Giantslayer: Anvil of Fire (revised) (Inactive)

Game Master Artofregicide

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Male Human Wizard 15th

This is the OOC thread for my Anvil of Fire campaign. This thread is reserved for accepted players.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Hello one and all! Ready to kill some giants? I know I am. :)


M

Hello! I'll finish up Argos' character sheet and profile tonight.

HP roll: 13d8 ⇒ (5, 1, 7, 2, 1, 6, 4, 7, 2, 5, 5, 1, 5) = 51


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

HP: 8 + 12d8 ⇒ 8 + (3, 7, 1, 1, 7, 5, 2, 6, 8, 5, 2, 1) = 56

Are we rolling for HP?


M

I planned to but forgot to earlier, so doing it now.


Male Human Wizard 15th
zefig wrote:

Hello! I'll finish up Argos' character sheet and profile tonight.

13d8 = 51

Max hp for 1st level.

I'll roll as well, take the higher sum between us (not individual rolls).

12d8+8: 12d8 + 8 ⇒ (5, 6, 4, 7, 4, 8, 2, 6, 1, 2, 6, 1) + 8 = 60


Male Human Wizard 15th
Ulmo Nargrymkin wrote:

8+12d8 = 54

Are we rolling for HP?

You can either take average or roll. You have to stick with whatever you pick.

If you roll, I'll roll and you take the higher sum.

12d8+8: 12d8 + 8 ⇒ (7, 1, 6, 4, 4, 4, 3, 2, 5, 8, 8, 1) + 8 = 61


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Thanks for the selection. Looking forward to playing with everyone.

HP (8 for 1st level of mesmerist, plus 9 levels of mesmerist, plus 3 levels of swashbuckler, plus 26 Con: 8 + 9d8 + 3d10 + 26 ⇒ 8 + (5, 2, 6, 3, 2, 5, 7, 3, 7) + (1, 8, 7) + 26 = 90

I think she's fully done now, with gear. I suppose the one other option would be to switch two levels to swashbuckler, which would make her much more dangerous in melee, but not quite as good with the spellcasting. Not sure what we need more. (Er, also need to pick a trait. Will just wait on this one decision about class, since that'll probably just add a slight boost to initiative or a skill.)


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Good to see everyone check in. I’ll take the roll, and like how it is done by the GM.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Hey guys. Ready to slay some giants.


Male Human Wizard 15th
Vashta Denaria wrote:

Thanks for the selection. Looking forward to playing with everyone.

HP (8 for 1st level of mesmerist, plus 9 levels of mesmerist, plus 3 levels of swashbuckler, plus 26 Con: 8 + 9d8 + 3d10 + 26 ⇒ 8 + (5, 2, 6, 3, 2, 5, 7, 3, 7) + (1, 8, 7) + 26 = 90

I think she's fully done now, with gear. I suppose the one other option would be to switch two levels to swashbuckler, which would make her much more dangerous in melee, but not quite as good with the spellcasting. Not sure what we need more. (Er, also need to pick a trait. Will just wait on this one decision about class, since that'll probably just add a slight boost to initiative or a skill.)

Vashta Hp: 9d8 + 3d10 + 8 ⇒ (2, 6, 6, 7, 1, 8, 8, 2, 8) + (9, 5, 6) + 8 = 76

I did not include CON, with CON the total is 102

The lineup:

Tiefling Magus 13
Dwarven Relic Hunter Inquisitor 13
Half Orc Mounted Fury Barbarian 10/ Mammoth Rider 3
Halfling Battle Oracle 13
Human Mesmerist 10/Swashbuckler 3

I'd say caster is more important. You have only one full caster.


Male Human Wizard 15th
Fulk the Red wrote:
Hey guys. Ready to slay some giants.

Feel free to start posting on the gameplay thread. I encourage it even!


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
Good to see everyone check in. I’ll take the roll, and like how it is done by the GM.

Huh?


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Vashta, given that you worship Desna, have you considered this:

Way of the shooting star

Worshipers of Desna only. “You can add your Charisma bonus to attack rolls and damage rolls when wielding a starknife. If you do so, you don’t modify attack rolls and damage rolls with your starknife with your Strength modifier, your Dexterity modifier (if you have Weapon Finesse), or any other ability score (if you have an ability that allows you to modify attack rolls and damage rolls with that ability score).”

Saves you some feats. Would need to switch from rapier to Starknife, but as a Desnarian it would still be fitting. It’s a good way to add close combat punch for oracles, mesmerists, and some Paladins (Virtuous Bravo comes to mind).

+9/+4 (BaB) + 6 (Cha) + 3 (Enchantment) = +18/+13
1d6 (Starknife) + 6 (Cha) + 3 (Enchantment) + 3 (Precision) = 1d6+12 (4d6+17 painful stare)

Looks like some pretty decent damage


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Sounds good, GM. That makes life easier. Will stick with caster.

Looks like your roll, with my Con bonus, gets me to 102 HP. Which is like two hits from a giant. So I guess I better make sure they don't hit me. :)

--

Ulmo, I'll take a look at that. The rapier's crit range is so good I feel like it's almost a must have, but adding Charisma would be nice.

--

As for my missing trait, I think I'm going to go with magical knack, which will boost her mesmerist CL by +2.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Boom, Headshot!

We ready to rawk out with our chickens out?


Male Human Wizard 15th

FYI, backstory wise you've actually been adventuring with one another since time. Umlo and his sister Ingrahild joined the party in book 2. I'm going to assume that Dizzy and Vashta go back all the way to book 1, and Fulk probably started around book 3.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Ah, good to know! Will keep that in mind going forward.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

I think Argos would have been there from day one as well.

Finished up HP, made a few more purchases of mundane items, and finished my profile. Good to go!

Argos has the tongues curse, which means in battle and other high-stress situations the only languages he can speak are terran and celestial, although he can understand any language at any time. Does anyone speak those already? If anyone has a free language slot, those two would be good choices.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I speak both.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Languages: Common, Undercommon, Dwarven, Giant, Orc, Draconic, Terran


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Given that we've been working together, we can probably all find a skill point to put in Linguistics. Given Fulk's background, I'd lean Terran over Celestial, but I can do either.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Languages: Abyssal, Aklo, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Ignan, Infernal, Sylvan, Terran, Thassilonian, Undercommon, Varisian

Linguistics is one of those skills I try to take with every character if I can.

As a quick aside, while Dizzy is a Tiefling, as far as she knows, she's Human (I took the Pass for Human racial trait, so she counts as both).


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Cool beans! Looks like Terran is a good default then.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

I moved a couple ranks from Perform to Linguistics, so adding Terran and celestial. Agreed that since we've been together that long, we'd all know at least one of those.


Male Human Wizard 15th

Anyone (including Dizzy) can also make knowledge local, geography, and history checks to see if they're heard the answers to Dizzy's questions.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

alas, I can't get higher than a 10 in any of those, cause I'm not trained.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

I was writing up a follow up in the house of wonders, got whisked away to dinner, and the plot has moved on since then.

So, brief sidestory:

Spoiler:
Argos is about to respond when Agrit solemnly raises a hand to cut him off. "Argos, please. Do you recall the time I stopped by the smithy and found you smacking around a helmet with your little hammer. I asked you just what you thought you were doing, and you said you training so you could grow up and fight, and I'll remember this as long as I live, 'those stinky orcs.' We had gone through another siege only the month before, so tensions were still high. But you went upright straight as an arrow when you heard the sniff from right behind your head, and Sara leaned over your little shoulder and growled 'You'd be smelly too if you were working the forge all day, you little sprout. Now, tell me what else you know about orcs.' You got your first lesson in orcish that day. And she still had you pounding out dents in armor for a month after that. But I think you learned a good lesson there." She smiles warmly and turns more directly to Vashta. [b]"He is a good young man, despite his best efforts."

Argos has an expression that blends patient amusement and mild bashfulness. "Thank you ma, that was very enlightening. It's been wonderful to see you, you and Sara keep each other safe. I'll stop by before we leave town again, but for now Vashta and I have an appointment to keep."
Apparently Agrit came too!


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Here was what was going to happen when you two come out:

Dizzy, smiling fiercely says "So, you have finally admitted your feelings for each other. Thank the gods. I have to go tell the others." and then goes sprinting off to find Fulk and Ulmo.


Male Human Wizard 15th
Argos Halfhand wrote:

I was writing up a follow up in the house of wonders, got whisked away to dinner, and the plot has moved on since then.

So, brief sidestory:

** spoiler omitted **

Sorry, I just wanted to move things ahead, didn't mean to step on your toes.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

What is the current status of Janderhoff? Just want to know how angry Ulmo should be.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might
Artofregicide wrote:
Argos Halfhand wrote:

I was writing up a follow up in the house of wonders, got whisked away to dinner, and the plot has moved on since then.

So, brief sidestory:

** spoiler omitted **

Sorry, I just wanted to move things ahead, didn't mean to step on your toes.

That's fine!


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
What is the current status of Janderhoff? Just want to know how angry Ulmo should be.

Completely overrun by giants and their allies.

Ironically, Janderhoff does have many very short ceilings. The giants used orcs, ogrekin, goblins, and such ilk to go where they could not.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

<pours a drink for another lost sky citadel>


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

I'm very concerned about Kraggodan now but Argos is a simple country boy and I don't think he would know where that is.


1 person marked this as a favorite.
Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

It's fine. We'll just go take it back.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

I’d say that every city should be worried. Janderhoff was likely the best defended place in Varisia. Having it fall in three days shows that nowhere is safe, as this weapon seems to circumvent any static defenses. It really shows how important our group’s quest is.

I’d imagine that when an army of orcs, overs and giants suddenly appeared *inside* the city, the effect would have looked like this

Anyways. Torag would want us to genocide some giants for this. So let’s get to killing!


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Vashta would shake her head at Dizzy's naivete, as she files away the information about Argos. One never knows when something like that could be useful.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

So...do we have a way to shrink a mammoth?


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Male Human Wizard 15th
Vashta Denaria wrote:
Vashta would shake her head at Dizzy's naivete, as she files away the information about Argos. One never knows when something like that could be useful.

Sorry to step on your toes, but I think it worked out. I've added the results of your knowledge check to my post.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4
Ulmo Nargrymkin wrote:
So...do we have a way to shrink a mammoth?

I have a wand of Carry Companion. Only 12 charges left, but it'll serve for now. Someone else will have to use it, though, I don't have spells or UMD.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

I don't think it's on any of our character class spell lists. Looks like Dizzy has a solid UMD, though. (I could also move some skill ranks around if need be, but I think Dizzy should probably be able to handle it.)


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I have a pretty good chance of using it, yes.

You should look at getting Hosteling on a disposable shield though. It's a pretty good value for mounted characters.

BTW, Dizzy renaming your mammoth is probably a fairly common thing.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Won’t work: even with heavy armor or a tower shield, you can only store a companion one size larger. Mammoth Rider causes your mount to grow to huge.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Sounds like we need to find a barn door and call it a large tower shield.

And maybe a sled.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Fair enough. I honestly don't encounter huge-sized mounts all that often.


Male Human Wizard 15th

I will say that I specifically encouraged the mammoth rider prestige class because of the unique nature of this AP.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

I may need to dump some ranks into Perform:Oratory if spontaneous speeches become a habit.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Go for it. Never know when we will need to rally an army. :)

Also I have some leftover gold, which I will use to buy a wand of Cure Light Wounds. Just announcing it so the GM is aware.


1 person marked this as a favorite.
Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I currently have a fully charged wand of cure light, cure moderate, and lesser restoration that I carry (since I have a high umd) that I'll use on people (and myself) as needed - I don't really like to assume that just because someone is a particular class, they are forced to heal me.

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