Giantslayer: Anvil of Fire (revised)

Game Master Artofregicide

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Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Completely understood. Wishing safety to you and yours.


F Human | Init: 3x | hp 112/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Rule 1: Stay safe, healthy, and happy! The game will be here when you're able to come back.


Male Half-Orc Barbarian 10/Mammoth Rider 3 hp 136/155, Init +3; darkvision 60 ft.; Per +16, AC 22, T14, FF19, F+16, R+10, W+9, DR/2-, lance+14/+9/+4(1d8+19, 19-20x3, +2d6 vs Giant)

Not a problem. Family comes first.


Male Human Wizard 15th
"Dizzy" wrote:
It's okay man. Take care of your wife.

The sentiment is very much appreciated, but you are very much assuming that I am a) male and b) married to a woman. :p

FYI Richard Saint is a character I made, not my actual identity. I'm not so delusion to think that I have a 28 intelligence IRL.

Regardless, many thanks to all the well-wishing. We should be beyond the incubation period at this point, so hopefully all clear.

Hoping to get a post up in a few hours.


You're right. Stupid Schemas. Sorry.


Male Human Wizard 15th
Vrog Skyreaver wrote:
You're right. Stupid Schemas. Sorry.

Mostly I was being a pedantic jerk. :)

Okay, so all:

Sorry for the delays. Work has really picked up (I work for an essential service in my country, so we don't close our doors despite the pandemic). I'm also fighting off/diving into a huge depression spiral. So I'll try to keep up the pace, but with how complicated this fight is, I may have to make it every 3 days.

Apologies to all, and thanks- you continue to be awesome players. Appreciate your patience.


Male Half-Orc Barbarian 10/Mammoth Rider 3 hp 136/155, Init +3; darkvision 60 ft.; Per +16, AC 22, T14, FF19, F+16, R+10, W+9, DR/2-, lance+14/+9/+4(1d8+19, 19-20x3, +2d6 vs Giant)

I know this is a great time for bad news, but unfortunately my computer went down last night. I’ll try to keep posting via mobile, but expect me to be sparse for a few days. Thankfully the local shop is still open, so hopefully I’ll get it back soon.


Max HP 102, AC 30/17/24, CMD 27, F +6, R +15, W +8/14, Init +5, Per +13 F Human mesmerist 10/Swashbuckler 3

Understood, Arto. I had to take some mental health time from my PBPs, and some days are definitely better than others. And high-level fights take a LOT of mental energy to run!


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Indeed! Lots of balls to juggle at higher levels. Art, take your time. It’s hard enough with 1 character to keep in mind, let alone everything

Best of luck Fulk. I game exclusively on mobile, so I feel your pain.


Max HP 102, AC 30/17/24, CMD 27, F +6, R +15, W +8/14, Init +5, Per +13 F Human mesmerist 10/Swashbuckler 3

My computer's been acting up. It's probably near 10 years old (definitely more than 5), so probably time to replace it -- except, you know.

Fortunately, I've got my work laptop at home, so worst comes to worst, I just use that. It's got most of the same stuff on it. Just would have to download some PDFs and transfer over my writing.


Male Human Wizard 15th
Fulk the Red wrote:
I know this is a great time for bad news, but unfortunately my computer went down last night. I’ll try to keep posting via mobile, but expect me to be sparse for a few days. Thankfully the local shop is still open, so hopefully I’ll get it back soon.

That's terrible, sorry to hear that. Hope the repairs go well.


Max HP 102, AC 30/17/24, CMD 27, F +6, R +15, W +8/14, Init +5, Per +13 F Human mesmerist 10/Swashbuckler 3

Just in case it's not clear, based on our gameplay discussion, I'll sweep with detect thoughts to try to find the mage. Still moving to what I hope is a safer area, though! :)


Male Human Wizard 15th
Vashta Denaria wrote:
Just in case it's not clear, based on our gameplay discussion, I'll sweep with detect thoughts to try to find the mage. Still moving to what I hope is a safer area, though! :)

Sounds good to me!


F Human | Init: 3x | hp 112/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl
Artofregicide wrote:
Fulk the Red wrote:

[dice=Will]1d20+9

Fulk looks at the Mage, and decides on a course of action. Activating his cloak*, he grows in size, then steps forward to attack.

*Cloak of the Hedge Wizard, Transmutation. Grants Enlarge person 1/day. Between the reach from being large and my lance (a reach weapon), I think I can still hit him. Next turn, since activating the cloak is a standard action, I think.

Enlarge person requires 1 round to cast. You can definitely attack next turn, but can't move more than 5 ft.

Isn't the cloak a command word item?

Command Word::
If no activation method is suggested either in the magic item description or by the nature of the item, assume that a command word is needed to activate it. Command word activation means that a character speaks the word and the item activates. No other special knowledge is needed.

A command word can be a real word, but when this is the case, the holder of the item runs the risk of activating the item accidentally by speaking the word in normal conversation. More often, the command word is some seemingly nonsensical word, or a word or phrase from an ancient language no longer in common use. Activating a command word magic item is a standard action and does not provoke attacks of opportunity.

Sometimes the command word to activate an item is written right on the item. Occasionally, it might be hidden within a pattern or design engraved on, carved into, or built into the item, or the item might bear a clue to the command word.

The Knowledge (arcana) and Knowledge (history) skills might be useful in helping to identify command words or deciphering clues regarding them. A successful check against DC 30 is needed to come up with the word itself. If that check is failed, succeeding on a second check (DC 25) might provide some insight into a clue. The spells detect magic, identify, and analyze dweomer all reveal command words if the properties of the item are successfully identified.


Male Human Wizard 15th
Argea Godhand wrote:
Artofregicide wrote:
Fulk the Red wrote:

[dice=Will]1d20+9

Fulk looks at the Mage, and decides on a course of action. Activating his cloak*, he grows in size, then steps forward to attack.

*Cloak of the Hedge Wizard, Transmutation. Grants Enlarge person 1/day. Between the reach from being large and my lance (a reach weapon), I think I can still hit him. Next turn, since activating the cloak is a standard action, I think.

Enlarge person requires 1 round to cast. You can definitely attack next turn, but can't move more than 5 ft.

Isn't the cloak a command word item?

** spoiler omitted **...

I believe so, but I'm pretty sure that it doesn't reduce the time necessary to cast. Otherwise, you could have a command word item of say, Geas and cast as a standard. Or less broken but still bad, Summon Monster.

I think I've seen this discussed before, but I don't have the time to research it atm.

Also I'm not convinced that it's a command word, but I don't know what it would be. It's closer to giving you SLA's.


HP: 46 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 13 (13) | Current Spells: Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13) Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

afaik Artofregicide is correct: for example, it still takes wands 3 rounds to cast lesser resto from a wand.


F Human | Init: 3x | hp 112/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl
"Dizzy" wrote:
afaik Artofregicide is correct: for example, it still takes wands 3 rounds to cast lesser resto from a wand.

Aha! I was thinking that it was a specific command word thing, but you guys are right, there's a general rule for magic item activation that calls it out.

Quote:
Activating a magic item is a standard action unless the item description indicates otherwise. However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless the item description specifically states otherwise.


Male Human Wizard 15th

Awesome! I'm not completely crazy after all.


F Human | Init: 3x | hp 112/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Apologies for the slow response, we're having a family emergency right now. If I'm not able to keep up posting, feel free to bot as necessary. I'd prioritize defending allies and then secondarily attack as able.


Male Human Wizard 15th
Argea Godhand wrote:
Apologies for the slow response, we're having a family emergency right now. If I'm not able to keep up posting, feel free to bot as necessary. I'd prioritize defending allies and then secondarily attack as able.

I'm so sorry to hear that! Take care of your family. We'll be here.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Agreed! Wish you all the best


Male Human Wizard 15th

Deepest apologies on the lateness. I've been feel pretty sick, and my job continues to be intense.

It's a complex post, so feel free to discuss or PM.


Male Half-Orc Barbarian 10/Mammoth Rider 3 hp 136/155, Init +3; darkvision 60 ft.; Per +16, AC 22, T14, FF19, F+16, R+10, W+9, DR/2-, lance+14/+9/+4(1d8+19, 19-20x3, +2d6 vs Giant)

So, you know those storms that tore through the South in the US last night? Yeah, I’ve been out of power for over a day and have no estimate on when it’s coming back yet. Over 125,000 customers out of power in my state, according to what I’ve seen from the power company. I’m sitting in my car charging my phone atm. Sooooo...


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Ouch...god that sucks


HP: 46 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 13 (13) | Current Spells: Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13) Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Damn. Not a great place to be in, and you have my sympathies.


Male Human Wizard 15th

That's terrible, deepest my condolences.

We'll be here when things go back to normal.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Man, sorry to hear. I hope it's just power and no other damage to your property or friends/family.


1 person marked this as a favorite.
Male Half-Orc Barbarian 10/Mammoth Rider 3 hp 136/155, Init +3; darkvision 60 ft.; Per +16, AC 22, T14, FF19, F+16, R+10, W+9, DR/2-, lance+14/+9/+4(1d8+19, 19-20x3, +2d6 vs Giant)

Amusingly enough, it came back on within thirty minutes of my post. So I'm back, as much good as that does.


F Human | Init: 3x | hp 112/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Hey, that's good to hear


Max HP 102, AC 30/17/24, CMD 27, F +6, R +15, W +8/14, Init +5, Per +13 F Human mesmerist 10/Swashbuckler 3

We have rolled some truly brutal Will saves. Three natural 1s now, plus a 2 and a 3.

This would be a completely different fight without those.


Male Human Wizard 15th
Vashta Denaria wrote:

We have rolled some truly brutal Will saves. Three natural 1s now, plus a 2 and a 3.

This would be a completely different fight without those.

To be fair, only one character is dominated at the moment. Though almost everyone is under the effects of Mass Suggestion.


HP: 46 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 13 (13) | Current Spells: Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13) Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I can't imagine who is dominated....Nope, no clue....


Male Human Wizard 15th
"Dizzy" wrote:
I can't imagine who is dominated....Nope, no clue....

Me either.

To be fair, none of you know whether any of these spells were successful save by the behavior of the targets.


Male Human Wizard 15th

I will be posting tomorrow. If Argea hasn't posted by then, I'll probably have her attack? Maybe? I don't really know what she'd do in this situation, so suggestions are welcome if she doesn't post first.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Can’t believe I got my CMD wrong.

10 (Base) + 13 (BaB) + 6 (Str) + 3 (Dex) + 4 (Deflection) = 36

So I’m not grappled. Sorry for messing that up


Male Human Wizard 15th
Ulmo Nargrymkin wrote:

Can’t believe I got my CMD wrong.

10 (Base) + 13 (BaB) + 6 (Str) + 3 (Dex) + 4 (Deflection) = 36

So I’m not grappled

Technically, it's your FF CMD but it's still not high enough to grapple. I thought your CMD was ridiculously low.

On the other hand: You should absolutely not be reading my GM spoilers. Those are for me. I keep them for transparency's sake (and historical data), but there are very, very significant spoilers.

This goes for everyone. If you want to dispute something, ask me before you go look.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Ah...sorry about that.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

For invisibility, I thought that when it attacked it would be visible. Again, GM, your call on whether original attacks stand.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
For invisibility, I thought that when it attacked it would be visible. Again, GM, your call on whether original attacks stand.

Greater invisibility, it's been attacking (and missing) Umlo for a round or two already.

Let's just go with his see invisibility spell, because it's unlikely Umlo could have attacked without locating the creature, but go ahead and use the rolls on your next full attack.

That fair?


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Sounds good to me :)


Male Human Wizard 15th

FYI I am going to try and get a post up Monday. Not trying to rush folks, just reminding.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

For me, we said that my last attack rolls would be for this round. So I was sitting on that.


Max HP 102, AC 30/17/24, CMD 27, F +6, R +15, W +8/14, Init +5, Per +13 F Human mesmerist 10/Swashbuckler 3

I'm doing what I posted in my last post -- heading for the well and grabbing my rope so I can get down.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
For me, we said that my last attack rolls would be for this round. So I was sitting on that.

That's fine, but who are you gonna attack? The now visible aberration? If so, you have a reach weapon and they're adjacent, so where are you gonna move?


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

5ft step backwards and attack the visible enemy. Figure that so long as there is space, a 5ft step should make the reach weapon less of an issue.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
5ft step backwards and attack the visible enemy. Figure that so long as there is space, a 5ft step should make the reach weapon less of an issue.

That's the concern. The only direction Umlo can go and attack is directly backwards. I just don't see any open space between the desk and rim of the cistern.

Any thoughts? It's a bit of a gray area. Also, if Umlo does manuever himself into that space he'll be stuck with nowhere to 5 ft. safely.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

5ft step this turn just to keep the rolls. Then if it is alive he can punch it out with his steel hand?


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
5ft step this turn just to keep the rolls. Then if it is alive he can punch it out with his steel hand?

Yeah, that sounds good!


Male Human Wizard 15th

FYI, I'm going to try and get everyone back into a more normal posting rate- myself especially.

But please try to have a post up by Friday afternoon or I may have to NPC your character .


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

I think that I’m good for the round, but checking in

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