Wrath of the Righteous for Paladins

Game Master trawets71

WotR with all paladins.

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Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None

Thanks Fley, and Happy Thanksgiving back at you and to anyone else out there that cares for it!

I'm going to abstain from voting on the army issue, except to say, "Whatever doesn't stress out the GM." :)


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

Any chance Ian's actions were in rounds? This would put him in round eight of the PoF that he cast in the tomb.


Your PoF did not light up when you came outside.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

darn


M Dwarf Paladin 9 | AC 22 T 12 FF 21 CMD 29 | HP 118/118 | F +17 R +10 W +13 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 3/3 | LOH 7/7 | Mythic 7/7 | Active: Bull's Strength, Eagle's Splendor, Prot Evil

Can Leothar use Reposition on Ian?

I would like to move Ian to just SW of where Leothar is now (the space formerly occupied by Dadna), then have Leothar 5' step SE and use LoH on himself.

Because at 15/67 HP, Ian is in real danger of dropping, and if he is killed then the Bastion of Good ends.


I'm not a big fan of using abilities meant for enemies on other PCs. PCs are free to move through each other and he chose not to. Doing so would also avoid an AoO which would have happened and there are also feats that allow this.

However I can find no rule forbidding it nor allowing it and it is cool and uses your standard actions. You will have to consider him an enemy to use this, which means you will need to beat his CMD (20) by 5 in order to move him where you have described and Fley can not be in the way.

My larger question would be why is he so low on hit points? I didn't rush you guys into this encounter. Dadna took 3 rounds to heal Fley up. Who else didn't take the time to heal up and isn't at full? I'm not trying to kill you all and thought you would have healed up. Used up some resources? Yes. But low on HP? No, I wasn't expecting that. This creature has a clear preference for who it attacks and right now that is Ian.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

<sad healer face>

Please remind me when you are low, as I can easily miss it. Don’t rely on my intelligence score.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

Sorry, wasn't thinking about anymore immediate encounters when he went to see what was going on. He generally saves his LoH for PoF and possibly holy shield. Also, in hind sight, he should have use the standard for the shields divine bond instead of attacking...


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

@Leothar, my archetype still has the Channeling ability. I can use it, but it would also mean targeting/healing the creature as well (it seems like a living creature). I guess I could back away and channel too. Which do you think is a better idea?


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M Dwarf Paladin 9 | AC 22 T 12 FF 21 CMD 29 | HP 118/118 | F +17 R +10 W +13 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 3/3 | LOH 7/7 | Mythic 7/7 | Active: Bull's Strength, Eagle's Splendor, Prot Evil

Healing the 6 of us and the 1 of it seems not that bad a tradeoff, whereas moving away would place you outside the range of Bastion of Good.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1
Leothar wrote:

Leothar watches as the Sacred Shield is bit and gored. The healing from Fley is all that is keeping Ian upright.

"Ardriel, heal Ian!"

I think the familiar can use Lay on Hands so Ardriel can still take his action?

Ian will use Loh on himself next round and will take full defense the next round


M Dwarf Paladin 9 | AC 22 T 12 FF 21 CMD 29 | HP 118/118 | F +17 R +10 W +13 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 3/3 | LOH 7/7 | Mythic 7/7 | Active: Bull's Strength, Eagle's Splendor, Prot Evil
Ian Passeri wrote:
Leothar wrote:

Leothar watches as the Sacred Shield is bit and gored. The healing from Fley is all that is keeping Ian upright.

"Ardriel, heal Ian!"

I think the familiar can use Lay on Hands so Ardriel can still take his action?

Ian will use Loh on himself next round and will take full defense the next round

Yeah, but with Mythic Dual Initiative it will get a second turn before you get to go again. Could be a second full attack. Dual Initiative is nasty.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Mythic swift charge please. For some reason I was thinking that it was an immediate action. Thanks for catching that


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1
Leothar wrote:
Yeah, but with Mythic Dual Initiative it will get a second turn before you get to go again. Could be a second full attack. Dual Initiative is nasty.

Sorry, didn't even realize that was a thing.


M Dwarf Paladin 9 | AC 22 T 12 FF 21 CMD 29 | HP 118/118 | F +17 R +10 W +13 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 3/3 | LOH 7/7 | Mythic 7/7 | Active: Bull's Strength, Eagle's Splendor, Prot Evil

It got to go, then four of us, then it again, then the other two of us, then it again.

Nasty.


The dual init is the reason I changed the initiative up. I had mentioned this was coming months ago. I don't know that there are many that have it but it will crop up occasionally.

Leothar, are you two handing Radiance or are you using the buckler for defense currently?


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

It happens. It can help us and hurt us, and really it shows the most with single bosses. Let’s roll with it and kill this monster


M Dwarf Paladin 9 | AC 22 T 12 FF 21 CMD 29 | HP 118/118 | F +17 R +10 W +13 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 3/3 | LOH 7/7 | Mythic 7/7 | Active: Bull's Strength, Eagle's Splendor, Prot Evil

I had meant to be using two-handed... but then I see that I had posted earlier that I would be using the buckler and so I should have had a -1 penalty to those attack rolls...

Okay, no buckler to AC right now, and next round I will go back to using it and attacking 1-handed.

AC 23 is correct for no buckler (due to potion of Barkskin).


Congratulations on overcoming your first mythic trial! You are now 7th level and Tier 2.

Other than full hit points I ran that creature as stock. His combat tactics say he attacks the most heavily armored first. With plate and shield Ian was the winner there.

As you may have noticed smite evil did not overcome DR/Epic. While there is no written source that spells it out the AP makes it clear (at least to me) that Smite Evil does not overcome DR/Epic; it flat out states that the Paladin army could not overcome it's epic damage reduction and the heroes have to beat it. DR/Epic can be overcome with a +6 weapon. That is a +4 weapon and the appropriate bane. If you spend mythic power on an ability that says it overcomes DR then it overcomes Epic DR; mythic beats mythic. Not all mythic creatures have DR/Epic. Smite will still give the pluses to hit and damage and bonus damage if appropriate. If you have any questions or comments please let me know.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

Winner? Adds a whole new meaning to the phrase "Winner, winner, chicken dinner."

Very cool, thanks for the explanation. Good job everybody. I definitely learned a couple of things from the combat itself. Not to take anything for granted, and not to be shy with the buffs.

I'm going to have to read your last paragraph about fifteen more times before I start to understand some of it. I may ask questions then.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Lvl 7 and mythic 2! Wooo!

I forget, are we allowed to do mythic vital strike? If so I will do that. If not, then skill unlock heal and mythic power attack using the ability “extra mythic feat.” Also choosing +2 Cha for the stat increase.

Also her mythic weapon? Tier 2: Spellcasting Inquisitor (3x See Invisibility, 1x Keep Watch)


I've got no problem with mythic vital strike but just to be clear of how I read it (I don't think anyone here is in danger of using the other way of reading it) for you:

Normal attack: 1d10+13
Vital strike attack: 2d10+13
Mythic VS: 2d10+26

A weapons damage dice is X. X can be 1d6, 1d8, 1d10, 2d4 or 3d6 etc, just because there are multiple dice in the damage dice doesn't mean you get extra damage. For example James's mythic vital strike +1 scythe

Normal Attack: 2d4+17
Vital Strike attack: 4d4+17
Mythic VS: 4d4+34 not 4d4+68

If you have Improved or Greater Vital Strike that will increase the damage:

Vital strike attack: 2d10+13
Mythic VS: 2d10+26
Improved Vital strike attack: 3d10+13
Mythic VS w/IVS: 3d10+39
Greater Vital strike attack: 4d10+13
Mythic VS w/GVS: 4d10+52

Keep Watch is not from an approved source.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Great! That’s my reading as well. It’s certainly a feat tree, but it’s one that feels Dwarven to me. Rather than swinging away like a mad-woman, she carefully places a single attack where it can do maximum damage.

And I’ll be careful about picking the spells from approved lists. That seems to keep tripping me up. I also realize that see invis is self only (ie: the weapon) so that won’t work. Will put some thought into this:

Edit: alright. Bard spell list. 5 points to spend:
1x Cure Light Wounds (1 point)
3x Glitterdust (4 points)

Also gives access to later spells like herosim (lvl 2) dispel magic (lvl 3) break enchantment (lvl4) and greater dispel magic (lvl 5). Focus on buff, support, and healing. Glitterdust being the must-have because we are at the mercy of invisible foes


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Lvl 7:
HP: +6 (class) +2 (Con) + 1 (FCB) +4 (Tier 2) = +13
Saves: None
Skills: +3
Smite: +1
Paladin Spells: 1x Bull’s Strength
Feat: Mythic Vital Strike (mythic ability = extra mythic feat)
Stats: +2 Cha (18)

Tier 2 Legendary Item: Spellcasting (Bard spell list)
1x Cure Light Wounds (1 point)
3x Glitterdust (4 points)


M Dwarf Paladin 9 | AC 22 T 12 FF 21 CMD 29 | HP 118/118 | F +17 R +10 W +13 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 3/3 | LOH 7/7 | Mythic 7/7 | Active: Bull's Strength, Eagle's Splendor, Prot Evil

I admit I was rather bummed that the Smite failed to bypass some DR. Jason Bulmahn is on record saying that it does bypass even DR/epic.

I'm not sure how I would get Radiance to +6. Is Radiance upgradeable, or does it have its own special abilities?
Divine Bond can't grant Bane (Evil Outsider), nor can it make a weapon +6. It can make a weapon Holy, but Holy doesn't add to the enhancement bonus the way Bane does.
Would it eventually get some ability to bypass DR/Epic by virtue of being an artifact?

But, this party will do a ton of damage, so letting the DR/Epic be effective is not a bad thing. And, if I use the Mythic Smite champion ability, it looks like that should bypass DR/Epic for just one round.

Anyway, I guess I will take Dodge (Level 7 feat) and +2 Cha.

For the Path ability, I guess I'd like to know more about Radiance. Do I need to take Legendary Item or is it one already?

@Dadna - Invisibility Purge is often overlooked as a counter to Invisibility, as is Faerie Fire, if you wanted other ideas. Druid list for Faerie Fire and Barkskin could be good for somebody. Don't know if I will be able to do that.


Leothar wrote:

I admit I was rather bummed that the Smite failed to bypass some DR. Jason Bulmahn is on record saying that it does bypass even DR/epic.

Which was before Wrath came out. I am familiar with the statement. I feel they weakened DR/Epic too much which is why I went with the original +6.


M Dwarf Paladin 9 | AC 22 T 12 FF 21 CMD 29 | HP 118/118 | F +17 R +10 W +13 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 3/3 | LOH 7/7 | Mythic 7/7 | Active: Bull's Strength, Eagle's Splendor, Prot Evil

@GM - can I take Legendary Item for Radiance?


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)
Leothar wrote:


@Dadna - Invisibility Purge is often overlooked as a counter to Invisibility, as is Faerie Fire, if you wanted other ideas. Druid list for Faerie Fire and Barkskin could be good for somebody. Don't know if I will be able to do that.

How does this sound to you?

Tier 2: 3x Cure Moderate Wounds, 1x Cure Light Wounds
(Just a big Hierophant burst of healing)

Tier 3: 1x Invisibility Purge, 1x Aid
(Invisibility protection)

Tier 4: 1x Dimensional Anchor, 3x CLW
(So enemy bosses can’t flee from us)

Tier 5: 3x Invisibility Purge, 3x Aid

Tier 6: 3x Dimensional Anchor, 1x Endure Elements

Tier 7 + 8: 1x -> 3x Break Enchantment

Tier 9: 1x Raise Dead

———-

How does that look to you? Focus is on invisibility purge and dimensional anchor, to save us those headaches. The rest keeps the Hierophant focus on healing.


M Dwarf Paladin 9 | AC 22 T 12 FF 21 CMD 29 | HP 118/118 | F +17 R +10 W +13 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 3/3 | LOH 7/7 | Mythic 7/7 | Active: Bull's Strength, Eagle's Splendor, Prot Evil

@Dadna, those are some good options. I will be taking Legendary Item and adding some spellcasting ability to Radiance. I am on the road today so may get to that tomorrow.

@GM - would either the Minor Miracle or Deific Obedience feats be allowed?


Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None

I'll get the Level 7 (and Tier 2) build data for Anton up tonight.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 69/69| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Hey, I thought Wizardy stuff was my job!

Just kidding, it's fine. Don't forget that you need to choose "Intelligent" before you can select the Spellcasting ability.

GM, I'm at the point in my archetype where I need your ruling.

Chosen One wrote:
True Form (Ex): At 7th level, a chosen one’s familiar reveals its true form, transforming into an outsider improved familiar that matches the chosen one’s patron’s alignment (typically an arbiter, a cassisian, a harbinger, or a silvanshee, but potentially any lawful neutral, lawful good, or neutral good outsider familiar depending on the patron). The familiar gains the change shape universal monster ability if it doesn’t already have it, which it can use at will to transform into its original form or back to its true form.

I believe this is the kind of thing that should probably be cleared through the GM of the game before making the decision, so I wanted to get your input on which you felt was the most appropriate.

Level 7

HP: +6
BAB: +1

Skills: 2 + 2 Int + 1 FCB
Diplomacy +1
Knowledge (arcana) +1
Sense Motive +1
Spellcraft +1
Use Magic Device +1

Background Skills:
Appraise +1
Craft (jewelry) +1

Class Features
Smite Evil 3/day
True Form
Spell Slots: +1 2nd level

Feat: Unsanctioned Knowledge (Bard, 1st - Hideous Laughter, 2nd - Glitterdust, 3rd - See Invisibility, 4th - Secure Shelter)

Mythic Tier 2
HP: +3
Mythic Ability Boost: +2 Charisma
Mythic Path Ability: Legendary Item (helmet)
Legendary Item Abilities:
--Tier 1: Intelligent
--Tier 2: Spellcasting (Wizard) (5 points)
----Darkvision 3/day
----Protection from Evil 1/day


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

Wow, I need to up my 'mystic' game... should get Ian done this afternoon.


Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None

On a slightly related note, few things are as frustrating as making a post asking about build advice, making it VERY CLEAR up front that, "I'm not changing what's here, I'm looking for ideas to move this forward," and then getting 143 replies that ignore that.

TELL ME TO REBUILD TO A DEX BUILD AND TAKE BLADED BRUSH AGAIN, THAT'LL BE FUN!!! /venting


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

So many options that I could take... decisions, decisions. Might pick up a legendary item (I feel left out!) but might take the ability to avoid AOOs. Some other fun abilities too that are catching my eye.

Will updated Fley later tonight.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1
Anton Delevanus wrote:

On a slightly related note, few things are as frustrating as making a post asking about build advice, making it VERY CLEAR up front that, "I'm not changing what's here, I'm looking for ideas to move this forward," and then getting 143 replies that ignore that.

TELL ME TO REBUILD TO A DEX BUILD AND TAKE BLADED BRUSH AGAIN, THAT'LL BE FUN!!! /venting

I'm so confused...


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Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None

Didn't mean to confuse, Ian (but I do excel at it).

That was just my way of saying, a few weeks back I'd posted on Reddit looking for build advice for Anton. When I posted, I tried impressing on people, "Look, what I've already got, I've got, and I'm not changing it, so don't tell me to go changing this or that thing that I already have laid out."

Naturally, because the internet, I got half the world ignoring the "leave what's already there" request, and just gleefully telling me o change this, that and the other thing. Most of the "help" was telling me to totally rebuild to a Dex build, and use the Bladed Brush feat. After the zillionth time folks ignored parameters, it got a little frustrating. :-\

Sorry if I confused you there, man.


Ardriel Zinro wrote:


Chosen One wrote:
True Form (Ex): At 7th level, a chosen one’s familiar reveals its true form, transforming into an outsider improved familiar that matches the chosen one’s patron’s alignment (typically an arbiter, a cassisian, a harbinger, or a silvanshee, but potentially any lawful neutral, lawful good, or neutral good outsider familiar depending on the patron). The familiar gains the change shape universal monster ability if it doesn’t already have it, which it can use at will to transform into its original form or back to its true form.

Silvanshee


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1
Anton Delevanus wrote:
Sorry if I confused you there, man.

It's cool, I figured it was something like that, I just wanted to hear the full story...

and now, back to getting Ian updated :)


Elf Paladin (Chosen One) 9//Archmage 2 | HP 69/69| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

My thinking as well, given the description of a Silvanshee combined with Yuelral's sacred animal being a Panther.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

You know...thematically, having too many intelligent items is not good story telling. And I never really saw Dadna's weapon as being something that talks and interacts with her. Plus, I don't want to step on Ardriel's toes. So I'll drop the idea of having a spellcasting weapon. Instead I'll take Returning, and at Tier 3 I'll take Rejuvinating.

This will open up my ability choices quite a bit.

Tier 3: Enduring Blessing (She will be getting some 10 min/lvl spells by then)
Tier 4: Divine Potency (+4 lvl 1 spells)
Tier 5: Divine Potency (+4 lvl 2 spells)
Tier 6: Enduring Blessing (Just about all of her buff spells will be 24/hours!)
Tier 7: Divine Potency (+4 lvl 3 spells)
Tier 8: Divine Potency (+4 lvl 4 spells)
Tier 9: Overcome Curse
Tier 10: Servant of Balance

----

Still will get plenty of spells. But with Ardriel being able to handle invisible foes, I'll focus more on my hierophant abilities.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

Ok, I think I have Ian done, because he took Angelic flesh: Steel, he has a amulet of Natural armor he can give to someone, any takers?

7th lvl Paladin
+1 BAB
+ 8 HP
+1 Bastion of Good
7 th lvl feat: Angelic flesh (Aasimar) Steel
+ 1 skills: diplomacy, intimidation, lore (worldwound) and lingusitics (gnome)
2nd lvl mythic
Amazing Initiative
Ability Score + 2 Charisma
Second Path Ability: Legendary Item: the + 1 evil outsider bane longsword has become: The Lady's gift: First two Abilities: unyielding and upgradable


Ian Passeri wrote:

Ok, I think I have Ian done, because he took Angelic flesh: Steel, he has a amulet of Natural armor he can give to someone, any takers?

You are aware that the amulet will work with the steel skin, correct?


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1
DM Trawets wrote:
Ian Passeri wrote:

Ok, I think I have Ian done, because he took Angelic flesh: Steel, he has a amulet of Natural armor he can give to someone, any takers?

You are aware that the amulet will work with the steel skin, correct?

nope, not aware of that, so sorry folks, going to renege on the offer :)


Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None

"You are aware..." is a phrase I will forevermore associate with Seinfeld. :)


Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None

Here's where I'm at:

+6 HP, +1 from FC, and +3 from my Trait. I also seem to have lowballed my HP, Hero Lab clocks me at 110(!).
Add spell: Ironskin
Skill Points: Kn(Arcana, History, Nobility), Perception
Path Ability: Retributive Reach
Tier 2 ASI: +2 Cha
Feat: Lunge

Profile will reflect this ASAP.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

As a heads up, as if effects others. I asked the GM to let me get rid of dual path champion, as it felt to me like I was cheating. We all are supposed to have 1 mythic path and mine is Hierophant. With that said I now have mythic magic augmented spells, as this was for a mythic feat. As such dual path is changed for mythic spell lore.

Tier 2 means 2 spells.

“(1) Endure Elements: The target changes to one creature touched per level. Affected creatures gain cold resistance 5 and fire resistance 5. They’re not slowed by snow, and ignore penalties on Perception checks and ranged weapon attacks from hail, rain, sleet, and snow. They treat wind as one category weaker”

24 hour duration. Effects all of us with element resistance, and for RP our Paladins get to travel in comfort. Sounds like it is worth a point of power.

(2) “Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. The target must decide to use this ability before the first roll is attempted.“

1 mythic point to give everyone a second roll, as well as combat bonuses? Seems like the kind of choice that always stays in style.

——

Quite happy with this, as Dadna will be spending her mythic points on casting more, which feels much more in line with being a Hierophant. Many thanks to our GM for hearing with me.


M Dwarf Paladin 9 | AC 22 T 12 FF 21 CMD 29 | HP 118/118 | F +17 R +10 W +13 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 3/3 | LOH 7/7 | Mythic 7/7 | Active: Bull's Strength, Eagle's Splendor, Prot Evil

Hah! I had forgotten all about the mythic trait upgrade until Anton's post reminded me. So Leothar has the ability to ignore a demon's DR for 1 minute, and increase his crit multiplier against it, by expending 1 use of mythic power as a swift action. Will try to remember that against DR/Epic.

The Ironskin spell that Anton picked is non-Core; if it is allowed, Leothar will make a point of preparing it as well. Otherwise, he will probably prepare Bull's Strength. Edit: Leothar's Oath gives him Find Traps as a 2nd-level spell, which is good for getting that automatic check instead of laboriously moving 10' and searching a 10' square. Worth taking? Would be good if we had buffs up and were in a hurry. But then again he might sometimes get a similar automatic check due to Stonecunning.

+6 HP, +1 from FC, and +2 from Con. New total is 10+6d10 (base) +21 (Con) +5 (gift) +10 (Champion tier 2) = 82, temporarily down 5 to 77 due to the negative level.

Skill Points: Perception, Knowledge (Religion)
Background Skills: Craft (Metalwork), Knowledge (History)
Path Ability: Impossible Speed (I have spent so many combat rounds being out of position and cursing that 20' move)
Mythic: Amazing Initiative
Tier 2 ASI: +2 Cha
Feat: Combat Reflexes
Class: Smite 3/day

The +2 Cha means +1 to all saves and +1 LoH per day, as well as better bonuses when Smiting.


Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None

I forgot, Core-only. I'll look for replacement choices...


Elf Paladin (Chosen One) 9//Archmage 2 | HP 69/69| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6
Dadna Cloudbreaker wrote:


(2) “Bless: The +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result. The target must decide to use this ability before the first roll is attempted.“

1 mythic point to give everyone a second roll, as well as combat bonuses? Seems like the kind of choice that always stays in style.

——

Quite happy with this, as Dadna will be spending her mythic points on casting more, which feels much more in line with being a Hierophant. Many thanks to our GM for hearing with me.

As a reminder, Bless does not stack with Ian's Power of Faith, so more often than not you'll be expending a 1st level spell and a mythic point to give us each one reroll.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

I see. That’s not bad, but do you have advice on a better option?

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