Red Mantis Assassin

"Dizzy"'s page

192 posts. Alias of Vrog Skyreaver.


Full Name

Discoria Al'Pthazi

Race

HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) |

Classes/Levels

Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Gender

Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)

Age

CG Tiefling Magus 13

Languages

Abyssal, Aklo, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Ignan, Infernal, Terran, Thassilonian, Undercommon, Varisian

Strength 8
Dexterity 24
Constitution 14
Intelligence 24
Wisdom 10
Charisma 8

About "Dizzy"

AC: 10 base +4 armor +7 dex +7 int +3 deflection +1 dodge/+4 shield
BAB: 9

Speed: 30'

Weapons: +2 w/Heroism
1) Estoc: +18/13 to hit; 1d8+10; 15-20/x2 crit
2) Ranged Touch: +16

Skills: +2 w/Heroism
*Knowledge (Arcana) r13 +23
*Knowledge (Dungeoneering) r13 +23
*Knowledge (Planes) r13 +23
*Linguistics r13 +20
*Spellcraft r13 +23
*Stealth r13 +22
*UMD r13 +15

*Acrobatics r13 +20
*Bluff r13 +15
*Escape Artist r13 +20

Alternate Racial Features:
*Soul Seer (can use Deathwatch at will; replaces SLA and fiendish sorcery)

*Pass for Human (can auto disguise as Human; count as Humanoid: Human and Outsider: Native for all purposes; Don't automatically gain outsider language; replaces languages, subtype, type)

Traits:
*Trunau Native (gain a hope dagger for free; +1 trait bonus to will saves)
*Focused (+2 trait bonus to Concentration checks)

Equipment:
*+6 Belt of Incredible Dexterity -36000 gp
*+6 Headband of Intelligence (Acrobatics, Bluff, Escape Artist) -36000 gp
*+1, Agile Adamantine Estoc -11,050 gp
Ring of Protection +3 -18000 gp
Ring of Resistance +3 -13500 gp
Necklace of Adaptation -9000 gp
Torc of Enmity (Humanoid: Giants)
Hopeknife

Consumables:
Wand of Cure Light Wounds (50 charges)
Wand of Cure Moderate Wounds (50 charges)
Wand of Lesser Restoration (50 charges)

Potion of Cure Light Wounds x8
Potion of Lesser Restoration

5160 gp
-337 gp for scroll of fly
-90 to add spell to spellbook

Feats:
*Fast Learner
*Disruptive
*Dodge
*Expanded Fiendish Resistance (Acid)
*Extra Arcana x2
*Fiend Sight
*Improved Critical (Estoc)
*Spellbreaker
*Toughness
*Weapon Finesse
*Weapon Focus (Estoc)
*Weapon Spec (Estoc)

Class Features:

*Arcane Pool (swift action; 1 min; +4 enh; dancing (+4), flaming (+1), flaming burst (+2), frost (+1), icy burst (+2), keen (+1), shock (+1), shocking burst (+2), speed (+3) or vorpal (+5))

*Spell Combat

*Spellstrike

*Improved Spell Combat (+2 to concentration when using spell combat)

*Fighter Training

*Magus Arcana
- Spell Shield
- Disruptive
- Hasted Assault
- Spellbreaker
- Spell Blending (Mage Armor: 1st; Heroism: 3rd)

*Archetype: Kensai
- Weapon and Armor Proficiency: No armor or shield prof, simple weapons, Estoc

- Diminished Casting (Lose 1 spell slot/spell level)

- Canny Defense (add up to 1 int bonus/magus level to AC)

- Perfect Strike (can spend a point from my pool to maximize damage on a hit when I hit; if I crit, can instead spend 2 points from my pool to add 1 to my multiplier)

- Fighter Training (gain effective fighter level of magus level -3 for qualifying for feats)

- Iaijutsu (add int mod to initiative; can make AoOs while flat-footed, and can draw a weapon for free as part of an AoO)

- Critical Perfection (add int mod to crit confirmation rolls; can use magus level instead of BAB to qualify for crit focus and any feat which requires crit focus)

- Superior Reflexes (can take an additional number of AoOs equal to int mod; stacks with combat reflexes)

- Iaijutsu Focus (can always act in the surprise round and can draw my weapon as a swift action during the surprise round; during surprise round or when attacking flat-footed opponent, add int mod to damage)

Spells:

Spell DC: 17 +Spell Level
Concentration: +22/24 with spell combat

Spells Known:
*Cantrips:
- All

*First:
- Burning Hands
- Expeditious Retreat
- Feather Fall
- Floating Disk
- Jump
- Mage Armor
- Magic Missile
- Monkeyfish
- Shield
- Skim
- Snowball

*Second: 6
- Aldori Alacrity
- Anticipate Thoughts
- Bladed Dash
- Force Sword
- Glitterdust
- Invisibility

*Third: 6
- Communal Resist Energy
- Dispel Magic
- Fireball
- Fly
- Force Punch
- Heroism
- Keen Edge
- Phantom Steed
- Slow

*Fourth: 6
- Black Tentacles
- Dimension Door
- Dragon's Breath
- Fire Shield
- Greater Invisibility
- Solid Fog

*Fifth: 2
- Cloudkill
- Overland Flight

Memorized Spells:

Spell Slots: 4/6/6/5/4/1

*Cantrips:
Arcane Mark
Detect Magic
Prestidigitation
Read Magic

*First:
Featherfall [ ]
Mage Armor [X]
Magic Missile [ ]
Shield [ ] [ ] [ ]

*Second:
Anticipate Thoughts [X] [ ] [ ]
Bladed Dash [ ]
Glitterdust [X] [ ]

*Third:
Dispel Magic [ ]
Fly [ ]
Force Punch [ ]
Heroism [X] [ ]

*Fourth:
Black Tentacles [ ]
Dimension Door [ ]
Dragon's Breath [ ] [ ]

*Fifth:
Overland Flight [X]

Backstory:

Dizzy was born the child of a Chelish Diva and a Varisian Caravaner. Dizzy's mother, El'Hestia, is known throughout Cheliax, yet she decided to settle outside the small town of Trunau with her Husband, who likewise gave up his wanderlust to be with his wife.

Dizzy's nickname comes from her father, who used to say that she was dizzying to watch as she ran around pretending to be a hero from a story that her mother had read to her.

Dizzy was 10 the first time she had the nightmare. It was the same every night:

An old crone with eyes of fire and a crown of darkness would sing her a lullaby while rocking in an old chair sat in a darkened room:

Daughter, Maiden, Mother, Crone;
He shall rend all you have done;
Though you fight the dying light;
The end shall come on storming night

The crone would then reach down and touch Dizzy's head, which was when Dizzy would wake screaming.

Other than her daily nightmares, Dizzy's early childhood was one of joy; her parents provided a comfortable life, and she did not want for anything.

Her magical talent manifested early, and she soon proved to have equal talent with the blade. Wanting the best for his daughter, Dizzy's father drew upon some of his contacts to get the girl trained in the art of the Magus.

Dizzy was in town when it was attacked with her parents. While Dizzy managed to fend off the attackers and protect her family, but others were not so lucky.

That was also the last night that Dizzy had the dream; in this dream, the crone spoke directly to Dizzy:

Daughter, I have little time and less hope. The Tyrant of Skies approaches, and with him brings sure death to your and yours; You must take your blade and protect those you care of, for I can protect you no longer.

The crone then faded away, replaces by the sound of laughter....

In the morning, Dizzy joined the group of heroes who decided to find the people responsible for the attack on Trunau, with her parents' blessing. Together, they roamed far and wide and brought hope and help to those they could; for her part, Dizzy never forgot the Crone: neither the nightly terrors, or her final warning.

Dizzy sends letters home whenever she can, telling her parents of her adventures. She likewise receives the occasional letter, but given that the group is constantly on the road, such communications are hard.
Now the heroes prepare to assault a giant fortress, and though it will be a daunting task, Dizzy and her friends know that this is just another step on their journey...

Appearance:

Dizzy is a, by all appearances, a red-haired young woman of late teen years with freckles and an infectious smile. She wields an unusual weapon, similar to the one her teacher wore. She stands 5'6" weighs all of 100 lbs. soaking wet.

Personality:

Dizzy is one of those people who can learn anything almost effortlessly, if she should have interest. She is fluent in almost 20 languages, and can absorb knowledge, specifically knowledge about magic, like a sponge.

Dizzy is absolutely fearless: in her mind, she sees herself as one of the heroes of old, protecting the people from the monsters and demons who would harm them.