Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
At the peryton's place we found the scimitar +1, I don't think we will find more, but we can certainly give it a second look.
I also think we probably shall retreat to the monastery to rest after the gnoll interrogation. We might be able to manage another clash with a gnolls patrol but it would leave us with little capability to react in case we find problems on the way back.
At the peryton's place we found the scimitar +1, I don't think we will find more, but we can certainly give it a second look.
I also think we probably shall retreat to the monastery to rest after the gnoll interrogation. We might be able to manage another clash with a gnolls patrol but it would leave us with little capability to react in case we find problems on the way back.
I got confused when reading the thread, I thought you guys had retreated from the town after meeting the Peryton.
On the tactical level, yeah, that's the tradeoff, the risk of another encounter when retreating...
How's this for a proposal. Go looking for another gnoll patrol and shoot arrows at them and then run away. Let them pursue us back to the monastery, where we can get the mercs to join in, so we can outnumber them for a change... This should let us pull a defeat in detail play.
I think we searched the Perytons place on the next day, but I am not sure anymore.
As for next actions, As far as I understand everybody is at full strength, but without spells, apart from manuun. I am pretty sure we can dispatch of a patrol of gnolls. as long as we can make sure they don't get reinforced.
We could also handle the Harpy I think, and we still have half a day left before nightfall, so we could as well go looking for her.
Thirdly there is the undead priest. With 2 magic weapons I think we stand a realistic chance and the gnolls donÄ't go there.
And Lastly there are 6 houses we have not looked into yet. If no Gnolls appear I think it could be feasible to search at least the row B2-B5 without risking too much.
I don't think we will find the harpy - she took off for the mountains (just like the peryton who hasn't come back...).
I see no point in picking a fight with the undead priest - we can fight him after we take the town from the gnolls. He is not likely on their side in the brawl for the town - they created him, if I understand correctly, by burning his church... Also, from your own knowledge check, "weapon that has to be silver and magic". Not a good plan
So that leaves search B2-5. Ok. If we see a patrol of gnolls, we run, and lure them after us... How does that work for everyone?
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
I am fine with registering B2-5 then head back to the Monastery. Let's finish the interrogation scene on the the captured gnoll first though. We need as much information as possible.
I do agree we should better leave the huecuva for later.
Foxy Quickpaw wrote:
Foxy Quickpaw wrote:
Spellcraft(Dagger)DC17:
+1
Spellcraft(Mace)DC17:
+1
Slight correction to the facts. From the catacombs in the monastery.
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
You might be surprised, but without predators to hunt them it has become common to sight boars here at the upper streets of Barcelona. They often come from the mountain looking for food in the waste. Just a few years ago a policeman shot the hand of a workmate while they were trying to scare one of them back to the mountain.
They are peaceful but can become pretty dangerous if they feel menaced. They can easily kill a dog, and can deal pretty much damage to a human. Proof Ohrmizd was nearly open top to bottom just recently :)
Also, I fixed minor build error - I don't have K Nature as a class skill; feather subdomain makes that Fly (which I can't take ranks in yet as I don't have a reliable source of flying); I have replaced with K Planes.
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
Level 3
HP +8
Class features solo tactics Feats Weapon Focus (scimitar), Precise Strike (not a real pick, because inquisitors can change the last teamwork feat twice a day)
New cantripsdetect magic New spellsheightened awareness Skills
Acrobatics
Diplomacy
Intimidate
K. planes
K. religion
Perception
Spellcraft
Survival
Swim
Background skills
K. engineering
Linguistics (Celestial)
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
Yup, Meteor Strike or Wail of the Banshee are solid picks.
Yet, protection vs evil is a good pick to diversify into buffing spells (and shall help Omari here), while obscuring mist and silent image can broaden your tactical options in an infiltration mission (the first being a great protection from ranged attackers through the whole game) ;)
As a bonus for your side of the battle you get Felliped. That's the bard you would have saved from the stables, if it weren't for our attempt to bring in Rahav.
I'm not sure what I just did is tactically optimal; I might have been better with moving to a central position and bless. But other people in this party have bless as well...
I am assuming that we didn't actually agree on plan possession buster - because otherwise spell loadout will look very different and I will have to retcon; in that case it will be move NE about 20' and cast Bless...
This is a chaotic battlefield. No time for strategic plannings. No retcons (if no rule mistakes were made).
Understood, but that's the point of my post - if we had agreed on plan "fight possession", I wouldn't have Burst of Radiance available - I would have had to prepare Protection from Evil (Communal).
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
Target type spells can be delivered by seeing or by touching the target as for aiming a spell.
"Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell."
I guess that was what you meant by incurring in a miss chance?
But as Foxy explained at 5 feet distance you can see the target inside the mist, so no need to touch. Still, casting defensive and in front of a hard enemy if it succeeds on the save.
But it is a good idea I think.
EDIT: Now that I think, because Ohrmizd most likely intimidated the gnoll to shaken the cause fear will grant a 1 round of frightened and can force him into panicked as per the Becoming Even More Fearful.
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h
I think it is a matter of time. The load balancer probably serves the web from a different cluster child each time and depending where you land the page get includes your post on its caché or you have to wait for the change to apply to the BD and propagate through the cache of all the instances or whatever thing they are trying to do to mitigate the site load.