Giantslayer: Anvil of Fire (revised) (Inactive)

Game Master Artofregicide

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Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Well what I envisioned was landing on the back and bonking the dragon on the head. After which ride tests would be needed to stay on. Without being trained and with ACP penalties (including for hastily donned armor) meaning that he’d probably fall off. Assuming DC20...

+3 (Dex) -4 ACP means a 19 would be needed to not be thrown to the ground. Which again would be pretty cinematic, as he’d teleport onto the dragon and then probably be thrown off, crashing through the roof of someone’s house. At which point he’d swear vengeance and a good time would be had by all.

....

But, I do see that teleporting onto a moving creature is probably folly. So I’ll just hold off and see what others do. Maybe try to hit one of the hags. Wish I took flight instead of teleport now. Could have 120ft fly speed right now with all of the buffs. Enough to have an aerial battle. As is, the best thing I can think of now is delaying to see what everyone else does and go from there.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:

Well what I envisioned was landing on the back and bonking the dragon on the head. After which ride tests would be needed to stay on. Without being trained and with ACP penalties (including for hastily donned armor) meaning that he’d probably fall off. Assuming DC20...

+3 (Dex) -4 ACP means a 19 would be needed to not be thrown to the ground. Which again would be pretty cinematic, as he’d teleport onto the dragon and then probably be thrown off, crashing through the roof of someone’s house. At which point he’d swear vengeance and a good time would be had by all.

....

But, I do see that teleporting onto a moving creature is probably folly. So I’ll just hold off and see what others do. Maybe try to hit one of the hags. Wish I took flight instead of teleport now. Could have 120ft fly speed right now with all of the buffs. Enough to have an aerial battle. As is, the best thing I can think of now is delaying to see what everyone else does and go from there.

I'm not sure how what you're describing is that much different than just teleporting, attacking, and falling anyway?

Keep in mind this is basically the equivalent of a gnome teleporting unto you and trying to ride you while you're flying about 36 miles per hour. Not impossible, but far from easy.

Simultaneously attacking in that same action is probably out of the question. You can either make an attack or try to grapple (which would provoke and be very difficult holding a weapon at a -4).

One of the hags is dead, and the other is a tiny ember flying in the sky (requires a DC 55 perception to notice).


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

I was thinking it might take an Acrobatics check to be able to attack at all. If you're falling off even as you get there, it's going to take some good balance not to just flail wildly as you slide off the side.


Male Human Wizard 15th
Fulk the Red wrote:
I was thinking it might take an Acrobatics check to be able to attack at all. If you're falling off even as you get there, it's going to take some good balance not to just flail wildly as you slide off the side.

Yeah, we're pretty deep into the weeds here. Probably acrobatics or ride, but this is pretty much rule of cool/GM fiat territory.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Agreed. I’ll back of and think of a different action. No need to bend rules unless it is *really* cool, and this doesn’t rise to that.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I'd disagree. Shadows of Colossus was a great game!


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Are we still running? How long does that last?


Male Human Wizard 15th
"Dizzy" wrote:
I'd disagree. Shadows of Colossus was a great game!

It is a really great game. The remaster looked very nice too.

Fulk the Red wrote:
Are we still running? How long does that last?

Yeah, sadly. If nobody can remove fear, you're going to be out of it pretty much until after the combat is over.

If you don't have solution against fear effects you may want to get that vulnerability patched up before you get to Askpeak...


Male Human Wizard 15th
"Dizzy" wrote:
Does the dragon still have my sword?

I mentioned this previously, but the dragon no longer has Dizzy's sword.


Male Human Wizard 15th
"Dizzy" wrote:
While the Dragon fled, Dizzy sheathed her knife and made her way to where her sword was located.

Where is that, exactly?


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Did she not see where the dragon dropped it?


Male Human Wizard 15th
"Dizzy" wrote:
Did she not see where the dragon dropped it?

Nope. Only sees that the dragon does not have it now.


Male Human Wizard 15th

@Dizzy: Sorry, I think I was 75% asleep when I posted my responses, I apologize if I came off as excessively curt or unhelpful. That's what I get for posting while incoherent.

I posted this a while back, but it would be in retrospect easy to miss:

King Tytarian, Lord of Ashpeak wrote:
...Argos does not, however, notice that the creature no longer carries Dizzy's sword...

Dizzy wasn't in a place to actually see when the dragon dropped the sword, but it was somewhere over the Hopespring. Argos could have seen it happen with a DC27 perception check (due to distance and darkness, the blade itself is adamantine and therefore black metal).


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

I'm betting Ruby took it and ran off away with it, that little scamp. Mysteries solved!


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

I would! It’s expensive enough that a commoner could sell it and retire.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
I would! It’s expensive enough that a commoner could sell it and retire.

She's Halgra's 12-13 year old daughter, so Ruby probably won't get far with that plan...


Male Human Wizard 15th

New post is up, map still isn't updated sorry. Will try to get that done tonight.

A twist! And Argos is in a bad spot.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

No worries. I know that Dizzy got a bit caught up in saving Fulk (who ran away, the coward!) and could easily have missed it. My only concern was that the dragon was going to go through the gate with it.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Anyone within 30ft of Argos would get healing from him too.

*and within 30 ft of each other.


Male Human Wizard 15th
Argos Halfhand wrote:

Anyone within 30ft of Argos would get healing from him too.

*and within 30 ft of each other.

I moved Argos so he was within 30 ft of everyone except Fulk and Icetusk (they're really far away), so everyone should have gotten hit by the CLW mass.

In related news, the map is now updated.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might
Artofregicide wrote:
Argos Halfhand wrote:

Anyone within 30ft of Argos would get healing from him too.

*and within 30 ft of each other.

I moved Argos so he was within 30 ft of everyone except Fulk and Icetusk (they're really far away), so everyone should have gotten hit by the CLW mass.

In related news, the map is now updated.

Thanks!


Male Human Wizard 15th

@Dizzy: with haste you can position yourself just so behind the Hag (auto combat casting) so you hit both, I've moved your token to this location. Technically you should be 5 ft. back, but it doesn't really matter.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Coolio.


Male Human Wizard 15th
"Dizzy" wrote:
Coolio.

Glad to help.

Btw, when you get a chance roll spell resistance for the Hag.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Sorry folks, I should have rolled that reflex save first thing, since he'd fall as soon as the dragon went.


Male Human Wizard 15th

Vashta is hasted by Ingrahild.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

OK. I can take off after Icetusk next round then.


Male Human Wizard 15th
Vashta Denaria wrote:
OK. I can take off after Icetusk next round then.

New post is up. Ingrahild Dimension Door'd you over.

Also, unless someone has breath of life or Argos has an ability I'm unaware of, he's now at -33/-15.


Male Human Wizard 15th

I should have done this sooner, but you'd all know Ingrahild's spell repertoire.

Ingrahild's Spells Known:
5th— greater dispel magic, greater heroism
4th— cure critical wounds, dimension door, freedom of movement, ghostbane dirge mass
3rd— cure serious wounds, glibness, good hope, haste, invisibility sphere
2nd— bladed dash, cure moderate wounds, heroism, invisibility, mirror image, tongues
1st— alarm, cure light wounds, expeditious retreat, feather fall, rune trace, saving finale
0th— detect magic, grasp light, mending, read magic, scrivener's chant


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

A good spell choice.

Also...we have our first casualty. Does the town have anyone who can resurrect?


Male Human Wizard 15th
Ulmo Nargrymkin wrote:

A good spell choice.

Also...we have our first casualty. Does the town have anyone who can resurrect?

There's a scroll of raise dead for sale by the knights of Ozem. Silvermane can cast reincarnation at no cost if you want.

Btw, the dragon moved 5ft back when she landed, so you can't reach her with a 5ft step and a 10ft reach unless you have something unusual up your sleeve. I'll update the map tonight.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Ah, hard to tell. In that case only the first attack applies.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
Ah, hard to tell. In that case only the first attack applies.

Yeah sorry, should have put ooc tags. I was going to but forgot, but the flavor text is there.


Male Human Wizard 15th
Vashta Denaria wrote:
I'm going to have to touch him. Can I make a touch attack as he walks by? Or would I know if Ingrahild has calm emotions or remove fear or something. If so, it might be easier for me to get Icetusk, since I need to use touch treatment.

Even though Fulk and Icetusk are panicked, they still consider you as an ally so you can walk up and touch either without needing any sort of touch attack, it just happens.

Ingrahild is gonna try to dispel magic on the other one.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Works for me. I'll do that then. :)

And, wow; I wasn't surprised by a casualty, but wasn't expecting it to be Argos.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Well, he was lying around unconscious last turn...

Certainly could have healed him up more, but I, and it looks like most of the party, thought we had them on the run. Coulda healed up more, shoulda woulda. Or been a little more proactive on fire resistance. He wanted to be the big hero and make sure everyone else was topped up and fighting.

I'll mull on how to come back. Reincarnate is definitely an interesting one...do you have a preference for rolling on the basic or the Golarion table?


Male Human Wizard 15th
Argos Halfhand wrote:

Well, he was lying around unconscious last turn...

Certainly could have healed him up more, but I, and it looks like most of the party, thought we had them on the run. Coulda healed up more, shoulda woulda. Or been a little more proactive on fire resistance. He wanted to be the big hero and make sure everyone else was topped up and fighting.

I'll mull on how to come back. Reincarnate is definitely an interesting one...do you have a preference for rolling on the basic or the Golarion table?

Should it come to it we'll use the Golarion table.


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HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Go merfolk!

:)


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Sorry I've been a bit absent recently. My work situation is...odd and fluctuating. Also, yeah I'm surprised I wasn't the first casualty.


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male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Obvs fire giant, and i need to invest in acrobatics, stealth, and paladinhood.


1 person marked this as a favorite.
Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Don't forget the first rule of paladin: physician, heal thyself!


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4
Argos Halfhand wrote:
Obvs fire giant, and i need to invest in acrobatics, stealth, and paladinhood.

Better yet: Azer.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I vote Stryx. That'll get realllll confusing =P


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Now this is going to be interesting.


Male Human Wizard 15th

New post is up. Sorry, still haven't had a chance to update the map.

Argos Halfhand wrote:
Obvs fire giant, and i need to invest in acrobatics, stealth, and paladinhood.

Strongly approve of this!

And yes, the dragon did try to destroy Argos' corpse. The rules aren't super clear, but I ruled that his iron skin would have hardness like iron. And that's what saved his body from being turned to ash.


Male Human Wizard 15th
Vashta Denaria wrote:
She did provoke, Ulmo.

This is correct, and as Dizzy missed, the dragon has now flown 200 ft. away on her turn.

I've treated Umlo's first attack as his AoO. If you want to sidestep and attack the dragon in the air, I'll use your second (haste) attack roll.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

My apologies for messing that up. No...he will just hold off for now. One attack doing 40ish damage won’t do much. And it will just lead to Ulmo getting himself killed via falling and provoking at the same time.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
My apologies for messing that up. No...he will just hold off for now. One attack doing 40ish damage won’t do much. And it will just lead to Ulmo getting himself killed via falling and provoking at the same time.

It's up to you, but Umlo can see the dragon is pretty wounded, and if not interfered with will fly back through the portal.


Relic Hunter Inquisitor (13) Wounds (0) HP (126) Saves (16/11/17) AC (37/14/34, +2 vs crit confirmation) Initiative (+8) CMD (36, +4 Bullrush/Trip, +5 Disarm) Abj (8/8) Trans (7/9) Conj (3/3) L1(6/6) L2(5/6) L3(5/5) L4(4/4) L5(1/2) WCLW (50/50) 10ft Trick (1/1)

Well, it’s also a 130ft teleport and the dragon is 200ft away. And as it’s a move action to teleport...I can’t attack it this turn.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
Well, it’s also a 130ft teleport and the dragon is 200ft away. And as it’s a move action to teleport...I can’t attack it this turn.

Yeah, even if you move 40 ft you'll still be 170 ft. away, sorry.

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