GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

2nd Legacy of Fire Current Maps
2nd Legacy of Fire Archive Maps
Quest Log
Loot Sheet


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Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Hmm I think a Battle Axe would have looked hilarious while dragging Manuun around the battlefield.


Kitsune Game Master

Does anyone have the swift looting feat?

Quick Looting
You can loot creatures faster than most.

Benefit: You can loot a creature as an immediate action instead of as a long task that can take up minutes. As soon as the last opponent is defeated you can loot that one of everything but the underwear before they hit the ground.

Normal: Without this feat, you need a move action to pick up an item and the times given for removing armor in the armor chapter.

You can have all their gear and get away in time.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Nope. I guess we will have to accept just whatever equipment we manage to scavenge.

Do you want us to post assuming we spot Roryx and Omari lurking at the monastery entrance and introduce ourselves to our new 'potential' friends?


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Kitsune Game Master

I want the two to arrive while you're away and introduce themself to the guards first.

I'll give you a strong hint about when you come back to the monastery.

Grand Lodge

1 person marked this as a favorite.
M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I have taken the time to update the Loot Sheet and the Quest Log

I have also taken the time to update Manuun stats to the new distribution.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 75/95 F +6 R +7 W +8

Thanks for all the help there.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Omari the Landless wrote:
" Carries a scimitar everywhere - I figure he sleeps with it."

You sleep with your scimitar? What does Rombard make of this? Anyway we are learning lots of new things about you.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Manuun wrote:
Omari the Landless wrote:
" Carries a scimitar everywhere - I figure he sleeps with it."
You sleep with your scimitar? What does Rombard make of this? Anyway we are learning lots of new things about you.

Yes, I was making stuff up as part of the description. Could have been worse...

PS Manuun something is wrong with the URL closures in the links in your character profile fields.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Thanks for the warning. fixed that.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Worse risk can be minimized. Always use protection at bed.

Of course, Ohrmizd sleeps with his scimitar.


Kitsune Game Master

When you sleep with your scimitar in bed, who wears the protection - you or the scimitar?


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

So you consider it safe to sleep next to a 36" blade? :D


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Ohrmizd and his scimitar wear each other for protection.

He misses his magical scimitar though, he did not have the opportunity to ever sleep with her. She sure regrets the missed opportunity to lay in bed with such a steezy pal too.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

The known creatures and their locations and status is in the quest log


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Oh, yes, Ohrmizd explanations were based mainly in your quest log, the help is invaluable to track where are we and what's left through the days and weeks!

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I knew, I was just pointing it out to the newcomers.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Yep, thank you for that Manuum - I gotta say that bookkeeping is VERY useful ;)


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

@Foxy Quickpaws : What's the check to know that Harpy song is a sonic effect, or is that considered general knowledge (as the party has been exposed to it)?


Kitsune Game Master

The old party for sure would know that the song had that effect. That Muffling her would help is a good guess, but to know for sure, Know(Arcana), and a pretty good roll for that.

For the others the Harpy is DC14 Knowledge(Nature)

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Which Knowledge should I roll if I want to read the book to find out anything about the genie? Apart from the few tidibits you told us already.


Kitsune Game Master

You've taken your time reading the book, so here is the content summary:

Manuun:
Any character who spends more than a day studying the book learns the names of all five of the Templars of the Five Winds, their associated weapons, and the aspect of wind with which they are associated. The book also contains a brief entry on Jhavhul, who is listed as a shamed member of the efreet nobility of the City of Brass, a famed location on the Plane of Fire. The entry suggests that he ventured to the Material Plane in search of an army and a legacy to raise his standing, during which time he and his armies warred against the Templars of the Five Winds, but that he was never seen in the City of Brass again.

Davashuum
Wields a powerful quarterstaff.
He represents the fury of winds from all directions
Kardswann
Wields an elaborate greataxe.
He represents the south wind, the most well-traveled and worldly of the winds.
Pazhvann
Wields a tremendous burning flail.
He represents the east wind, upon which the whispers of the gods and the advice of elders is carried.
Vardishal
Wields an ice spitting pepperbox.
He represents the north wind, a wind said to carry the battle cries of all armies.
Zayifid.
Wields a delicate but razor-sharp scimitar.
He represents the west wind, upon which secrets thought hidden were carried.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Do we have enough time to get Heshan a full 8 hours of sleep to refresh his spells and still arrive in Kelmarane during the night?


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Omari, won't you get in trouble with Erastil for sacrificing a live animal? Or force feeding it ground glass? Eeeesh man... Isn't that a bit too much?

The idea bothers me a bit :P


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

That is why I was proposing to just take the stuff and put it inside the food the gnolls bring.

I was going to ask about it in-character but I forgot in my last post.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Well I if it makes things any easier, are we sure there is still goatfeeding going on?

The Peryton has left, and I am not sure if the goatman ever has been fed by the gnolls. Also we might still find poison in the harpy laboratory.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I don't think my plan would bother Erastil. He is not against killing animals for a purpose. He's a god of small communities, farmers, and hunters/trappers. If it tortured the goat, he probably would be, but ground glass in your food won't cause you pain - your intestines don't have the same nerves as your skin - but you die from internal bleeding from a bunch of miniature cuts to the many blood vessels there.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Come on Omari... Be honest man... You think poisoning or force feeding ground glass to an animal is something Erastil would be ok with, depending on the purpose?


Kitsune Game Master

What's the rulebook entry for ground glass?

With nothing found, some probably far to strong suggestions:
Groundglass (ingested)
DC15 Fort Save.
Onset 1min
Frequency 1/10min for 1hour
1Con Dmg
Cure 2 consecutive saves.

And that is not taking into account, that the beast might notice, that the food is spiked. All in all, that will be an underwhelming result.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Roryx wrote:

Come on Omari... Be honest man... You think poisoning or force feeding ground glass to an animal is something Erastil would be ok with, depending on the purpose?

Real world, yeah. He's a god of farmers and hunters in a "Medieval" setting. There are implications to that.

What I've described is pretty much how hunting crocodiles is done before guns. People have been baiting predators with staked goats for a long time. Look at the slaughters of buffalo jumps or beater and drum hunts... It's gotten better with modern technology and the science of ecology, but humans put a lot of pressure on the local wildlife.

Farmers take care of their animals, but they still do harsh harsh things man. Every year they slaughter herd down in the fall. They castrate steers by knotting a rubber band around their balls (this used to be wire before rubber bands...). They don't feed cats, ever, because it keeps them on their toes WRT mouse catching. They do everything they can to kill pests - poisons, traps, whatever.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:

What's the rulebook entry for ground glass?

With nothing found, some probably far to strong suggestions:
Groundglass (ingested)
DC15 Fort Save.
Onset 1min
Frequency 1/10min for 1hour
1Con Dmg
Cure 2 consecutive saves.

And that is not taking into account, that the beast might notice, that the food is spiked. All in all, that will be an underwhelming result.

I am not aware of any rulebook entry for ground glass. Real world it will kill you stone dead - over several days - but real world poisons tend to be a lot more effective than in PF...


Kitsune Game Master

Real world people are a lot more squishy than PF monsters.


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Kitsune Game Master

Another thing, as it comes up every second day in gameplay: In a real world it would totally make sense, that Garavel and the crew support you.

BUT: “Howl of the Carrion King” is a Pathfinder Adventure Path scenario designed for four 1st-level characters.

As always, for a first level adventure, the NPCs could do the job without you and they could do it better. So please do me a favor and treat Father Zastoran as a merchant for low level magical stuff, that you have to pay for and Garavel simply as your quest giver.


HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

Yup, is good to set the expectations, thanks!


1 person marked this as a favorite.
HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
Skills:
Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

So, summing up a bit:

  • we got wax
  • trying to get some silver
  • we got some groundglass (might be not as effective as expected)

    Things decided:

  • we assume the peryton is gone and go strike next the harpy
  • defeating Undrella without negotiation is decided
  • we move to western side and defeat any patrol, trying to intercept food for the goatman
  • we use poisoned bait to weaken the goatman

    Ongoing discussions:

  • we use the groundglass on one of our goats (1) or we try to intercept one gnoll feeding patrol and put in that food the groundglass or poison (2)? (1) Omari, (2) Ohrmizd and Roryx (@) Manuun thinks the goatman is not being fed (#) Heshan any opinion?
  • we depart immediately to gain time (1) or we wait for Heshan to rest and recover full magic (2)? (1) Omari, Ohrmizd, (2) Manuun, (#) Heshan, Roryx any opinion?
  • obtaining a scroll of silence from Father Zastoran at 75 gp (1) or just using the wax (2)? (1) Manuun, Roryx, (2) Heshan, Ohrmizd, (#) Omari any opinion?

    Opinions? If I left something or someone changed opinion just point it out.


  • Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

    Thanks for the summary Ohrmizd!

    I think we should rest for Heshan to recover - what is the downside?

    Grand Lodge

    M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

    In the discussion about the goat manuun is for option 2.

    The other options are stated correctly.

    Financially we would be able to afford the scroll and a light silver weapon.

    If there is no silver weapon available or we decide against the scroll, Manuun would like to buy Sorayas Shortbow and arrows from the remaining money. (34 gp)

    @ Foxy, is this okay?


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    Kitsune Game Master
    Manuun wrote:

    If there is no silver weapon available or we decide against the scroll, Manuun would like to buy Sorayas Shortbow and arrows from the remaining money. (34 gp)

    @ Foxy, is this okay?

    Soraya would for sure lend you the bow for free, until you find one of your own.


    1 person marked this as a favorite.
    M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

    I'm fine with option 2 (the food the gnolls are bringing) for the ground glass maneuver. It's not like Omari has ever done it himself before - he was kidnapped as a 13 year old acolyte, not a experienced crocodile hunter.

    Also, if we rest, I can do some healing on top of what Father Z's stuff so we will be at full (up to 4 CLW, and 3d6 channelling). I can also throw around mending (cantrip) to fix broken equipment if there is any. Also, I can use Heal to provide long term care, for example, to speed healing of ability damage (Orhmzid are you still down con?).


    HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
    Skills:
    Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
    Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

    Father Zastoran topped our hp. Ohrmizd Con was recovered during his prison rest.

    The mending is welcomed to repair Ohrmizd's shattered heavy shield.

    I will post a push soon, assuming all those decisions and putting us towards the harpy's lair.

    Still unsure if we should spend our little gold on buying the scroll of silence.


    Kitsune Game Master

    Outline of house added to the desert map. Battle participants placed.

    Grand Lodge

    M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

    So lets try out our new toys .. aeh compatriots.

    Grand Lodge

    M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
    Omari the Landless wrote:


    Note that I have the deadeye bowman trait, so I ignore 1 person's worth of soft cover penalties.

    This is something else than the penalty for firing into melee, correct?

    How does this work? Ic ould not find a rule concerning this. For instance in the current situation Undrella is not part of any melee, but would I still incur any penalties for the fact that Ohrmizd and now a gnoll are in the way.


    Kitsune Game Master

    Soft Cover

    Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.


    HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
    Skills:
    Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
    Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

    Yes, it even applies to reach weapons.

    It requires Improved Precise Shot to ignore this penalty, but followers of Erastil has access to the Deadeye trait to ignore 1 creature soft cover, like Omari already explained.


    AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 75/95 F +6 R +7 W +8

    The dice be crazy at times. We're all set this time around.


    Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

    Don't talk too soon :P

    Grand Lodge

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    M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

    Its much more fun to fail if you talked yourself up beforehand.


    AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 75/95 F +6 R +7 W +8

    Do you guys think I should go ahead with blasting her?


    HP 133/133 AC 33 29 TAC 17 13 FF 30 26 | CMD 31 27 | F +12 R +10 W +12 (Stalward) Resist: fire 30 | HL: 13/13 B: 9/13 Ju: 3/5 ST: 4/4 L1: 4/6 L2: 4/6 L3: 0/5 L4: 3/4 L5: 1/1 | Ini: +6 | Senses: +20 |
    Skills:
    Acrob+9,Bluff+12,Climb+11,Diplo+20,Disguis+3,Fly+7/+12,Heal+8,Intimidate+26 ,K.arcana+5/+9,K.planes+16/+20,K.religion+9/+13,K.history+11,Linguis+10,Sen sM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
    Male Human Keleshite Inquisitor of Sarenrae 13 | GMW 12h, MV 12h

    She does not seem a heavy hitter, you could probably risk it. But she is a caster = good Will save, so maybe better to use a ray.


    Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

    Guys I am unable to log into Paizo on my PC... it seems only the phone session which is already running works. But phone posting is horrible, so... I will wait until the Paizo site is working properly.

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