Giantslayer: Anvil of Fire (revised) (Inactive)

Game Master Artofregicide

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Male Human Wizard 15th

@Fulk: If you've got endurance or similiar, then yeah you can definitely sleep in your armor. It also just fits Fulk as a character that he would.

Grabbing an item is actually a standard action, but assuming everyone would keep their gear away hand I've reduced it to a move action. Each item you grab is a move action, but you could say grab your backpack and everything in it or the same for similar containers.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

I'll go shield and lance. I don't really need a backpack full of random stuff atm.


Male Human Wizard 15th

All,

I have a hard time moving the tokens on Google drawings on my phone, so I can't update until I get home normally. You do have access, so you can move *your* tokens.

@Umlo: I rolled a 25% chance for Umlo being asleep (1d4) and got a 1, so he was asleep.


Male Human Wizard 15th

@Vashta: Sadly, you can't move outside this turn if you grab your buckler (we'll say you scooped it up with your rapier and the move action is to put it on, otherwise you'd have to still be in your room) and thus cannot move outside. Also the front door is closed. Honestly, if you're not outside and yelling, it's too loud for the giants to hear your witty quip.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

@Ulmo: Donning armor hastily is still...prohibitively time-consuming. Scale mail still takes 5 rounds to don hastily with help.


Male Human Wizard 15th

@Umlo: it takes 1 minute to don hastily scale mail, or 5 rounds of you have help (you do). You've done 2/5 rounds currently, unless you have a quicker way to do it, like the swift girding spell. You can go ahead and teleport anyway, but you'll do so without armor. Also you can't see the giants, being that you're still in your room which doesn't have a window facing the front.

None of the giants are under the effect of hypnotic stare because none of them are in line if sight with Vashta.

@Argos: Just making sure you keep track of the material components stoneskin any other expensive spells.

EDIT: Ninja'd


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (40/40) Blessings (5/5) Lvl 1 (1/1)

Well. Shyt. I am (hesitantly) calling shenanigans though. Because it stretches belief that anyone could sleep through: (A) Three Giants yelling (B) A dragon attack and (C) A town full of people screaming...and all of this happening during the 2 hours when he sleeps due to his ring.

It’s your call if that is the case. But not only being asleep, but also sleeping through all of that? It’s a huge string of bad luck. If it is the case though please tell me when he wakes up, and I suppose he will fight in his underwear.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:

Well. Shyt. I am (hesitantly) calling shenanigans though. Because it stretches belief that anyone could sleep through: (A) Three Giants yelling (B) A dragon attack and (C) A town full of people screaming...and all of this happening during the 2 hours when he sleeps due to his ring.

It’s your call if that is the case. But not only being asleep, but also sleeping through all of that? It’s a huge string of bad luck. If it is the case though please tell me when he wakes up, and I suppose he will fight in his underwear.

You're not asleep. You woke up with everyone else as normal. The screaming, yelling dragons, and dragon attack didn't start until basically 30 seconds ago. The giants are smort. Kinda.

Portal appears + baddies walk through > they double move thrice to the Ramble + they grab their victims = ~5 rounds. They didn't go loud until the last second.

I meant he was not awake and theoretically in his armor because he was up until the encounter started started. Up to you what he wears to bed, but it's not heavy armor unless you want fatigue.

But yeah, to be super clear, Umlo is awake and currently 2/5ths through getting his armor on with his sister's help, not unconscious.

Btw, I totally agree that him failing a 75% chance of being awake is bad luck. But I rolled a 1, and that's that. Had I gotten anything else, he'd be up already.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (40/40) Blessings (5/5) Lvl 1 (1/1)

Ah, I see. I thought that you meant he was still sleeping in bed. That was what left me confused. Seems like getting in or out of armor will take about the same amount of time. So he will keep getting dressed and will hope that not too many people die while he gets his proverbial pants on.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Interesting question, Argos gets stoneskin from the Ironskin revelation and I had assumed it was spell-like, which don't require material components. It is in fact a su: supernatural ability, which doesn't mention anything about verbal/somatic/material components at all but generally seem less magicky [technical term]. Does that still require components? Rules link
Ability Link


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HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

No worries, GM; I know grabbing rapier and buckler would normally be a couple actions, and that doesn't even count getting up from prone, technically.

This is tough. Going outside without any prep feels like suicide. I can risk no armor, but I need something. I guess poor Ruby may just have to lose a finger or two. :(

Guess she'll leave all the work of tug-of-war to us in the future too... :D


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Wait, I thought this was to give the viewers the obligatory shirtless heroes scene?

And hey, maybe Ruby just wants to be president of the Halfhand fan club?


Male Human Wizard 15th
Argos Halfhand wrote:

Interesting question, Argos gets stoneskin from the Ironskin revelation and I had assumed it was spell-like, which don't require material components. It is in fact a su: supernatural ability, which doesn't mention anything about verbal/somatic/material components at all but generally seem less magicky [technical term]. Does that still require components? Rules link

Ability Link

Oh, I forgot about that. You definitely do not need to pay material components for a your revelation.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Cool, thanks! I do have diamond dust for Restorations, but I'll double check through the rest of my spells too to make sure I'm not missing anything else.


Male Human Wizard 15th
Vashta Denaria wrote:

No worries, GM; I know grabbing rapier and buckler would normally be a couple actions, and that doesn't even count getting up from prone, technically.

This is tough. Going outside without any prep feels like suicide. I can risk no armor, but I need something. I guess poor Ruby may just have to lose a finger or two. :(

Guess she'll leave all the work of tug-of-war to us in the future too... :D

Yeah, this encounter is meant to show the party that the giants won't just sit in their rooms and wait to be slaughtered by a party buffed to the nines utilizing the 15 minute adventuring day. So this is very much intentional.

Also, this is a technically a CR14 encounter, meaning that it's about par for the course for a party of 5 plus an equivalent level NPC. The original encounter is CR13, but with a larger group I've beefed it up a little (added another giant and the hellhounds). I'll continue to do that as long as the party is oversized.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:
Ah, I see. I thought that you meant he was still sleeping in bed. That was what left me confused. Seems like getting in or out of armor will take about the same amount of time. So he will keep getting dressed and will hope that not too many people die while he gets his proverbial pants on.

Btw, Ingrahild has dimension door, which doesn't require LoS and allows Umlo to act after he teleports.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

We're level 13. It's a 10 minute adventuring day, tyvm!


Male Human Wizard 15th
"Dizzy" wrote:
We're level 13. It's a 10 minute adventuring day, tyvm!

Good luck with that!

I assume you auto-succeed your concentration check to cast defensively? You'll also need to roll spell resistance against the dragon, which applies only to the damage returned by the fire shield (cold).

EDIT: Whoops, this dragon doesn't have SR. Nevermind!

Your first attack misses but the second confirms. No surprises there.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

Ya, I can autoconcentrate on any spell I cast when doing spell combat.


Male Human Wizard 15th
"Dizzy" wrote:
Ya, I can autoconcentrate on any spell I cast when doing spell combat.

Fudge. Unless I'm very much mistaken, you did not include the -4 penalty for attacking while prone (unless I'm missing something really important- I've scoured your sheet for anything but can't find anything).

If this is the case (and I am going to go forward with this assumption unless I hear back before my post goes up) then Dizzy actually misses both times due to the prone penalty.

You should have definitely remembered to include the penalty for prone, but I missed it too. So sorry for getting your hopes up.


Male Human Wizard 15th

New post is up, I've moved folks around on the map as best I can from your descriptions.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

No worries, I did completely forget.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Well, it was nice knowing you guys...


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

It's fine. I slowed the giants and you can chuck the girls over the wall of fire. Problem solved!


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

I know it might be a longshot that Icetusk will hear me, but hopefully a raging barbarian is really, really loud. I need her to come charging through the flames instead of me having to pass through two more times (leaving, then coming back with her).

(well, actually not *through* the flames. She has a card up her...uh, trunk that'll come in handy here.)


Male Human Wizard 15th

A lot of things have happened here.

@Dizzy: None of the damage has been fire, it's all physical. Your AC while prone is 22, as you have neither mage armor or shield cast. With your spellshield, your prone AC is 30, not 42. Once you're standing it'll be 34 until the end of your turn, but for the purposes of the purposes of the AoO you're still prone. Still, it's relevant, because it means that only a claw and tail get through, reducing the damage you take to 29.

Also, the dragon is very clearly female and under the influence of someone else.

I'm having a little trouble coming up with your ability score array with point buy 15, which is what was in the character creation guidelines. What am I missing/forgetting?

@Fulk: You're like 30 feet away, your mammoth can absolutely hear you, though lacking opposable thumbs Icetusk will need to make a STR check to bash the doors down.

@Umlo: 1 round is 6 seconds, so 1 minute is 10 rounds. Halving that reduces it to 5 rounds.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (40/40) Blessings (5/5) Lvl 1 (1/1)

Ah! I see. The math checks out.

And to think that I almost bought the comfort enchantment. That really would have been a good purchase here.


Male Human Wizard 15th

Also might be worth Dizzy getting a wand of Serren's swift girding.


Current Spells:
Anticipate Thoughts (CL 13), Freedom of Movement (CL 13), Mage Armor (cl 13), Overland Flight (cl 13), Heroism (cl 13)
HP: 44 (114 ) | AC: 32/36; T: 28; FF: 17/22 | CMB: +16; CMD: 36 | Fort: +13; Ref: +14; Will: +12 +2 w/Heroism | Init +14 | Arcane Pool: 11 (13) | Always Defensively Casting | Enemies within my reach have a -4 penalty to concentration checks and provoke an AoO if they fail a concentration check | I have Resist 5 to Acid, Cold, Electricity, and Fire |

My base AC with no armor is 30, as I add both my int and dex to ac, and I have an ROP and the dodge feat too. (the math is 10 base +8 dex +8 int +3 deflection +1 dodge), so with no buffs that would take me to a 26 AC while prone. I don't have mage armor (assuming it's the middle of the night) so I mis-added that in; so my ac with shield bonus would be 38 base, or 34 prone when I stand up.

As far as my stats go, I have to go to work here in a moment, but I'll post a breakdown when I get back.


Male Human Wizard 15th
"Dizzy" wrote:

My base AC with no armor is 30, as I add both my int and dex to ac, and I have an ROP and the dodge feat too. (the math is 10 base +8 dex +8 int +3 deflection +1 dodge), so with no buffs that would take me to a 26 AC while prone. I don't have mage armor (assuming it's the middle of the night) so I mis-added that in; so my ac with shield bonus would be 38 base, or 34 prone when I stand up.

As far as my stats go, I have to go to work here in a moment, but I'll post a breakdown when I get back.

I'll wait for your breakdown first, but it looks like you'll have taken even less damage :)


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Can I see through the flames? I have a spell that lets me teleport to an area I can see...


Male Human Wizard 15th
Vashta Denaria wrote:
Can I see through the flames? I have a spell that lets me teleport to an area I can see...

Absolutely. It doesn't break line if sight, it just gives a 20% miss chance of you're attacking from one side to the other.


Male Human Wizard 15th

So... I've gone through everyone's ability scores, and accounting for point buy 15, racial bonuses and penalties, level ups, and items, I can't come up with your arrays. What am I missing? I could see one player making an error, but all 5 seems improbable. I'm pretty tired and stupid at the moment, but I'm seeing a discrepancy of 2-11 points.


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

Str: 14 base (5 pt buy) +2 racial +2 level up +4 belt of mighty hurling = 22 total
Dex: 10
Con: 14 base (5 pt buy)
Int: 8 (-2 pt buy)
Wis: 10
Cha: 15 base (7 pt buy), +1 level up, +4 headband = 20 total


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Are you accounting for +3 for level?

Vashta's stats IIRC:
Str 10 (0 pts)
Dex 20 (3 pts for 13 +1 for level +6 belt)
Con 14 (3 pts. for 13 +1 for level)
Int 12 (2 pts)
Wis 10 (0 pts)
Cha 22 (7 pts. for 15 +1 for level +4 headband)

Except that looks like I've botched Charisma; should be 20. Fixing now (I think I'd originally planned to get a +6 headband but ran out of money). Sorry about that!


Male Human Wizard 15th
Argos Halfhand wrote:

Str: 14 base (5 pt buy) +2 racial +2 level up +4 belt of mighty hurling = 22 total

Dex: 10
Con: 14 base (5 pt buy)
Int: 8 (-2 pt buy)
Wis: 10
Cha: 15 base (7 pt buy), +1 level up, +4 headband = 20 total

Missed the belt of mighty hurling, that adds up.

Vashta Denaria wrote:

Are you accounting for +3 for level?

Vashta's stats IIRC:
Str 10 (0 pts)
Dex 20 (3 pts for 13 +1 for level +6 belt)
Con 14 (3 pts. for 13 +1 for level)
Int 12 (2 pts)
Wis 10 (0 pts)
Cha 22 (7 pts. for 15 +1 for level +4 headband)

Except that looks like I've botched Charisma; should be 20. Fixing now (I think I'd originally planned to get a +6 headband but ran out of money). Sorry about that!

I am accounting for the 3 +1 level ups.

No worries, that looks it works out once you adjust CHA.


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Sorry, couple other questions: How far is the stable from the Ramblehouse/where Vashta is?

Also, is there somewhere in the Ramblehouse where I can see what's going on outside? Is the only exit blocked by fire?


Male Human Wizard 15th
Vashta Denaria wrote:

Sorry, couple other questions: How far is the stable from the Ramblehouse/where Vashta is?

Also, is there somewhere in the Ramblehouse where I can see what's going on outside? Is the only exit blocked by fire?

The stable is about 50-60 ft away I think, I can't measure on my phone sadly.

Assume there's windows in all the rooms, which face outwards as well as the front lobby which has the front door. There's also a door on the left side and in the back.

You can see through the flames well enough and they don't block LoS, they just give a 20% miss chance. But the walls are 20 ft. high so you'll have to be higher than that to see over it.

The Ramble House is 2 stories and about 20 ft tall, btw.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (40/40) Blessings (5/5) Lvl 1 (1/1)

Str: 15 + 1 (Lvl4) + 6 (Transmutation) = 22
Dex: 13 + 1 (Lvl8)= 2 (Belt) = 16
Con: 12 + 2 (Race) + 2 (Belt) = 16
Int: 10
Wis: 13 + 2 (Race) + 1 (Lvl12) + 4 (Headband) = 20
Cha: 8


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

Fulk's Stats:

STR: 14 base, +2 Racial Bonus, +1 level-up, +2 Belt of Physical Perfection
DEX: 14 base, +2 Belt of Physical Perfection
CON: 14 base +2 level-up, +2 Belt of Physical Perfection
INT: 12 Base
WIS: 10 base
CHA: 8 Base

Point Buy-wise, that's
STR: 5
Dex: 5
CON: 5
INT: 2
WIS: 0
CHA: -2


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

Great. So I'm the only a~$%!*@ who screwed up. Thanks, everyone! :)


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (40/40) Blessings (5/5) Lvl 1 (1/1)

I messed up elsewhere. So it’s only fair for someone else to have a turn.


Male Human Wizard 15th
Ulmo Nargrymkin wrote:

Str: 15 + 1 (Lvl4) + 6 (Transmutation) = 22

Dex: 13 + 1 (Lvl8)= 2 (Belt) = 16
Con: 12 + 2 (Race) + 2 (Belt) = 16
Int: 10
Wis: 13 + 2 (Race) + 1 (Lvl12) + 4 (Headband) = 20
Cha: 8

I think I was misreading your statblock, you've invested 9 mental focus into transmutation correct? How much (if any) mental focus do you have free?

Fulk the Red wrote:

Fulk's Stats:

STR: 14 base, +2 Racial Bonus, +1 level-up, +2 Belt of Physical Perfection
DEX: 14 base, +2 Belt of Physical Perfection
CON: 14 base +2 level-up, +2 Belt of Physical Perfection
INT: 12 Base
WIS: 10 base
CHA: 8 Base

Point Buy-wise, that's
STR: 5
Dex: 5
CON: 5
INT: 2
WIS: 0
CHA: -2

Fulk's character shows him having a 10 CHA, not 8.

Vashta Denaria wrote:
Great. So I'm the only a@*#$~* who screwed up. Thanks, everyone! :)

To be fair, I'm more interested in Dizzy's stats than anyone else.

But I really don't want to keep proofreading everyone else's stuff as well as manage everything behind the GM screen. I want to trust y'all to get it right. Not trying to be a jerk, I make mistakes too (recently, even) but I need to rely on you to manage yourselves.


Male HP: 79 Init: +5 Perception +8, Darkvision, AC 22 (24 w/bow in hand), touch 14, flat-footed 18/(20 W/Bow) (+6 Armor, +3 Dex, +1 Deflection, +2 Natural, (+2 Shield w/Bow)) Fort +10, Ref +7, Will +6; +2 vs. negative levels, CMD 26 (FF 23) Half-orc Fighter 1 (Lore Warden, Unbreakable)/Sorcerer 4

My bad. The sheet was right, but I messed up transferring them to the other part of the profile. Fixed.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (40/40) Blessings (5/5) Lvl 1 (1/1)

Mental Focus: Level + Wisdom + Feat Extra Focus (+2)
13+5+2=20
Transmutation: 9 (11 left)
Abjuration: 8 (3 left)
Conjuration: 3 (0 left)


Male Human Wizard 15th

... "continued on next page, don't post until it's up." :P


male Human | Init: 3x | hp 65+26/112+26 | AC 16, T 14, FF 26 50%fort | F+10 R+8 W+12 | CMD 32 | Perc+16, +2 v evil, det:evil | Spells L6: 2/4, L5: 7/7, L4: 6/7, L3: 6/7, L2: 7/7, L1: 8/8, Obedience 0/1 | Current Effects: Stoneskin, Eaglesoul, Righteous Might

I second this Serren's Swift Girding idea. And never sleep more than 30 ft away from each other.

Even if Argos snores.


Male Human Wizard 15th

Sadly, telekinesis wouldn't speed up donning armor, though I'd let you put armor on with it with a DC 15 INT check (only useful if you have no arms).


HP 134, AC 33, F +21, R +23, W +22, Per +21 Sorcerer 14

GM, you have an X for fire damage in the second post.

Also, my painful stare would only work on the one I was staring at, so wouldn't have affected the giants' leader.


Male Human Wizard 15th
Vashta Denaria wrote:

GM, you have an X for fire damage in the second post.

Also, my painful stare would only work on the one I was staring at, so wouldn't have affected the giants' leader.

Ah. If you want, I can swap the damage to the ranseur boi. Or I guess if Fulk wants?

Also it was WIP, its been a big post and I've had a lot of meetings... I got interrupted, thus two posts (1 hour limit).

Anyway, feel free to post now.

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