About Trevil RocksfallTrevil Rocksfall Mechanics:
Monk(Water Dance) 1 Kineticist 12
CG Race: Tiefling (Devil Spawn, Fiendish Sprinter, Prehensil Tail, Unusually Short)
Init +4 = +4 (Dex) HP 178 =13*7 (con)+8+ 12*4.5+12 (FCB)+13 (toughnes)
Ac : 27 = 10 + 4 (dex)+2(Wis)+6(Shroud of Water, Armor) + 2 (Shield, Ring of Force Shield) +2 (Ring of Protection, Deflection) +1 (small) Fortitude +20 = +2 (Monk 1) +8 (kineticist 12) +3 (enhancement)+7 (Con)+
BAB +9/+4 Str 9 = 9 (-1 pts)
Traits: Indominable Faith (Faith), Dwarf Trained (Giantslayer Campaign Trait) Feats: Point Blank Shot (lvl 1), Precise Shot (lvl 3), Alertness (Elemental Whispers), Weapon Finesse (lvl 5), Combat Reflexes (lvl 7), Mobile Gathering (lvl 9), Toughness (lvl 11), Extra Wild Talent (Shift Earth) (lvl 13) Mnk 1: Nereids Grace, Elemental Focus (water, cold blast, basic hydrokinesis), unarmed strike, AC Bonus
Skills [ranks, bonus]; 4 *13 = 52 ranks
Languages: Common, Infernal, Orc Equipment:
Magic Items Frontovik’s Gas Mask (17000 gp) Belt of Physical Might +4 (40000 gp) (belt) Overflow Rod (25000 gp) Ring of Force Shield (8500 gp) (ring 1) Cloak of Resistance+3 (9000 gp) (shoulders) Amulet of the Blooded – Aberrant (15000 gp) (Neck) Ring of Protection +2 (8000 gp) (Ring 2) Handy Haversack (2000 gp) Eyes of the Eagle (2500 gp) (eyes) Wand of Cure Light wounds (50 charges) 750 gp Wand of Long Arm (50 charges) 750 gp Wand of Longstrider (50 charges) 750 gp Wayfinder 500 gp Cracked Pale Green Prism Ion Stone (+1 to hit) (4000gp) Cracked Opalescent White Pyramid (Kinetic Blast), socketed in Wayfinder 1500 gp >> Weapon focus Kinetic Blast Ioun Stone : Cracked Dusty Rose Prim (+1 init) 500 gp Feather Token : Tree 400 gp Sleeves of Many Garments (200 gp) 2400 gp in assorted coins and gems Weapons : Cestus, do-it-all knife (cold iron sawback kunai) Equipment : Quick Draw Sheath (Wand of Long Arm), Explorer’s outfit, 2 sacks, bedroll , blanket, hammock , 100 ft hemp rope , String 50 ft, trail rations 10 days, belt pouch, chalk, flint and steel, 2 x waterskin (filled), mess kit, notebook, quill, ink, several bottles of fine wine, some good drinking glasses, cold weather gear, swarmsuit, Shinobi Shozuko, 5 smog smoke pellets Background:
Trevil’s mother, Else, was a “barmaid” in Freedom Town, who’s alchemical protections failed her with a customer. She packed up and came home to her family (she’s a cousin of Storesmaster Plumb) in Trunau when she realized she was pregnant. The family was surprised when Trevil was born, but came to accept his tiefling nature. Elsa raised the boy while practicing her “profession” at the Ramblehouse.
Bullied as a child for his fiendish heritage, Trevil grew up a loner. He was fascinated by the Hopespring; he spent many an hour contemplating it’s waters together with Silvermane, the druid (who turned out to have some very esoteric knowledge). Being well familiar with Nereid traditions, he was able to effectively school Devlin in the basics of being a Water Dancer). When the orcs raided Trunau, Trevil joined in the defense, and fell in with a band of adventurers. His elemental abilities were noticed and respected; he joined the party in it’s missions against the giants. Away from the influence of the Hopespring, he found his connection to the elemental powers bent towards the element of Earth. He has become part of the team. Now, together with his friends, he contemplates a permanent end to the threat to the only home he’s ever known: an assault on the giant’s military academy. He left the team on personal business. He’s late coming back (expected back about 2 days ago…) Religion : Cayden Cailen Standard Daily set-up:
Internal Buffer is a 2, from the night before.
1 pts burn into Flesh of stone (DR 7 Admantine), 3 pts burn into shroud of water (armor bonus = 9), 1 pt of burn into Shimmering Mirage (20% miss chance) = 1pts burn
This pushes his AC by 5 to 32, adds 13 hp (total 191), and deals 65 non-lethal HP in damage (effectively 126 hp). Init becomes +6. Effective To hit with Kinetic Blast +9 (bab)+6 (dex) +1 (Weapon Focus) +5 Elemental Overflow +1 small + 1 (Competence, Ioun Stone) = +23 Other potential bonuses : PBS +1, +1 vs Orcs. Blast Stuff:
Blasts : Cold (0) 7d6+4(1/2 con)+10( Elemental Overflow), Earth (0)7d6+7+8(con) +10( Elemental Overflow), Metal (2) 14d6+14 +8 (con) +10( Elemental Overflow)
Gather Power: Move action -2 burn, Full Round -3 burn Form Infusions : Extended range (1), Kinetic Blade (1), Kinetic Whip (2), Wall (3) Substance Infusions: Entangling Infusion (2) Metakinesis: Empower (1), Maximize (2) Utility : Basic Geokinesis, Basic Hydrokinesis, Elemental Whispers, Earth Climb, Tremorsense, Kinetic Cover, Earth Glide, Shimmering Mirage, Shift Earth Standard Action 0 burn blasts
Mobile Gathering + standard action 0 burn blast
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