Giantslayer: Anvil of Fire (revised) (Inactive)

Game Master Artofregicide

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M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

Some quick questions
1) are those 10X10 squares, or did the duel become 50X50?

2) The really big icons (4X4) are Orc Troops?

3) Is that sand that will show footprints?


Male Human Wizard 15th
Trevil Rocksfall wrote:

Some quick questions

1) are those 10X10 squares, or did the duel become 50X50?

2) The really big icons (4X4) are Orc Troops?

3) Is that sand that will show footprints?

1) I've resized it to the map. 100x100 would be too big honestly.

2) Yes, the orc troops.

3) Given time you could make a survival check to follow tracks. It doesn't invalidate the bonus from invisibility, though you can flavor a successful perception check as following the tracks.


Male Human Wizard 15th
Artofregicide wrote:
Trevil Rocksfall wrote:

Some quick questions

1) are those 10X10 squares, or did the duel become 50X50?

2) The really big icons (4X4) are Orc Troops?

3) Is that sand that will show footprints?

1) I've resized it to the map. 100x100 would be too big honestly.

2) Yes, the orc troops.

3) Given time you could make a survival check to follow tracks. It doesn't invalidate the bonus from invisibility, though you can flavor a successful perception check as following the tracks.

As it turns out, orcs are bad at counting? :P


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:
Artofregicide wrote:
Trevil Rocksfall wrote:

Some quick questions

1) are those 10X10 squares, or did the duel become 50X50?

2) The really big icons (4X4) are Orc Troops?

3) Is that sand that will show footprints?

1) I've resized it to the map. 100x100 would be too big honestly.

2) Yes, the orc troops.

3) Given time you could make a survival check to follow tracks. It doesn't invalidate the bonus from invisibility, though you can flavor a successful perception check as following the tracks.

As it turns out, orcs are bad at counting? :P

The problem with that is that it's not the orc's fault...

Trevil Rocksfall wrote:

"It's your play Dizzy. Cayden's Luck with you." Trevil gets to work, quickly marking the arena with a series of 4 wall infusion Kinetic blasts which scar the ground where they lay. In under a minute, the battleground is ready...

Apparently it's Trevil that can't count... :P


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

Folks, I don't having anything subtle for it, (ie other than blasting him to hell), but the best thing we could do for Dizzy without getting directly involved is disrupt that skald. I'm thinking this guy's a monster due to some sort of Raging Song + Amplified Rage shennanigans... Anybody got a silence spell?


Male Human Wizard 15th
Trevil Rocksfall wrote:
Folks, I don't having anything subtle for it, (ie other than blasting him to hell), but the best thing we could do for Dizzy without getting directly involved is disrupt that skald. I'm thinking this guy's a monster due to some sort of Raging Song + Amplified Rage shennanigans... Anybody got a silence spell?

You could just obliterate him. :)


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Argea can cast silence, and I've been debating it, but I don't think there's a way to do it without drawing attention with spellcasting.


Male Human Wizard 15th
Argea Godhand wrote:
Argea can cast silence, and I've been debating it, but I don't think there's a way to do it without drawing attention with spellcasting.

Also, the Skald gets a save if you target him. His mount does too, but you imagine it probably has a much lower will than the Skald...

You could also cast it on an object and somehow transport the object to range of the Skald (sling and bullet or bow and arrow)?


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl
Artofregicide wrote:
Argea Godhand wrote:
Argea can cast silence, and I've been debating it, but I don't think there's a way to do it without drawing attention with spellcasting.

Also, the Skald gets a save if you target him. His mount does too, but you imagine it probably has a much lower will than the Skald...

You could also cast it on an object and somehow transport the object to range of the Skald (sling and bullet or bow and arrow)?

Hah, I was considering a pebble. Find that an dispel it, guys!


Male Human Wizard 15th
Argea Godhand wrote:
Artofregicide wrote:
Argea Godhand wrote:
Argea can cast silence, and I've been debating it, but I don't think there's a way to do it without drawing attention with spellcasting.

Also, the Skald gets a save if you target him. His mount does too, but you imagine it probably has a much lower will than the Skald...

You could also cast it on an object and somehow transport the object to range of the Skald (sling and bullet or bow and arrow)?

Hah, I was considering a pebble. Find that an dispel it, guys!

I mean, you can theoretically just target an area with GDM (if he has that), but if he can cast that means he's out of the radius and therefore has basically solved the problem anyway.

The problem you run into is as a high level skald has almost certainly run into this tactic before, and will probably just try to move out of the radius... so you'll have to be clever as well as stealthy or you'll only have bought Dizzy a round at most.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:
Trevil Rocksfall wrote:
Folks, I don't having anything subtle for it, (ie other than blasting him to hell), but the best thing we could do for Dizzy without getting directly involved is disrupt that skald. I'm thinking this guy's a monster due to some sort of Raging Song + Amplified Rage shennanigans... Anybody got a silence spell?
You could just obliterate him. :)

You missed the word "subtle" in there... I could try to obliterate said skald, but it would probably initiate general hostilities. So I'm going to wait for my turn in the initiative order (just before Grishmar), before doing anything rash.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

I don’t really have anything that will help in this situation. Well, unless the Skald is using an instrument? If so, then I could use telekinetic mastery to try and take the instrument away. I think that would temporarily stop him.

But I’m loathe to do anything at this point which would tarnish his honor. Especially, and I mean no offense by this, as the orc seems like it will be the likely winner.


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Male Human Wizard 15th
Ulmo Nargrymkin wrote:

I don’t really have anything that will help in this situation. Well, unless the Skald is using an instrument? If so, then I could use telekinetic mastery to try and take the instrument away. I think that would temporarily stop him.

But I’m loathe to do anything at this point which would tarnish his honor. Especially, and I mean no offense by this, as the orc seems like it will be the likely winner.

The Skald is singing (well, more like screaming) and banging his armored gauntlet on his platemail chest.

Umlo can make his own decision on this, but he'd be completely justified in saying these orcs are honorless cowards who rigged the duel in their favor and have taken full advantage of your good will and restraint.

The honorable thing would be to massacre them to the last orc, sparing none. Dizzy loses no honor from being spared death from a lying, underhanded cheat.

But maybe that's the LE talking :P


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Yeah, that’s the LE. But I don’t think it fits here. We were allowed to buff Dizzy as well. We can provide the same tools they are, so while the rules are odd, they aren’t unfair. Ulmo went into this knowing the rules so he will abide by them. But he still may kill them all once the duel is finished. Because then his oath is intact and the orcs all die.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

If it's stringed, could you use telekinesis to snap a string? Make it seems like circumstance?


Male Human Wizard 15th
Vashta Denaria wrote:
If it's stringed, could you use telekinesis to snap a string? Make it seems like circumstance?

Technically, no. At least not with a saving throw and the Skald knowing he was away the very least targeted by some kind of spell or effect.

But more importantly, the Skald isn't using an instrument. He actually has a pair of masterwork war drums but isn't using them currently.


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

Well, each of the participants had the right to be buffed once by their team. The orb chose Greater Invisibility, IIRC. Then the Skald is buffing both participants, apparently considering this a loophole. Why don't we do the same?

We could buff both participants with, say, Protection from Evil, or any other thing that's in our favour.

Or we can just go to the Skald and ask where in the rules states he can do this, and whether we can do It as well. You know, to be sure.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Uriah Müller wrote:

Well, each of the participants had the right to be buffed once by their team. The orb chose Greater Invisibility, IIRC. Then the Skald is buffing both participants, apparently considering this a loophole. Why don't we do the same?

We could buff both participants with, say, Protection from Evil, or any other thing that's in our favour.

Or we can just go to the Skald and ask where in the rules states he can do this, and whether we can do It as well. You know, to be sure.

The rules were "Fight afoot, no mounts or pets, no assistance or interference save for a spell cast by both combatants and one of their allies at the beginning. The spell must be a boon bestowed on the combatant only. I will provide Gorum's favor upon both combatants equally throughout. Neither fighter may leave the 100' x 100' arena. This is a test of martial strength, trickery or cowardly tactics will not be tolerated. If you agree to this, name your fighter and we will draw out the fighting grounds."

The bolded is where he gets to sing... We're cheating already with Vashta's stare.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

Mechanical Q's for Dizzy
1) Did you forget critical perfection on your crit confirm rolls? +7 is nothing to sneeze at...

2) Assuming you make hits, are you planning on spending a bunch of pool points on perfect strike? I will note that dying with pool points in hand is considered poor form...


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

Uriah shakes his fist at the bolded phrase.


Male Human Wizard 15th
Trevil Rocksfall wrote:

Mechanical Q's for Dizzy

1) Did you forget critical perfection on your crit confirm rolls? +7 is nothing to sneeze at...

2) Assuming you make hits, are you planning on spending a bunch of pool points on perfect strike? I will note that dying with pool points in hand is considered poor form...

These are very, very good questions.

And yeah, they'll for sure make a difference.


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Well, I thought I had silence. Turns out, not so much.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Argea Godhand wrote:
Well, I thought I had silence. Turns out, not so much.

And I looked at Uriah and he doesn't have it on his sheet either. Looks like Trevil might be trying to shut up a skald the hard way...

ArtofRegicide, I know you don't normally do mid-turn updates, but as I am much later in the init order than Dizzy, can you tell me if Grishmar has gone down to what I expect is 2 or 3 criticals before my action? Because if he hasn't, I'm probably be trying my hand at music criticism...


Male Human Wizard 15th
Trevil Rocksfall wrote:
Argea Godhand wrote:
Well, I thought I had silence. Turns out, not so much.

And I looked at Uriah and he doesn't have it on his sheet either. Looks like Trevil might be trying to shut up a skald the hard way...

ArtofRegicide, I know you don't normally do mid-turn updates, but as I am much later in the init order than Dizzy, can you tell me if Grishmar has gone down to what I expect is 2 or 3 criticals before my action? Because if he hasn't, I'm probably be trying my hand at music criticism...

Dizzy hasn't said whether she's using those abilities, but she's trying to get through DR10 so even with 3 crits at x3 she's unlikely to drop him.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:
Trevil Rocksfall wrote:
Argea Godhand wrote:
Well, I thought I had silence. Turns out, not so much.

And I looked at Uriah and he doesn't have it on his sheet either. Looks like Trevil might be trying to shut up a skald the hard way...

ArtofRegicide, I know you don't normally do mid-turn updates, but as I am much later in the init order than Dizzy, can you tell me if Grishmar has gone down to what I expect is 2 or 3 criticals before my action? Because if he hasn't, I'm probably be trying my hand at music criticism...

Dizzy hasn't said whether she's using those abilities, but she's trying to get through DR10 so even with 3 crits at x3 she's unlikely to drop him.

Right, music criticism it is...


Male Human Wizard 15th
Trevil Rocksfall wrote:
Right, music criticism it is...

So I had forgotten to include this in his description, but the skald has mirror image up. Because I didn't include this obvious detail, I want to know if Trevil will still make his attack or do something else?


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I forgot about crit perfection to be fair, so my confirmation rolls should be 7 higher.

Also, sorry about the delay; I was sans internet most of the weekend and apparently it was fixed earlier cause when I woke up it was fixed, so yay I guess.

I'm going to skip on perfect strike, however; I can't blow all of my arcane pool when we still have another fight to go soon.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

If we have another fight. I’m not convinced that we can take these guys.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Ulmo Nargrymkin wrote:
If we have another fight. I’m not convinced that we can take these guys.

I'd expect that we can. I'm pretty sure if I'd directly interfered in the duel (targeted Grishmar rather than the Bard), that (empowered) blast + Dizzy's strikes would have put him on the ground... and I was expecting to one-shot the bard - except for the mirror image.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Dizzy, my tricks are:
* Mesmeric Mirror: An illusory image appears near the subject to throw off attackers. The mesmerist can trigger this trick when the subject is attacked or becomes the target of a spell that requires an attack roll. One duplicate of the subject appears, and the attacker must determine randomly which it hits (as mirror image). For every 5 class levels the mesmerist possesses, one additional image appears, to a maximum of five images at 20th level. Each image lasts for 1 minute per mesmerist level or until destroyed. This is an illusion (figment) effect.

* Shadow Splinter: The mesmerist protects the subject against an attack and redirects the harm to someone else. The mesmerist can trigger this trick when the subject takes damage from an attack. The damage the subject takes is reduced by an amount equal to 3 + the mesmerist's Charisma modifier (to a maximum of the total amount of damage the attack deals). Another creature within range of the original attack, other than the attacker, is affected by a shadow illusion that makes it appear as if the attacker is attacking that creature instead of the attacker's actual target. This second creature takes an amount of damage equal to the amount by which the attack's damage was reduced. This shadow doesn't require a roll to hit and ignores cover and concealment, but the target can attempt a Will save to disbelieve the effect. If it succeeds at this save, it neither takes the damage nor believes the attacker targeted it. This trick can't be triggered if there's no eligible second creature within range to take the redirected damage. This is an illusion (shadow) effect.

* False Flanker: A duplicate of the mesmerist appears momentarily, as though he were fighting in tandem with the subject. The mesmerist can trigger this trick when the subject moves into or begins her turn in a square where she threatens an enemy. An illusory duplicate of the mesmerist appears in any unoccupied space adjacent to that enemy. This duplicate counts as threatening the enemy for the purposes of determining flanking, but can't actually make attacks. The duplicate disappears at the end of the turn during which the trick is triggered. This is an illusion (figment) effect, and a creature that interacts with the false flanker can attempt a saving throw to disbelieve the effect.

* Mask Misery: The subject can shrug off a condition for a short time before succumbing to it. The mesmerist can trigger this trick when the subject becomes affected by a minor condition listed under the touch treatment ability. The subject can ignore the effect of that condition for 1d4 rounds, after which the subject takes the full effect. This has no effect on any conditions affecting the subject other than the triggering condition, even if those other effects are also listed under touch treatment. The rounds during which the subject ignores the triggering effect still count against that effect's duration; if the duration of mask misery is longer than the effect lasts, the subject isn't affected by the condition at all. If an effect that imposes more than one condition triggers this trick, the subject ignores all eligible conditions. If the mesmerist is 6th level or higher, he adds the moderate conditions to the conditions he can ignore with this trick, and this trick ends minor conditions entirely instead of suppressing them temporarily. The mesmerist doesn't need to have touch treatment to choose or use this trick.

* Compel alacrity: A dash of mental speed lets the subject push past her physical limits to avoid an enemy. The mesmerist can trigger this trick when the subject begins her turn within an enemy’s reach. The subject can move 10 feet as a free action without provoking attacks of opportunity. The distance the subject can move increases by 5 feet for every 5 levels the mesmerist possesses, to a maximum of 30 feet at 20th level. The subject can’t move farther than her speed in this way. The movement from this trick doesn’t count against the subject’s movement speed for that round.

* Spectral smoke: A cloud of smoke pops up around the subject, foiling attacks. The mesmerist can trigger this trick when the subject is targeted by an attack or by a spell that requires an attack roll. A smoke cloud appears in the subject’s square and in a 10-foot radius around it. This cloud lasts for 1 round per mesmerist level. The cloud functions as fog cloud, but is an illusion (figment) effect that can’t be dispersed by wind and can be used underwater. A creature that interacts with the cloud can attempt a saving throw to disbelieve the effect. The radius of the cloud increases by 5 feet for every 5 caster levels the mesmerist possesses, to a maximum of 30 feet at 20th level.


Male Human Wizard 15th
Trevil Rocksfall wrote:
Ulmo Nargrymkin wrote:
If we have another fight. I’m not convinced that we can take these guys.
I'd expect that we can. I'm pretty sure if I'd directly interfered in the duel (targeted Grishmar rather than the Bard), that (empowered) blast + Dizzy's strikes would have put him on the ground... and I was expecting to one-shot the bard - except for the mirror image.

That is 100% my bad. I'll happily let you target Grishmar, who isn't under the effects of mirror image, displacement, etc.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:
Trevil Rocksfall wrote:
Ulmo Nargrymkin wrote:
If we have another fight. I’m not convinced that we can take these guys.
I'd expect that we can. I'm pretty sure if I'd directly interfered in the duel (targeted Grishmar rather than the Bard), that (empowered) blast + Dizzy's strikes would have put him on the ground... and I was expecting to one-shot the bard - except for the mirror image.
That is 100% my bad. I'll happily let you target Grishmar, who isn't under the effects of mirror image, displacement, etc.

No, I understood that. Trevil is on the fence about interfering in this duel. Dizzy got herself into it (as opposed to say letting Trevil take it... and yes, I think I would win handily, if we played it) and thus, it is her responsibility. On the other hand the orc bastards have stacked the deck. Which is why he was going to un-stack the deck by stopping the skald (which unfortunately is not practical due to mirror image); he just agreed not to interfere in the duel, he said nothing about not killing some loudmouth skald...


Male Human Wizard 15th
Trevil Rocksfall wrote:
Artofregicide wrote:
Trevil Rocksfall wrote:
Ulmo Nargrymkin wrote:
If we have another fight. I’m not convinced that we can take these guys.
I'd expect that we can. I'm pretty sure if I'd directly interfered in the duel (targeted Grishmar rather than the Bard), that (empowered) blast + Dizzy's strikes would have put him on the ground... and I was expecting to one-shot the bard - except for the mirror image.
That is 100% my bad. I'll happily let you target Grishmar, who isn't under the effects of mirror image, displacement, etc.
No, I understood that. Trevil is on the fence about interfering in this duel. Dizzy got herself into it (as opposed to say letting Trevil take it... and yes, I think I would win handily, if we played it) and thus, it is her responsibility. On the other hand the orc bastards have stacked the deck. Which is why he was going to un-stack the deck by stopping the skald (which unfortunately is not practical due to mirror image); he just agreed not to interfere in the duel, he said nothing about not killing some loudmouth skald...

Well, I imagine he's aware that attacking any of the orcs will immediately end the duel and start a full fledged combat with everyone.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I'll take Shadow Splinter. I have an idea for it.


Male Human Wizard 15th

So for the sake of my sanity, I'm having all the baddies delay their turns, so they will all act and then the party will.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:
So for the sake of my sanity, I'm having all the baddies delay their turns, so they will all act and then the party will.

Suggestion, assuming that I just ended the previous duel, you could call Trevil's action a surprise round, and let everyone roll init again...


Male Human Wizard 15th
Trevil Rocksfall wrote:
Artofregicide wrote:
So for the sake of my sanity, I'm having all the baddies delay their turns, so they will all act and then the party will.
Suggestion, assuming that I just ended the previous duel, you could call Trevil's action a surprise round, and let everyone roll init again...

I'm not sure I see the point of that, other than to give the PCs each an extra free turn each and Trevil two? Besides, in a surprise round you can only take a standard action - and anyone who hasn't acted is flatfooted. Not sure that applies here.

The combat hasn't stopped, it's just that everyone has now jumped on the initiative. It makes more sense to me that all the Eyebiters have been holding their turns, and all choose to rejoin the initiative after Trevil acts.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:
Trevil Rocksfall wrote:
Artofregicide wrote:
So for the sake of my sanity, I'm having all the baddies delay their turns, so they will all act and then the party will.
Suggestion, assuming that I just ended the previous duel, you could call Trevil's action a surprise round, and let everyone roll init again...

I'm not sure I see the point of that, other than to give the PCs each an extra free turn each and Trevil two? Besides, in a surprise round you can only take a standard action - and anyone who hasn't acted is flatfooted. Not sure that applies here.

The combat hasn't stopped, it's just that everyone has now jumped on the initiative. It makes more sense to me that all the Eyebiters have been holding their turns, and all choose to rejoin the initiative after Trevil acts.

No, that works. I had misunderstood you - I thought you were saying that all the orcs weren't going to act in the round Trevil attacked.


Male Human Wizard 15th
Trevil Rocksfall wrote:
Artofregicide wrote:
Trevil Rocksfall wrote:
Artofregicide wrote:
So for the sake of my sanity, I'm having all the baddies delay their turns, so they will all act and then the party will.
Suggestion, assuming that I just ended the previous duel, you could call Trevil's action a surprise round, and let everyone roll init again...

I'm not sure I see the point of that, other than to give the PCs each an extra free turn each and Trevil two? Besides, in a surprise round you can only take a standard action - and anyone who hasn't acted is flatfooted. Not sure that applies here.

The combat hasn't stopped, it's just that everyone has now jumped on the initiative. It makes more sense to me that all the Eyebiters have been holding their turns, and all choose to rejoin the initiative after Trevil acts.

No, that works. I had misunderstood you - I thought you were saying that all the orcs weren't going to act in the round Trevil attacked.

I think I misunderstood as well.

Yeah, the Eyebiters have been chomping at the bit to join the battle, especially under the effects of the raging song. So the second Trevil intercedes, they jump in.


Male Human Wizard 15th

And... frightful presence is a game changer, folks.

I mean, not that the army was really much of a threat anyway, but...

(For the sake of clarity, the purple "no" signs are panicked creatures, and the lighter ones are shaken. Creatures with no symbol are unaffected - basically just the big name baddies)


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

As a note to all PC's, hit the one's close to us - Trevil is planning to lay a wall (120X10' high), all the way across the battlefield. This should let him hit Grishmar, the skald, the rhino and the bull, while cutting the troops off, except for the ogre on Argea's flank. So hit the one's who are close to us.


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

I can potentially make it over to Dizzy to use Breath of Life. I'd have to burn one of my 2 daily Sudden Charges as an immediate/swift, tank a couple of AoOs, and then she'd likely be somewhere around 10 hp, prone, right next to numerous enemies.

I'm not convinced that that's helping, but I can do it.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Argea Godhand wrote:

I can potentially make it over to Dizzy to use Breath of Life. I'd have to burn one of my 2 daily Sudden Charges as an immediate/swift, tank a couple of AoOs, and then she'd likely be somewhere around 10 hp, prone, right next to numerous enemies.

I'm not convinced that that's helping, but I can do it.

I think that Uriah should take that - he moves 2 squares diagonally (15'), and he's right there to BoL Dizzy.

Also, don't you need to make some sort of a Will save to do anything but attack the ogre (giant-kin) next to you?


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Didn't realize Uriah had it, that's handy.

@ArtofRegicide, was the will save or act according to Torag's Paladin Code from the Godhand in addition to or in place of the Attack Giants aspect of Nargrym's Steelhand?


Male Human Wizard 15th
Argea Godhand wrote:

Didn't realize Uriah had it, that's handy.

@ArtofRegicide, was the will save or act according to Torag's Paladin Code from the Godhand in addition to or in place of the Attack Giants aspect of Nargrym's Steelhand?

Replacement, your item is the Fist of Torag and not related to the Steelhand save for mechanics.


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl
Artofregicide wrote:
Argea Godhand wrote:

Didn't realize Uriah had it, that's handy.

@ArtofRegicide, was the will save or act according to Torag's Paladin Code from the Godhand in addition to or in place of the Attack Giants aspect of Nargrym's Steelhand?

Replacement, your item is the Fist of Torag and not related to the Steelhand save for mechanics.

I thought so, thanks for confirming!


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Sorry for my delay, all; super busy day yesterday. Should be back to regular posting now.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

I hope these orcs have some Stone Salve in their loot... Otherwise this is not looking like a good day.


Hey folks so this is Vrog Skyreaver/Dizzy. Sorry about the spam if we were in multiple games together.

Unfortunately, I have some bad news. I currently do not have access to my main account. I have opened a ticket to Paizo, but from the email I got back from them, it's not looking like I'll be able to access my account any time soon.

I would have posted sooner but I didn't even think about making an alt until now.

As it's not fair to everyone to make them wait, I'm going to withdraw from the game. If I get me account fixed and the game is still ongoing, I'll reach back out to see about joining.

Thank you for letting me play with you all, and I hope you all have a great game!


Male Human Wizard 15th
Skyreave wrote:

Hey folks so this is Vrog Skyreaver/Dizzy. Sorry about the spam if we were in multiple games together.

Unfortunately, I have some bad news. I currently do not have access to my main account. I have opened a ticket to Paizo, but from the email I got back from them, it's not looking like I'll be able to access my account any time soon.

I would have posted sooner but I didn't even think about making an alt until now.

As it's not fair to everyone to make them wait, I'm going to withdraw from the game. If I get me account fixed and the game is still ongoing, I'll reach back out to see about joining.

Thank you for letting me play with you all, and I hope you all have a great game!

Sorry to hear that, that's very annoying. :(

If it's okay with you, I'll just put Dizzy on Ice/NPC her until you're about to get back.

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