
Splits the Leaves |

Well... Good luck everyone!
I can't do anything here... Especially against a Shambling Mound.

Ingolf |

Unfortunately, having failed to resolve the item distribution, we're not benefiting from the magic gear that we found. :(
Ingolf really needs a better AC!

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It's a challenge for barbarians everywhere. XD

Ingolf |
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Either CMB or Escape Artist vs grappler's CMD.
However Ingolf and Ebba may have shredded the shambling mound with their attacks this round. :)

GM Rutseg |

With you considering resting, this is a good moment to tell you after the shambling mound battle you all get enough experience to attain 5th level!
This is the last level for this module, but have into consideration this might not be the last level of your character's career.
We still have a whole dungeon ahead to finish this module, but this is in fact a good moment to propose you a follow up adventure: Seers of the Drowned City.
While we played Ire of the Storm, I stumbled with this module and it seems a natural follow up. In fact inside of the pages it cites Ire of the Storm and how to hook the players from one adventure to the next.
If you are interested to keep up with me and the party, then you should level taking into account we might reach up to level 8 after all.
Once we are done with Ire of the Storm we can make a final count of who is going with the follow up and/if someone wants to go with a new character.
Anyway, it would be nice to know beforehand if someone prefers to skip the follow up or is doubtful, so I have time to find a replacement player meanwhile. After all the World has changed a lot since we committed to this game (a full pandemic!) and you might not have the same availability or you might not like the proposed adventure or mid-level play just eludes you.

Ingolf |

I'm interested in continuing in Seers of the Drowned City! It's a good fit for Ingolf on a role-playing level.

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Ooo, Tonny would also be very interested in continuing! Assuming he doesn't drown or get struck by lighting in the near future... XD

Adriana the Penitent |

First - Thankyou Ingolf for both the rules and the save!
Holy cow level 5! I could have sworn we just leveled up to 4; how time seems to fly.
Lastly I have a small family thing to help fix, but I am totally on board to keep going into the next module, assuming I can keep myself from being crushed under vines ;)
I'll be a little late with an IC post, we can RP it as Adriana being KO'd

Splits the Leaves |
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I will catch up tomorrow, just ran a 4 hour session online after a full day of work and am exhausted.
If I were to continue, I might want to swap the Restorer for a different Archetype (Maybe Halcyon, the mages of Old Mage Jatambe and the Nameless Ones), it seems super lackluster.

Ingolf |

Ingolf Level 5 highlights:
+1 level of Oracle
+8 HP
+1 BAB
+1 Fort
+1 Reflex
Revelation: Friend to the Animals
Feat: Mounted Combat
Adventuring skill rank increases:
+1 Perception
+3 Ride
Background skill rank increases:
+1 Knowledge Geograhy
+1 Handle Animal
FCB: +1 HP
I looked again at taking Extra Rage Power: Moment of Calm, to qualify for the Rage Prophet prestige class, but again came to the confusion that Rage Prophet is worse than just taking more Oracle levels. It's a shame that the PrC is so bad that it's not worth going into.

Ebba the boar |

Ebba lvl 5 highlights:
+1 HD (+9 HP)
+1 skill (Climb)
Feat: Light Armor Proficiency
I know that RAW, she doesn't need Light Armor Proficiency to wear the mithril chain shirt barding that I plan to buy her (the check penalty is 0), but it always seemed silly to me that proficiency makes no difference as written.
EDIT: Ingolf's Friend to the Animals revelation also adds +4 to Ebba's saves when he's within 30 ft.:
Animals within 30 feet of you receive a bonus on all saving throws equal to your Charisma modifier.

GM Rutseg |

I looked again at taking Extra Rage Power: Moment of Calm, to qualify for the Rage Prophet prestige class, but again came to the confusion that Rage Prophet is worse than just taking more Oracle levels. It's a shame that the PrC is so bad that it's not worth going into.
The thing that bugs me the most is you do not get extra rage rounds and until level 6 you cannot burn spell slots to get extra rounds (and at a expensive prize I think). They could have given you a couple of free rage powers and revelations along the line to compensate the many casting levels you lose. Or give you less magic and make it full BAB.
I considered it for an Iron Gods campaign and in the end I went with a cleric of Gorum with the Rage and War domains, and man, it is the character that mechanically I am most satisfied of. By level 8 he can rage, and get any combat feat with a swift action, he has a greatsword for a weapon, has access to Fighter Advanced Armor Training through Ironbound Master, plus he has full cleric casting capability and full channel energy to keep people up and going without scarifying buff and utility spells.

Splits the Leaves |

EDIT: Ingolf's Friend to the Animals revelation also adds +4 to Ebba's saves when he's within 30 ft.:
Friend to the Animals wrote:Animals within 30 feet of you receive a bonus on all saving throws equal to your Charisma modifier.
I should note that Lightfoot is a Magical Beast due to being a Familiar. So she does not get this +Cha.

Splits the Leaves |

Wow that was the easiest Level Up.
Druid 5!
Health +6 (4 HD, 1 Con, 1 FCB)
Skills +9 (+4 Class, +2 Int, +1 Skilled, +2 Background) Perception, Heal, Spellcraft, K:Geo*, K:Nature x 2, Handle Animal* x 2, Survival
3 3rd level Spells (1 Base + 1 Bonus + 1 Domain)
Feat: Mauler's Endurance (Familiar Folio)
---
Lightfoot
Natural Armor +1 AC is now 16
Strength +1 Now 18 in Battle Form
HP is now 28 (18 + 10 from Mauler's Endurance).
+2 Attack and Damage for 1 round to Master and Self when Splits the Leaves downs a target. But not Vice Versa.
---
I also realized that I never specified whether I used VMC Witch or Wizard, I didn't think it would go past the 3rd VMC level. Also the Halcyon Druid gets a Bonded Item Mask, which normally doesn't work with a Familiar. When we cross that bridge I will probably have to reconsider things. Though I love the fact that it gets Knowledge Skills and Diplomacy... Hmph.

GM Rutseg |

He would like to get his third level spells and fill out his empty 2nds. If he can use that Shrine where he can get a free Metamagic, that would be ideal.
You can rest in the lizardfolk huts or make yourselves a place in the jungle. And sure, you can prepare spells in the shrine to get its benefits :)

Adriana the Penitent |

Gonna be a bit behind on leveling, helping family through some medical issues so I'm just gonna focus on the RP. My BAB and base saves don't change, the rest I'll sort out ASAP.

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Level 5 brings:
- New Feat: Bodyguard! Now Tonny can stand bravely behind someone and crack his whip over their shoulder to drive back anyone trying to hit his friend. I've checked and am pretty sure cover wouldn't prevent Bodyguard from functioning, but if the GM thinks otherwise then it would be best to resolve that now rather than when someone's life is on the line. (Having cover is important to keep someone from taking their own AoO against Tonny for using a whip.)
- New Talent: Effortless Aid! Now Tonny can Aid another character as a move action rather than a standard - or even as a swift action if need be! And then he can use his standard action to Aid someone else's attack roll, and then Bodyguard to Aid someone's AC as a reaction...
New Extract: Vomit Swarm! I thought about resist energy, but we do have a druid who can prepare the communal version if we really need it. What we don't have is someone who can create a swarm as a standard action to go bother a spellcaster or some grumpy fighters who forgot to pack their acid flasks.
Upgrade: Improved Monster Lore! Now Tonny can Take 10 to ID a creature, even in stressful situations.
...and then lots of skills. Wohoo!

GM Rutseg |

As per the bodyguard faq you are not actually performing an AoO, you only need to threaten the creature, which means being able to perform a melee attack according to the definition in the combat chapter. Interestingly, although you cannot perform an attack of opportunity against someone with cover, you still threaten his square, because you can make a melee attack against someone with cover.
Hmmm... as the FAQ says it consumes an AoO but it is not an AoO, I am inclined to say bodyguard works despite of cover.

Jonah Halwood |
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I will try to get a character updated ASAP. this week is crazy busy, but hopefully tomorrow i can do it.
I would be interested in continuing the game after the module, as well

Adriana the Penitent |

Level 5!
HP +7
BAB and Saves remain the same
Bane (Su): At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.
Discern Lies (Sp): At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.
+1 1st level spell per day (4 total, 4 known + bonus)
+1 2nd level spell per day (2 total, 3 known + bonus)
Level 2 spell - Need to double check what is allowed through the current source books, will update GM
Studied Target now a +2 bonus
Feat - Extended Bane (Placeholder while filtering through sourcebooks; will update GM by end of day)
Adventuring Skills -
Perception +1
Intimidate +1
Diplomacy +1
Knowledge (Nature) +1
Survival +1
Stealth +1
Sense Motive +1
Background Skills -
Profession (Laborer) +1
Knowledge (Geography) +1
And that should be everything! Not too shabby.
I'm a little unsure on whether to keep on as Adriana or to put together a different character. @GM, will Seers be using the same sourcebooks as the ones listed for this game?

Jonah Halwood |

HP + 6
+1 BAB
no saves change
skills increases (6)
survival
stealth
knowledge nature
intimidate
heal
sense motive
Background Skills
handle animal
craft taxidermy
new favored enemy: reptilian humanoid
increase favored enemy: animal to +4
Feat: Precise Shot
New Level 1 spell slot
Rosemary:
+1 HD (7 HP)
no change to saves or BAB
Skill: acrobatics
Feat: combat reflexes

GM Rutseg |

I'm a little unsure on whether to keep on as Adriana or to put together a different character. @GM, will Seers be using the same sourcebooks as the ones listed for this game?
Yes, it is my intention to give continuation to the same source materials. I would like to hear if the limited amount of books is helping you to level up faster and to what extend you feel limited when trying to achieve the character concept you want to play.

Adriana the Penitent |

I mean, I personally have no complaints about the book limitations (If I did, I would have given up my spot in the game), I just got the character-making itch and assumed the same restrictions would apply.
I'm curious to see what I can build; restrictions breed creativity and all that :)

Splits the Leaves |

Prepared Spells:
0th (4 slots) - Guidance, Create Water, Detect Poison, Detect Magic
1st (3 slots, 1 domain, 2 bonus, 2 pearls) - Entangle, Faerie Fire, Shield Companion, Obscuring Mist, Calm Animals, [Whispering Wind], [Pearl], [Pearl]
2nd (2 slots, 1 bonus, 1 domain) - Aggressive Thundercloud, Bull's Strength, Barkskin, [Wind Wall]
3rd (1 Slot, 1 Bonus, 1 Domain) - Call Lightning, Resist Energy (Communal) , [Gaseous Form]
Sadly Dispel Magic is a 4th for Druids.
I need to prepare Call Lightning, it is too much of an iconic druid spell to not prepare... Besides I feel like it fits here.
Druids, divine spellcasters in service to the Erastil, Gozreh, or the Green Faith, or those with the Air, Animal, Earth, Fire, Plant, Water, or Weather domains who pray for their spells in front of the stones gain a special boon. They can select one of their prepared spells to receive the benefits of the Empower Spell, Extended Spell, Silent Spell, or Still Spell metamagic feat (increasing the spell’s effective level as appropriate). This can be done for only one spell, and only when the caster prepares their spells for the day.
Can't really afford any higher level slots here sadly. Still cool though!

Splits the Leaves |

None actually, they require an increased Spell Level sadly so none are really worth it right now.
Empower is +2 which is way too much, Extend isn't really needed right now.

Adriana the Penitent |

So I'll be making a post soon, however I'm rather embarrassed to admit that I've realised I've forgotten to add my extra spells from leveling, so I'll be planning around that and after that posting my spells for GM approval.
What a week :/

Splits the Leaves |

@GM Rutseg: I actually have +6 Initiative not +2 so I should have acted in the first round with both Ingolf and Jonah.
I'll probably just expend another Cure Light Wounds to burn it when I get to a desktop.

GM Rutseg |

If you want some advise, flames of the faithful is good to increase damage output, instrument of agony to give some control (although this requires a lot of Wisdom to have a decent DC), silence and brow gasher are also nice ones. Of course, lesser restoration will also see some use from time to time.
I have a 5th level Inquisitor playing Flame of Fire, so I had to go through the same pain of looking for a spell.

Ingolf |

Blistering Invective is fairly effective, although it is language-dependent. It's probably too soon for See Invisibility.

GM Rutseg |

RAW the aid another only requires you to threaten your target, and that means you need be able to attack your target in melee, it does not need for your weapon to be effective. Thus I will rule that Tonny can aid with his whip.
If you think on it a bit, a halfling with strength 7 and a dagger facing a dragon with DR 10/- is not more effective with his dagger against the dragon than Tonny's mundane whip against an incorporeal, yet I think no GM would deny the halfling the ability to aid another and flank in the combat.
Besides, there are a couple of magical weapons in your treasure list. Also wands use the spell trigger activation mecanism (a command word), so they do not provoke AoO.
Adriana, I tell from memory, but I think to remember there is an Inquisitor judgement that makes your weapon count as magical for the purpose of bypassing DR. I would rule this makes the weapon count as magical for: incorporeals "can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, spells, spell-like abilities, or supernatural abilities"

Adriana the Penitent |

I think flames of the faithful will be the best choice, because - and this is a little embarrassing - I have Blistering Invective, and it is language dependent, so that's kinda hamstrung me there - and to really drive the point home, GM I don't have judgements because of my archetype, which has become quite the poor choice. Thematically it was great, but utility wise? not so much :/
I may, for the next game, retool Adriana slightly, but that discussion can wait.

GM Rutseg |

Jonah, I believe you can still shot a composite bow without having enough Strength to pull the string, you just get a -2 to the attack. It is explained in the description of the Weapons entries in Equipment, on the composite bow ;)
Also, note you do have a magical bow in the treasure list!

Adriana the Penitent |

I think we're gonna have to take a minute once this combat is over to just go through the treasure list again because I don't remember us having a magical bow .
I'll begetting a post in late tonight Central Time - minor family thing that needs to be sorted - so Jonah feel free to jump in first.

GM Rutseg |

Yup, you found one at the shipwreck, I think it is the one Jonah is using but I am not sure if he is conscious the bow is magical :)
You also found a magical kukri at the Ghol-Gan ruins.

Ingolf |

Too bad the kukri is the wrong size for Ingolf. :(

Ingolf |

Do we have any means to heal Jonah's strength damage, other than through normal rest?

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We found some potions of lesser restoration (or at least they're showing up on the Inventory spreadsheet). If one's not enough, Tonny would be happy to surrender his potion to Jonah.