[Module] The Storm Chronicles (Ire of the Storm plus Seers of the Drowned City) by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 6 - HUNTING THE STORM

Current map
Hyrantam area map

Treasure sheet

PFS Chronicles:
- Ire of the Storm
- Seers of the Drowned City


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Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

It's no big deal, I can go with a general "anti-hag" setup after doing a bit of research on hags in general.


Iron Gods: Iron maps;

Sorry people, I do not know what happened, I remember perfectly having written that post last week. I even remember noting Tewa's new spells in the tracker, and adjusting the damages and all, but I double checked the campaign today after days of silence and found out we were waiting on me :(


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I know that feeling. x_x


Iron Gods: Iron maps;

Ohm, it seems the party is struggling a lot with enemies with high DR, when Jonah cannot provide huge damage with his bolts.


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Elementals are immune to crits, sadly


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Good point! Then I needn't have worried about it.


Iron Gods: Iron maps;

Tewa and Tonny?


Iron Gods: Iron maps;

Hello! I know this is not the fastest moving campaign of all times, but four days without reaction to a GM post feels quite depressing, and it is not the first time to happen.

I would love to finish this module, there is a single last combat pending, I was expecting to have some inter-party interaction or at least individual preparations or someone moving on and pushing the thread forward to the upper floor, but if no one is interested I can just roll initiative and bump you directly against the last encounter.


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F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Working on it. Sorry, been really swamped and exhausted with work and life


Iron Gods: Iron maps;

Regretfully it looks like we lost Tonny as well, as it has been long since he last posted in the forums :(

It has no sense to recruit for someone when we are just at the last encounter. Hence, I will try to just GMPC him as well.

Thanks for your patience!


Iron Gods: Iron maps;

Omf, these combats with multiple enemies are just so much fun, but they are so time consuming to run! :D


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I know that feeling. So many enemies to juggle, but it can be really quite fun.


Iron Gods: Iron maps;

So that's it people! With this we have completed the Seers of the Drowned City module :)

It is my feeling with this we should call the end of this campaign too. The party dynamics never took off and the pace has been awful in the last year. As the pace fell down we all put the campaign in lower priority, me included. When I needed time I left the campaign aside for three or more days when I could had been more pushy on forcing the party to take decisions and open doors.

I think the module's story is not bad, but the sandbox and event driven nature requires a bit more effort to make it really reach its climax and shine.

Anyway, it has been a pleasure to play with you all, and thanks a lot for sticking here to the end. Do not let my words mislead you, I will be very happy to see you again in future games, if/when I decide to run another module :)

Feel free to add as many posts you wish to the Gameplay to summarize what happens with your characters as the adventure wraps up. Or add nothing if you do not feel to. In a few days, I will summarize how things stand after those posts, and just ask you to not push more posts after I call the end of it.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Thank you GM Rutseg for running this one! I agree, this is probably as far as this can go. we have lost several people, especially at the end and it would be a struggle to bring in new people when there isn't a strong RP dynamic going on currently.

I did enjoy this module, and am glad I was able to play it. I know i wasn't always on top of posting, I think i had too many going at once for a lot of the time we had this going, and it often fell down to a lower priority than the two campaigns where our roles are reversed!


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I'm glad you brought me on for this, GM! It's nice to get to be the player sometimes, and I had a lot of fun. Thanks for your time and effort!


Iron Gods: Iron maps;

Overall, I am happy I ran these two modules, they were interesting for me to GM and to discover a region seldom read about. Despite the lost oomph by the end, there were good moments and I thank you again for playing and sticking around.

It fitted well to combine these shorter adventures with a longer campaign. I find APs to be maybe more fun but a lot more work and this 1 AP + 1 module seems to be well on my posting schedule limit of what I can GM.

If my free time opens a bit, I will probably run another module sometimes next year and open recruitment again. Until then, take care and enjoy your time.

Happy Christmas and Happy New Year!

I will mark the campaign as closed in a few days from now.


Iron Gods: Iron maps;

I gave PFS chronicles for the Ire of the Storm module, but I have forgotten to do so for the Seers of the Drowned city one. Please Magdi and Tewa, let me know if you are interested (I will need a PFS id and character). I already have for Jonah, Tonny and Adriana.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I don't actually have a PFS thing, so I'm good. Thanks for your consideration, though!


Iron Gods: Iron maps;

It is fine, let me know if you ever create a PFS1 alias and we can assign the chronicles so it starts with some experience and credit :)

Ok, the chronicles are here and the game has been reported.

I am pending a response from Tewa about what character exactly she wants to receive the credit. For the rest, I used same one as for the initial module. Please, let me know if you want on a different one and I will adjust.

Have fun and a good weekend! :D

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