + 11 + 3 ⇒ (2) + 11 + 3 = 16

  • To hit claw: 1d20 + 11 ⇒ (20) + 11 = 31
  • Damage claw, 1.5 str: 1d6 + 11 + 3 ⇒ (1) + 11 + 3 = 15
  • confirm claw: 1d20 + 11 ⇒ (3) + 11 = 14

  • To hit bite: 1d20 + 11 ⇒ (12) + 11 = 23
  • Damage bite: 1d6 + 11 ⇒ (3) + 11 = 14

  • To hit claw, iterative: 1d20 + 11 - 5 ⇒ (19) + 11 - 5 = 25
  • Damage claw, 1.5 str: 1d6 + 11 + 3 ⇒ (3) + 11 + 3 = 17

  • Dark Archive

    Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

    Will: 1d20 + 20 ⇒ (19) + 20 = 39
    Will: 1d20 + 20 ⇒ (11) + 20 = 31

    "The power of Psionicsology resists your minor god!"

    The Exchange

    CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

    "Aryas. I agree. Why don't they let us hit them?"

    Tathane fires another couple of arrows.

    shortbow@blue,PBS: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
    shortbow@blue,PBS: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
    confirm: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
    dmg: 1d6 + 1 ⇒ (3) + 1 = 4

    Scarab Sages

    Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

    Will save 1: 1d20 + 13 ⇒ (20) + 13 = 33
    Will save 2: 1d20 + 13 ⇒ (1) + 13 = 14
    feel this should unlock an achievement

    Leguin stays focused on Red

    Attack 1: Power Attack: 1d20 + 11 ⇒ (4) + 11 = 15
    dmg 1: 1d12 + 15 ⇒ (2) + 15 = 17

    Attack 2: Power Attack: 1d20 + 6 ⇒ (18) + 6 = 24
    dmg 1: 1d12 + 15 ⇒ (1) + 15 = 16


    Frozen Flame + Dragon's Demand

    Combined attacks take out Red. Hekk tears into Blue, who takes a step back and casts deeper darkness. While the shadows thicken, you have no problem seeing through them with your cursed eyes.

    Branson, this will trigger your readied action.

    ~+~Combat Round 5~+~
    Aryas (-18)
    Leguin (-20)
    Leopold (-8)
    Tathane (-14)
    Branson (-8)
    Hekk (-14)
    Blue (-48)
    Red

    Map

    Scarab Sages

    Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

    Yeah it will!

    Searing Light: 1d20 + 9 ⇒ (18) + 9 = 27 vs touch
    Normal DMG: 5d8 ⇒ (6, 5, 7, 6, 4) = 28

    Let's see, that's going to require a DC 10+28+3=41 Concentration check to get that deeper darkness spell off!

    Silver Crusade

    Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

    ”You better give up man!"

    Aryas continues his crane style, 5ft steps and attacks the man with his scimitar.

    AC 35, Touch 31, FF 19

    Primary attack, fighting defensively : 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 231d6 + 7 ⇒ (4) + 7 = 11

    Flurry attack, fighting defensively : 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 151d6 + 7 ⇒ (6) + 7 = 13

    Iterative attack, fighting defensively : 1d20 + 16 - 2 - 5 ⇒ (16) + 16 - 2 - 5 = 251d6 + 7 ⇒ (2) + 7 = 9

    The Concordance

    Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (0/6 rage HP) | AC/T/FF: 20 20/10/13 | CMD: 23 | F/R/W +8/4/7 +8/4/7 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: None

    "You are dooming yourself. All you need to do is join the church and things will get better. Trust me!"

  • To hit claw: 1d20 + 11 ⇒ (4) + 11 = 15
  • Damage claw, 1.5 str: 1d6 + 11 + 3 ⇒ (4) + 11 + 3 = 18

  • To hit claw: 1d20 + 11 ⇒ (2) + 11 = 13
  • Damage claw, 1.5 str: 1d6 + 11 + 3 ⇒ (4) + 11 + 3 = 18

  • To hit bite: 1d20 + 11 ⇒ (13) + 11 = 24
  • Damage bite: 1d6 + 11 ⇒ (1) + 11 = 12

  • To hit claw, iterative: 1d20 + 11 - 5 ⇒ (20) + 11 - 5 = 26
  • Damage claw, 1.5 str: 1d6 + 11 + 3 ⇒ (6) + 11 + 3 = 20
  • confirm claw: 1d20 + 11 - 5 ⇒ (5) + 11 - 5 = 11

  • Dark Archive

    Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

    "If you're put off by religiosity, there's still a place for you! Psionicsology is only a religion for tax purposes, I assure you!"

    The Exchange

    CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

    Tathane starts to nock another arrow but lowers it. "You know, I think that between Branson, Hekk and Aryas, this guy's pretty well handled. I think I'm going to slip into something more comfortable." He retrieves his invisibility wand and tries to activate it on himself but it doesn't work.

    UMD: 1d20 + 11 ⇒ (3) + 11 = 14

    Scarab Sages

    Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

    Leguin takes a leisurely, looping path to flank the remaining foe.

    Attack 1: Power Attack + Flank: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
    dmg 1: 1d12 + 15 ⇒ (9) + 15 = 24

    Scarab Sages

    Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

    Branson readies to gun him again if he tries to cast!

    Dark Archive

    Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

    "Let me see that, Tathane, and I'll show you why you should go clear."


    Frozen Flame + Dragon's Demand

    After a painful round, the remaining cleric goes down.

    Each of the clerics was outfitted with an array of magical items.

    LOOT:
    +2 leather armor, +1 buckler, +1 ominous dagger, cloak of resistance +1 (x2)

    There are exits from the room going in every direction.

    (But please don't go south. :) )

    The Concordance

    Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (0/6 rage HP) | AC/T/FF: 20 20/10/13 | CMD: 23 | F/R/W +8/4/7 +8/4/7 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: None

    Hekk plays with the dagger for a bit, enjoying the shadow wake and remembering fondly the first time he held a flaming weapon. For once it does not look like he is going to go charging off in another direction.

    "Pretty cool, huh?"

    Scarab Sages

    Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

    Before the group moves on, Branson heals everyone.

    Channel Energy: 5d6 + 1 ⇒ (5, 6, 2, 4, 3) + 1 = 211d6 ⇒ 6 30' radius, exclude 4, cure shaken fatigued, diseased. The extra 1d6 healing applies to anyone that doesn't need the mercies

    The Exchange

    CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

    Tathane looks a little sheepish when Leo catches him trying to use the wand. "Well, you know. Sometimes it works." He shakes it vigorously and then slaps it against his thigh a few times. "Usually if I just jiggle it a bit it works better."

    Seeing his companions moving about the room, he takes a moment to remind them. "Don't open any doors or chests or closets or boxes or anything like that until I have a chance to check it out. These guys are all nasty enough that I fully expect that they've left surprises for us."

    Scarab Sages

    Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

    Hoping Branson has a few more channels in his pocket, Leguin waits for healing and then suggest the double doors to the north as their next path.

    Scarab Sages

    Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)
    LeGuin wrote:
    Hoping Branson has a few more channels in his pocket, Leguin waits for healing and then suggest the double doors to the north as their next path.

    The last post by the GM has LeGuin down 20hp. How did my 27hp channel not fix him up?

    Scarab Sages

    Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

    poor reading skills that had me missing your post entirely :)

    Scarab Sages

    Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

    can I get a second on heading north?

    The Concordance

    Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (0/6 rage HP) | AC/T/FF: 20 20/10/13 | CMD: 23 | F/R/W +8/4/7 +8/4/7 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: None

    sure.

    Hekk moves to one of the unopened doors they passed by earlier and waits for Tathane to check it out.

    "I'm only waiting because you asked. There's just something about a door..."

    The Exchange

    CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

    Tathane moves up behind Hekk and pats him on the shoulder as he moves past. "Yeah, I know. You just want to bust them all down. Someday that habit's gonna kill you."

    Perception, trapfinding: 1d20 + 13 + 4 ⇒ (15) + 13 + 4 = 32


    Frozen Flame + Dragon's Demand

    Thanks for the patience, everyone. Bonkers week at work.

    Hekk heads through the double doors to the north into a wide hallway. At the western end, a small fountain burbles from an elaborate carving into a
    shallow basin. Doors stand in alcoves along the north and south walls of this hall, and the hall’s east end opens into a larger hallway running north and south.

    Listening at the door of on the north side of the hallway, Tathane hears nothing. When Hekk opens it, he finds what appear to be living quarters, though they are currently unoccupied.

    The Concordance

    Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (0/6 rage HP) | AC/T/FF: 20 20/10/13 | CMD: 23 | F/R/W +8/4/7 +8/4/7 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: None

    Hekk searches and moves on to the next room, looking at Tathane expectantly. He does not mess with the fountain other than to look in it.

    I figure we will rinse and repeat for all the rooms along this corridor and then for the rooms to the east as we get to them until something interesting (to Hekk) happens.

    Scarab Sages

    Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

    Agreed on plan, head west until we find something for Hekk to smash.

    Scarab Sages

    Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

    Press on

    Branson will keep detect magic up as we go, and he scans the room to make sure we don't miss anything magical.

    The Exchange

    CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

    Agreed. I'll just check each door before opening. Also, I want to do Perception on the fountain.

    Perception: 1d20 + 13 ⇒ (10) + 13 = 23 +4 for traps

    Tathane checks the doors as the group enters each of the adjoining rooms. The first one they enter seesm small and boring. Tathane takes a moment to examine the fountain at the end of the hallway. It seems the perfect place to hide a little lever to open a secret door.


    Frozen Flame + Dragon's Demand

    Please place yourselves on the map where you would be as Hekk and Tathane are exploring.

    Hekk and Tathane take point exploring the hallway. with Branson scanning rooms for magical emanations. Tathane notices that the font of "water" actually appears to be pooling with some sort of inky black negative energy. Sticking your hand in would probably be a painful experience.

    The first two rooms in the hallway are unremarkable, but when Hekk opens the westernmost door, he finds himself face-to-face with a human-shaped creature, its flesh charred or dried, and its empty eye sockets seep trails of smoke. (Picture on Slide)

    Initiative:

    Branson: 1d20 + 1 ⇒ (8) + 1 = 9
    Leguin: 1d20 + 5 ⇒ (6) + 5 = 11
    Leopold: 1d20 + 8 ⇒ (6) + 8 = 14
    Hekk: 1d20 + 1 ⇒ (19) + 1 = 20
    Tathane: 1d20 + 9 ⇒ (7) + 9 = 16
    Aryas: 1d20 + 11 ⇒ (20) + 11 = 31
    Enemy: 1d20 + 6 ⇒ (1) + 6 = 7

    ~+~Combat Round 1~+~
    Aryas
    Hekk
    Tathane
    Leopold
    LeGuin
    Branson

    Red

    When you can see the enemy, attempt a Fortitude save.

    Fortitude:
    DC 18. On failure, take 1d4 negative levels. (Roll your own.) This is a gaze attack.

    Knowledge (Religion) DC 18:
    This is a bodak, an undead creature that rises when a humanoid is slain by negative energy. It has a gaze attack that does negative levels and DR cold iron.

    Map

    The Concordance

    Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (0/6 rage HP) | AC/T/FF: 20 20/10/13 | CMD: 23 | F/R/W +8/4/7 +8/4/7 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: None

    fort ST: 1d20 + 8 ⇒ (11) + 8 = 19
    Kn Religion: 1d20 + 5 ⇒ (10) + 5 = 15

    "Ach! Close your eyes. I can feel it's eyes sucking at my awesomeness."

    Which Hekk promptly does, after stepping back, and then casts shield.

    asf 5%: 1d100 ⇒ 35

    Silver Crusade

    Male LG, looks human (actually mostly human Ifrit) - usually enjoying being charming & handsome | Bard 2, Paladin 4, Unch. Monk 3 | Bardic Performance 3/11 | Reroll 1/1 | Share Will 1/1 | Lucky Horseshoe 1/1 | | HP 92/92 | AC 23, Touch 23, FF 16 | CMB +16 (Grapple, Disarm, Trip, Sunder), CMD 29 (31 vs. Grapple) | F: +19, R: +22 (Evasion), W: +14 | Init: +11 | Perc: +1 | Boots of speed 3/10 | Smite 1/2 | LoH 5/7 | Stunning Fist 3/3 | Ki Pool 2/6 | Darkvision 60 ft | Speed 40ft | Moth Familiar 46/46 HP | Familiar Domain 1/1 | Active conditions:

    Aryas moves forward (exactly 40 ft move with one move action) and starts his crane style to fight defensively while attacking.

    fort save: 1d20 + 19 ⇒ (9) + 19 = 28

    Swift action Crane style.
    AC while fighting defensively vs. melee attacks: AC 35, Touch 31, FF 19 (mage armor +4, Cha +5 Scaled Fist Monk, Dex +6, Dodge feat +1, Fighting Defensively +8 (+2, + 1 ‘Crane Style’, +4 ‘Crane Wing’, + 1 Acrobatics 3 ranks) [only -2 on attack rolls due to Crane Style while fighting defensively’]
    To hit / damage calculation: +1 Adamantine Ghost Touch Scimitar: +14 (1d6+7; 18-20/×2) (To hit: BAB +8, Dervish Dance Dex +6, +1 enhancement bonus, Weapon focus Scimitar +1, fighting defensively -2 / Damage: +6 via Dervish Dance feat and +1 enhancement bonus

    Primary attack, fighting defensively : 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 331d6 + 7 ⇒ (3) + 7 = 10
    Crit? : 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 171d6 + 7 ⇒ (6) + 7 = 13

    ”What is this thing???!“ he asks terrified.

    Scarab Sages

    Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

    Fort save 1: 1d20 + 13 ⇒ (8) + 13 = 21
    Kn(religion to ID): 1d20 + 17 ⇒ (19) + 17 = 36 any other info with that roll?

    "Bodak! Hit it with cold iron if you can!"


    Frozen Flame + Dragon's Demand

    Bodaks are immune to electricity and resist acid and fire. Undead traits too.

    Scarab Sages

    Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

    Branson moves to where he can see the creature...

    Fortitude: 1d20 + 11 ⇒ (17) + 11 = 28

    Knowledge (religion): 1d20 + 5 ⇒ (15) + 5 = 20

    Realizing what it is, he unleashes the power of the sun against it...

    Searing Light: 1d20 + 9 ⇒ (6) + 9 = 15 vs touch
    Normal DMG: 10d8 ⇒ (7, 1, 6, 3, 8, 4, 3, 8, 4, 6) = 50 vs undead with light vulnerability

    I believe the Bodak, because if its own description should take an additional 2d6 damage from this attack.

    As he closes his eyes, Branson tells his companions, "keep me informed of what is going on, and tell me what you need me to do." He thinks, and then asks, "I don't suppose any of you have a spell returning pearl of the third rank?"

    3rd level Pearl of Power anyone?

    The Concordance

    Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (0/6 rage HP) | AC/T/FF: 20 20/10/13 | CMD: 23 | F/R/W +8/4/7 +8/4/7 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: None

    Nope!


    Frozen Flame + Dragon's Demand

    The bodak's tough flesh shrugs off all of Aryas' damage, but Branson's sunlight blasts a hole through it!

    fire: 2d6 ⇒ (5, 3) = 8

    Tathane and Leo still up.

    Dark Archive

    Human Male Mesmerist 10 | hp 58/58 | AC 17 T 12 FF 15 | CMB +4, CMD 17 | F: +7, R +12, W +20 | Init: +4 | Perc: +5, SM: +12, Concentration +18/+20 | Speed 30 ft | |Spells: 1st 6/12, 2nd 5/6, 3rd 0/3, 4th 0/3 | Tricks 3/10 | Touch Treatment 8/9 | Conditions: 3 Negative Levels

    "Fye, fye on undead and tax collectors!"

    Leo averts his gaze, puts the stink eye on the bodak (which, with the effects of psychic inception allow Leo to target it with mind fx) and casts Hold Monster

    DC 22 at a net -1; even if it fails, bodak has a 50% chance of ignoring the spell each round
    +5 damage to next attack against it
    -3 to attack rolls

    Fort: 1d20 + 7 ⇒ (11) + 7 = 18


    Frozen Flame + Dragon's Demand

    Will: 1d20 + 8 - 1 ⇒ (6) + 8 - 1 = 13

    Leopold's piercing stare freezes the undead in place.

    Tathane up. The creature is held. (I'll do the 50% for the upcoming round in its turn.)

    Scarab Sages

    Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

    Anyone within a 5' step ever wanted to coup de gras a bodak? You can't force the Fort save, because undead are immune to Fort saves, but you can get the critical damage at least.

    The Exchange

    CG Male half-elf rogue 8 | HP 67/67 | AC: 21 T:17 FF:15 | F +4 R +12 W +2 (+2 vs. enchantments) | Init +12 | Perc +13 | Low-light vision | Trapfinding +4

    At Hekk's warning, Tathane closes his eyes but not before he took stock of the situation. If he could get behind the creature, he'd be able to have an advantage attacking.

    Can't see the map (I'm at work and our VPN won't let me) so I don't know if I can get into flanking with the creature but that's what I want to do. I'm not going to attempt a coup de gras because I don't think I can do enough dmg.

    Scarab Sages

    Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

    May as well keep your eyes open Tathane, move and sneak attack, or coup. Reasons: you can't sneak attack a target with total concealment from you. A held creature doesn't need to be flanked to sneak attack. A coup applies sneak attack damage, and critical hit damage.


    Frozen Flame + Dragon's Demand

    Ignore Hold (>50=Good for GM): 1d100 ⇒ 47

    The dread figure is frozen in place! Can the adventurers destroy it before it stirs again?

    ~+~Combat Round 1~+~
    Aryas
    Hekk
    Tathane
    Leopold
    LeGuin
    Branson

    Red (-58, held)
    When you can see the enemy, attempt a Fortitude save.

    Fortitude: DC 18. On failure, take 1d4 negative levels. (Roll your own.) This is a gaze attack.

    Map

    Scarab Sages

    Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

    Now, I don't know where that 50% chance to ignore it each round comes from, but Hold Monster just like Hold Person allows a new saving throw each round. Perhaps a Psionicsologist's version works differently, but I'm just pointing that out?

    Scarab Sages

    Male NG Half-orc inquisitor (relic hunter/preacher) of Kurgess 9 | HP 93/93 | Hybrid: AC 24 T 14 FF 22 | CMB +9, CMD25| F: +13 (+1 vs. disease & poison), R: +8, W: +13 | Init: +5 | Perc: +21, SM: +13 | Speed 30ft | Determination 1/4 | Spells: 1st 5/6 ; 2nd 3/5; 3rd 3/4 | Active conditions: SeeInvis; HeightAw; Delay Poison;Keenedg

    it's part of the class feat ability that lets mesmerist use mind stuff on undead


    Frozen Flame + Dragon's Demand

    Ah, you're right that I should attempt another save as well, though.
    Will: 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 11
    Still held.

    The Concordance

    Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (0/6 rage HP) | AC/T/FF: 20 20/10/13 | CMD: 23 | F/R/W +8/4/7 +8/4/7 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: None

    Hekk is keeping his eyes shut tight as he attempt to pound the Bodak, or what he thinks is the Bodak.

    To hit bardiche, cover: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
    Damage bardiche: 1d10 + 19 ⇒ (1) + 19 = 20
    concealment: 1d100 ⇒ 68

    To hit bardiche, iterative, cover: 1d20 + 11 - 5 - 4 ⇒ (4) + 11 - 5 - 4 = 6
    Damage bardiche: 1d10 + 19 ⇒ (6) + 19 = 25
    concealment: 1d100 ⇒ 99

    It may not be the Bodak, but something takes a couple of punishing blows.

    "Did I get it?"

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