Wrath of the Righteous for Paladins

Game Master trawets71

WotR with all paladins.

Map

Loot Sheet

Food and Water: 40
Goods: 5


5,001 to 5,050 of 5,062 << first < prev | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | next > last >>

Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Have our spells ended?


I think spells were last cast outside the succubus' lair. Those are long gone. Anything 10 min/lvl would still be going but I don't know any of those were cast.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar uses Divine Bond to add Holy to Radiance.

Ready to go.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Enos casts his second preparation of protection from evil.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 88/[98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 7/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

No spells, no problem :)


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

I cast Magic circle against evil in the basement - 100 min. duration. Is that still going?

If Magic Circle is not still going, I will cast Protection from Evil.

As the Dwarves prepared to open the doors, Ardriel stood behind Dadna, ready to try and blind the nabasu if he sees it.

Readied action to cast glitterdust if I see the demon within sight of Dadna's door.


Ardriel Zinro wrote:

I cast Magic circle against evil in the basement - 100 min. duration. Is that still going?

Long gone, in fact it looks like you have cast protection from evil a couple times since then


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar will take a move action to open a door, and what he does with his standard depends on what he sees inside.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Ian and Enos were prepared to open the doors. Which one are you opening? Enos could have a readied bow if you want to open his.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Never mind. I saw Ardriel's post expecting the Dwarves to open the doors.

Leothar waits for Ian and Enos to open the doors.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 88/[98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 7/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

Nodding to Leothar, Ian, wanting to add a layer of protection to his friends calls on his mythic ability 'Rally' as he opens the door, drawing his sword, he steps into the room. Or out of the way if blocked by undead.

Swift, rally, move action: opens the door, move action (if possible) he walks in the room and draws his sword. IF not he will step out of the way and draw his sword.
For all of you:
Mythic Focus: Whenever a mythic ally that is within 30 feet uses the surge ability, it rolls its bonus die twice and takes the higher result.
Rally: This gives you and each of your allies within 30 feet the option to reroll any one d20 roll after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Enos nods and pulls his door open as Ian opens his. His move action depends on what he sees - he will get out of Leothar's way, but whether he enters or steps aside depends on whether there's a creature in the doorway.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (3/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

Dadna prayed for Corruption Resistance Against Evil and indicated that she was ready to enter.


Enos and Ian nod to each other and open the doors. Suddenly the entire party is covered in darkness.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 88/[98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 7/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

Almost feeling the darkness as much as seeing it, Ian breaths a sigh. Calling on his heritage's ability to call daylight, he breaths, " Let there be light." as he touches his shield and casts the spell.

Aasimars can use daylight so standard action, cast light, if he can see to move forwards, he will


Ian calls out to his celestial heritage and hears nothing when he speaks but wills his shield to shed light. At lease he thinks he does. He can't see anything still but is immediately hit by some that drains the life out of him 5 negative levels. Dadna behind him can now see a bunk behind the door and on the far wall a demon. Dadna saw two of those sickening rays hit Ian but not the source of the second one. Dadna can see from sun to sun.

Touch: 1d20 + 12 ⇒ (16) + 12 = 28 Levels: 1d4 ⇒ 2
Touch: 1d20 + 12 ⇒ (10) + 12 = 22 Levels: 1d4 ⇒ 3


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (3/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

Someone please move me on the map, or I’ll do it when I get to a computer. Moving and attacking with reach. Mythic swift action for an extra standard action

Hit with neg level and bane: 1d20 + 12 - 1 + 2 ⇒ (10) + 12 - 1 + 2 = 23
Surge if not high enough: 2d6 ⇒ (4, 3) = 7 27 with surge
Cold Iron Damage: 2d10 + 32 - 1 ⇒ (9, 3) + 32 - 1 = 43
Evil Outsider Bane: 2d6 + 4 ⇒ (5, 6) + 4 = 15

Mythic: 1d20 + 12 ⇒ (16) + 12 = 28
Cold Iron Damage: 2d10 + 32 - 1 ⇒ (1, 10) + 32 - 1 = 42
Evil Outsider Bane: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Dadna called out what she saw and gave a moment for glitterdust to be summoned into the area. She then moved forward, a prayer on her lips as she raised her weapon to attack.


Dadna Cloudbreaker wrote:

Someone please move me on the map, or I’ll do it when I get to a computer. Moving and attacking with reach. Mythic swift action for an extra standard action

You can't get into the room. There is a bunk bed in the way.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (3/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

Can the first attack be striking the bed to break it and then move in? If she can’t reach anything then just will break and move


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Enos would step into the room and to the side (his right, our left) if he doesn't detect the demon directly in front of him. That would be the last part of his action for the turn.


Dadna Cloudbreaker wrote:
Can the first attack be striking the bed to break it and then move in? If she can’t reach anything then just will break and move

Dadna it is a move then a standard to attack the bed as you start 15 feet from the bed and Ian is in the way. Moving through the broken bed won't be easy.

Enos can't see anything in the room. Only the hall you are in.


1 person marked this as a favorite.
M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Leothar uses Fleet Charge to move into the room and attack.
Although he cannot see at first, he can move at half speed, and 25' is enough for him to get to a place where, by Ian's light, he can see both demons. So he attacks the one that he has his Smite declared against.

Fleet Charge, Smite, PA, Tier, Bull's Strength, Enervation: 1d20 + 16 + 3 - 3 + 3 + 2 - 2 ⇒ (2) + 16 + 3 - 3 + 3 + 2 - 2 = 21
Using Rally on that to reroll
Fleet Charge, Smite, PA, Tier, Bull's Strength, Enervation: 1d20 + 16 + 3 - 3 + 3 + 2 - 2 ⇒ (1) + 16 + 3 - 3 + 3 + 2 - 2 = 20
Figures

Primary: 1d20 + 16 + 3 - 3 + 2 - 2 ⇒ (18) + 16 + 3 - 3 + 2 - 2 = 34
Damage: 1d8 + 6 + 7 + 9 + 2 + 2d6 ⇒ (5) + 6 + 7 + 9 + 2 + (3, 2) = 34

Iterative: 1d20 + 11 + 3 - 3 + 2 - 2 ⇒ (16) + 11 + 3 - 3 + 2 - 2 = 27
Damage: 1d8 + 6 + 7 + 9 + 2 + 2d6 ⇒ (8) + 6 + 7 + 9 + 2 + (4, 6) = 42

He then uses Mythic Power to strike again.
Standard Action Attack: 1d20 + 16 + 3 - 3 + 2 - 2 ⇒ (20) + 16 + 3 - 3 + 2 - 2 = 36
Damage: 1d8 + 6 + 7 + 9 + 2 + 2d6 ⇒ (1) + 6 + 7 + 9 + 2 + (6, 1) = 32
Confirm?: 1d20 + 16 + 3 - 3 + 2 - 2 ⇒ (8) + 16 + 3 - 3 + 2 - 2 = 24
Crit Damage: 2d8 + 12 + 14 + 18 + 4 ⇒ (4, 6) + 12 + 14 + 18 + 4 = 58

Mythic Power down to 1/9. Hopefully 166 damage is worth it. Have accounted for Enervation in both the attack rolls and Smite damage. If he drops one he will switch his Smite to the other.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Edit: Leothar's path is probably also blocked, right?
If he finds it blocked when moving, this battle is now unwinnable, so he will instead withdraw back down the hall and around a corner (to the green square), motioning for his allies to follow him. If his way into the room is impassible.

Leothar starts moving through the darkness.

If he hits something, he turns back.
If he gets into the light, he sees the demons and hits them.
He does not need to see where he's going to use Fleet Charge.

He can see that Ian is radiating Daylight and therefore he knows about where the light should be visible inside the room.


Leothar wrote:

Edit: Leothar's path is probably also blocked, right?

If so, this battle is now unwinnable, so he will instead withdraw back down the hall and around a corner (to the green square), motioning for his allies to follow him. If his way into the room is impassible.

You have no idea if either path is blocked as you can't see what is ahead of you and can't hear what is going on with Dadna.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage
DM Trawets wrote:
Dadna Cloudbreaker wrote:
Can the first attack be striking the bed to break it and then move in? If she can’t reach anything then just will break and move

Dadna it is a move then a standard to attack the bed as you start 15 feet from the bed and Ian is in the way. Moving through the broken bed won't be easy.

Enos can't see anything in the room. Only the hall you are in.

Whelp, right or wrong, Enos steps into the room and out of the doorway for Leothar if he doesn't encounter a barrier. He steps away from the center of the room and is against the wall by the door, bow in hand.


Who ever tries to enter the room first, make a reflex save as you run into something.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Reflex, Enervation: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20


Leothar moves forward and runs into something but manages not to fall over it.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Then he turns back, motioning to others to follow him as he moves.
I believe once he is out of the dark room, everybody should be able to see him.

He would have used 1 Mythic Power to initiate Fleet Charge before his regular turn, so he is down to 2/9.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

If Enos entered the room without impacting the barrier, he's not going to see Leothar. Is Enos in the zone of silence?


Leothar wrote:

Then he turns back, motioning to others to follow him as he moves.

I believe once he is out of the dark room, everybody should be able to see him.

He would have used 1 Mythic Power to initiate Fleet Charge before his regular turn, so he is down to 2/9.

Those with darkvision can see Leothar move. Enos didn't make it into the room, there is a barrier there. No one can hear anything.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Engulfed in darkness yet again, Ardriel considered his options, then moved backwards to try and leave the darkness and the silence. Moving around the corner, he channeled a burst of mythic power into a spell that would allow him to see in the darkness.

Spending a Mythic Point to use Wild Arcana to cast Darkvision on myself as a standard action. I'm moving 15' total (not sure where the end of the darkness is), and I believe my new location should get me out of the silenced area, at minimum. I have up to 35' of movement as needed for darkness.


After moving back a step Ardriel can hear his heavy breathing and some metal on stone noises in a direction. He can't see though.

Unless there is a window in a room on this level you have been relying on Ian's halo to see as there is no light sources. So no matter where you move it will be dark unless you have darkvision. Not sure how far you will try to move before using Wild Arcana.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Probably far enough to avoid potential loss of the spell from not hearing the verbal components, but that's only a guess.

Another retcon, then: Enos retreats per Leothar's nonverbal instructions. When he sees his "cousin" retreating from the door, he will whisper, "Come, cousin, we are gathering over here." He will put his free hand on the mage-paladin's back to guide him toward Leothar.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (3/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

Dadna sighed as she fell back with the others. It did not feel good to retreat in the face of evil, but what choice did they have?


With the party repositioning the demons strike at those left. Each demon fires a ray at Dadna striking her. 7 negative levels total They then move forward somewhat.

O: 1d20 + 16 ⇒ (7) + 16 = 23 Levels: 1d4 ⇒ 3
B: 1d20 + 12 ⇒ (15) + 12 = 27 Levels: 1d4 ⇒ 4

Round 12
Party Up

NO 41
NB 0


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 88/[98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 7/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

Shifting so he can shut the door, Ian asks, "Are we staying or going?"

just some fluff, if were staying Ian will use an archetype talent, if going he will shut the door


Ian Passeri wrote:

Shifting so he can shut the door, Ian asks, "Are we staying or going?"

just some fluff, if were staying Ian will use an archetype talent, if going he will shut the door

If Ian is near the door he is in a silence area and can't be heard. The rest of the group is out of the silence other than Dadna.


- 2 lvls - 10 hp - 5 lvls - 25 more HP Paladin 9/Marshal 3 | HP 88/[98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 7/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 7/8 DL1/1

Realizing that he cannot hear his own voice, Ian motions for Dadna to leave the room.

Once she does so, he will shut the door and retreat with the others.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (3/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

”Shut the door.” Dadna said. For the first time in their adventure there was despair in her voice. ”I do not see how we can fight in that darkness.” Her weapon felt as if though it weighed as much as an anchor and her armor felt oppressive on her shoulders. Even so, she was willing to fight nearly anything, regardless of her condition. But to fight and die against an enemy she couldn’t even see, let alone get to grips with? She did not say it was hopeless, not even to herself. But the doubt gripped her heart.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

Out of the silence, Enos asks, ”Did anyone get a good look at the room before they brought their shadows? Are there more doors? Since the doors swing toward us, we could spike them closed, trap them while they cannot teleport. At least slow down any escape.”


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (3/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

”Right.” Dadna said. ”Im not much use in a fight like this. So use that wand, and make daylight radiate off this.” She held up a cooking pot from her pack. ”I throw it in. If we can see them, we rush them.”


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

"We'll keep it bottled up in here. I'll take Ian's shield if that is okay. Maybe Daylight on Ardriel's armor too.
Dadna, you and Ian should fall back to the Planetar and ask if he can give you protection against necromantic effects.
Or, we can spike the doors and all travel together. These locks seems to have some cunning mechanism to lock automatically when closed, and few foes that we have defeated carry keys, so the demon may be locked inside. We'll spike the doors anyway.
Those are my suggestions. Daylight on armor or shields; wait for the summons to expire; seek magical aid from the Planetar; and expect barricades when we open the doors again."

How many rounds to get back to the Planetar? Maybe faster if we go west from here through F10?


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

My reasoning for concluding that the doors are self-locking is that the Nabasu was able to move to the door (move), close it (move), and lock it (??) all in one turn. Unless locking a door is a free action, which is news to me. Did we see the Nabasu having a key in hand? A key already present in the lock would have been dislodged by Enos's lockpicks. Hence my conclusion that the doors are self-locking. However, if the GM ruled that locking a door is a free action and the Nabasu already had the key in hand, then it could be that the door is not locked now and so they are not stuck inside. Leothar will test that.

If Dadna has moved out of the way, then Leothar will move to the door setting his feet so that it only has one inch to open, and then test to see if it is locked. If it opens that one inch, it is stopped by his feet. If it is locked, it won't move even that one inch.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (90/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (3/9) Weapon Surge (0/2) Smite (0/2) LoH 4d6 (5/8) Channel 3d6 (4/6) HH (9/9) DB (2/2)

For her part, Dadna sat with her back to the wall. She felt too tired to move, and her armor weighed her down like it never had before. The idea of getting up sounded like a monumental task, and fighting like it was impossible. Closing her eyes, she whispered prayers in a loop, as she tried to keep hopelessness from setting in.


Leothar moves up to the door and as he opens it the world goes silent and he is relying on his darkvision again.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Opening the door even one inch causes darkness to spread around? Light and Darkness are spread effects that go around corners?
Then he closes it again.
Open an inch and shut is certainly less motion than moving the door all the way open.
At one inch it probably wouldn't even clear the jamb.

Edit: found a specific citation. Even if there were effectively no jamb (like the door was 1 mm thick, which I doubt is the case), the door would need to be 12' tall for a 1" opening to allow spells to go through it.

Magic Basics wrote:
An otherwise solid barrier with a hole of at least 1 square foot through it does not block a spell's line of effect. Such an opening means that the 5-foot length of wall containing the hole is no longer considered a barrier for purposes of a spell's line of effect.

Here.

There is not a gap of 1 square foot in this case. Assuming the door is at least 1 inch thick, there is no opening at all because it doesn't clear the jamb. And even if the door is of negligible thickness, there is still not 1 square foot.


Male Paladin 9/Trickster 3 | 84/84 hp | F+8/R+10/W+9 | CMB+9 CMD 26 | Perc +15 | Init +8 | Acro +13, DisDev +25, Stealth +24 | Lay on Hands 7/7; Smite Evil 2/3; Mythic Points 2/7; Weapon bond 1/2 | Effects : 1 negative level, 29 pts equipment damage

I agree with your intent, but not your evidence. Saying that a barrier with a 1' hole is not considered a barrier to a spell effect is setting a minimum, not a requirement. "If you have at least a 1' hole, your wall does not stop the spell" is different from "In order to stop a spell, your wall must have at least a 1' hole."

That said, I believe these spells behave as emanations, not spreads. Silence is defined as an emanation, so it doesn't turn corners to fill the space within its area of effect. Deeper Darkness refers to Darkness, which is poorly written - rather than stating that it is a burst/emanation/spread, we have to lean on the description that sounds like an emanation.

So while deeper darkness is up for interpretation due to poor workign on AoN if not the core books, a person standing with a door between them and the origin point of the silence spell should not be affected based on the comparative definions of the burst, emanation, and spread.

All offered as nothing more than my two cents, of course. GM makes the final interpretation.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

The door doesn't even clear the jamb anyway, so there is no gap.
I realized that we do know the thickness. They have 60 HP and break DC 28, which is consistent with a 2-inch-thick metal door.

Moving such a door 1 inch will not create an opening.

5,001 to 5,050 of 5,062 << first < prev | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.