GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Then tripple thanks for the Switchover.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Ohrmizd wrote:
Roryx wrote:
Why the hell did I assume one would die at -10 and not a-CON hp..? I might have been thinking about a different game system :P
It is called D&D3.5 death door :)

That!

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

@ Roryx I think Ohrmozd looks much worse.

Although Manuun with his halfbitten arm is alos bleeding quite a lot.

Also Manuun has a Healing Potion if needed. But I thinkwaiting for Omaris next post is probably the easiest.


Kitsune Game Master
Roryx wrote:
[dice=Can a third party help a dying character to stabilize?]d20

You can stabilize a dying character with a DC15 Heal check.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Apparently I lost a round while you guys got all enthusiastic - Roryx has attacked twice since my last action... So I'm going to get narrative...


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Had already pointed that out Omari ;)

@Manuun: I know, but Heshan was already on the way to Ohrmizd.

Thx Foxy!

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Who could make the best use of that ring? That sounds pretty noce for our level.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

The ring is probably better on Roryx.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

As things stand now, with me and Ohrmizd recurrently taking the first line, I guess we both could use it.

But if all agree I will take it - it will help me shore up the fact Roryx has no access to medium armor. For now.

Though if anyone has a spare Mithril Breastplate lying around, I will take that instead :P

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I think Ohrmizd suggested giving it to you because it doubles wit his shield of faith.

Manuun is looking for the Breastplate, but I think so far nothing was found.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

It also doubles with my Shield spell, but gives me a better AC baseline.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Well, I think we are at the end of this chapter of the AP. Hopefully, we will get a break to sell loot and buy equipment. I would very much like to get a composite longbow (+2 Str), rather than the plain longbow that I have now... Is the loot sheet up to date with all the stuff we found in here? And have we figured out if any of it is cursed?

Foxy Quickpaw wrote:

...

Ohrmizd feels doom creeping up to him as he bags the goods.

Not to mention, we may be looking at a level up: we have fought Kardswann and this demon thing ...


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Yes, Manuun and myself, we have kept the list updated.

We still have to identify a few of the items we found in the crypt, but all the rest is identified by now.

If we sell everything not yet assigned, we are going to get more than 3000 gp each. That said, it does not seem we have good access to a full market in the area. What would be the rules for selling/buying stuff you would like to apply in this setting @Foxy?


Kitsune Game Master

Level up to 4 indeed.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari will claim the strand of prayer beads, if no one objects.

I am not sure if we should probably keep the necklace of fireballs ( Heshan or Manuun probably) - it's a nice tool, but having 29d6 worth of fireballs go off in the middle of the party can be a bit of a downer...

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Yeah Levelling.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Wohooo!

Think I may be getting myself a familiar :P

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuun is gaining a rogue talent at 4th level. Since I dont have access to sneak attack damage, most of the Talents makes not much sense so I would probably opt for Combat Trick (extra Combat feats) to add to my archery.

Or does anybody know anything I should look into?


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Animal Companion for Omari, and next level, Boon Companion so it will be full HD...


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h
Roryx wrote:
It also doubles with my Shield spell, but gives me a better AC baseline.

Shield gives shield bonus and ring of protection gives deflection bonus, they should stack :)

Foxy Quickpaw wrote:
Level up to 4 indeed.

Yay! :D

Manuun wrote:
Or does anybody know anything I should look into?

Getting Precise Shot as soon as possible seems like the right thing to do. Manuun has been doing nice damage with that bow.

Omari the Landless wrote:
Omari will claim the strand of prayer beads, if no one objects.

Just take it Omari. Ohrmizd would be also interested, but mostly for the enhanced version. I like using the karma bead to have magic vestment and greater magic weapon get an extra +1 and 4 extra hours of duration every day.

Omari the Landless wrote:
I am not sure if we should probably keep the necklace of fireballs ( Heshan or Manuun probably) - it's a nice tool, but having 29d6 worth of fireballs go off in the middle of the party can be a bit of a downer...

Although I do agree with the argument, I like the chaotic nature of the item, and it can really help Heshan to have something useful to do now that at low level spells run out very fast and he has not enough options in combats like this past one.

I prefer the fluff campaign items add, although they are often less useful, using that collar we found fighting the demon of Kelmerane is much more inspiring that picking yet another rod of extend at random shop number 10.

Roryx wrote:
Think I may be getting myself a familiar :P

Mmmm... taking into account we will be 6 with Omari's animal companion, perhaps getting a different arcana that does not add another character would feel a bit better. But as long as you do not go for one of those mauler builds, I think I would be ok with it.

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Manuusn Suggested Upgrade:

HP +5+1 =27

Ability Dex -> 18

Rogue Talent -> Combat Trick -> Precise Shot
Bardic Knowledge +1

Skills (not sure about the italics ones
Acrobatics 1->2
Acrobatics 2->3
Know Planes 2->3
Know Local 1->2
Perception 3->4
Disable Device 3->4
Use Magic Device 1->2
Climb 2->3

Spells:
Heroism
Surpress Charms and Compulsions


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Ohrmizd wrote:

Roryx wrote:
Think I may be getting myself a familiar :P
Mmmm... taking into account we will be 6 with Omari's animal companion, perhaps getting a different arcana that does not add another character would feel a bit better. But as long as you do not go for one of those mauler builds, I think I would be ok with it.

Or if that is actually a concern, maybe Omari could choose something else?

In any case I am not planning on getting a Mauler. Like I said before, I do not create overpowered characters. Look again ;)


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Roryx wrote:


Or if that is actually a concern, maybe Omari could choose something else?

In any case I am not planning on getting a Mauler. Like I said before, I do not create overpowered characters. Look again ;)

Omari's domain choice was at 1st level - he gets an animal companion barring a rebuild...


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

I know Omari, it was a provocation. There is concern about my familiar, when we all know what Animal Companion > Boon Companion means...

I just don't like feeling pigeonholed in my choices, and Ohrmizd's sentence 'I think I would be ok with it' honestly tickled me the wrong way. I understand the reasoning, but for me it still comes across as too intrusive.

I feel like I am needing to provide too many explanations or excuses for the way I would like to play Roryx. And that a particularly critical eye is being cast on my character for some reason, like I need to tiptoe around with him not to make anyone uncomfortable if he hits hard, or uses his abilities to overcome a fight. Why is that? If there are any worries about my character please just let me know.

No harm, no foul. I can create another character, or just remove myself from the game if there is an issue. No bad blood whatsoever.

By the way, I was planning on having a Bodyguard familiar. Is everyone ok with that?


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 80/103 F +11 R +12 W +14

Yeah, time for some level 2 spells.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I think I am with Roryx on this one. Levelling your char is supposed one of the big fun moments and while advice and coordination is always a good idea, we should avoid giving the impression of limiting other chars choices.

That said I am pretty sure this wasn't Ohrmizd intention. From other discussions with him, I know that he has had experiences with combat becoming too complicated at higher levels and two more conbatant will surely add to this.

But anyways since we are all pretty active we will always manage. So go for your protector and lets all go back to e joy awesome new powers.

Talking about power play Manuun is gaining +8 on most of my bow attack rolls in one level. Cant wait to try that out on the next fly demon.
(+4 for no melee malus, +1 dex, +1 bab +2 heroism) and thats not even including the MW bow i will probably buy as soon as we get somewhere.


Kitsune Game Master

I'm totally fine with Roryx' build. And "Oh, no! Another member of the party!" isn't really what comes to my mind when someone says familiar. More like "Gecko starved to death in a box in the backpack for that alertness bonus." Maybe with Roryx we get to see a familiar that doesn't share that fate? But do whatever YOU like to play. If it will be a monkey, pimped to the point where it strangles Ohrmizd for being encroaching, that's fine with me too. ;)


Kitsune Game Master

As for the doom creeping up to Ohrmizd: That is Sarenrae staring daggers at you for grave robbing. You told, you'd save them from being stolen. We'll see if you stay true to that in gameplay. Luckily for you Sarenrae doesn't read the discussion thread.


Kitsune Game Master

As for the animal companion - will it be cute? Because I totally want to play an undead, who is overwhelmed with memories from his time alive and wants to cuddle your animal companion. And then getting frustrated as that cutie doesn't want to be petted by an undead. :D


Kitsune Game Master

Maybe a little outlook: There will be some RP for the caravan settling into Kelmarane. Then a week or two until the first real merchants arrive in town.

All in all there will be a downtime of one year. There is some dungeon crawling left in this book, that will take place in that year, but you might want to consider that downtime in your purchase plans.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

My words were totally unappropriated indeed Roryx. If anyone, it is me who has to explain himself.

It all comes down to personal frustration from a couple of long campaigns I am in where a player has made a mauler familiar that has outshadowed everyone else and rendered combat moot because they just get massive damage with tones of attacks, and all that with a character you cannot interact at all, because they just do not talk or react as actual people. So it has come down to play with a vacuum cleaner in front.

In addition half the players in a module I do GM have decided to pick familiars or animal companions, and we go around with a troupe that although they cause not that horrible trouble in combat, they still take space and tracking, but just add 0 to the campaign roleplaying-wise.

I was concerned to see yet again that magus master puppeteer build using familiar plus share spells with beast shape or monstrous physique to make them death machines.

Let me explain myself, I have used familiars and animal companions myself, but as of late it seems every campaign I am in has to feature one familiar, animal companion or eidolon at the least, and I have come up tired of them and increasingly frustrated.

For me things like Leadership, animal companions and familiars exist to compensate for smaller parties. We are already 5 in a 4 players campaign, and Pathfinder characters in a D&D campaign, so the difference in power-level is even more noticeable.

So sorry, but as an assertive personality as I am, I needed to voice up my frustrations somehow.

Of course, you are free to do with your characters as you want within the common rules we have embraced as a group.

I do understand why this might have sounded as a personal attack, but it is not, I do like Roryx and I do appreciate even more you as a player and I am very happy to play along with you. It was more an 'Oh no! Not here too!' frustrated reaction when both you and Omari were bringing another combat active companion to the table at the same moment and without me having previewed that (which in the case of Omari was very easy to preview to be honest).

Just pick that familiar. If it turns to be a goat, Ohrmizd can even come to like her :)


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Thank you all for taking my vent yesterday with a grain of salt - I am happy we got that out of the way, as this game is currently one I am enjoying a lot. Wouldn't want that go to waste.

So no harm, no foul, and game on. For the record, I perfectly understand where you Foxy and Ohrmizd are coming from. Curiously enough I never had the joy of actually playing with an Animal Companion, except for a Slumbering Tsar game a long time ago.

I will work on leveling Roryx up.

Foxy Quickpaw wrote:

Maybe a little outlook: There will be some RP for the caravan settling into Kelmarane. Then a week or two until the first real merchants arrive in town.

All in all there will be a downtime of one year. There is some dungeon crawling left in this book, that will take place in that year, but you might want to consider that downtime in your purchase plans.

ONE YEAR of downtime? :O


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Roryx level up should be something like:

+1 level of Magus
HP: 5+2
FCB +1/4 Arcane Pool
+1 STR

Magus:
+1 Magus Arcana = Familiar (I would like to go with a Dingo - there is no familiar info for dogs or similar. Foxy, could we assume he is a repurposed Fox? Seems to be the closest thing)
+1 level 1 spell per day

Skills:
+1 to Intimidate
+1 to Perception
+1 Spellcraft
+1 Survival
+1 to UMD

+1 to Handle Animal
+1 Knowledge (Geography)

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

In what way should the downtime be considered in our immediate plans?
I ahave never really played with these rules, So I am unsure what that means for my build or my Buying habits.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Wow Ohrmizd, the heroforge link in your profile is REALLY cool.

I tried making a draft of Hedrak, still could use a lot of perfecting though :D

LINK


Kitsune Game Master
Manuun wrote:

In what way should the downtime be considered in our immediate plans?

I ahave never really played with these rules, So I am unsure what that means for my build or my Buying habits.

The AP was written well before the rules for downtime. So forget about that part. There are some suggestions what you could do in that time, but that is for me to evaluate what decide to do.

There are two things I had in mind:
1. You might consider putting a rank in a craft skill if you want to create something yourself.
2. A year of downtime will give you some money. So instead of buing that mithral chainshirt now you might consider buying a mithral breastplate later.


Kitsune Game Master
Roryx wrote:

... I would like to go with a Dingo - there is no familiar info for dogs or similar. Foxy, could we assume he is a repurposed Fox? Seems to be the closest thing ...

Sure.

As for playing with a familiar - the hidden in a box gecko is actually how I played it as a wizard. Greensting scorpion to be precise. If you take a dingo, I assume you'll have it roam free. Please make sure to place your familiar in your written posts somewhere, so I don't have to ask with the suprise fireball during an ambush. Or we can set a default with the strange doggo always walking at your heel or something.

Same of course for the animal companion.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Foxy Quickpaw wrote:
Manuun wrote:

In what way should the downtime be considered in our immediate plans?

I ahave never really played with these rules, So I am unsure what that means for my build or my Buying habits.

The AP was written well before the rules for downtime. So forget about that part. There are some suggestions what you could do in that time, but that is for me to evaluate what decide to do.

There are two things I had in mind:
1. You might consider putting a rank in a craft skill if you want to create something yourself.
2. A year of downtime will give you some money. So instead of buing that mithral chainshirt now you might consider buying a mithral breastplate later.

I like this idea, might swap the Knowledge Geography for Craft (weaponsmith) - might be alle to produce some MW Weapons?


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Foxy Quickpaw wrote:
Roryx wrote:

... I would like to go with a Dingo - there is no familiar info for dogs or similar. Foxy, could we assume he is a repurposed Fox? Seems to be the closest thing ...

Sure.

As for playing with a familiar - the hidden in a box gecko is actually how I played it as a wizard. Greensting scorpion to be precise. If you take a dingo, I assume you'll have it roam free. Please make sure to place your familiar in your written posts somewhere, so I don't have to ask with the suprise fireball during an ambush. Or we can set a default with the strange doggo always walking at your heel or something.

Same of course for the animal companion.

Yeah, I had one of those on my Arcane Trickster, purely for mechanical reasons (the init bonus). But I am finding it increasingly difficult to justify to myself insect like familiars....

Still thinking of a name for my familiar, but we can assume he is walking next to me by default. He should still fit in a familiar carrier right? Somehow :P


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd gets access to second level spells.

Is silence something you would appreciate or on the contrary? I guess Roryx would the most affected one, being always closer to Ohrmizd, and reducing his possibilities to use spell combat.

Still I think it might be useful, it would have all but invalidated the drone ability this last combat, or against Undrella's charming voice, and it can also be very useful both against spellcasters and when infiltrating an enemy base.

Otherwise I will probably get remove paralysis instead.

The other second level spell will go to something offensive or self-buffing.

Roryx wrote:

Wow Ohrmizd, the heroforge link in your profile is REALLY cool.

I tried making a draft of Hedrak, still could use a lot of perfecting though :D

LINK

Wow! They added color! I have some figures to go back and improve :)


Kitsune Game Master

The goto spell that would have saved you from Undrella's song and the droning of Xulthos is Communal Protection from Evil. Also a 2nd level inquisitor spell. And much more useful otherwise than silence, without harming the party spellcasters.

On the minus side, you have to decide whom you like least, as you only have 4x1 minute of it to share. Still much better than 4 rounds of silence.

Just my 2c worth.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Well currently I consider supress charm and compulsion, which should at least have helped vs. Undrella. But if you want me to go in another direction I am alos fine with it.

I am not the biggest fan of silence as I would want to be in point blank range which might be to close when you cast silence.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Communal Protection from Evil is sweet!

Level 2 bard speælls, I am a big fan of Invisibility, Mirror Image, and Sound Burst also.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h
Foxy Quickpaw wrote:

The goto spell that would have saved you from Undrella's song and the droning of Xulthos is Communal Protection from Evil. Also a 2nd level inquisitor spell. And much more useful otherwise than silence, without harming the party spellcasters.

On the minus side, you have to decide whom you like least, as you only have 4x1 minute of it to share. Still much better than 4 rounds of silence.

Just my 2c worth.

Confusion does not really exert mental control. But yes, protection from evil is pretty useful, very solid at low level. On the harpy's chant it is more debatable, that came up in a PFS event and we decided in the end to admit protection from evil blocks the harpy's song effect, as it somehow controls you to approach.

On any case I do prefer the level 3 circle of protection rather than the communal one. It is probably worth to get a couple of scrolls with the first level version just in case. I would have picked it, but being an spontaneous caster, I prefer shield of faith as it scales better while the protection from evil gets old quickly with item bonuses.

I do understand Manuun's concern about we needing his voice be heard among this tempestuous darkness!

So, it seems it is remove paralysis or some other thing.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Roryx wrote:

Communal Protection from Evil is sweet!

Level 2 bard speælls, I am a big fan of Invisibility, Mirror Image, and Sound Burst also.

Well at least two of these are also on my short list, but I wanted to have something to help the party as my second spell.


Kitsune Game Master

Confusion - School enchantment (compulsion)
Captivating Song (Su) - This is a sonic mind-affecting charm effect.

Protection from Evil
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target.

I don't see where the point for discussion would be here. Confusion is of the spell type explicitely listed in the spell description. And captivating song is mind affecting charm, with charm also listed explicitely in the description.

Protection from Evil is in my opinion THE most powerful 1st level spell of the game. And not only at low levels. There are so many spells and monster abilites that turn the party into vegetables, or even enemies. It is reckless not to protect against that if you got time to prepare.

And at low levels when you don#t have the expensive items to gain resistance and deflection you get a cheap +2 on both.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 0/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Well, if you rule that all charm or compulsion effects exercise mental control by definition, then yes, it is one of the most useful spells, and if you also rule this feature happens independently of alignment it probably becomes the most. The designers have a different opinion though.

But it seems I should perhaps give it more value for this campaign :)


Kitsune Game Master

Help the party by not dying. Take mirror image. ;)

Also nice: Glitterdust. And easy undo for invisibility and a chance of blinding.

That's just general advice. I haven't checked what will come in the next book.


Kitsune Game Master
Ohrmizd wrote:

Well, if you rule that all charm or compulsion effects exercise mental control by definition, then yes, it is one of the most useful spells, and if you also rule this feature happens independently of alignment it probably becomes the most. The designers have a different opinion though.

But it seems I should perhaps give it more value for this campaign :)

If the creature using the magic on you isn't evil it will not help you any. Where did you get the idea I'd rule alignment doesn't matter?

But it is interesting, that the designers interpret their rules different than they wrote it.
You go to sleep! mind affecting(compulsion), but not in the way it was meant by prot from evil?
Or confusion: I mess up your mind, so you can't think straight and either hit yourself (25%), or your allies(25%), or babble incohenretly(25%). That's like a half-assed dominate person, where you're forced in 50% of the rounds to fight your own party. One step further is the seughati, which can choose the action from the confusion table you have to do.
In my opinion this FAQ is a sorry excuse to nerf the spell as written without changing it.

As I read the spell it works:
- against any spells or effects that possess or exercise mental control over the creature
- including [but not limited to] enchantment [charm] effects and enchantment [compulsion] effects
- such as [meaning examples for that are] charm person, command, and dominate person [as there are clearly missing at least the charm monster dominate monster, greater command]

Of course it could mean: All effects that are mental control and work similar to charm person, command or dominate person no matter if they are actual spells, SAs, SUs or EXs.

But it would have been possible to write it that way and leave out the part about enchantment[charm/compulsion] as it would not help any to understand the spell if it was meant this way.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Hmm Looks like we once more completely misread our orders :-)

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