Giantslayer: Anvil of Fire (revised) (Inactive)

Game Master Artofregicide

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M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

K Nature: 1d20 + 8 ⇒ (12) + 8 = 20

It looks like Ingrahild might be working some overtime...


Male Human Wizard 15th
Vashta Denaria wrote:

Knowledge (local) cloud giants 13

Knowledge (local), dragon hunters 20

I might have done that later; sorry, trying to be helpful but also at work. :)

Vashta knows little of Cloud Giants, only stories and tall tales with as much embellishment as truth.

Of the Dragon Hunters, you know a little more. A pair of married Cloud Giants, Strebor and Jors Vinderheim are regionally famous for hunting troublesome chromatic dragons, often taking bounties from the smallfolk. Though hated by evil wyrms, they are known to honor their bargains but otherwise tend to be impartial. They have a retinue of powerful flying beasts that they've trained, and prefer to fire enormous longbows from the back of their roc mounts.

Trevil Rocksfall wrote:

K Nature

It looks like Ingrahild might be working some overtime...

Trevil has heard of the Mindspin Greyfeather Roc, a larger and more ferocious cousin of the "common" roc. Though they are merely gargantuan his of prey, Greyfeathers are notoriously ill tempered and nearly impossible to train even from an egg.

Unencumbered, they have a flight speed of 80 ft. You expect that they could easily carry a cloud giant without slowing.


Male Human Wizard 15th

Oh, I forgot. For the Sczarni encounter, everyone gets 10,240 XP individually. You still get XP for resolving the encounter, even if the resolution wasn't in your favor.

This is in addition to the XP that you gained for the previous encounter. Trevil should have the same XP as everyone else in the party.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

A query, is it Umlo or Ulmo?


Male Human Wizard 15th
Trevil Rocksfall wrote:
A query, is it Umlo or Ulmo?

It's Umlo in the books.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Made me double check the name there...


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Ulmo Nargrymkin wrote:
Made me double check the name there...

Y'all realize I'm asking because the name on your profile? I haven't played the AP, and people are going back and forth in this game...


Male Human Wizard 15th
Trevil Rocksfall wrote:
Ulmo Nargrymkin wrote:
Made me double check the name there...
Y'all realize I'm asking because the name on your profile? I haven't played the AP, and people are going back and forth in this game...

I hadn't noticed until you brought it up, actually.

It is Umlo.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Well damn. Sticking with Ulmo. The name feels right and I don’t want to make a new profile. :p


1 person marked this as a favorite.
M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Ulmo Nargrymkin wrote:
Well damn. Sticking with Ulmo. The name feels right and I don’t want to make a new profile. :p

Ok, Lord of the Waters you are.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
Well damn. Sticking with Ulmo. The name feels right and I don’t want to make a new profile. :p

I mean, I may still call you Umlo :P


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

I'ma just call you whatever you wanna be called.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Oh dear, this is why it's best just to use nice nicknames, darling.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

Ok, I think we have agreed on plan cave ambush. Assuming we can find an appropriate cave (or at least one Trevil can modify - it needs to be large enough for Naximarra, and have at least one bend so they can't just sit outside the mouth and shoot at us...), we let them come to us (or have Naximarra lead them to us). If they besiege the cave rather than come fight, we use magic to find their camp, and sneak out and hit them while they sleep...


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

Let's have quick review of what Knowledge skills we have as a party. Do we have all the Knowledges covered? (Also, do we have a character sheet for Ingrahild somewhere?)

Trevil has limited (4 ranks, +8) Dungeoneering and Nature. (as he's fresh of the press, in theory, he could specialize in either, putting 8 tanks into it, at the cost of the other skill. If I'm the only one with K Nature, I really should...).


Male Human Wizard 15th

I'll let y'all figure out the skill ranks thing, but I've included Ingrahild's "sheet" below.

She's built as an NPC and is therefore not optimized.

Spoiler:
Ingrahild Nargrymkin
Female dwarf bard (dwarven scholar) 13
NG Medium humanoid (dwarf)
Init +5;
FCB alt +10, hp +3

Senses darkvision 60 ft.;
Perception +19 (+21 stonecunning)

Defense
AC 19, touch 12, flat-footed 17 (+7 armor, +1 Dex, +1 dodge); +4 vs. giants
hp 117 (13d8+55)
Fort +11, Ref +11, Will +13; +2 vs. poison, spells, and spell-like abilities, +4 vs. language-dependent, sonic
Defensive Abilities defensive training, well-versed; Resist fire 2

Offense
Speed 20 ft.
Melee +1 dwarven waraxe +15/+10 (1d10+7/19-20x3); or mwk handaxe +14/+9 (1d6+4/x3)
Ranged mwk composite shortbow +11/+6 (1d6+4/x3); or mwk handaxe +11 (1d6+4/x3)

Special Attacks bardic performance 27 of 31 rds/day, DC 19 (countersong, dirge of doom, distraction, fascinate, inspire competence +4, inspire greatness, soothing performance war chant), giant hunter, loremaster 0 of 2/day

Bard Spells Known (CL 13th; concentration +16)
5th— greater dispel magic, greater heroism (1/day)
4th— cure critical wounds, dimension door, freedom of movement, ghostbane dirge mass (3/day)
3rd— cure serious wounds, glibness, good hope, haste, invisibility sphere (5/day)
2nd— bladed dash, cure moderate wounds, heroism, invisibility, mirror image, tongues (6/day)
1st— alarm, cure light wounds, expeditious retreat, feather fall, rune trace, saving finale (6/day)
0th— detect magic, grasp light, mending, read magic, scrivener's chant

STATISTICS
Str 18, Dex 12, Con 16, Int 14, Wis 17, Cha 6
Base Atk +9; CMB +13; CMD 24 (28 vs. bull rush, trip)

Feats Combat Casting, Discordant Voice, Dodge, Great Fortitude, Improved Critical (dwarven waraxe), Improved Initiative, Medium Armor Proficiency, Mobility, Stone Shroud, Toughness, Weapon Focus (dwarven waraxe)

Skills Acrobatics +5, Climb +7, Knowledge (all) +14, Linguistics +11, Perception +19 (+21 to notice unusual stonework), Perform (sing) +16, Sense Motive +19, Spellcraft +18, Stealth +2 (+6 rocky or underground), Swim +5
Racial Modifiers +2 to all dwarf related knowledge, +4 stealth rocky terrain or underground
0/104

Languages Celestial, Common, Draconic, Dwarven, Giant, Gnome, Infernal, Orc, Terran

SQ bardic knowledge, dwarven training, jack-of-all-trades, lorekeeper, studied insight

Gear +1 dwarven war axe, mwk handaxe (2), mwk composite shortbow (+4), 60 arrows, +1 fire-forged steel chainmail, cloak of resistance +2, belt of STR +2, headband of INT, WIS +2, wand of invisibility (9 charges) wand of cure light wounds (48 charges), masterwork backpack, steel hair clasp in the shape of a fist (worth 40 gp), 85 gp


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I add 23 (25 with heroism) to arcana, dungeoneering, and planes.


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

I'm barely useful in Religion [+7], and that's it. Not many skill ranks and most of them went elsewhere.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Same; +7 in Know (local).


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl
Vashta Denaria wrote:
I think that Wyvern's Maw makes sense. Does anyone have fire resistance?

I've got resist energy and resist energy communal.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

I have...+2 in all knowledges. Useful, but not for complicated or esoteric knowledge.

“That is a demon. What kind? Uh...the spiky kind. Don’t use fire against it.”


Male Human Wizard 15th

Everyone welcome Uriah Müller, warpriest of Irori and Trunau native!

Not sure when he'll join in, probably after the dragon conversation.

Feel free to discuss any possible backstory you may have together.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Sounds good. Uriah, what's your general background? That'll help up figure out backstory.


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

Hello folks!

There's a background section in the alias but if you want a TLDR version:

Uriah deserted from the Molthune army and fled to Nirmathas, where he got married. He and his wife traveled here and there helping people until she finally got pregnant and they came to Trunau to settle. Uriah had been taking care of his family until recent events forced him to enter the stage.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

How old is Uriah?


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

Mid-thirties.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

If he and his family settled here, they likely know my parents then. While they live outside of town (there was a bit of an issue with some of the local Varisians when they first moved here that prompted them to do so).

You know I'm going to call you "Mr. Muller" going forward, right? ;D


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:

...

Now on the ground, the dragon's serpentine neck twists back to face you, keeping at you with her luminous golden eyes.

"We've made good time. What now?"

...

Well, that's a good question. I think we need to put a little more detail on our plan...

Also, I think we haven't finalized an important Q. How are the giants finding Naximarra? A) Magic? Something like Find the path? b) Flying air patrol to spot her and then chasing her down? c) Following rumors to her lair and staking it out?

I think it has to be A. B is impractical because of dragon flight speeds, and the limited detection range of sight. C, well "Naximarra doesn't have a lair really, she's been on the run."...

So they're using something find the path-ish...

Proposed Plan
1) Scout the Wyvern's Maw for surprises (ie get a look at the tactical map), and eliminate them if neccesary (party)
1B) Naximarra stays out here and sets up the entrance as if she's been using the Maw as a temporary lair - you know a scratching spot for her claws, a rubbing boulder with some shed scales, find an eat dinner leaving some scraps... that kind of thing.

2) Prep the maw - Trevil can move earth/stone to set up hide spots for the party in the cave. He will also work with Ingrahild and her bardic k Engineering, and dwarven stonecunning to set up a collapsing roof trap/lanslide at the entrance intended to seal the cave and stop the giants from escaping. Everybody brings what they can to the table and waits...

3) Hole up inside the maw and wait... Someone with a strong survival skill comes in last, covering the parties (but not Naximarra's) tracks, so they don't know we are here. Hopefully we don't have to wait long.

4) Finally, if they don't co-operate (ie. they start waiting for Naxi to come out rather than come in). We sneak out using magic (Dimension Door for example) and ambush them...If we do have to this, the Rocs are primary targets. Otherwise the giants will just fly away.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

We don't have Ingra here, but otherwise I think that's a good summation. First step is getting a look at the tactical map.


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

Let's do this, then, and see what can we come up with.


Male Human Wizard 15th

Perception is good.

Stealth if you're being stealthy.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Vashta Denaria wrote:
We don't have Ingra here, but otherwise I think that's a good summation. First step is getting a look at the tactical map.

Both you and Ulmo have indicated that AoR can drop Ingra if he wants, but last word from AoR is that she's coming along...


Male Human Wizard 15th
Trevil Rocksfall wrote:
Vashta Denaria wrote:
We don't have Ingra here, but otherwise I think that's a good summation. First step is getting a look at the tactical map.
Both you and Ulmo have indicated that AoR can drop Ingra if he wants, but last word from AoR is that she's coming along...

Ingrahild is staying behind in Trunau, I at least intended to include this in a post but I can't find it now...

It's possible the internet ate my post.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |
Trevil Rocksfall wrote:
Also, I think we haven't finalized an important Q. How are the giants finding Naximarra?

We don't know, and neither does she.

So they're using something find the path-ish...

Trevil Rocksfall wrote:

Proposed Plan

1) Scout the Wyvern's Maw for surprises (ie get a look at the tactical map), and eliminate them if neccesary (party)
1B) Naximarra stays out here and sets up the entrance as if she's been using the Maw as a temporary lair - you know a scratching spot for her claws, a rubbing boulder with some shed scales, find an eat dinner leaving some scraps... that kind of thing.

2) Prep the maw - Trevil can move earth/stone to set up hide spots for the party in the cave. He will also work with Ingrahild and her bardic k Engineering, and dwarven stonecunning to set up a collapsing roof trap/lanslide at the entrance intended to seal the cave and stop the giants from escaping. Everybody brings what they can to the table and waits...

3) Hole up inside the maw and wait... Someone with a strong survival skill comes in last, covering the parties (but not Naximarra's) tracks, so they don't know we are here. Hopefully we don't have to wait long.

4) Finally, if they don't co-operate (ie. they start waiting for Naxi to come out rather than come in). We sneak out using magic (Dimension Door for example) and ambush them...If we do have to this, the Rocs are primary targets. Otherwise the giants will just fly away.

It's not bad. I can get behind it =)


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

I thought I saw you had that Ingrahild note somewhere, Arto...


Male Human Wizard 15th
Vashta Denaria wrote:
I thought I saw you had that Ingrahild note somewhere, Arto...

Me too.

But to clarify, Ingrahild is no longer part of the group and will stay in Trunau for the time being.


Male Human Wizard 15th

FYI folks I'll be out of town with limited access to posting from the 27th through July 5th

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hope it's for a fun reason.


Male Human Wizard 15th
motteditor wrote:
Hope it's for a fun reason.

Thankly!

It's vacation, supposedly, so we'll see. :|


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Well, hope it is fun!


Male Human Wizard 15th

Does anyone else want to act or are you just waiting?


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

Just waiting, at least me. It will all depend on what Dizzy says and how the Orc leader reacts, I guess.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I think we're waiting on the warlord to show up.


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Yep, just waiting.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Also waiting. :)


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LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

Guys, I'll go on mini holidays from Friday to Sunday. I'll have limited access and mostly through mobile phone, so I won't be able to edit aliases and my posting will probably suffer. Feel free to make me go first and eat all traps.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Checking in. It's been a week, so wanted to make sure we're still going. I'm a little concerned with the averted TPK and changes in players, we may have lost our steam?


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

I'm here and back from my holidays.

I want to go back on holidays and I hate the whole world.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Vashta Denaria wrote:
Checking in. It's been a week, so wanted to make sure we're still going. I'm a little concerned with the averted TPK and changes in players, we may have lost our steam?

AoR was on holiday until the 5th, so we did have to wait a bit...


Male Human Wizard 15th

I'm just back from holiday, hoping to get a post up today!

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