| Ulmo Nargrymkin |
Ah, I see. It’s just my first time in this situation. I had thought that I needed to spend this round’s Action getting the armor on. Thanks for clearing that up.
How do you want to handle the dimension door? He is ready to be teleported, preferably next to Fulk. I figure that given how both of them are melee types, they’d have gotten used to fighting with each other and watching each other’s backs. Or at the very least Ulmo would watch his blind spots given his mount. That, and it would allow Ingrahild to shelter within their reach, so that the two warriors could keep enemies away from her.
But...the dimension door is ‘blind’ in that they don’t have line of sight. The text says “You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired – whether by simply visualizing the area or by stating direction.”
In this situation, could she visualize being next to Fulk? Or would she need to guesstimate the direction and range based on the loud sounds?
| Artofregicide |
Ah, I see. It’s just my first time in this situation. I had thought that I needed to spend this round’s Action getting the armor on. Thanks for clearing that up.
How do you want to handle the dimension door? He is ready to be teleported, preferably next to Fulk. I figure that given how both of them are melee types, they’d have gotten used to fighting with each other and watching each other’s backs. Or at the very least Ulmo would watch his blind spots given his mount. That, and it would allow Ingrahild to shelter within their reach, so that the two warriors could keep enemies away from her.
But...the dimension door is ‘blind’ in that they don’t have line of sight. The text says “You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired – whether by simply visualizing the area or by stating direction.”
In this situation, could she visualize being next to Fulk? Or would she need to guesstimate the direction and range based on the loud sounds?
I'm pretty sure that you've spent 5 rounds now. If you haven't and I've miscounted, you'll need to spend another round.
In regards to dimension door, you visualize an area not a person. Also you have no knowledge of any of the stuff that's happened. So she could DD you to the first floor, the stable, the street, etc etc. Or you could just use your ability I guess.
I agree there's plenty of loud noises, but Fulk isn't screaming or crying (I assume) so the perception check that Ingrahild would have to make would be astronomical...
| Argos Halfhand |
Thanks for updating the dragon!
The movement and lines are easy on my pc, but almost impossible due to the scale when I'm posting on my phone - can't promise I'll always be able to move, so I'm trying to be descriptive in my post too. On smaller maps it tends to be fine.
| "Dizzy" |
I completely forgot about my Hopeknife, which thematically makes alot of sense to draw anyway (although she's not planning on killing herself any time soon to be fair).
| Ulmo Nargrymkin |
Very nice. So 26 temp HP, +2 Hit and +1 Fort. That’s nothing to sneeze at.
| "Dizzy" |
Okay, I'm a complete moron. I thought that the Kensai Canny Defense required one specific weapon type, but it just requires a melee weapon.
| Artofregicide |
Okay, I'm a complete moron. I thought that the Kensai Canny Defense required one specific weapon type, but it just requires a melee weapon.
"At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type."
I believe you do need your chosen weapon.
Also, you don't have reach to make the AoO against the giantess trying to grab you. My mistake.
PS: A 22 25 vs. CMD does not succeed, correct? By my measurement, even with fatigue Dizzy has a 27 CMD, which ain't bad.
But when Vashta took her gaze off the giantess, she gained +3 on attack rolls...
| "Dizzy" |
you're right about the chosen weapon. I just saw the last half of that sentence and got excited =(
| Argos Halfhand |
Missed earlier that righteous might gives a size bonus to con, so Argos should have 26 more hit points to play around with.
| Ulmo Nargrymkin |
Will say, this is a great stress test for everyone to not only get a grip on our characters but to also think about teamwork. And it works, as our initial mistakes can IC be chalked up to being surprised.
GM: would you mind if I added a weapon cord to Ulmo’s inventory? Given the importance of his weapon I can’t see him not using one. That...and in a different campaign I learned how horrifying Disarm focused NPCs can be, and would prefer to not risk that again.
| Artofregicide |
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Will say, this is a great stress test for everyone to not only get a grip on our characters but to also think about teamwork. And it works, as our initial mistakes can IC be chalked up to being surprised.
GM: would you mind if I added a weapon cord to Ulmo’s inventory? Given the importance of his weapon I can’t see him not using one. That...and in a different campaign I learned how horrifying Disarm focused NPCs can be, and would prefer to not risk that again.
If you don't have one, you can buy one (might be a good idea for Dizzy too) after from a shop in Trunau after the encounter.
| Ulmo Nargrymkin |
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Ok then. We need to save this town so we can buy some weapon cords. No town, no merchants.
| Artofregicide |
So I believe I gave Uskoroth's Armor to Argos, the Drakesbane Horn to Fulk, and... I don't know if anyone has Agrimmosh but it probably makes the most sense for Argos to have it. You don't have to take the free items/artifacts, but they're on the table. However, you do have to record them on your character sheet in order for them to possess them.
This will be the last reminder.
| Argos Halfhand |
Argos can certainly be caretaker of Agrimmosh.
Always good to have an artifact as a backup weapon...I might take a look at what I currently have, it make make sense to use Agrimmosh when he's enlarged and Stellar Reckoning when he isnt.
| Argos Halfhand |
Argos can certainly be caretaker of Agrimmosh.
Always good to have an artifact as a backup weapon...I might take a look at what I currently have, it make make sense to use Agrimmosh when he's enlarged and Stellar Reckoning when he isnt.
And I'll assume for now that he doesn't have Agrimmosh on him at the moment.
| Artofregicide |
Argos Halfhand wrote:And I'll assume for now that he doesn't have Agrimmosh on him at the moment.Argos can certainly be caretaker of Agrimmosh.
Always good to have an artifact as a backup weapon...I might take a look at what I currently have, it make make sense to use Agrimmosh when he's enlarged and Stellar Reckoning when he isnt.
Since its not on his sheet currently, it'll have to wait after the encounter sadly.
| Artofregicide |
Very nice. So 26 temp HP, +2 Hit and +1 Fort. That’s nothing to sneeze at.
Where are you getting the 26? You need to roll the HD, they're not maximized, like false life or similiar spells.
@All: As I haven't heard from Fulk, I've gone ahead and posted. I've rolled for Icetusk and NPC'd both her and Fulk. While we're in combat I want to keep a steady pace.
| Ulmo Nargrymkin |
Having trouble moving on the map...sorry. But post is up at least
| Artofregicide |
Having trouble moving on the map...sorry. But post is up at least
No problem, it's the least worst option other than using Roll20, that a lot of folks don't like.
If you'd like, go ahead and use Heartspit's special ability in the crit (attempt to grapple). If he succeeds, he gets a free 4d6 damage. Even if it fails, you still down the giant leader and outright kill the male giant with the ranseur. If you succeed on the grapple, you'll probably kill the leader too.
But yeah, I've been pretty clear that the giant leader is the one with the greatsword and a lady. Are folks not reading my posts?
| Ulmo Nargrymkin |
I was referencing that Ulmo just saw the giants 6 seconds ago. I know, but he assumes. Sorry that I wasn’t clear.
Grapple: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 4d6 ⇒ (5, 1, 6, 1) = 13
| Artofregicide |
I was referencing that Ulmo just saw the giants 6 seconds ago. I know, but he assumes. Sorry that I wasn’t clear.
[dice=Grapple]1d20+19
[dice=Damage]4d6
That's fair, though he did hear he taunt them and she is very clearly female.
Actually, the 23 would have hit too (she's slowed) so super, super dead.
I was wrong about the male giant, he's unconscious from nonlethal damage.
| Ulmo Nargrymkin |
Thank you.
Anyone know a way to access the map in google slides? I have an app which would let me update.
| Fulk the Red |
Sorry guys, I've been busier than normal.
| Artofregicide |
@Fulk: There's not really a backdoor out of the stable that will fit Icetusk. There's a medium sized door, but it's locked. Fulk could knock it down.
They could also run back out of the stable now that the giants are down. For that matter, I'd let Fulk mount up on Icetusk and flee that way.
| Fulk the Red |
So I believe I gave Uskoroth's Armor to Argos, the Drakesbane Horn to Fulk, and... I don't know if anyone has Agrimmosh but it probably makes the most sense for Argos to have it. You don't have to take the free items/artifacts, but they're on the table. However, you do have to record them on your character sheet in order for them to possess them.
This will be the last reminder.
Yep, I've got the horn. (well, it's laying by my bed with my pack and stuff I guess. I didn't grab it when we woke up mid-attack) Though, to be perfectly honest, I'm not sure how much use it'll be. It...attracts young dragons? Do we want that? Worse, a dragon with a CR over 10 (ie most of them) seek out and attack its bearer. Sooo...What do I use it for? Granted it can be used to panic dragon-type creatures of CR5 or less, so I guess I can scare off tribes of kobolds.
| Vashta Denaria |
Whoops, sorry for my assumption. That'll learn me. And, yeah, let's make sure she's dead, based on what we've seen so far.
That does mean I'd still have my swift action, so I'll shift it to the giantess if she's within 40 feet.
--
That will also restore me to full panache by reducing something to below 0 hp.
| Artofregicide |
Whoops, sorry for my assumption. That'll learn me. And, yeah, let's make sure she's dead, based on what we've seen so far.
That does mean I'd still have my swift action, so I'll shift it to the giantess if she's within 40 feet.
--
That will also restore me to full panache by reducing something to below 0 hp.
I assume by giantess you mean the last hag? Because all three giants are down.
| Artofregicide |
Yes, sorry. It looks like at least one giant was still up in your last post and I couldn't quite make out which token was which on the map.
Fair enough. Google drawings is not a great map tool, but it's the best I've found. I'm open to alternate suggestions.
And yeah, Umlo dropped the two remaining giants on his turn like a boss.
| Ulmo Nargrymkin |
Will way that the crit was *very* satisfying
| Vashta Denaria |
I think Google Drawings/Slides are definitely the best way to go. Just when you need a wider-scale map (like we do/did for this fight), it can be hard to see some of the details.
I also didn't realize quite how much damage Ulmo did :O, or know for sure how many HP the giants had.
Anyway, no worries.
| "Dizzy" |
I have this scale that I, as a player, like to use. It's not perfect by any means, but it's good enough in a pinch.
if something is medium or small sized, it's impossible to guess cause they likely have class levels. If something is large, that usually have at least 100 hp; huge is 200; gargantuan 300; collosal 400.
Of course, that's my assumption not my characters but there you have it.
| Artofregicide |
I have this scale that I, as a player, like to use. It's not perfect by any means, but it's good enough in a pinch.
if something is medium or small sized, it's impossible to guess cause they likely have class levels. If something is large, that usually have at least 100 hp; huge is 200; gargantuan 300; collosal 400.
Of course, that's my assumption not my characters but there you have it.
If you go by the monster creation rules (as you'd guess, I'm very familiar with them) you can judge roughly by CR. But larger [i][/i] usually means more hp, especially because larger means higher CR.
| Ulmo Nargrymkin |
And less AC. I’d much rather face a load of Hp than insane AC. A diminutive fey with sky high AC, Sneak Attack, Invisibility and speed is much scarier than a Giant with a big hammer.
| Artofregicide |
| 1 person marked this as a favorite. |
And less AC. I’d much rather face a load of Hp than insane AC. A diminutive fey with sky high AC, Sneak Attack, Invisibility and speed is much scarier than a Giant with a big hammer.
Quicklings at low level (or a bunch of them at slightly higher level). Gods forbid they have class levels :D
But yeah, giants tend to be under their listed CR, especially at higher levels. They honestly don't even hit at all hard, though a lucky x3 or x4 crit with power attack, improved vital strike, and damage buffs can be an instant kill. Fortification is a huge help, but if the crit manages to get through...
The big advantages large+ size creatures have are reach (rarely utilized) and a massive CMB. Intimidate too, but what kind of cruel monster would give class levels, Corogon Smash, and a massive intimidate to a giant...?
FYI I've tried to better utilize these (and other) strengths of giants without just arbitrarily removing their weaknesses. So you won't run into armies of LG, backflipping fire giant paladin/ninjas, but I will have a few tricks up my sleeve.
| Argos Halfhand |
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A backflipping fire giant paladin/ninjas would be kind of cool. :)
Backup character!
| Artofregicide |
| 1 person marked this as a favorite. |
Vashta Denaria wrote:A backflipping fire giant paladin/ninjas would be kind of cool. :)Backup character!
Advanced Agile(M) Young Fire Giant Paladin 2/Ninja 12
LG medium humanoid (giant)
Initiative: always act first (twice)
AC: you miss
Backflips: all of them
| Artofregicide |
@Umlo: Let's try top keep OOC discussions to the discussion thread. But to answer your question, I can see no reason why you can't do what you're saying based on the text of the ability and teleport. Plus you can absolutely make a single attack but without flight you'll fall and therefore provoke an AoO.
| Ulmo Nargrymkin |
Roger, sorry about that. So as I understand it I’ll end up in the square but not on it’s back, and will thus immediately fall. Doesn’t quite seem like the most optimal action then.
| Artofregicide |
Roger, sorry about that. So as I understand it I’ll end up in the square but not on it’s back, and will thus immediately fall. Doesn’t quite seem like the most optimal action then.
The dragon's back isn't really a square. Also her body is about the size of a draft horse, so landing on her back while she's flying would be... difficult.
Alternately, you could try to grapple her in order to hang on.
I don't think there's really any rules for this unless you're playing a vexing dodger rogue.
I'm open to suggestions on how to handle this fairly, because I agree it's a cool idea but also pretty difficult to pull off.