Race |
Human Paladin (divine defender) 7/Guardian 2 | |
Classes/Levels |
HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None |
Gender |
Male |
About Anton Delevanus
Anton Delevanus
Male human paladin (divine defender) 7/Guardian 2
LG Medium humanoid (human)
Init +1; Senses darkvision 10 ft., low-light vision; Perception +8
Aura courage (10 ft.), shared defense (10 ft.)
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Defense
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AC 23, touch 12, flat-footed 22 (+10 armor, +1 deflection, +1 Dex, +1 natural)
hp 110 (7d10+64)
Fort +11 (class +5, Con +3, Divine Grace +3)
Ref +6 (class +2, Dex +1, Divine Grace +3)
Will +8 (class +5, Wis +0, Divine Grace +3)
Defensive Abilities hard to kill; Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 glaive +11/+6 (1d10+17/×3) or
. . mwk cold iron longsword +11/+6 (1d8+11/19-20)
Ranged composite shortbow +8/+3 (1d6+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 glaive)
Special Attacks channel positive energy 2/day (DC 16, 4d6), claws (2, 1d6, 6 rounds/day), guardian's call (absorb blow), mythic power (7/day, surge +1d6), smite evil 3/day (+3 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 6th; concentration +8)
. . At will—detect evil
Paladin (Divine Defender) Spells Prepared (CL 3rd; concentration +5)
. . 1st—bless weapon, divine favor
. . 2nd—ironskin
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Statistics
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Str 20, Dex 13, Con 16, Int 10, Wis 10, Cha 16
Base Atk +7; CMB +12 (+14 bull rush); CMD 24 (26 bull rush)
Feats Combat Reflexes[M], Eldritch Heritage, Improved Bull Rush, Lunge, Power Attack[M], Skill Focus (Perception)
Traits Dangerously Curious, Exposed to Awfulness
Divine Gift: +2 Con, +5HP, +2 Perception, 1 bonus feat.
Skills
Acrobatics -4 (-8 to jump)
Diplomacy +6 (+1 rank, +3 class, +2 Cha)
Heal +4 (+1 rank, +3 class, +0 Wis)
Knowledge (arcana) +2 (+2 rank, +0 Int)
Knowledge (history) +4 (+4 rank, +0 Int)
Knowledge (local) +1 (+1 rank, +0 Int)
Knowledge (nobility) +7 (+4 rank, +3 class, +0 Int)
Knowledge (planes) +1 (+1 rank, +0 Int)
Knowledge (religion) +5 (+2 rank, +3 class, +0 Int)
Linguistics +3 (+3 rank, +0 Int)
Perception +8 (+3 rank, +3 feat, +0 Wis, +2 untyped)
Profession (soldier) +6 (+3 rank, +3 class, +0 Wis)
Sense Motive +4 (+1 rank, +3 class, +0 Wis)
Spellcraft +4 (+1 rank, +3 class, +0 Wis)
Use Magic Device +7 (+1 rank, +3 class, +2 Cha, +1 from trait)
Languages Abyssal, Common, Draconic, Hallit
SQ divine bond (armor +1, 1/day[APG]), draconic heritage, extra mythic feat[MA], lay on hands 6/day (3d6)
Combat Gear oil of magic weapon, potion of cure light wounds (4), potion of cure moderate wounds, holy water (2); Other Gear +1 full plate, mwk heavy wooden shield, +1 glaive, arrows (20), composite shortbow (+3 Str), mwk cold iron longsword, amulet of natural armor +1, belt of giant strength +2, handy haversack, ring of protection +1, backpack, bandolier[UE], bedroll, belt pouch, flint and steel, iron holy symbol of Iomedae[UE], mess kit[UE], pot, silk rope (50 ft.), soap, sunrod (2), torch (2), trail rations (5), waterskin, 920 gp, 5 sp, 8 cp
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Special Abilities
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Absorb Blow (10 damage) (Su) As an imm action, use 1 power when dam to absorb listed amount to gain epic DR and Resist.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Claws (6 rounds/day) (Su) 2 Claw atacks deal 1d6 damage
Combat Reflexes [Mythic] As a swift action, use 1 power for movement AoO vs. foes who already provoked one for moving.
Darkvision (10 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Armor +1 (6 minutes, 1/day) (Su) You can enhance your armor for 1 minute per level one or more times per day.
Draconic Heritage (Ex) Ignore Cha pre-reqs of Eldritch heritage chain of feats.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing, +2 CMB/CMD for bull rush.
Lay on Hands (3d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Lunge You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn.
Paladin Channel Positive Energy 4d6 (2 LOH uses, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Shared Defense (2 rounds, 10 ft., +1 AC, stabilize) (Su) Lay on hands use: Aura provides AC and other bonuses to allies.
Smite Evil (2/day) (Su) +3 to hit, +7 to damage, +3 deflection bonus to AC when used.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
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Anton was the third son of the Delevanus family, a somewhat unremarkable family that's lived in Mendev for years, back even before the Worldwound. But the family has a secret; it was founded by the dragon Terendelev over 200 years ago.
Anton did his duty as the family had always done, and joined the Crusades against the demonic invaders from the Worldwound. He was home for Armasse when the world plunged into madness. It seemed impossible that the great matron could have fallen to the demon, but that was what Anton saw as he plummeted down under the city. Having made his way back to the surface, Anton caught up with some some other forces and now wants to figure out how to proceed...