Wrath of the Righteous for Paladins

Game Master trawets71

WotR with all paladins.

Map

Loot Sheet

Food and Water: 40
Goods: 5


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Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

GM has asked us to roll perception each round. There seems to be a hidden archer…


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

ahhh I thought it was for the tieflings, I will go roll perception


Elf Paladin (Chosen One) 9//Archmage 2 | HP 69/69| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

I'm moving forward 35'. I know the Tiefling is technically off the map with that Withdraw action - can I still shoot him?


Ardriel Zinro wrote:
I'm moving forward 35'. I know the Tiefling is technically off the map with that Withdraw action - can I still shoot him?

No. If it were open terrain it would be possible but with the debris and houses you don't have a clear shot at him.


Ian Passeri wrote:

'You have to admire their tenacity.' As the light from Ian

s Power of Faith goes out Ian hakes his head telling the tiefling, "You should have surrendered." Then thrusts the longsword at the standing enemy.

AoO: + 1 evil outsider bane longsword, WF, PAM
[dice=attack]1d20+9+1-2 for [dice=damage]1d8+3+1+6

Wow, just read my post in game, I really need to stop posting before my first cup of coffee!


Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None
Robert Henry wrote:
Ian Passeri wrote:

'You have to admire their tenacity.' As the light from Ian

s Power of Faith goes out Ian hakes his head telling the tiefling, "You should have surrendered." Then thrusts the longsword at the standing enemy.

AoO: + 1 evil outsider bane longsword, WF, PAM
[dice=attack]1d20+9+1-2 for [dice=damage]1d8+3+1+6

Wow, just read my post in game, I really need to stop posting before my first cup of coffee!

I don't judge. :)

GM, first time I tried to dot in, I accidentally did it with my main alias, Redblade8. Can you remove it from Gameplay, and just leave Anton?


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Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

I do!


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Dadna Cloudbreaker wrote:
I do!

LOL, thanks for that Dadna it made my morning!


Here is the loot from the two command groups. If someone would update the loot sheet. Also now might be a good time to consider changing the loot distribution if you want to. I would recommend a more traditional take what you need, distribute the consumables and sell the rest and split it or some version there of, but it is up to the group.

4 x (Mwk studded leather armor, Mwk. short sword, light crossbow with 20 bolts, 10 gp)
Potion of blur, Potion of cure moderate wounds, potion of invisibility, +1 breastplate, +1 composite longbow (+2 Str) with 9 arrows, masterwork longsword, cloak of resistance +1, 42 gp
6 x (2 potion of cure moderate wounds, masterwork breastplate, heavy shield, javelins (4), masterwork longsword, 124 gp)
2 x (potion of cure light wounds, scroll of cause
fear, scroll of comprehend languages, scroll of command, unholy water, mwk chain shirt, mwk scythe, dagger, spell component pouch, unholy symbol, 25 gp)
feather token (whip), flask of acid +1 full plate, dagger, +1 greatsword, 44 gp


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Okay, updated the loot sheet with the latest loot and updated most of the sell values. Out of all the gear, Fley will snag the potion of invisibility (if you don't mind).

Also, if we divide the gold we just found, each PC gains 153.33 gp.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

I would be happy with the change in loot distribution method that DM Trawets recommended

Anyone mind if Ian claims the MW chain shirt for sleeping in? We should also each take two of the potions of CMW.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

No problem at all from me, and my thanks to everyone who has a hand in figuring out loot.

Once the final loot distribution is done, can Dadna spend 50 gold for another healer's kit? I'd think that the army should carry quite a few of those, right?


So what is the plan for Nurah?


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Have a soldier call her to ask for her counsel. This is a ruse, which the messenger will not be privy to. As when she arrives she will be arrested for questioning. And while this happens we will have her tent and belongings searched.

To keep things going, I think that Fley is the only one of us with the stealth and perception to handle that. And while Ardriel could join him, I'd like to have an archer nearby to shoot a runner. Like in the Skyrim opening.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

So we send a runner to ask her to come speak with us. No need to lie :)


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Yeah, I agree with the plan. Fley might not, but I do. Maybe not arrest her, but ask her to sit down and answer a few questions. I'm sure she is perfectly innocent...


M Dwarf Paladin 9 | AC 22 T 12 FF 21 CMD 29 | HP 118/118 | F +17 R +10 W +13 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 3/3 | LOH 7/7 | Mythic 7/7 | Active: Bull's Strength, Eagle's Splendor, Prot Evil

Leothar agrees with the plan.

Will look to improve Sense Motive in the future (although Leothar has very few skill points). Who knows how much sabotage or treachery we might have missed.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

I totally didn't think about asking the other advisors, do we want to do that before we speak to her, so they are with us. Which ones? At least Irabeth and anyone who we rescued from the underworld. I'd have to go look and see which of them are with us.


Elf Paladin (Chosen One) 9//Archmage 2 | HP 69/69| AC 23, touch 14, flat-footed 19 | Fort +11, Ref +13, Will +11 | Init +3 | Perception +2; low-light vision | Smite: 3/3 | LoH: 6/6

Are Fley and I both searching her tent, or is just Fley doing that?


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Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

Would He be doing that while were talking to her or after? I assumed Fley would be speaking to her with us since he's the one who actually saw her.


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Yep, Fley would likely want to confront Nurah as he was the one who saw her.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

we've had the grandkids for the weekend, I keep pausing to check posts, but haven't come up with anything brilliant for Ian to do yet. I will get up a post before I go to bed.


LG Male Gnome Paladin (Faithful Wanderer) 7 / Mythic Trickster 2 (+4 attack/damage vs Evil Outsiders/Undead) | HP 71/71 (14/66 hp) | AC 19 T 15 FF 16 | F +10 R +9 W +8 | Perc +10 | Stealth +19 | Speed 20ft | Spells: 1st: 1/2 ; 2nd: 1/1 | LOH: 4/5 (3d6) | Wand CLW: 50/50 | MP: 3/7 | Active Conditions: 1 negative level

Enjoy time with the grandkids!


M Dwarf Paladin 9 | AC 22 T 12 FF 21 CMD 29 | HP 118/118 | F +17 R +10 W +13 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 3/3 | LOH 7/7 | Mythic 7/7 | Active: Bull's Strength, Eagle's Splendor, Prot Evil

Sorry for not being super involved in this scene.
It does not play to Leothar's strengths, and beyond that, I may just be one of those minor lulls in my posting. (Then again even in a lull I try to still a fairly reliable poster.)

I think if Nurah gets away it is not the end of the world. I don't think we have any great secret plan she is privy to.

I guess Perception checks to look for footprints on the ground are our best bet.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

Hey folks, I'm in a Legacy of Fire Game that needs a couple of people, anyone interested?

The GM is looking for people who are able to post daily.

We're at fifth level, about to go into the temple in Kelmarane.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

hhhmmm, never mind, apparently were not waiting for more options.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Thanks for thinking of us


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

So reading along with the RP, gold or silver dragon I'm enjoying it. At some point Ian will finish helping with the fortifications and might jump in, but don't wait for him. I'm enjoying the read.


Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None

GM, small question. Technically I have unlimited AOO/turn (Mythic CR). When I'm in a situation where enemies are within reach, should I roll a few up and drop them in a spoiler block at the end of my turn?


Once in melee range you can roll 1. No need until then.


Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None

Sure, that's what I was figuring. Thanks!


Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None

I'm thinking we might want to double-move this turn; otherwise we give this guy all the time in the world to pre-buff.

Thoughts?


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

good with that, your the tip of the spear, lead on :)


Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None

OK, let's see how this works!

Is this a bad time to mention this is my first time doing reach fighting? :)


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

Not to worry, you'll figure it out. You double moved, any reason you only went 35 ft? If you go 40 ft, and they still don't move you'll be able to attack the next round.

But I'm assuming after this they'll come at us.


Male Human Paladin (divine defender) 7/Guardian 2 | HP 110/110 (0 NL) | Init +1 | AC 23 (T 22, FF 12) CMD 24+ | F +11 R +6 W +8 | Darkvision 10', Low-light, Per +8 | Smite Evil 3/3 | Lay on Hands 6/6 | Mythic Power 7/7 | Active Conditions: None
Ian Passeri wrote:

Not to worry, you'll figure it out. You double moved, any reason you only went 35 ft? If you go 40 ft, and they still don't move you'll be able to attack the next round.

But I'm assuming after this they'll come at us.

Beeeeeeecause I miscounted the squares? It's been a long day and my brain is running on fumes. :) I moved the additional square, thanks for checking my math.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

I was counting how long it would take for Ian to get to them, or them get to Ian and realized He would be even with Anton.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1
Anton Delevanus wrote:

[dice=Fortitude]1d20+9

[dice=Fortitude]1d20+9

Damn that 2. I shouldn't even bother rolling any actions for the turn, should I? >:(

Anton if you chose to use mythic surge to help that roll, roll twice and take the higher Ian has First Focus: Whenever a mythic ally that is within 30 feet uses the surge ability, it rolls its bonus die twice and takes the higher result.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Did my last round Crit against the undead commander go through?


Dadna Cloudbreaker wrote:
Did my last round Crit against the undead commander go through?

You didn't have any threats against the commander last round. You had already gone and only needed to roll a save you rolled attacks as well. We were waiting on Ardriel to go at that point.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Oh…my mistake. Could I use those rolls for this round then?


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I used the rolls.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Ok. Looks like Dadna is dead. Ouch. But PC deaths make for good overall stories, as it shows how dangerous the world is. Got a few ideas on a replacement…

It sucks to lose the Gray Garrison bonuses, but such is life/death. As a question, can I vmc? Thinking of cleric so the replacement doesn’t need to be the same archetype


Hold on on your new idea. Ian had his bastion of good up. I assumed that like other paladin abilities it ended when unconscious, however it says it acts like smite evil and smite doesn't say it ends when unconscious. So you take half damage.

This fight is tougher than I intended. It is the same CR as the leaders of the demon army. I was not trying to kill anyone. Sorry.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

No skin off my back. I know that it’s hard to tell before a fight, and that the dice come as they come. It’s why I proudly keep records of every fallen PC. :)

Also…neat!

135 damage taken. 67 HP. At 1/2 is that 67 or 68 damage? One of the few instances where the 0.5 matters


It is 67 which I believe puts you at 0. I do need a Fort save though.

I thought I had mentioned it before, but if I haven't and for Anton's sake I give everyone a chance to save you before you die. Weather they take that chance or not is up to them.

I was a bit surprised no one was channeling as Leothar wasn't that far down and they were undead so wouldn't have benefited from it.


Hospitaler Paladin-Hierophant (Lvl 9 Tier 2) Current Buffs (Mythic Endure Elements, Prot from Evil, Corruption Resistance, Veil of Heaven, Corruption Resistance) Perception (+5) Cold/Fire/Acid/Electricity Resistance (5) HP (98/98) Saves (13/9/13, +2 vs insanity and confusion, +2 vs evil outsiders) AC (24/11/23, +2 vs evil outsiders) CMD (23) Init (+3) Mythic (6/7) Weapon Surge (2/2) Smite (2/2) LoH 4d6 (8/8) Channel 3d6 (6/6) HH (9/9) DB (2/2)

Because as I saw it…an average of 10HP healed didn’t seem as good as potentially removing the threat. <shrugs helplessly>


M Dwarf Paladin 9 | AC 22 T 12 FF 21 CMD 29 | HP 118/118 | F +17 R +10 W +13 (+3 vs spells, SLA, poison) | Init +3 | Per +10 (Darkvision) | Mv 50' | Smite 3/3 | LOH 7/7 | Mythic 7/7 | Active: Bull's Strength, Eagle's Splendor, Prot Evil

The basic ghoul's 6 damage wouldn't be halved, only the commander's 129, so isn't that 6+64 = 70? Because Bastion of Good is applied against one target, like Smite.

But, yes, this commander does an absurd amount of damage. And Mythic doesn't do much for our defense, only offense. Just makes the game even more rocket tag. Our ACs are not very good for 6th-level martials, where I would say 26 is "good" and 31 is "great." Something I want to work on in the future.


Paladin 9/Marshal 2 | HP98/98 | AC27/T11/FF26 | F+13/R+9/W+14 | CMB+14/CMD25 | Perc +1 | Init + 3 | Dipl+17| Int+20/+22 | CotC 1/1 | CWS 3/3 | BoG + 6 3/3 | LoH 12/12 @ 4d6 HS/PoF | DB 2/2 @ + 2 | MP 8/8 DL1/1

Just jumped in for a minute, I haven't looked in game to see what's happening yet. But hindsight what it is, Ian's bastion would have halved Leothar's damage as well, but I didn't think about it until later, but we would have had to stay closer. Hopefully we will all survive this fight so we can plan the next one.


Leothar is correct so Dadna would be in negatives but stable but I am going to ignore that as I like her post and the commander only had 1 HP left. The ghoul only has 4. So the fight will end this round any way we cut it. If no one objects.

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