Lion Blade

Uriah Müller's page

29 posts. Alias of Jereru.


Race

Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)

Classes/Levels

HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

Gender

LG Aasimar Warpriest 13 | Status: Ok

About Uriah Müller

Intro, Defense & Offense:

Uriah Müller
Male Aasimar (Plumekith) Warpriest (Arsenal Chaplain) 13

LG Outsider (Native), Humanoid (Human)

Languages
Common
Varisian
Orc
Giant

Speed 30 ft
Flying 30 ft
Initiative: +7

STR 17 (+3) (13 Base +4 Enh)
DEX 24 (+5) (15 Base +2 Race +3 Level +4 Enh)
CON 16 (+3) (12 Base +4 Enh)
INT 12 (+1) (10 Base +2 Enh)
WIS 18 (+3) (14 Base +2 Race +2 Enh)
CHA 10 (+0) (10 Base +2 Enh)

DEFENSE
AC 27, Touch 17, Flat-Footed 22 (10 Base +8 Armor +5 Dex +2 Deflection +2 Natural Armor)
HP 101 (8+12x4.5)+(13x3Con)
Fort +15 (8 Base +3 Con +2 Resistance +2 Luck)
Ref +16 (4 Base +7 Dex +2 Resistance +2 Luck +1 Trait)
Will +14 (8 Base +4 Wis +2 Resistance +2 Luck)
Acid Resistance 5 | Cold Resistance 5 | Electricity Resistance 5
CMD 31 (10 Base +9 BAB +3 Str +7 Dex +2 Deflection)
(+7 vs Disarm & Sunder)

OFFENSE
Melee
Cestus +1 +12 1d4+3 P/B 19-20/x2

Ranged
Impervious Adaptive Composite Longbow +2 +25 1d8+14 P x3 110ft
-Full Attack +22/+22/+17 2d8+28/1d8+14/1d8+14 P x3 110ft
(Hit: +9 BAB +7 Dex +2 Wp Focus +2 Enh +5 Wp Train)
(Damage: +3 Str +2 Enh +4 Wp Spec +5 Wp Train)
Point Blank: +1 to hit and damage within 30ft
Deadly Aim: -4 to hit, +8 damage

CMB: +12


Class & Race Features:

WARPRIEST FEATURES (Arsenal Chaplain)
1-
Minor Blessing (Su) (War)
· War Mind May spend an additional use to change to Swift or deliver from 30ft
Focus Weapon: Longbow
Sacred Weapon (Su) (1d6 maximum)
2-
Fervor (Su) (1d6)
3-
Bonus Feat (Rapid Shot)
4-
Sacred Weapon +1 (Su)
5-
Fervor (Su) (2d6)
Weapon Training +1 (Ex)
6-
Bonus Feat (Manyshot)
8-
Fervor (Su) 3d6
Sacred Weapon +2 (Su)
9-
Bonus Feat (Clustered Shots)
Weapon Training +2 (Ex)
10-
Major Blessing (Su) (War)
· Battle Lust May spend an additional use to change to Swift or deliver from 30ft
11-
Fervor (Su) (4d6)
12-
Bonus Feat (Greater Weapon Specialization)
Sacred Weapon +3 (Su)
13-
Weapon Training +3 (Ex)

Favoured Class Bonus (Warpriest): +13/6 Extra Bonus Feat

AASIMAR FEATURES (Garuda-blooded)
+2 Dex, +2 Wis
Celestial Resistance: Acid, Cold and Electricity Resistance 5
Skilled: +2 racial to Acrobatics and Fly checks
Spell-Like Ability: See Invisibility 1/day, CL=character level
Scion of Humanity: Counts as Outsider (Native) and Humanoid (Human). Loses Celestial as starting language.
Darkvision 60ft.


Traits & Feats:

TRAITS
Fate’s Favored (Faith)
Roll With It (Campaign)

FEATS
1-
Point-Blank Shot
Weapon Focus: Longbow (Warpriest Bonus)
Improved Unarmed Strike (Warpriest Bonus)
3-
Precise Shot
Rapid Shot (Warpriest Bonus)
5-
Angelic Blood
6-
Weapon Specialization: Longbow (Warpriest FC Bonus)
Manyshot (Warpriest Bonus)
7-
Point Blank Master
Quicken Blessing: War (Chaplain Bonus)
9-
Deadly Aim
Clustered Shots (Warpriest Bonus)
11-
Angel Wings
12-
Greater Weapon Focus: Longbow (Warpriest Bonus)
Greater Weapon Specialization: Longbow (Warpriest FC Bonus)
13-
Craft Wondrous Item


Skills:

Armor Check Penalty: -1

Skill Points: 13x2=26 +Spellcraft Maximized
Acrobatics: 10 (0 Rank +7 DEX +0 Class -1 ACP +2 Racial +2 Luck)
Appraise: 3 (0 Rank +1 INT +0 Class +2 Luck)
Bluff: 2 (0 Rank +0 CHA +0 Class +2 Luck)
Climb: 4 (0 Rank +3 STR +0 Class -1 ACP +2 Luck)
Craft: 3 (0 Rank +1 INT +0 Class +2 Luck)
Diplomacy: 6 (1 Rank +0 CHA +3 Class +2 Luck)
Disable Device: 8 (Untr) (0 Rank +7 DEX +0 Class -1 ACP +2 Luck)
Disguise: 2 (0 Rank +0 CHA +0 Class +2 Luck)
Escape Artist: 8 (0 Rank +7 DEX +0 Class -1 ACP +2 Luck)
Fly: 19 (4 Rank +7 DEX +3 Class -1 ACP +2 Racial +2 Competence +2 Luck)
Handle Animal: 2 (Untr) (0 Rank +0 CHA +0 Class +2 Luck)
Heal: 10 (1 Rank +4 WIS +3 Class +2 Luck)
Intimidate: 2 (0 Rank +0 CHA +0 Class +2 Luck)
Kn Arcana: 3 (Untr) (0 Rank +1 INT +0 Class +2 Luck)
Kn Dungeoneering: 3 (Untr) (0 Rank +1 INT +0 Class +2 Luck)
Kn Engineering: 3 (Untr) (0 Rank +1 INT +0 Class +2 Luck)
Kn Geography: 3 (Untr) (0 Rank +1 INT +0 Class +2 Luck)
Kn History: 3 (Untr) (0 Rank +1 INT +0 Class +2 Luck)
Kn Local: 3 (Untr) (0 Rank +1 INT +0 Class +2 Luck)
Kn Nature: 3 (Untr) (0 Rank +1 INT +0 Class +2 Luck)
Kn Nobility: 3 (Untr) (0 Rank +1 INT +0 Class +2 Luck)
Kn Planes: 3 (Untr) (0 Rank +1 INT +0 Class +2 Luck)
Kn Religion: 10 (Untr) (4 Rank +1 INT +3 Class +2 Luck)
Linguistics: 5 (Untr) (2 Rank +1 INT +0 Class +2 Luck)
Perception: 12 (6 Rank +4 WIS +0 Class +2 Luck)
Perform: 2 (0 Rank +0 CHA +0 Class +2 Luck)
Profession: 6 (Untr) (0 Rank +4 WIS +0 Class +2 Luck)
Ride: 8 (0 Rank +7 DEX +0 Class -1 ACP +2 Luck)
Sense Motive: 10 (1 Rank +4 WIS +3 Class +2 Luck)
Sleight of Hand: 8 (Untr) (0 Rank +7 DEX +0 Class -1 ACP +2 Luck)
Spellcraft: 19 (Untr) (13 Rank +1 INT +3 Class +2 Luck)
Stealth: 13 (5 Rank +7 DEX +0 Class -1 ACP +2 Luck)
Survival: 10 (1 Rank +4 WIS +3 Class +2 Luck)
Swim: 8 (1 Rank +3 STR +3 Class -1 ACP +2 Luck)
Use Magic Device: 2 (Untr) (0 Rank +0 CHA +0 Class +2 Luck)


Holy Book:

War Blessings 3+1/2level
·War Mind Touch, 1 minute. Each round, select between +10 land speed, +1 dodge to Ac, +1 insight to attack or +1 luck to saves.
·Battle Lust Touch, 1 minute. Melee attacks gain vicious but damage received is non-lethal. +4 to confirm crits.

Holy Scriptures

Orisons DC 14
·Detect Magic
·Guidance
·Mending
·Purify Food and Drink
·Read Magic

Level 1 DC 15 (6)
[ ]Abundant Ammunition
[ ]Divine Favor
[ ]Divine Favor
[ ]Divine Favor
[ ]Fallback Strategy
[ ]Liberating Command

Level 2 DC 16 (6)
[ ]Align Weapon
[ ]Protection from Evil, Communal
[ ]Protection from Evil, Communal
[ ]Remove Paralysis
[ ]Restoration, Lesser
[ ]Supress Charms and Compulsions

Level 3 DC 17 (5)
[ ]Channel Vigor
[ ]Channel Vigor
[ ]Dispel Magic
[ ]Prayer
[ ]Resist Energy, Communal

Level 4 DC 18 (4) Irori special: access to Haste
[ ]Blessing of Fervor
[ ]Blessing of Fervor
[ ]Divine Power
[ ]Divine Power

Level 5 DC 19 (1)
[X]Breath of Life


Gear:

Whipwood Adaptive Impervious Composite Longbow +2 12900 gp (3 lb)
Mithral Breastplate +2 8200 gp (15 lb)
Belt of Physical Perfection +4 64000 gp (1 lb)
Headband of Mental Superiority +2 8000 gp (1 lb) Crafted, 8000gp save
Ring of Protection +2 8000 gp (0 lb)
Amulet of Natural Armor 8000 gp (0 lb)
Stone of Good Luck 10000 gp (0 lb) Crafted, 10000gp save
Gloves of Dueling 7500 gp (0 lb) Crafted, 7500gp save
Griffon Mane Cloak of Resistance +2 2025 gp (1 lb) Crafted, 2025gp save
Wand of CLW 750 gp (0 lb)
Efficient Quiver 1800 gp (2 lb) with
Arrows x60 3 gp (- lb)

Arrows x20 1 gp (3 lb)
Silver Holy Symbol 25 gp (1 lb)
Backpack 2 gp (2 lb)
Canteen 2 gp (1 lb)
Belt Pouch 1 gp (.5 lb)
Knife 2 gp (1 lb)
Gear Maintenance Kit 5 gp (2 lb)
Diamond Dust 1000 gp (? lb)

Scrolls:
Neutralize Poison CL 10 1000 gp
Remove Paralysis 150 gp
Lesser Restoration 150 gp
Silence 150 gp
Dispel Magic CL 10 750 gp

Total Weight: 31.5/86 lb (Light Load)

Cash: 5584 gp / 0 sp
Total saved from crafting: 27525gp


Background:

In Molthune, you live for the country or you don’t live at all. Young Uriah tried his best, and was even accepted in the military clergy, but he couldn’t really share the expansionist feelings of his people, nor their bullying policies. He, instead, was more focused on perfecting his technique with the bow, finding focus in his meditation or help a poor man not being abused. He knew his worship of Irori was frowned upon, and his gentle and caring ways were constantly being corrected - or tried to. During one of his first frontier skirmishes, a Nirmathan ambush caused much havoc and death in his squad, and he was captured. He had close to zero problems in abandoning an imperialist nation, his tyrannic army officers and his over-demanding parents, and defected to the Nirmathans.

Uriah appreciated how life was in Nirmathas and how people enjoyed it. He had to endure looks of suspicion for quite a long time, but slowly gained the Nirmathans’ trust, and ended up living with them and fighting with them. He even found love with them, getting married to his actual wife, Aurora. A valiant and well-trained skirmisher of Varisian origin, Aurora conquered Uriah’s heart with her mix of strength outside and tenderness inside. After their wedding, they went to see Aurora’s parents to their native town of Sandpoint, planning to later sneak into Molthune so Aurora could meet the few family members Uriah still considered worthy of knowing.

On their way to Sandpoint, though, they discovered the town was to be raided by a tribe of giants. They quickly got involved in the defense, and managed to save the city, but not without a lot of casualties and severe injuries on themselves. They played a key role in the following events, giving substantial support to the Sandpoint heroes in their fight against the Runelord. Once Sandpoint and Aurora’s parents were safe, they realised there were many places in Avistan where a pair of strong arms would be much needed, and travelled through the landscapes and battlefields of Nirmathas, Lastwall and eastern Varisia, lending their help when needed and meeting a lot of worthy souls which, with their courage in the face of impossible odds and injustice, made the world a better place to live.

Aurora and Uriah were leading a supply caravan destined to carry food and medical equipment to Trunau, in the Hold of Belkzen, a city surrounded by orc tribes and in constant danger of invasion. Trunau would certainly be happy to get some support, and Aurora could pay a visit to her cousin Valen, a distant relative she hadn’t seen since she was a little girl. They gathered some intel during the expedition, finding out the orcs were having more activity than usual, and when they arrived they tried to communicate, but the authorities were somewhat busy due to a recent assassination. Sooner than they could realise, the orcs were assaulting the settlement. They had to repel them, and then giants got involved - again. This time,though, Uriah was better prepared, and though Aurora had to stay at home most of the time due to her recent pregnancy and later birth-giving, he got involved in the future of Trunau and most Avistan again during the events that led to the actual situation.

Today
Uriah and Aurora live in Trunau now, together with their daughter Nandini. Aurora stays at home most of the time taking care of Nandini, though she does whatever possible to support Uriah and the other Heroes of Trunau. Uriah, now more than ever since his own daughter’s security is at stake, dedicates himself wholeheartedly to vanquishing the so called Storm Tyrant. Much has changed since the times when he was fighting Molthuni patrols in the frontier, and Uriah is now a man in his thirties. The most important change, at least physically, came by surprise, though, when he was defending his family from an orc commando sent to assassinate them. He underwent an apotheosis, and his body changed, sprouting a pair of white, angelic wings.

His personality is also a bit more calm than in his younger days, though he still shows his emotions (for better or for worse) more than he would like to, something that has always conflicted with the self-control expected from a follower of the Master of Masters. Aurora keeps telling him that’s what actually captivated her in the first place - a man with a good heart with no fear of showing it. She also points out that, were Irori unhappy with him, the deity would have let him know already.