GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

At the peryton's place we found the scimitar +1, I don't think we will find more, but we can certainly give it a second look.

I also think we probably shall retreat to the monastery to rest after the gnoll interrogation. We might be able to manage another clash with a gnolls patrol but it would leave us with little capability to react in case we find problems on the way back.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Ohrmizd wrote:

At the peryton's place we found the scimitar +1, I don't think we will find more, but we can certainly give it a second look.

I also think we probably shall retreat to the monastery to rest after the gnoll interrogation. We might be able to manage another clash with a gnolls patrol but it would leave us with little capability to react in case we find problems on the way back.

I got confused when reading the thread, I thought you guys had retreated from the town after meeting the Peryton.

On the tactical level, yeah, that's the tradeoff, the risk of another encounter when retreating...

How's this for a proposal. Go looking for another gnoll patrol and shoot arrows at them and then run away. Let them pursue us back to the monastery, where we can get the mercs to join in, so we can outnumber them for a change... This should let us pull a defeat in detail play.


Kitsune Game Master
Foxy Quickpaw wrote:

Spellcraft(Dagger)DC17:

+1

Spellcraft(Mace)DC17:
+1

Slight correction to the facts. From the catacombs in the monastery.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I think we searched the Perytons place on the next day, but I am not sure anymore.

As for next actions, As far as I understand everybody is at full strength, but without spells, apart from manuun. I am pretty sure we can dispatch of a patrol of gnolls. as long as we can make sure they don't get reinforced.

We could also handle the Harpy I think, and we still have half a day left before nightfall, so we could as well go looking for her.

Thirdly there is the undead priest. With 2 magic weapons I think we stand a realistic chance and the gnolls donÄ't go there.

And Lastly there are 6 houses we have not looked into yet. If no Gnolls appear I think it could be feasible to search at least the row B2-B5 without risking too much.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I don't think we will find the harpy - she took off for the mountains (just like the peryton who hasn't come back...).

I see no point in picking a fight with the undead priest - we can fight him after we take the town from the gnolls. He is not likely on their side in the brawl for the town - they created him, if I understand correctly, by burning his church... Also, from your own knowledge check, "weapon that has to be silver and magic". Not a good plan

So that leaves search B2-5. Ok. If we see a patrol of gnolls, we run, and lure them after us... How does that work for everyone?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Fine by me.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

I am fine with registering B2-5 then head back to the Monastery. Let's finish the interrogation scene on the the captured gnoll first though. We need as much information as possible.

I do agree we should better leave the huecuva for later.

Foxy Quickpaw wrote:
Foxy Quickpaw wrote:

Spellcraft(Dagger)DC17:

+1

Spellcraft(Mace)DC17:
+1

Slight correction to the facts. From the catacombs in the monastery.

Maybe you tossed this in the wrong campaign Foxy?


Kitsune Game Master

Or maybe Ohrmizd hit his head on the way out of the undercrypt and forgot about it.

Ohrmizd's praise of the gods.

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

We know about these, but they are currently in the battle market. Together with the scimitar+1.


1 person marked this as a favorite.
Kitsune Game Master

Ah, yes. Looks like I hit my head. :P

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

@ Foxy, I think we are waiting for some answer from the gnoll. Or did I miss that?


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

I think Foxy meant the gnoll is not going to answer more, so I proceeded with the plan we agreed, exploring B2-B5 then back to the monastery.

Garavel gave us two days, so we still have tomorrow to go into the battle market. I think that's the last building left to explore.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Ohrmizd wrote:
Garavel gave us two days, so we still have tomorrow to go into the battle market. I think that's the last building left to explore.

The Watchtower and the home of the demon are also unexplored. There might still be dangers in there so we did not want to do that today.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

I fear Heshan did not realize it is his turn.

If it helps, I am fairly confident he will use his bloodline power to shot a ray (he stated before that's all he has left for the day).

Besides, good shot Manuun, your probably saved Ohrmizd there from taking a lot of damage.


Kitsune Game Master
Ohrmizd wrote:
... you probably saved Ohrmizd there from taking a lot of damage.

We'll see about that.

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Remember you are completely endearing. Or what did CE mean again.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 75/95 F +6 R +7 W +8

Sorry. Thought the withhold was my turn. Will post now.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
Roryx wrote:
Roryx wrote:
Which slide are we on?

The slide is only in your imagination Roryx :)


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

I'm there now! :D


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

You might be surprised, but without predators to hunt them it has become common to sight boars here at the upper streets of Barcelona. They often come from the mountain looking for food in the waste. Just a few years ago a policeman shot the hand of a workmate while they were trying to scare one of them back to the mountain.

They are peaceful but can become pretty dangerous if they feel menaced. They can easily kill a dog, and can deal pretty much damage to a human. Proof Ohrmizd was nearly open top to bottom just recently :)


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari is now Lvl 3

Also, I fixed minor build error - I don't have K Nature as a class skill; feather subdomain makes that Fly (which I can't take ranks in yet as I don't have a reliable source of flying); I have replaced with K Planes.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Wohoooo! Level 3!

Working on leveling Roryx up.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Level 3

HP +8
Class features
solo tactics
Feats Weapon Focus (scimitar), Precise Strike (not a real pick, because inquisitors can change the last teamwork feat twice a day)
New cantrips detect magic
New spells heightened awareness
Skills
Acrobatics
Diplomacy
Intimidate
K. planes
K. religion
Perception
Spellcraft
Survival
Swim
Background skills
K. engineering
Linguistics (Celestial)

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I have updated the quest log.

I have also raised Manuun to Level 3.

HP +5 +1(FC)

Class Features
Trap Sense +1

Feats
Lingering Performance

Spells
L1 - Timely Inpiration
L0 - Resistance

Skills
Have continued to round out my class skills and put additional points into Perception, Disable Device
And learned to swim in that river.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Roryx level up:

+1 Magus level
+7 HP
+1/4 Arcane Pool (FCB)

Ability gained: Spellstrike

+1 Level 0 spell
+1 Level 1 spell

+1 Feat: Power Attack

Intimidate +1
Perception +1
Spellcraft +1
Survival +1
UMD +1

Handle Animal +1
Linguistics +1 (Osiriani)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 75/95 F +6 R +7 W +8

Heshan level up:

+1 Sorcerer level
+4 HP
+1 Spells per day

Ability gained: Elemental Resistance

+1 Level 1 spell, +1 spell per day

+1 Feat: Improved Initiative

Bluff +1
Diplomacy +1
Knowledge (arcana) +1
Spellcraft +1

Appraise +1
Sleight of Hand +1

I'm undecided on the spell to pick up.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Heshan Antar wrote:


I'm undecided on the spell to pick up.

I think Ohrmizd is still waiting for you to cast Meteor Strike.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Yup, Meteor Strike or Wail of the Banshee are solid picks.

Yet, protection vs evil is a good pick to diversify into buffing spells (and shall help Omari here), while obscuring mist and silent image can broaden your tactical options in an infiltration mission (the first being a great protection from ranged attackers through the whole game) ;)


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

For once, I have to say I loved how you have thrown all our plans to the bin.

Let's see how we get out of this one! :D

At least Garavel will see this time we are really working.


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Kitsune Game Master

As a bonus for your side of the battle you get Felliped. That's the bard you would have saved from the stables, if it weren't for our attempt to bring in Rahav.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

The beige colored icons are Kardswann and Ugruk, correct?


Kitsune Game Master

They are not wearing name tags. ;) but those two are standing out of the mass of gnolls. Ugruk is actually a gnoll. Kardswann is not.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I'm not sure what I just did is tactically optimal; I might have been better with moving to a central position and bless. But other people in this party have bless as well...

I am assuming that we didn't actually agree on plan possession buster - because otherwise spell loadout will look very different and I will have to retcon; in that case it will be move NE about 20' and cast Bless...


Kitsune Game Master

This is a chaotic battlefield. No time for strategic plannings. No retcons (if no rule mistakes were made).


I don't understand why are you rolling critical for the mercenaries Foxy?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:
This is a chaotic battlefield. No time for strategic plannings. No retcons (if no rule mistakes were made).

Understood, but that's the point of my post - if we had agreed on plan "fight possession", I wouldn't have Burst of Radiance available - I would have had to prepare Protection from Evil (Communal).


Kitsune Game Master
pad300 wrote:
I don't understand why are you rolling critical for the mercenaries Foxy?

Because its a 19 and 20. =P (Not rolled though)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 75/95 F +6 R +7 W +8

I don't see Heshan's name on the initiative list.


Kitsune Game Master

You go with Manuun. Hopefully I remember to add it next time.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I assume Heshans cast is still standing even though he was not up at that time?

Just asking because you have him marked as up right now and would really do a difference to my turn.


Kitsune Game Master

You can shoot before he clouds your vision.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Well not as important as I wanted as the gnoll managed to stand just outside my range.


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Kitsune Game Master

Pink frames is out of combat.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

can I cast Cause Fear on the gnoll hero when I stand behind the Melee fighters? Will it have a miss chance or not?


Kitsune Game Master

Cause fear has as target one living creature. Which means you need line of sight. Which you don't have, if you are not directly in front of the gnoll.

Basically, noone but Roryx and Orhmizd knows that this hero is there. You hear some clattering of melee battle, that's it. Please act accordingly.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Target type spells can be delivered by seeing or by touching the target as for aiming a spell.

"Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell."

I guess that was what you meant by incurring in a miss chance?

But as Foxy explained at 5 feet distance you can see the target inside the mist, so no need to touch. Still, casting defensive and in front of a hard enemy if it succeeds on the save.

But it is a good idea I think.

EDIT: Now that I think, because Ohrmizd most likely intimidated the gnoll to shaken the cause fear will grant a 1 round of frightened and can force him into panicked as per the Becoming Even More Fearful.


Kitsune Game Master

@Ohrmizd
There is still the chance to delete your double post.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Sorry, the first post was not showing. Fixed!

Thanks for letting me know.


Kitsune Game Master

At the moment it takes 2-3 reloads until my posts show.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

I think it is a matter of time. The load balancer probably serves the web from a different cluster child each time and depending where you land the page get includes your post on its caché or you have to wait for the change to apply to the BD and propagate through the cache of all the instances or whatever thing they are trying to do to mitigate the site load.

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