Giantslayer: Anvil of Fire (revised) (Inactive)

Game Master Artofregicide

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Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Ah, I see. It’s just my first time in this situation. I had thought that I needed to spend this round’s Action getting the armor on. Thanks for clearing that up.

How do you want to handle the dimension door? He is ready to be teleported, preferably next to Fulk. I figure that given how both of them are melee types, they’d have gotten used to fighting with each other and watching each other’s backs. Or at the very least Ulmo would watch his blind spots given his mount. That, and it would allow Ingrahild to shelter within their reach, so that the two warriors could keep enemies away from her.

But...the dimension door is ‘blind’ in that they don’t have line of sight. The text says “You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired – whether by simply visualizing the area or by stating direction.”

In this situation, could she visualize being next to Fulk? Or would she need to guesstimate the direction and range based on the loud sounds?


Male Human Wizard 15th
Ulmo Nargrymkin wrote:

Ah, I see. It’s just my first time in this situation. I had thought that I needed to spend this round’s Action getting the armor on. Thanks for clearing that up.

How do you want to handle the dimension door? He is ready to be teleported, preferably next to Fulk. I figure that given how both of them are melee types, they’d have gotten used to fighting with each other and watching each other’s backs. Or at the very least Ulmo would watch his blind spots given his mount. That, and it would allow Ingrahild to shelter within their reach, so that the two warriors could keep enemies away from her.

But...the dimension door is ‘blind’ in that they don’t have line of sight. The text says “You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired – whether by simply visualizing the area or by stating direction.”

In this situation, could she visualize being next to Fulk? Or would she need to guesstimate the direction and range based on the loud sounds?

I'm pretty sure that you've spent 5 rounds now. If you haven't and I've miscounted, you'll need to spend another round.

In regards to dimension door, you visualize an area not a person. Also you have no knowledge of any of the stuff that's happened. So she could DD you to the first floor, the stable, the street, etc etc. Or you could just use your ability I guess.

I agree there's plenty of loud noises, but Fulk isn't screaming or crying (I assume) so the perception check that Ingrahild would have to make would be astronomical...


Male Human Wizard 15th

@Argos: the dragon is 10 ft up, using a 10 ft reach on her bite to hit you. You can't reach her without a 10 ft. reach or similiar.


Male Human Wizard 15th

@Umlo: In addition to moving with him, Ingrahild will inspire greatness in both of them and cast mirror image on herself. She doesn't have inspire courage or she would have done that much earlier.


Male Human Wizard 15th

Map is updated, sorry for the delay.

@Argos: You moved your token! Hurray! Also, the line you left was super helpful. I may steal this idea.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Thanks for updating the dragon!

The movement and lines are easy on my pc, but almost impossible due to the scale when I'm posting on my phone - can't promise I'll always be able to move, so I'm trying to be descriptive in my post too. On smaller maps it tends to be fine.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I completely forgot about my Hopeknife, which thematically makes alot of sense to draw anyway (although she's not planning on killing herself any time soon to be fair).


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Very nice. So 26 temp HP, +2 Hit and +1 Fort. That’s nothing to sneeze at.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Okay, I'm a complete moron. I thought that the Kensai Canny Defense required one specific weapon type, but it just requires a melee weapon.


Male Human Wizard 15th
"Dizzy" wrote:
Okay, I'm a complete moron. I thought that the Kensai Canny Defense required one specific weapon type, but it just requires a melee weapon.

"At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type."

I believe you do need your chosen weapon.

Also, you don't have reach to make the AoO against the giantess trying to grab you. My mistake.

PS: A 22 25 vs. CMD does not succeed, correct? By my measurement, even with fatigue Dizzy has a 27 CMD, which ain't bad.

But when Vashta took her gaze off the giantess, she gained +3 on attack rolls...


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

you're right about the chosen weapon. I just saw the last half of that sentence and got excited =(


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Missed earlier that righteous might gives a size bonus to con, so Argos should have 26 more hit points to play around with.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Will say, this is a great stress test for everyone to not only get a grip on our characters but to also think about teamwork. And it works, as our initial mistakes can IC be chalked up to being surprised.

GM: would you mind if I added a weapon cord to Ulmo’s inventory? Given the importance of his weapon I can’t see him not using one. That...and in a different campaign I learned how horrifying Disarm focused NPCs can be, and would prefer to not risk that again.


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Male Human Wizard 15th
Ulmo Nargrymkin wrote:

Will say, this is a great stress test for everyone to not only get a grip on our characters but to also think about teamwork. And it works, as our initial mistakes can IC be chalked up to being surprised.

GM: would you mind if I added a weapon cord to Ulmo’s inventory? Given the importance of his weapon I can’t see him not using one. That...and in a different campaign I learned how horrifying Disarm focused NPCs can be, and would prefer to not risk that again.

If you don't have one, you can buy one (might be a good idea for Dizzy too) after from a shop in Trunau after the encounter.


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Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Ok then. We need to save this town so we can buy some weapon cords. No town, no merchants.


Male Human Wizard 15th

So I believe I gave Uskoroth's Armor to Argos, the Drakesbane Horn to Fulk, and... I don't know if anyone has Agrimmosh but it probably makes the most sense for Argos to have it. You don't have to take the free items/artifacts, but they're on the table. However, you do have to record them on your character sheet in order for them to possess them.

This will be the last reminder.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Argos can certainly be caretaker of Agrimmosh.

Always good to have an artifact as a backup weapon...I might take a look at what I currently have, it make make sense to use Agrimmosh when he's enlarged and Stellar Reckoning when he isnt.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might
Argos Halfhand wrote:

Argos can certainly be caretaker of Agrimmosh.

Always good to have an artifact as a backup weapon...I might take a look at what I currently have, it make make sense to use Agrimmosh when he's enlarged and Stellar Reckoning when he isnt.

And I'll assume for now that he doesn't have Agrimmosh on him at the moment.


Male Human Wizard 15th
Argos Halfhand wrote:
Argos Halfhand wrote:

Argos can certainly be caretaker of Agrimmosh.

Always good to have an artifact as a backup weapon...I might take a look at what I currently have, it make make sense to use Agrimmosh when he's enlarged and Stellar Reckoning when he isnt.

And I'll assume for now that he doesn't have Agrimmosh on him at the moment.

Since its not on his sheet currently, it'll have to wait after the encounter sadly.


Male Human Wizard 15th

FYI my next post will be going up in the next 2-3 hours.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
Very nice. So 26 temp HP, +2 Hit and +1 Fort. That’s nothing to sneeze at.

Where are you getting the 26? You need to roll the HD, they're not maximized, like false life or similiar spells.

@All: As I haven't heard from Fulk, I've gone ahead and posted. I've rolled for Icetusk and NPC'd both her and Fulk. While we're in combat I want to keep a steady pace.


Male Human Wizard 15th

New post is up, go ahead and post. I'll adjust the map in a few hours.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Having trouble moving on the map...sorry. But post is up at least


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
Having trouble moving on the map...sorry. But post is up at least

No problem, it's the least worst option other than using Roll20, that a lot of folks don't like.

If you'd like, go ahead and use Heartspit's special ability in the crit (attempt to grapple). If he succeeds, he gets a free 4d6 damage. Even if it fails, you still down the giant leader and outright kill the male giant with the ranseur. If you succeed on the grapple, you'll probably kill the leader too.

But yeah, I've been pretty clear that the giant leader is the one with the greatsword and a lady. Are folks not reading my posts?


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

I was referencing that Ulmo just saw the giants 6 seconds ago. I know, but he assumes. Sorry that I wasn’t clear.

Grapple: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 4d6 ⇒ (5, 1, 6, 1) = 13


Male Human Wizard 15th
Ulmo Nargrymkin wrote:

I was referencing that Ulmo just saw the giants 6 seconds ago. I know, but he assumes. Sorry that I wasn’t clear.

[dice=Grapple]1d20+19
[dice=Damage]4d6

That's fair, though he did hear he taunt them and she is very clearly female.

Actually, the 23 would have hit too (she's slowed) so super, super dead.

I was wrong about the male giant, he's unconscious from nonlethal damage.


Male Human Wizard 15th

Map is updated.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Thank you.

Anyone know a way to access the map in google slides? I have an app which would let me update.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Sorry guys, I've been busier than normal.


Male Human Wizard 15th
Fulk the Red wrote:
Sorry guys, I've been busier than normal.

No worries, it happens. Luckily? Icetusk failed her save vs. fear so there wasn't a lot to do.


Male Human Wizard 15th

@Fulk: There's not really a backdoor out of the stable that will fit Icetusk. There's a medium sized door, but it's locked. Fulk could knock it down.

They could also run back out of the stable now that the giants are down. For that matter, I'd let Fulk mount up on Icetusk and flee that way.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4
Artofregicide wrote:

So I believe I gave Uskoroth's Armor to Argos, the Drakesbane Horn to Fulk, and... I don't know if anyone has Agrimmosh but it probably makes the most sense for Argos to have it. You don't have to take the free items/artifacts, but they're on the table. However, you do have to record them on your character sheet in order for them to possess them.

This will be the last reminder.

Yep, I've got the horn. (well, it's laying by my bed with my pack and stuff I guess. I didn't grab it when we woke up mid-attack) Though, to be perfectly honest, I'm not sure how much use it'll be. It...attracts young dragons? Do we want that? Worse, a dragon with a CR over 10 (ie most of them) seek out and attack its bearer. Sooo...What do I use it for? Granted it can be used to panic dragon-type creatures of CR5 or less, so I guess I can scare off tribes of kobolds.


Male Human Wizard 15th

@Vashta: a 22 actually hits, and you do enough damage to drop her. If you want, you can go through with the second hit (which hits her unconscious AC) and straight up kill the hag.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Whoops, sorry for my assumption. That'll learn me. And, yeah, let's make sure she's dead, based on what we've seen so far.

That does mean I'd still have my swift action, so I'll shift it to the giantess if she's within 40 feet.

--

That will also restore me to full panache by reducing something to below 0 hp.


Male Human Wizard 15th
Vashta Denaria wrote:

Whoops, sorry for my assumption. That'll learn me. And, yeah, let's make sure she's dead, based on what we've seen so far.

That does mean I'd still have my swift action, so I'll shift it to the giantess if she's within 40 feet.

--

That will also restore me to full panache by reducing something to below 0 hp.

I assume by giantess you mean the last hag? Because all three giants are down.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Yes, sorry. It looks like at least one giant was still up in your last post and I couldn't quite make out which token was which on the map.


Male Human Wizard 15th
Vashta Denaria wrote:
Yes, sorry. It looks like at least one giant was still up in your last post and I couldn't quite make out which token was which on the map.

Fair enough. Google drawings is not a great map tool, but it's the best I've found. I'm open to alternate suggestions.

And yeah, Umlo dropped the two remaining giants on his turn like a boss.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Will way that the crit was *very* satisfying


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

I think Google Drawings/Slides are definitely the best way to go. Just when you need a wider-scale map (like we do/did for this fight), it can be hard to see some of the details.

I also didn't realize quite how much damage Ulmo did :O, or know for sure how many HP the giants had.

Anyway, no worries.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I have this scale that I, as a player, like to use. It's not perfect by any means, but it's good enough in a pinch.

if something is medium or small sized, it's impossible to guess cause they likely have class levels. If something is large, that usually have at least 100 hp; huge is 200; gargantuan 300; collosal 400.

Of course, that's my assumption not my characters but there you have it.


Male Human Wizard 15th
"Dizzy" wrote:

I have this scale that I, as a player, like to use. It's not perfect by any means, but it's good enough in a pinch.

if something is medium or small sized, it's impossible to guess cause they likely have class levels. If something is large, that usually have at least 100 hp; huge is 200; gargantuan 300; collosal 400.

Of course, that's my assumption not my characters but there you have it.

If you go by the monster creation rules (as you'd guess, I'm very familiar with them) you can judge roughly by CR. But larger [i][/i] usually means more hp, especially because larger means higher CR.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

And less AC. I’d much rather face a load of Hp than insane AC. A diminutive fey with sky high AC, Sneak Attack, Invisibility and speed is much scarier than a Giant with a big hammer.


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Male Human Wizard 15th
Ulmo Nargrymkin wrote:
And less AC. I’d much rather face a load of Hp than insane AC. A diminutive fey with sky high AC, Sneak Attack, Invisibility and speed is much scarier than a Giant with a big hammer.

Quicklings at low level (or a bunch of them at slightly higher level). Gods forbid they have class levels :D

But yeah, giants tend to be under their listed CR, especially at higher levels. They honestly don't even hit at all hard, though a lucky x3 or x4 crit with power attack, improved vital strike, and damage buffs can be an instant kill. Fortification is a huge help, but if the crit manages to get through...

The big advantages large+ size creatures have are reach (rarely utilized) and a massive CMB. Intimidate too, but what kind of cruel monster would give class levels, Corogon Smash, and a massive intimidate to a giant...?

FYI I've tried to better utilize these (and other) strengths of giants without just arbitrarily removing their weaknesses. So you won't run into armies of LG, backflipping fire giant paladin/ninjas, but I will have a few tricks up my sleeve.


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HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

A backflipping fire giant paladin/ninjas would be kind of cool. :)


1 person marked this as a favorite.
male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might
Vashta Denaria wrote:
A backflipping fire giant paladin/ninjas would be kind of cool. :)

Backup character!


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Male Human Wizard 15th
Argos Halfhand wrote:
Vashta Denaria wrote:
A backflipping fire giant paladin/ninjas would be kind of cool. :)
Backup character!

Advanced Agile(M) Young Fire Giant Paladin 2/Ninja 12

LG medium humanoid (giant)

Initiative: always act first (twice)
AC: you miss
Backflips: all of them


Male Human Wizard 15th

New post is up, map is sadly not yet updated.


Male Human Wizard 15th

@Umlo: Let's try top keep OOC discussions to the discussion thread. But to answer your question, I can see no reason why you can't do what you're saying based on the text of the ability and teleport. Plus you can absolutely make a single attack but without flight you'll fall and therefore provoke an AoO.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Roger, sorry about that. So as I understand it I’ll end up in the square but not on it’s back, and will thus immediately fall. Doesn’t quite seem like the most optimal action then.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
Roger, sorry about that. So as I understand it I’ll end up in the square but not on it’s back, and will thus immediately fall. Doesn’t quite seem like the most optimal action then.

The dragon's back isn't really a square. Also her body is about the size of a draft horse, so landing on her back while she's flying would be... difficult.

Alternately, you could try to grapple her in order to hang on.

I don't think there's really any rules for this unless you're playing a vexing dodger rogue.

I'm open to suggestions on how to handle this fairly, because I agree it's a cool idea but also pretty difficult to pull off.

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