Wrath of the Righteous for Paladins (Inactive)

Game Master trawets71

WotR with all paladins.

Map

Loot Sheet

Food and Water: 40
Goods: 5


1,251 to 1,300 of 1,912 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>

1 person marked this as a favorite.

I think I can post regularly. My goal is daily but I think at worst I can do every other day. Life is still hectic and I'm down a desktop again, which I prefer, but I'm better with the laptop. I can read almost anytime on my phone but I'll be damned if I'm gonna post on it with dice rolls.


It feels like our conversation about getting things going again, isn't going well.


I was waiting for others to weigh in on if they wanted to finish the fight or not. I think Ardeiel was the only one. I may make an executive decision:)


Let's skip the end of the fight, move on to the next objective. But let's make sure everyone who is continuing is continuing.


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Yup, let’s skip. With no way to see the enemy, we are left standing around. I’ll need to look over my build again to plan for this problem in the future. Invisible and teleporting enemies are a huge issue for an all martial party.


Human Paladin 7 / Mythic 2 | HP: 64/79 | AC: 22 (T: 11, F: 21) | CMB: +11, CMD: 22 | F: +10, R: +6, W: +8 | Init: +3 | Perc: +9, SM: +6 | Speed 30' | LoH 6/6 | Mythic 5/5

I'm in a somewhat different situation than others in that I started with a complex 7th level character. I didn't grow into my character over time as she leveled.

If we're updating once every week or two, I simply don't use the character enough to learn how without rereading everything so I know what's there whenever I need to post. It's a drag. If the posting rate would be faster so I learn the stuff, that's a different story. I'd stay in that case.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

I am fine with any option.

There are numerous ways for martials to deal with invisible or teleporting foes, but it requires some planning. Paladins have somewhat more options than other martials with Unsanctioned Knowledge and Sacred Servant.

I'd hope we could get into a "GM posts every 1-2 days" posting pattern so Agna could stay.


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Looking over my sheet, I see... Mythic Bless…which I never use.
Bleh. Will need to remember to actually use it.

Also have mythic endure elements. Fire/Cold Resistance 5…only now realize that when casting on herself it becomes one creature touched per level. As this is Level and not Tier, does that mean it affects the entire party? If so, then it becomes a good choice to have made. So going forward everyone gets those useful resistances, as the spell lasts 24 hours.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Makes preparing Resist energy less necessary, and opens up some more possibilities for me with my 2nd level spell slots - like Glitterdust for invisible enemies.


Mythic endure elements would indeed give that to everyone as it is per level.

New post up.


I assume we are waiting on Ardriel to tell us what Arnala finds? Or have we just gotten so used to this game dying that everyone's waiting for someone to prove otherwise?


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Oh, I kind of thought Yarnala told everyone. I'll post real quick.


Ardriel Zinro wrote:
Oh, I kind of thought Yarnala told everyone. I'll post real quick.

Cool, I just didn't want to assume. DM Trawets, I don't remember if we'd said or not, do you mind if we assume whatever info you share (as long as it isn't in spoilers) that the information is shared with the group? I prefer letting people reveal what they learn, but for the sake of getting moving we may want to assume it's automatically shared.


I would go with assuming everyone knows. I was worried this was going to die.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

I can be more proactive in keeping things moving. Trawets and Grumbaki have seen in Ironfang that I am often doing that, and I don't want it to always be my job or have everyone get annoyed at me for being pushy.


I don't know that either of us could be too pushy at this point, I try to wait for at least two people to post before I do. But we should be able to keep this moving.

I know RL sometimes slows one or two of us down, but I'm happy to play at whatever pace Trawets can.


As a heads up…will be slowly writing this to all groups. I will be taking a much needed vacation (burn out is real…)starting 6/6, will be traveling for a month in China. Will have internet connection but this will obviously impact posting. I know that I’ve been slow for abit but I’ll try to pick up the pace


1 person marked this as a favorite.

Wow, that's cool Grumbaki! You'll have to tell us about it when you get back.


Just a heads up, In the morning I'm taking a friend to the nearest 'City' (Columbus Ohio) for an out-patient procedure. So I will not be posting at my regular time. I'll be up later tomorrow than normal and should be able to get any posting done before I head to bed.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Anyone object to my having the Elven Chain? It's a straight upgrade for me, since I think I'm the only light armor wearer of the group.


I'm cool with that, I doubt if Ian will ever wear anything other than plate, he just doesn't have the dex for it.


Human Paladin 7 / Mythic 2 | HP: 64/79 | AC: 22 (T: 11, F: 21) | CMB: +11, CMD: 22 | F: +10, R: +6, W: +8 | Init: +3 | Perc: +9, SM: +6 | Speed 30' | LoH 6/6 | Mythic 5/5

Agna will never give up her Gray Maiden plate so no problem here.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

The best Sense Motive check Ardriel has ever made!


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Go for it! Elven chain doesn't really suit Dadna's style anyways.


DM Trawets wrote:

Ian one more negative level. please make another DC 22 will save or want another kiss. Dadna and ian you are squeezed in the square. One of you will need to move out. If you fail the save Ian you can't move out but you can stand and attack a crusader.

You can move up the sides and it will be considered difficult terrain.

So even if he fails the save he can still attack one of the crusaders?


Correct. Failing the save gives you the desire for another kiss and has nothing to do with the crusaders.


Iomadae, I haven't said succubus, is not grappled. The first kiss was consensual and because of the failed will save so was the second. She only has to grapple if the kiss isn't consensual.


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

Yes, yes. Sorry. "Iomedae who gives negative levels with her kisses."

Just ran a succubus in a PFS scenario and I almost got her to level-drain the floating-head-fiend familiar.

Hmm... based on the observed effect, would we get checks to recognize what she is?


DM Trawets wrote:
Iomadae, I haven't said succubus, is not grappled. The first kiss was consensual and because of the failed will save so was the second. She only has to grapple if the kiss isn't consensual.

Wait a second, consensual means Ian wanted to, I mean she never asked. He has taken vows. It seems a little presumptuous to assume he 'wanted' kissed....

:)


Can you see a level drain? Make a kn planes check. There was an implied yet in that first sentence.

Iomadae offered a blessing and you came forward to accept. It just wasn't the blessing you expected. :)


DM Trawets wrote:
There was an implied yet in that first sentence.

An implied Yet that's exactly what I was thinking...

:)


So does a demon's profane gift disappear upon death? It was put in con which makes a difference on whether the fallen one is at 0 or -3. Not a big deal now.

I hand-waved Ian taking 2 actions in that round as there should have been attacks before he acted again.


DM Trawets wrote:
I hand-waved Ian taking 2 actions in that round as there should have been attacks before he acted again.

yikes, didn't think about that, should have said that he intended to heal the fallen crusader. Of course he couldn't do a 'diplomacy' that quickly anyway.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

I would argue that the Demon's profane gift would disappear after their death, as the demon no longer exists. However, the succubus stat block doesn't specify, so it might be up to the GM for what makes the most sense.

I imagine that someone else asked that question on the forums at some point, as well, but I couldn't tell you where.


I did look in the forums and opinions varied. The description lists how it could be removed and death isn't listed there.

It isn't a big deal here, these guys got seriously mindf*cked. They couldn't do much damage to you and their ac sucked.


Male Human Technomancer 5

I will be on vacation beginning Sunday through next Friday. I will be mobile limited, so I might be able to get an update in depending.


Have fun and be safe!


Ok, so it looks like we have lost Dadna and Agna as they haven't posted yet. How do you guys want to proceed? WotR is written for a group of 4 and I am willing to continue as I know some of you really want to complete this. Everyone left could pick up one of the other characters and we could continue that way with everyone playing two. It may run quicker with 3 players.

Up to you guys.


Hmmm, I'm in a couple other games with Dadna, they just got back from overseas. But yeah, they haven't posted. I don't love the idea of playing two characters.

Any chance we just go gestalt and pick up a caster class each? Ian would make one heck of a paladin/bard.


[Campaign Over] Hospitaler Paladin-Hierophant (Lvl 9 Tier 3) Current Buffs (Mythic Endure Elementst, See Invis, Corruption Resistance, Veil of Heaven, Mythic Bless) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (26) Init (+3) Mythic (7/9) Weapon Surge (1/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

My apologies for the extended absence. Got back from overseas, had to deal with a family member's health (has pretty much resolved) and a broken computer (replacement came in today). Getting back into all of my games was...daunting. But I am here, and I apologize for my extended absence.


1 person marked this as a favorite.

Sorry Dadna I know that from our other game. Thought you were playing Leothar for some reason. I'm getting old. That's my excuse.


Yeah, that's understandable, all those dwarves look alike...


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

@Leothar I've got a dagger. Want to try that?

EDIT: We also found a longsword here. Who has it?


M Dwarf Paladin 9 | AC 25 T 12 FF 24 CMD 29 | HP 123/123 | F +14 R +7 W +10 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 2/3 | LOH 7/7 | Mythic 5/9 | Active: None | Shield: On

I'll probably try Str checks to pull Radiance free - I think that is possible.


Not I, but it hasn't been that long ago, does anyone have a bag of holding we would have put it in?

Ian has a light mace and his shield, I guess he can bash with it...


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Got COVID, will post when capable.


DM Trawets, I think you picked up an extra round on us.


Ian Passeri wrote:
DM Trawets, I think you picked up an extra round on us.

Sorry, looks like I jumped the gun on round four, so with the last two attacks Ian is - 3 and unconscious.


I have been maxing the hit points and I am not certain that isn't necessary still. One of the issues most people list is how much damage the PCs can do. I am concerned that your damage output will drop most opponents before they can act especially Dadna's vital strike. I can lower the hit points and see how it goes but I don't want you to not enjoy this by there being no challenge, unless that is what you all want. Some people enjoy every battle being a cake walk. I am open to what you all want to do.

That being said there were things that you could have done to make that battle easier. While there was no way around losing your weapons other than saving other things could have been done. I hesitate to reveal all but will if you want to know the nuts and bolts of those monsters. Even if you don't run into the same again, similar things may be done to other creatures though so make sure you want to know.

Let me know your thoughts.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 72/72| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

They were animated objects, basically, right? With a special property that involved sticking weapons and people they attacked to them?

If you tell us the Knowledge check we can make to identify things and find out information about them, we can roll it and go from there.

1,251 to 1,300 of 1,912 << first < prev | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Discussion for Wrath of the Righteous All Messageboards

Want to post a reply? Sign in.