GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I do not think you can AoO as he approaches, because when he is leaving the 10' away square he still has total concealment Roryx. In fact you would not even notice his approach until he is by 5' to you, which is the concealment distance of the mist (everything farther away has total concealment).


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

I cannot access Paizo from my laptop for some reason... Only phone. Will try flushing my DNS cache.

But in any case, I do not think the AoO happens when he is at 10', but instead when he enters the square adjacent to me.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

AoOs happen before the triggering action completes (while attacking a standing up target, he is still prone for example). In fact the attack happens when you move out of a threatened square, not when you enter into a threatened square. Otherwise 5' reach creatures would always have AoOs on creatures entering their adjacent squares.

"Moving: Moving out of a threatened square usually provokes attacks of opportunity from threatening opponents."

And attacks of opportunity require you threaten the square and that requires you can make a melee attack, but under total concealment you can only attack a square but not a target.

From total concealment:

"You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies."


Kitsune Game Master

Rules:
Provoking an Attack of Opportunity: Two kinds of
actions can provoke attacks of opportunity: moving out
of a threatened square and performing certain actions
within a threatened square.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Understood - I stand corrected! :D


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I will take the living grimoire archetype and start bringing down gnolls with the Corerulebook xD


Kitsune Game Master

Paizo is selling the holy texts bound in iron now? :P


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

I second that idea Ohrmizd!


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 101/103 F +11 R +12 W +14

Ugh. I can see why obscuring your vision can be a hassle for everyone involved.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Heshan Antar wrote:
Ugh. I can see why obscuring your vision can be a hassle for everyone involved.

One advantage nobody can see your red face now :-)


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

It would had been great if they were using bows and spells at us.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I will note that obscuring mist is a dismissable spell.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Omari the Landless wrote:
I will note that obscuring mist is a dismissable spell.

Thanks that is a veeery useful observation. Wish Hesahn or I had noticed that.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Wouldn't Dashki see a vague figure of the red gnoll on the edge of the mist?

Manuun is delaying until he can see if Heshan will dismiss the fog.

Also Ugruk should be pink now, correct?


Kitsune Game Master

Probably, but he had to run to get there, so...

Ugruk is pink, but hidden under the gnoll who steped up.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

I find it unjustifiable that there is a PINK Gnoll Heroand we cant see him. Can you please ask that Gnoll to step back.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I was thinking this is perhaps a good encounter to give a honorable closing to the sicken elves that hang in the characters rooster.


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Kitsune Game Master

Shrunk him a bit so you can see your success. :D


Kitsune Game Master
Ohrmizd wrote:
I was thinking this is perhaps a good encounter to give a honorable closing to the sicken elves that hang in the characters rooster.

Checking on them after the fight, shows they died of an heart attack? :P

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Reading up a bit on my Spells I realized that Timely Inspiration actually does not provide any effect before you reach level 5.

Therefore I would rescind that choice in favor of Ear Piercing Scream


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Manuum, you always get at least a +1 bonus I believe?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Thats what I thought, but if thats the case it typically worded explicitely like in

Bardic Knowledge (Ex)
A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Also Gallant Inspiration (level 2 Spell giving 2d4 instead of +1) is probably much better and Ear Piercing Scream is an Air spell which fits my aiur elemental Character better.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Understood on the wording, but then it would not make sense to make it a level 1 spell, right? ;)

I do like Ear-piercing Scream. When I played a bard, I discovered there are actually a lot of nice level 1 bard spells (Saving Finale and Liberating Command are some of my favorites).


Kitsune Game Master

I read the spell as getting +1 at level 5.

It makes total sense to have it that way.
1. It is really powerful. If you know the AC of your enemy and the situation arises, it is a 100% hit with far too much damage for a level 1 bard.
2. It is far too situational to prepare it as a high level spell.

I guees it is thought as the 5th or 6th spell known for first level spells, when the other 1st level spells are not worth using any more.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

You are the GM and your ruling is Queen! But I disagree ;)


Kitsune Game Master

I read up on it a bit more and the spell is even worse. It's a competence bonus and doesn't stack with inspire courage. And that for a "bards only" spell.

(Fetches a doggy poop bag to pick the spell up and put it in the garbage)


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Kitsune Game Master

With his last breath the dead gnoll crawls under the dead Ugruk, that Manuun can see the dead gnoll hero.


1 person marked this as a favorite.
Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Hey guys, since I am one of the newcomers, just wanted to drop a line and say I am enjoying the game a lot. Thank you for having me on board ;)


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

I have not retreated because the corner helps me contain the gnolls. If I step back they can easily swarm me and reach unhindered the casters.

Hopefully the gnoll dropping serves you as a way to get out of flank :)
If you step back towards us, we can cover each other's back pretty well in this choke point between both corners and the statue.

I guess Kardswann is flying over the statue, that would grant him a +1 to attack for attacking in melee from a higher point, but he will need to take hover checks to remain flying or he will be forced to move at least half his flying speed each round.

Note shield other grants also a +1 deflection, but you must keep at close range distance through all the duration or it will automatically end. It is my guessing the Father gave Roryx behind the scenes the golden ring focus required to cast the spell.

3/5 = 0.6, because Pathfinder rounds down, the bonus is 0. Gratefully Manuun's bardic performance is a luck bonus, so his +0 bonus stacks with his archaeologist's luck but not with Fellipped Rahav inspired courage.

Ohrmizd flings around the holy book totally out of control inspiring the rage of gnolls and allies.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Roryx wrote:
Hey guys, since I am one of the newcomers, just wanted to drop a line and say I am enjoying the game a lot. Thank you for having me on board ;)

You are welcome. You two have been a good addition and I am enjoying playing with you too :)

Even if this Kardswann ends opening our skull in half with his axe, it was fun and worth while it lasted.


1 person marked this as a favorite.
Kitsune Game Master
Ohrmizd wrote:
It is my guessing the Father gave Roryx behind the scenes the golden ring focus required to cast the spell.

Zastoran isn't aware of this requirement, but for him it has always worked without. :P

Grand Lodge

1 person marked this as a favorite.
M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6
Foxy Quickpaw wrote:
With his last breath the dead gnoll crawls under the dead Ugruk, that Manuun can see the dead gnoll hero.

Now I wonder who the real hero is.

Roryx wrote:
Hey guys, since I am one of the newcomers, just wanted to drop a line and say I am enjoying the game a lot. Thank you for having me on board ;)

You are very welcome. I am also immensly enjoying the new vigor your additions have brought to the party.

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

@ Foxy you noticed that Roryx was posting his turn just before you were puhing your update. So the gnolls should be up.


Kitsune Game Master

No, I didn't

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Sorry Roryx I clearly overestimated the Blinded condition. Will try to do better now.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Note he was not hit, thanks to the power attack penalty and Roryx shield spell, so we are still alive and running :)

With those damage rolls though, he can easily bring down two of us next round :P


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Yep, I think both attacks missed ;)


Kitsune Game Master

Question @Roryx
Would you please explain me how your damage and AC adds up?


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Of course!

Damage:

STR +3+1 (weapon wielded 2h)
Inspire Courage +1
Power Attack +3
Arcane Strike +1
Arcane Pool +1
Total +10 (+12 vs Gnolls due to Favored Enemy)

Situational: +1d6+3 (from Frostbite. Used 3x)

Frostbite:
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition ends when the target recovers from the nonlethal damage. This spell cannot make a creature exhausted even if it is already fatigued. You can use this melee touch attack up to one time per level.

---------------

AC:

Lamellar (leather) armor +4
Dex +2
Shield Spell +4
Shield Other spell +1
Total: +11 = AC21

---------------

Roryx is not OP Foxy - he is simply alive out of blind luck, since Kardswann is rolling horribly. And also because on top of having all his own possible buffs, he is also receiving some relevant and unexpected extra ones (namely Inspire Courage and Shield Other). Honestly this worries me, because if things had occurred as expected (or if he had been rolling like Ohrmizd :P), Roryx would be dead. Not wounded and dying, but actually dead. A single hit from Kardswann means a minimum of 18 points of damage?


Kitsune Game Master

No complaint here. I was just wondering, and too lazy to go back and search through two pages where all the stuff comes from.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h
Roryx wrote:
(or if he had been rolling like Ohrmizd :P)

Ohrmizd is at Sarenrae's monastery and this vile creature is insolently flying just over the sacred statue of his goddess. Some Dawnflawer shiny help was to be expected, isn't it? :D

Grand Lodge

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M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

Great fight guys.

I dont want to imagine how that one would have gone in our original 3 man configuration, even when that might have meant fewer gnolls appearing.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Yup, even now we have been extremely lucky with the GM rolls.

The mercenaries sacrifice has probably saved us. Should we have faced Ugruk and Kardswan at the same time things would have been extremely dangerous.

The decision to hold the position at the statue choke point instead of rushing north gave us that extra time and allowed the southern flank to join forces faster.

And the grease, burst of radiance and shield spell gave the rest of the breath needed. Even the obscuring mist prevented a couple strikes! :D

Good team work everyone!


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:
Ohrmizd wrote:
Roryx wrote:
(or if he had been rolling like Ohrmizd :P)
Ohrmizd is at Sarenrae's monastery and this vile creature is insolently flying just over the sacred statue of his goddess. Some Dawnflawer shiny help was to be expected, isn't it? :D

Indeed it is! :D

Posting may run slightly slower for the next couple of days (I just moved house on Sunday, but definitely a good team work ;)

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

BTW I don't believe the weapons to defeat the Huecuva need to be Magic and Silver, just one of them.

So once we find our old equipment which contained a +1 scimitar, Dagger and mace. We should be easily set to handle it.

Also I updated the Journal.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

We had also recovered a magical weapon from the goat like demon, did we not? A glaive?

Noob question - do you guys have some sort of loot list, or?

Grand Lodge

M CN Sylph Archaelogist 6 | HP: 38/38||AC 19, Touch 14, FF 15, +2 vs. non-magic ranged| | Init: +4 | F: +5, R: +11, W: +7| CMB: 4, CMD: 17| Speed 30ft| Perc: +13, SM: + 5, Darkvision 60ft|Electricity Resistance 5 | Active conditions: None | Spells Left: 3/3 L2 (DC14), 5/5 L1 (DC13), Luck 6/6

It was a Halberd +1.

I have added a link to the loot list on the Power Point on the slide withh all the characters. There you can also see what else we lost to the gnolls.


HP 143/143 AC 36 32 TAC 17 13 FF 33 29 | CMD 32 28 | F +16 R +13 W +17 (Stalward) Resist: fire 30 | HL: 14/14 B: 8/14 BSP: 10/10 Ju: 2/5 ST: 4/4 L1: 4/6 L2: 2/6 L3: 0/5 L4: 3/5 L5: 0/2 | Ini: +6 | Senses: +21 |
Skills:
Acrob+10,Bluff+14,Climb+11,Diplo+21,Disguis+3,Fly+8/+13,Heal+8,Intimidate+2 7,K.arcana+5/+9,K.planes+17/+21,K.religion+9/+13,K.history+12,Linguis+11,Se nsM+21,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 14 | GMW 12h, MV 12h

Yes, a halberd.

Yes, it's here. We still need to add the equipment from the recent attack to the monastery.


Current AC: 24 <> HP: 62/62 (Swiper: 31/31) <> Effects:

Cool. Thanks guys.


Kitsune Game Master
Manuun wrote:

BTW I don't believe the weapons to defeat the Huecuva need to be Magic and Silver, just one of them.

So once we find our old equipment which contained a +1 scimitar, Dagger and mace. We should be easily set to handle it.

Also I updated the Journal.

You don't need either magic or silver to defeat the huecuva. You just have to hit hard enough, and any old weapon will do. If you want to get around the DR though, then you need magic AND silver.

I guess a fully buffed Roryx would kill it with a wet towel.
Hadrah can borrow you one if you want to try. :P

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