HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14
Thanks for the selection. Looking forward to playing with everyone.
HP (8 for 1st level of mesmerist, plus 9 levels of mesmerist, plus 3 levels of swashbuckler, plus 26 Con:8 + 9d8 + 3d10 + 26 ⇒ 8 + (5, 2, 6, 3, 2, 5, 7, 3, 7) + (1, 8, 7) + 26 = 90
I think she's fully done now, with gear. I suppose the one other option would be to switch two levels to swashbuckler, which would make her much more dangerous in melee, but not quite as good with the spellcasting. Not sure what we need more. (Er, also need to pick a trait. Will just wait on this one decision about class, since that'll probably just add a slight boost to initiative or a skill.)
Thanks for the selection. Looking forward to playing with everyone.
HP (8 for 1st level of mesmerist, plus 9 levels of mesmerist, plus 3 levels of swashbuckler, plus 26 Con: 8 + 9d8 + 3d10 + 26 ⇒ 8 + (5, 2, 6, 3, 2, 5, 7, 3, 7) + (1, 8, 7) + 26 = 90
I think she's fully done now, with gear. I suppose the one other option would be to switch two levels to swashbuckler, which would make her much more dangerous in melee, but not quite as good with the spellcasting. Not sure what we need more. (Er, also need to pick a trait. Will just wait on this one decision about class, since that'll probably just add a slight boost to initiative or a skill.)
Worshipers of Desna only. “You can add your Charisma bonus to attack rolls and damage rolls when wielding a starknife. If you do so, you don’t modify attack rolls and damage rolls with your starknife with your Strength modifier, your Dexterity modifier (if you have Weapon Finesse), or any other ability score (if you have an ability that allows you to modify attack rolls and damage rolls with that ability score).”
Saves you some feats. Would need to switch from rapier to Starknife, but as a Desnarian it would still be fitting. It’s a good way to add close combat punch for oracles, mesmerists, and some Paladins (Virtuous Bravo comes to mind).
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |
FYI, backstory wise you've actually been adventuring with one another since time. Umlo and his sister Ingrahild joined the party in book 2. I'm going to assume that Dizzy and Vashta go back all the way to book 1, and Fulk probably started around book 3.
male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might
I think Argos would have been there from day one as well.
Finished up HP, made a few more purchases of mundane items, and finished my profile. Good to go!
Argos has the tongues curse, which means in battle and other high-stress situations the only languages he can speak are terran and celestial, although he can understand any language at any time. Does anyone speak those already? If anyone has a free language slot, those two would be good choices.
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |
Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4
Given that we've been working together, we can probably all find a skill point to put in Linguistics. Given Fulk's background, I'd lean Terran over Celestial, but I can do either.
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |
HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14
I moved a couple ranks from Perform to Linguistics, so adding Terran and celestial. Agreed that since we've been together that long, we'd all know at least one of those.
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |
alas, I can't get higher than a 10 in any of those, cause I'm not trained.
male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might
I was writing up a follow up in the house of wonders, got whisked away to dinner, and the plot has moved on since then.
So, brief sidestory:
Spoiler:
Argos is about to respond when Agrit solemnly raises a hand to cut him off. "Argos, please. Do you recall the time I stopped by the smithy and found you smacking around a helmet with your little hammer. I asked you just what you thought you were doing, and you said you training so you could grow up and fight, and I'll remember this as long as I live, 'those stinky orcs.' We had gone through another siege only the month before, so tensions were still high. But you went upright straight as an arrow when you heard the sniff from right behind your head, and Sara leaned over your little shoulder and growled 'You'd be smelly too if you were working the forge all day, you little sprout. Now, tell me what else you know about orcs.' You got your first lesson in orcish that day. And she still had you pounding out dents in armor for a month after that. But I think you learned a good lesson there." She smiles warmly and turns more directly to Vashta. [b]"He is a good young man, despite his best efforts."
Argos has an expression that blends patient amusement and mild bashfulness. "Thank you ma, that was very enlightening. It's been wonderful to see you, you and Sara keep each other safe. I'll stop by before we leave town again, but for now Vashta and I have an appointment to keep." Apparently Agrit came too!
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |
Here was what was going to happen when you two come out:
Dizzy, smiling fiercely says "So, you have finally admitted your feelings for each other. Thank the gods. I have to go tell the others." and then goes sprinting off to find Fulk and Ulmo.
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |
Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (40/40) Blessings (5/5) Lvl 1 (1/1)
I’d say that every city should be worried. Janderhoff was likely the best defended place in Varisia. Having it fall in three days shows that nowhere is safe, as this weapon seems to circumvent any static defenses. It really shows how important our group’s quest is.
I’d imagine that when an army of orcs, overs and giants suddenly appeared *inside* the city, the effect would have looked like this
Anyways. Torag would want us to genocide some giants for this. So let’s get to killing!
HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14
Vashta would shake her head at Dizzy's naivete, as she files away the information about Argos. One never knows when something like that could be useful.
Vashta would shake her head at Dizzy's naivete, as she files away the information about Argos. One never knows when something like that could be useful.
Sorry to step on your toes, but I think it worked out. I've added the results of your knowledge check to my post.
HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14
I don't think it's on any of our character class spell lists. Looks like Dizzy has a solid UMD, though. (I could also move some skill ranks around if need be, but I think Dizzy should probably be able to handle it.)
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |
I have a pretty good chance of using it, yes.
You should look at getting Hosteling on a disposable shield though. It's a pretty good value for mounted characters.
BTW, Dizzy renaming your mammoth is probably a fairly common thing.
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |
Fair enough. I honestly don't encounter huge-sized mounts all that often.
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |
I currently have a fully charged wand of cure light, cure moderate, and lesser restoration that I carry (since I have a high umd) that I'll use on people (and myself) as needed - I don't really like to assume that just because someone is a particular class, they are forced to heal me.