Giantslayer: Anvil of Fire (revised) (Inactive)

Game Master Artofregicide

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HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Oh, sorry, I obviously forgot that (I scrolled back to the "acting/waiting" question posted afterward and no farther!). Sorry!


Male Human Wizard 15th

Just OOC, the orcs are split into 3 troops, and you can totally take them down.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:
Just OOC, the orcs are split into 3 troops, and you can totally take them down.

I suspect that you're right about the troops, the ogres (and ogrekin), the wolves - Wall infusion kinetic blast should be able to control the battlefield. (Also, can Naxi use her breath weapon in her bird form? I think so.)

A barbarian (or worse, anti-paladin) high enough level to be mounted on what I (as a player, not a PC) suspect is a gorgon might be more of an issue; especially with several lesser supporting characters - the witch, his 2nd in command.

I'm not at all sure the party is in the mood for genocide though. I suspect that negotiations will be tried first... The bloodshed after things drop in the pot.


Male Human Wizard 15th
Trevil Rocksfall wrote:
Artofregicide wrote:
Just OOC, the orcs are split into 3 troops, and you can totally take them down.

I suspect that you're right about the troops, the ogres (and ogrekin), the wolves - Wall infusion kinetic blast should be able to control the battlefield. (Also, can Naxi use her breath weapon in her bird form? I think so.)

A barbarian (or worse, anti-paladin) high enough level to be mounted on what I (as a player, not a PC) suspect is a gorgon might be more of an issue; especially with several lesser supporting characters - the witch, his 2nd in command.

I'm not at all sure the party is in the mood for genocide though. I suspect that negotiations will be tried first... The bloodshed after things drop in the pot.

Pretty sure Naximarra loses her breath weapon while using beast shape, along with basically all her stuff. She could just change back into a dragon though.

Keep in mind, you're 13th level characters. Other than the troops, you're looking at CR 3 or less opponents. Even the troops alone wouldn't be a threat. The only real threats Grishmar and his second.

Btw, what makes you think the half-orc is a witch?


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:


Btw, what makes you think the half-orc is a witch?

Because you said familiar to describe her bird in the initial post (& she doesn't seem wizard-y to me). Although later on she said "spirit animal", which pretty much pegs her as a shaman... (and I should have noticed that.)


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Got it, I was under the impression there were more. I think Argea would be a little more inclined to fight in that instance then.


Male Human Wizard 15th
Trevil Rocksfall wrote:
Artofregicide wrote:


Btw, what makes you think the half-orc is a witch?
Because you said familiar to describe her bird in the initial post (& she doesn't seem wizard-y to me). Although later on she said "spirit animal", which pretty much pegs her as a shaman... (and I should have noticed that.)

Oh, yeah mean the old shaman lady? She's separate to the half-orc on the rhino. You don't think she's the second in command, the rhino guy is.

Argea Godhand wrote:
Got it, I was under the impression there were more. I think Argea would be a little more inclined to fight in that instance then.

In total, you see

3 orc troops (100~ orcs total)
9 orcs (not in a troop)
5 wolves
3 ogrekin
2 ogres
1 orc shaman + familiar
1 armored rhino
1 armored half-orc with shield and flail.
1 armored bull creature
1 orc general.

It's an army, for sure.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:


In total, you see

3 orc troops (100~ orcs total)
9 orcs (not in a troop)
5 wolves
3 ogrekin
2 ogres
1 orc shaman + familiar
1 armored rhino
1 armored half-orc with shield and flail.
1 armored bull creature
1 orc general.

It's an army, for sure.

Don't worry, if it comes to a fight, I will try to minimize your number of NPC's to handle ASAP...


Male Human Wizard 15th
Trevil Rocksfall wrote:
Artofregicide wrote:


In total, you see

3 orc troops (100~ orcs total)
9 orcs (not in a troop)
5 wolves
3 ogrekin
2 ogres
1 orc shaman + familiar
1 armored rhino
1 armored half-orc with shield and flail.
1 armored bull creature
1 orc general.

It's an army, for sure.

Don't worry, if it comes to a fight, I will try to minimize your number of NPC's to handle ASAP...

Strongly appreciated :P


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:


Strongly appreciated :P

You're welcome :P


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:
... Also, elixirs of sex shift are a thing...

I think you need to cut down on the Japanese cartoons... :P


Male Human Wizard 15th
Trevil Rocksfall wrote:
Artofregicide wrote:
... Also, elixirs of sex shift are a thing...
I think you need to cut down on the Japanese cartoons... :P

I don't watch anime, actually.

But sex and gender are broadly more fluid in Golarion, though I'm pretty sure the outcome is you're going to kill the orcs.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

I think I should check before taking up the gauntlet...

AoR Questions:
1.Is beating someone to death with Kinetic blasts considered a " a test of martial strength"?

2. Is using the earth as cover by sinking nose-deep in rock using Earthglide "trickery or cowardly tactics will not be tolerated."

3. Given the stuff about buff spells, if Ulmo takes this, do we have to wait for all the buff spells he's been casting to wear off?


Male Human Wizard 15th
Trevil Rocksfall wrote:

I think I should check before taking up the gauntlet...

AoR Questions:
1.Is beating someone to death with Kinetic blasts considered a " a test of martial strength"?

2. Is using the earth as cover by sinking nose-deep in rock using Earthglide "trickery or cowardly tactics will not be tolerated."

3. Given the stuff about buff spells, if Ulmo takes this, do we have to wait for all the buff spells he's been casting to wear off?

1. If you like fly away or something and plink them to death from range, it's not. If it sounds boring to watch, it's probably that.

2. I knew at some point this would come up. I'm pretty sure you can't actually do that, according to the rules. Or away least, there aren't really rules to handle creatures partially earthglided between materials. Nor does it make a lot of sense to me - they could just hit the part of you that was poking out without any issue. But if there's an official ruling, I'm happy to see it.

3. Nope. You just get 2 more spells if you want to cast them, one by the combatant and one by someone else.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

I'd probably give partial cover. I designed a creature once (for a 3PP, not Paizo) that was mostly underground, and that's how I handled it.

--

I'd also note that it sounds like he's willing to put the fight off until after we defeat the giants. I assume he means the cloud giants (not all the giants), but we could wait and see if we might need to take him up on that offer later. That's what I'd advocate.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
Artofregicide wrote:


2. I knew at some point this would come up. I'm pretty sure you can't actually do that, according to the rules. Or away least, there aren't really rules to handle creatures partially earthglided between materials. Nor does it make a lot of sense to me - they could just hit the part of you that was poking out without any issue. But if there's an official ruling, I'm happy to see it.

Wouldn't you just use the rules for cover?

https://aonprd.com/Rules.aspx?Name=Cover&Category=Combat%20Modifiers


Male Human Wizard 15th
Vashta Denaria wrote:

I'd probably give partial cover. I designed a creature once (for a 3PP, not Paizo) that was mostly underground, and that's how I handled it.

--

I'd also note that it sounds like he's willing to put the fight off until after we defeat the giants. I assume he means the cloud giants (not all the giants), but we could wait and see if we might need to take him up on that offer later. That's what I'd advocate.

He's willing to put the year of consorting off, not the combat.

Trevil Rocksfall wrote:
Artofregicide wrote:


2. I knew at some point this would come up. I'm pretty sure you can't actually do that, according to the rules. Or away least, there aren't really rules to handle creatures partially earthglided between materials. Nor does it make a lot of sense to me - they could just hit the part of you that was poking out without any issue. But if there's an official ruling, I'm happy to see it.

Wouldn't you just use the rules for cover?

https://aonprd.com/Rules.aspx?Name=Cover&Category=Combat%20Modifiers

Not exclusively, no. If your face is sticking out of the rock, you're just as easy if not easier to hit.


Male Human Wizard 15th

To expand upon the earthglide thing, I haven't been able to find any definitive answers either way. But I imagine it bit like attacking from water - I wouldn't give a character waist deep in water cover vs. melee attacks. Even down to their neck, they're really not at advantage, even if they can swim. Moving in and out of the water (or earth) to avoid attacks is but would require a readied action.

Additionally, as far as I can tell by RAW you're either Earthgliding or you aren't. There's no middle ground. Earthglide is already a really strong ability. It really doesn't need to be made even stronger. Honestly it feels kind of like wallhacks - I'm really not interested in having a character just noclip through all the dungeon walls and shoot everything inside with impunity... especially since that isn't a described part of the ability.

Of course, I could be wrong on this. If there's an official answer let me know.


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Got a preference on spells, Dizzy? I could do Aid, Resist Energy, Freedom of Movement, Blessing of Fervor, or Magic Vestment.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Just want to make sure, there's no way to know I'm using my hypnotic gaze, correct? (It says the creature isn't even aware it's being affected, but giving the wording -- the use is erased from its mind -- I did want to doublecheck.)

It's supernatural, but not 100 percent sure detect magic wouldn't pick it up: Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells. See Table: Special Ability Types for a summary of the types of special abilities.

--

Along those lines, depending on how much we want to parse words, I could use a mesemerist's trick on you, Dizzy. It's technically not a spell I'm casting. :) That said, I would think the orc would consider that cheating if it becomes away. But I could give you mask misery for any one of the following conditions -- fascinated, shaken, confused, dazed, frightened, sickened, cowering, nauseated, panicked, stunned -- which he might not be able to tell has been used at all.

Mask Misery:
The subject can shrug off a condition for a short time before succumbing to it. The mesmerist can trigger this trick when the subject becomes affected by a minor condition listed under the touch treatment ability. The subject can ignore the effect of that condition for 1d4 rounds, after which the subject takes the full effect. This has no effect on any conditions affecting the subject other than the triggering condition, even if those other effects are also listed under touch treatment. The rounds during which the subject ignores the triggering effect still count against that effect's duration; if the duration of mask misery is longer than the effect lasts, the subject isn't affected by the condition at all. If an effect that imposes more than one condition triggers this trick, the subject ignores all eligible conditions. If the mesmerist is 6th level or higher, he adds the moderate conditions to the conditions he can ignore with this trick, and this trick ends minor conditions entirely instead of suppressing them temporarily. The mesmerist doesn't need to have touch treatment to choose or use this trick.

--

(While Vashta doesn't want to kill them all, playing fair is for suckers.)


Male Human Wizard 15th
Vashta Denaria wrote:

Just want to make sure, there's no way to know I'm using my hypnotic gaze, correct? (It says the creature isn't even aware it's being affected, but giving the wording -- the use is erased from its mind -- I did want to doublecheck.)

It's supernatural, but not 100 percent sure detect magic wouldn't pick it up: Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells. See Table: Special Ability Types for a summary of the types of special abilities.

--

Along those lines, depending on how much we want to parse words, I could use a mesemerist's trick on you, Dizzy. It's technically not a spell I'm casting. :) That said, I would think the orc would consider that cheating if it becomes away. But I could give you mask misery for any one of the following conditions -- fascinated, shaken, confused, dazed, frightened, sickened, cowering, nauseated, panicked, stunned -- which he might not be able to tell has been used at all.

** spoiler omitted **...

Short of truly extraordinary exceptions, there's no way to detect your stare. Using your painful stare or more obvious penalties might become apparent that something was going on, though the source would be nigh impossible to determine. I don't think it creates a magic aura, either.

In regards to implanting a trick, I don't think there's a way to detect the trick itself, though if you want to be cautious you could use sleight of hand.

Oh yeah, and with your first sense motive, Grishmar is excited and impatient to get started.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I'll take FoM from Argea, and I'll cast Anticipate Thoughts on myself.


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Consider it done!


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

You know, Uriah is seriously thinking of stopping the combat and calling this a cheat, but I'm not sure that works in the game's interest...


Male Human Wizard 15th
Uriah Müller wrote:
You know, Uriah is seriously thinking of stopping the combat and calling this a cheat, but I'm not sure that works in the game's interest...

By this, you mean the invisibility? Or the raging song?

He can if he wants. The Orcs don't seem to see it as one, you don't know if they'd have done the same had Dizzy cast a similar spell.

In Uriah's experience, Orcs are quick to use any advantage available to them and to stack the deck in their favor, and call even honest defeat cheating. You don't know about these particular orcs.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

Well, raging song is a SU effect being generated outside the arena. I'd certainly call it a cheat in these circumstances.

A question here for AoR; I'm assuming we're off script here (from the revised module). We were supposed to get some information from the "Sczarni", and this is the backup plan. So you're probably making this all up. Would your life be simplified if we didn't have a horde of temporary orc allies?


Male Human Wizard 15th
Trevil Rocksfall wrote:

Well, raging song is a SU effect being generated outside the arena. I'd certainly call it a cheat in these circumstances.

A question here for AoR; I'm assuming we're off script here (from the revised module). We were supposed to get some information from the "Sczarni", and this is the backup plan. So you're probably making this all up. Would your life be simplified if we didn't have a horde of temporary orc allies?

He offered Raging Song to both competitors equally. It's up to Dizzy to take it or not. And yeah, it's definitely unfair.

The "Sczarni" weren't even part of the module originally, though I plan to add them in as an optional side encounter.

The Orcs are an encounter I pulled from elsewhere. My other party is teleporting to Janderhoff, so basically high level parties immediately diverge. This is something I'm okay with though. Getting to Ashpeak is part of the challenge.

Oh yeah, and the giant dragonhunters weren't originally part of it either. But I'm going to add them in too as an optional side encounter.

So saying we're off script is correct, but it's not really an issue for me.

In regards to the orc allies, I'm not too worried yet. They're on foot and very hard to transport, so you can't really just bring them wherever with you.


Male Human Wizard 15th

I'm just waiting on Argea. Will post in a day or so regardless.


Male Human Wizard 15th

Sorry team, haven't put up a battle map yet (no time) and this fight will almost certainly need one unless Dizzy one-shots the guy.

In the meantime, can everyone list the spells and abilities they have active, for my convenience?


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)

Trevil current effects summary

Internal Buffer is at 2, from the night before.

5 points of burn
1 pts burn into Flesh of stone (DR 7 Admantine),
3 pts burn into shroud of water (armor bonus = 9),
1 pt of burn into Shimmering Mirage (20% miss chance)

Elemental Overflow = +5 to Hit, +10 to damage with Kinetic Blast, +4 to dex, +2 to Con & Str (Size bonuses), 25% negate critical hits

Mask Misery Trick from Vashta

Combat Status Summary
Move 50
Init +4 = +6 (Dex incl EO)
HP 191 =13*7 (con, including EO)+8+ 12*4.5+12 (FCB)+13 (toughnes)
Damage = 65 (non lethal, burn)
Effective HP 126
Resist Fire 5 Cold 5 Electricity 5
DR 7/Admantine
25% chance of negating critical hits

AC : 33 = 10 + 6 (dex incl EO)+3(Wis)+9(Shroud of Water, Armor) + 2 (Shield, Ring of Force Shield) +2 (Ring of Protection, Deflection) +1 (small)
20% miss chance
Fortitude +21 = +2 (Monk 1) +8 (kineticist 12) +3 (enhancement)+8 (Con)
Reflex +19 = +2 (Monk 1)+8 (kineticist 12) +3 (enhancement)+6 (Dex)+
Will +15 = +2 (Monk 1) +4 (kineticist 12) +3 (enhancement)+3 (Wis)+2 (Elemental Whispers)+1 (Trait)
Effective To hit with Kinetic Blast +9 (bab)+6 (dex) +1 (Weapon Focus) +5 Elemental Overflow +1 small + 1 (Competence, Ioun Stone) = +23


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

I have no active spells at the moment.

I have a hypnotic stare on the orc, if possible (but it may not be depending on range).

Plus the following tricks are in place: Mask misery for Trevil, compel alacrity for Ulmo, and mesmeric mirror for myself.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

See Invisibility
Magic Vestment
Heightened Awareness

Sadly, legacy weapon would have worn off


LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

No active spells or abilities.


F Human | Init: 3x | hp 112+17/112 | AC 26, T 14, FF 26 50%fort | F+10 R+7 W+11| CMD 32 | Perc+15 | Spells L6: 2/4, L5: 5/7, L4: 4/7, L3: 6/7, L2: 4/7, L1: 7/8, Obedience 1/1 | Current Effects: 1 neglvl

Greater Magic Weapon on Stellar Reckoning
Magic Vestment on her armor
Eaglesoul on herself
Stoneskin (Su) on herself

I'd cast Communal Resist Fire on the party before we met Naximmara, I'm assuming it's been more than 20 minutes since that, right?


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I have something in my tagline for that.


Male Human Wizard 15th
Argea Godhand wrote:

I'd cast Communal Resist Fire on the party before we met Naximmara, I'm assuming it's been more than 20 minutes since that, right?

Yeah, you rode for hours on her back.

"Dizzy" wrote:
I have something in my tagline for that.

You do, and it's hugely appreciated! Mostly making sure that everything is up to date on everyone before I make any assumptions.


M Tiefling Monk (Water Dancer) 1 / Kineticist (12)
"Dizzy" wrote:
I have something in my tagline for that.

I thought you took Freedom of Movement from Argea, and I don't see it in there.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I knew I was missing something!


Male Human Wizard 15th

Sorry folks, appreciate your patience. I've had a lot going on lately, will try to get a post up on the next 24 hours if at all possible *fingers crossed*


Male Human Wizard 15th

FYI all, I'm dead in my soul currently. My posting rate will most likely be affected.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (2/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)
Artofregicide wrote:
FYI all, I'm dead in my soul currently. My posting rate will most likely be affected.

Really sorry to hear that. Wish you the best


Hopefully things get better. Take your time.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry to hear. Hope things improve soon!


Male Human Wizard 15th

So... I am still alive. Sorry, things got a bit grim for a bit there.

For those who have done PbP with me in the past, I always bounce back, eventually. I can't give you an ETA on when I'll post - hopefully soon.

But if you don't give up on me, I won't give up on you :)


M

Hope everything gets better for ya.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

I'm back now. I was sans internet since Friday.


Male Human Wizard 15th
"Dizzy" wrote:
I'm back now. I was sans internet since Friday.

Glad to have you back!

I'm still clawing my way back, but I am still alive and devoted to the game.


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Male Human Wizard 15th

Hey, so the rumors of my death were slightly exaggerated. I'm back, and I've updated the battle map link. It looks pretty great, I've got to admit.

Also a new shiny post is up, finally...


1 person marked this as a favorite.
LG Aasimar Warpriest 13 | Status: Ok
Stats:
AC 27 (T 17, FF 22) | CMD 31 (+7 v Disarm, Sunder) | Init +7 | Speed 30ft, Fly 30ft | F +15, R +16, W +14 | Acid, Cold, Electricity Resistance 5 | Perc +12, SM +10 (Darlvision)
HP 76/101 | Fervor 10/10 | Sacred Weapon 13/13 | Blessings 9/9

And with stranger aeons, even death may die...


Male Human Wizard 15th
Uriah Müller wrote:
And with stranger aeons, even death may die...

A much better AP, admittedly.

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