[Module] The Storm Chronicles (Ire of the Storm plus Seers of the Drowned City) by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 6 - HUNTING THE STORM

Current map
Hyrantam area map

Treasure sheet

PFS Chronicles:
- Ire of the Storm
- Seers of the Drowned City


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M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I have a Potion of Lesser Restoration on my Sheet as well.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

oh wow, ok. I honestly had completely missed that it was a magical longbow. the rolls i have been using definitely didn't account for the extra +1/+1


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

If we're safe and we can heal Jonah, maybe we can pause for a moment (such as it is in PbP) and go over the treasure list before moving into the next area/battle?


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Test post, Paizo being weird about log ins again so going through the list to fix it.


Iron Gods: Iron maps;

Welcome to The End :)


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Oh no my timing is awful! :(

My log in issues are in fact computer issues that have been mostly sorted, I'm still here and will post, promise! NPC if you need, I promise not to miss the end!


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf really can't damage these creatures. He has no way of obtaining a magic weapon sized for him.

EDIT: His spirits can damage the creatures with negative energy, but he has only 8 rounds of rage. There's a good chance we TPK here.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

So our options are to flee, or to fight.

If we want to fight we need to use magical weapons, the Kukiri can be used, but that's pretty much all we have to work with IIRC.

I think taking a step back would be wise, Gargoyles have a lot of health and I only have so much magic to go around.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf can't flee or fight in an entangle spell.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I purposely aimed at the wall so it doesn't reach past the threshold of the door. I think we should back as well.

EDIT: Oh damn, I just looked at the map, its Radius not Diameter. Been playing too much Shadow of the Demon Lord. I think I made a mistake. I can Dispel (D) it though as a Standard. So let's decide what to do and I'll break it.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Well, we’ve got an archer with a magical bow. Can he stand outside the entangle and shoot them while they’re stuck? And the rest of us stand by to guard him if one gets free?


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

The monsters may well kill Ingolf and/or Adriana before that happens. Remember that the monsters will have cover from Jonah (+4 AC).


Iron Gods: Iron maps;

Remember it is just DR, so unlike with the incorporeals, you still can deal damage, specially if you score a critical hit, and magic deals full damage.

Also things like combat maneuvers work with them.

I am not saying this is an easy encounter for you, just trying to help.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Ingolf is unlikely to score more than 10 damage on one hit.


Iron Gods: Iron maps;

I really think either him or Adriana should have the magical kukri.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Adriana isn't proficient (martial weapon). I'm assuming it's in Ingolf's handy haversack. He doesn't normally use it because it's the wrong size for him (-2 to hit).


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Oof. Ingolf's right, I don't have proficiency, and even with all the tools available I don't think either of us can do the damage required before we're killed.

I wish I wasn't so late with posting (Got my Covid shot and the fun side ffects!) But I feel like putting off the fight might be the way to go. I'm gonna reread and post and edit or post again, see what the group decides.

EDIT: With spells and Bane and Studied Target I might be able to do damage, and if flanking is possible then also sneak attack dice, but it's gonna be a slog and I won't lie, a TPK could be likely. Adriana will put up as much of a fight as she can but isn't above running away to regroup. We'll see what happens before my turn.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Note: Ingolf has a -4 to AC for being entangled (I'm assuming the cha bonus to AC is affected the same as Dex).

EDIT: Actually -4 to the stat, so -2 to AC.


Iron Gods: Iron maps;

You did not have a lot of opportunities to get magical weapons.

I am going to invoke here an old variant rule from the D&D 3.5 Dungeon Master's guide on using weapon equivalencies. The rule basically says a gnome can use a medium shortsword as a dagger, and here I am going to rule you can use a medium kukri as a sort of small falchion (2-handed, 1d6 damage, no attack penalty).

It is non-standard ruling, but I think it has some sense.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

sorry for the delay all, work has been crazy this week.


Iron Gods: Iron maps;

Bane also gives a +2 enhancement to the weapon, so +2 to hit and damage too Adriana. It is not clear if this makes the weapon attacks magical, but as the ability basically imbues the weapon with the bane weapon quality, which improves the weapon enhancement by 2, I am inclined to think it is a magical enhancement, and thus makes it count as magical.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Apologies everyone, real life got weird for a bit there.

I realize it was a while back (and we're back into combat) but GM & Ingolf if you're both okay with it Adriana can use CLW on herself at least once before regrouping, giving Ingolf a spell slot back? I think between myself and a couple of the CLW wand charges Adriana should be mostly back to full.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I bought the wand for it to be used, roll the charges and let me know what is expended :)


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

So do you think we need the Resist Energy (Acid) here? Out of character I know cubes are pretty dangerous but that being said, the Resist can be very useful in other places.

I could hedge us and Resist (Cold) that way we can also get some reprieve from the cold air here.

I think that's the play.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

Can I ready a Bull Rush (with Wind Blast) to push someone away from the Cube's Engulf ability?


Iron Gods: Iron maps;

Sure! It sounds like something creative to save someone :)


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

I feel like I blinked and missed the fight - sorry about that, been in the fun struggle of finding a doctor 'in these uncertain times' and it's been a pain in the butt.

@Splits I'll roll the wand and heal up once I'm caught up in game.


Male Gnome Nature Oracle 3 Unchained Barbarian 2| HP: 32/45 temp HP: 0 3 NL damage| AC: 19 (20) T: 15 (16) FF: 15 (16) bracketed numbers are in melee vs size medium+ | Saves F:6 R:0 W:3 | Init: -1 | Perc: 10 (low-light)| CMB: 4 CMD:18 | Speed: 20 ft | conditions: none

Assuming that Ingolf recognizes the enemy as undead, he doesn't want to rage, since the spirits' attacks would heal them.


Iron Gods: Iron maps;

Yeah, they should look very much as undead for a now experience adventurer like Ingolf, and even if not, Tonny can quickly tell him about their nature.

I see some clunky mechanics there, that would mean many undead could heal themselves just by hitting themselves on the head with their bare hand. Even a spirit totem raging dhampir could have weird interactions with that... I do not know to what extend this is supported by the rules but I would rule attacks that state to cause positive or negative "energy damage" can never heal and the creatures with affinity are just immune to the attack, while an effect that states to heal with positive or negative "energy" (without the damage) can damage the opposite affinity. That is, only healing can be reverted, not damage. Otherwise all kind of weird scenarios of healing abuse would appear.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Channel Energy has language that requires the user to specify whether it is being used to heal or to harm the targets (so a channel of positive energy in our current situation could either heal the living or harm the undead, but not both). This language isn’t universal - mass heal being a glaring exception that can do both, but is also a 9th lvl spell so...

But there’s a precedent for negative and positive energy to only heal or harm, but not both simultaneously. GM would certainly have to clarify if that applied here.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

What is the terrain like here? Is it still difficult or not?

If not, could Adriana 5 foot step over so I can get Lightfoot in there?


Iron Gods: Iron maps;

Sorry, these are normal building tiles. All covered in dust and with some breaking points here and there, but easy to walk around.

Only obstacles are the libraries in the middle of the room and the room walls.

I took the liberty to roll for Adriana to make sure she has no paralysis and to step 5 foot for her so Splits can go and take his actions as intended.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3
GM Rutseg wrote:
I took the liberty to roll for Adriana to make sure she has no paralysis and to step 5 foot for her so Splits can go and take his actions as intended.

Thank-you GM, have been waylaid by good and bad health stuff. Managed to see a doctor about an infection AND got my Covid shot in the same week, so it's been a bit of a ride. Will catch up.

EDIT: So I'm in a bit of a haze (Medicines!) and while my rolls did pretty good, GM do you still need fort saves or did the dice gods show mercy?


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

I realize it's likely a typo but @GM did you mean round 1 and round 2 actions and would you like them both in a single post? I know what I plan to do but I just want to clarify first.


Iron Gods: Iron maps;

Yes, you won initiative Adriana, but to avoid holding of the team I skipped your round 1 actions to play the enemies so everyone else can post.

Thus, you have pending round 1 actions and round 2 actions.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

That's fair. Post for both incoming.


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Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Okay, so according to Studied Target at our current level, I can have it on two targets that can be seen, so I've picked Red and Blue cultists for the time being. If I can't get a visual on Blue, thats not an issue, just wanted to make sure the mechanics are explained correctly.

More hoping the confirming crit is correct; Scimitar's threat range is 18-20 so here's hoping I got it right!


Iron Gods: Iron maps;

Indeed it worked :)

Just a mechanical note, when you score a critical, you do not double the damage, instead you roll again the damage. So a 1d6+6 critical will not be a 1d6*2+12, but 2d6+12. Nothing important on this occasion, but it reduces the probability of extreme rolls and tends more to an average.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

I need to reread the rules on critical hits because the last two I've had here all I've had across multiple games all year and clearly I've forgotten how the game works :P

Double checking with you GM that Blue is under the effect of studied target, and I'll post the relevant mechanics text if you'd like.


Iron Gods: Iron maps;

Yest, it is under studied target as per your last turn activation.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

@GM - I made a post and roll back at the spellcraft/detect magic section but I guess it dropped/didn't post. Is that something that can be caused by cache issues like the login problems? I've cleaned my cache/cookies just in case but I'm annoyed and trying to catch up.

@Everyone - Adriana is still with y'all and doing her best to help, she just seems to have connection issues :/ :P


Iron Gods: Iron maps;

Those things are really bothering. What I do to try make sure the post is there is to update a few times until I see the post actually appearing there.

Sometimes it appears when you post but then when you update it is not there. I think this started to happen when they started to use multiple servers to keep up with things. Perhaps the server that tracks your area is not very good at synchronizing with the main database.

But it is hard to know without knowing the exact implementation they are using.


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

So what is the gameplan against a Wraith? I'm running low on (useful) spells and I can't really Cure it to death.

Out of character, Sunlight should hurt it, but it doesn't look like there's much of that here.

So what will we be doing?


Iron Gods: Iron maps;

It seems we are facing general low energies here, is everyone ok?

Perhaps the speech gave you the impression this could be talked out. But I kind of forced that just because there was no other proper way to provide you details over the background of the adventure, which would be a pity to lose after more than a year playing it. I can understand discovering the combat was not avoidable can have caused a bad impact on the group.

If the halt is because of the incorporal, well, the best new I can gave is there is no more incorporals left in the adventure :P


M Human Druid (Restorer) 5 - HP 36/37 - LF HP 27/28 - AC 16 - TAC 12 - FF 14 - CMD 14 - Init +6 - Fort +5 - Ref +3 - Will +8 (+2 storm effects) - Perc +15 - SM +18 - Wind 8/8 - Wild Shape 1/1 - Hero Points 3/3 - CLW 21/50

I know it was a long weekend in the US this weekend, so people might have been away if they are from there.

I'm here, I just don't know how to proceed. I can try to blast it down, but me doing that solo won't be enough damage to handle it.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

I've got magic arrows, but nothing more than that to deal with it. we struggled a bit with the gargoyles for the same reason. same thing here maybe, move around and distract it/divide attention enough that Jonah has enough time to shoot a volume of arrows that eventually breaks it down with assistance from any other magical attacks.... wraiths are a pain

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

I’m still partially buried in boxes from moving over the weekend. XD

Tonny can try to help AC and saves with Opportune Advice and Aiding, but the extra precision damage he can provide won’t help us against an incorporeal creature.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Memorial day was the big thing over the weekend I would guess, and I'm taking a bit of extra time to make sure my posts stick.

I have some spells in my spell list that will help but no magical weapon limits my abilities a bit, but I can work with Jonah and be a big annoying target to distract it and let it get shot. Let me see what I can pull together IC.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Okay I've made a copy in case the IC post doesn't stick properly and to make sure my dice are right.

Spiritual weapon will last five rounds, I have 2 more 2nd level spells and I think 2 more 1st level, and I'm still looking into the toolbox overall. Bane might work with another spell to help chip away at HP, but I also don't mind making a target of myself - I think I have full HP at this moment, lets put it to use! ;)


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Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

A quick question before I post - I'm assuming that Chitauli is speaking common, correct? Does that mean that the two elementals understand common or would I need to roll a knowledge check for that information?

Also @GM, I think you were right - double/triple checking to make sure posts are sticking plus cahce clearing seems to be the way to go

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