[Module] The Storm Chronicles (Ire of the Storm plus Seers of the Drowned City) by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 6 - HUNTING THE STORM

Current map
Hyrantam area map

Treasure sheet

PFS Chronicles:
- Ire of the Storm
- Seers of the Drowned City


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Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I think I just need to add a feat that I haven't thought of yet.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Yeah I'm kinda stuck on the feat selection myself - Just trying to narrow down a few has been a chore.

Will definitely have it done before Thanksgiving, which I can't believe is this week. A happy and safe thursday to y'all regardless of if you celebrate or not!


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Current Level up, as I had a brief window of time to spare for it -

HP +7

BAB +1

Judgement 3/Day

3rd Level Spells, 2 known, 1/day

3rd Level Spells - Flame Blade (Sarenrae Inquisitor), Righteous Vigor (Subject to change, have to make sure its from the allowed books.)

Skills - Perception, Swim, Knowledge (Arcana), Knowledge (Local), Survival, Diplomacy

Background Skills - Knowledge Geography, Knowledge History

Feat TBD


Iron Gods: Iron maps;

Righteous Vigor is within our allowed sources (APG).

I am kind of waiting for some player pushing forward in Gameplay or at least engaging in further conversation.


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Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

It's one less hassle to figure out overall.

Will catch up hopefully tonight, Thanksgiving and Friday/Monday have been a hell of thing.

Hope you all had a safe and fulfilling Thanksgiving (if you celebrated)


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Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Leveled up, not a lot at this level.

BAB went up, now have access to lvl 2 ranger spells.

Feat for this level is Manyshot.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Oh, hey, Jonah. Magdi prepared bloody arrows for you in case of battle. Figured it might be useful.


Iron Gods: Iron maps;

Just a reminder before you decide to follow the maybe not as informed dragon's leads, Keethero told you the Stormreaders dwell at The Augur's Throne, and the Thunderbird has her nest there as well, at the northern island of Seer's Summit ;)

I have added the following locations to your Hyrantham map:
E. Wreckway
F. Hyrantam Lighthouse
H. The Augur’s Throne


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Hey everyone. Going to be a little behind on things, tested positive for covid on friday and have to deal with that plus I have to make sure I haven't infected anyone else. Not having a good time.

Hope you all stay safe and healthy


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Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Hope everyone had a safe and sound Xmas and haven't been too badly blindsided by the holiday season, and here's to a better overall new year!


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

So what is everyone thinking about next stop? Gather more info/look for allies, or try to scope out or confront some of this cult?


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I would like to engage with the thunderbird somehow. Magdi wants to try to make it an ally if possible.


Iron Gods: Iron maps;

Happy Xmas Adriana and everyone else! :)

Ok, so we have one vote to look after the Thunderbird. Do other players have other preferences or everyone is fine with taking this direction first?

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Sounds good! Tonny’s worried it’ll tip our hand to the Stormcallers, but it might be time to start pushing back (and if we’re successful, they’ve have lost a significant resource).


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

I'm not sure what our other options are, but if we end up picking the thunderbird I'm assuming we could engage with it when we feel its a safe distance away from the Stormcallers?


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

If it goes flying around, yeah. Maybe we should make knowledge rolls to see if we know any behaviors that it might normally indulge in? Magdi doesn't have Knowledge (arcana), though.


Iron Gods: Iron maps;

Please, assume Tonny translates the thunderbird for you, otherwise this scene is going to take forever.


Iron Gods: Iron maps;
Magdi the Tribeless wrote:
We may want to take the specifics to the discussion thread, but we can also chat here, if our GM doesn't mind.

If you feel it to discussing in-character, I think it is better. But if you think there are reasons to make it in discussion go ahead, it is your game!


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

I'm gonna need sticky notes the way I've been going today. Took 4 hours to get a post to stick because I keep forgetting to clear my cache/cookies. Should be good now *fingers crossed*


Iron Gods: Iron maps;

Sorry to hear that, I honestly do not know what might be going on, it is working for me. I can only advise to copy the text before submitting, and trying the go back button if it fails.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Yeah, I always copy my entire post before submitting, just in case the forums go "haha no."


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

You know, I just realized that with the Life wandering spirit, Magdi can channel positive energy like a 7th level cleric. Whoops.


Iron Gods: Iron maps;

A feature of certain relevancy, haha! xD


Iron Gods: Iron maps;

So, there are two people voting to call Eryssala, and two to avoid doing it for now.

If you are unsure on whether you want to use that card now, we can explore other ways. Is there any particular thing you are thinking on? Maybe another divination spell?

If you only wish to talk with the enclave people to try narrow up directions, feel free to provide a Gather information Diplomacy check! :)


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Is this the same day as our confrontation with the kraken, or should I prepare new spells?


Iron Gods: Iron maps;

In principle I assume you went directly afterwards (you just woke up anyway), but you are free to delay one more day if you wish.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Sounds good to me!


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

This is an embarrassing note to self, but 'preview' and 'post' are two different things.

Won't make than mistake again DM, sorry


Iron Gods: Iron maps;

Magdi, do you have the Selective Channel feat or anyway to exclude a number of enemies while channeling?

I think it is first time you channel energy here :)


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Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I do not have that. Oops... It's also probably the first time Magdi's channeled, since he doesn't usually have a life spirit.

So, uh, if you other players don't mind, I'd like to leave it as is. I imagine he probably confused it with how it would work with undead (who would be unaffected, since heal and turn can't both be used simultaneously).

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

I don't think the globsters are undead, so it'll also be healed by the effect. No worries on my end.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Due to computer issues, my availability over the next week may be limited. Apologies, but I'll try to make sure I can get things back to normal as quickly as possible.


Iron Gods: Iron maps;

The dispel check would fail Magdi, we are playing with Hero Points though (I myself often forgot), so this might be a good chance to use one for a reroll if you feel bad your spell did not take effect. See here my HP tracking for this campaign.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Oh, good idea. I'll do that.


Iron Gods: Iron maps;

The rules say aid another can only benefit someone who is engaged in melee combat, but I will defer to the party benefit here and allow Tonny to aid another for the arrows to land.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Oh, thanks for catching that! We can change the Aids to boost AC instead, no problem.


Iron Gods: Iron maps;
Tonny wrote:
Tonny does have an effective Strength score of 11 for the purposes of carry capacity, but that’s not going to make too much of a difference here. XD Also, does the witchlightning provoke an AoO from Tewa for making a ranged attack?

Oh yes! Tewa has an AoO :)


Iron Gods: Iron maps;

We really should replace Adriana (hope the player is doing well), but I do not think it is worth for just a level of content remaining.

If someone wants to take the reins of the character, it will help me much.

Otherwise, I will keep her around as a helpful NPC that goes on adventure with you. But probably will not do the effort of leveling her up myself.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Leveled up! Apologies for the delay. XD

Regarding Adriana, having her become an NPC makes the most sense to me. If the GM wants to run her in encounters, she'd be welcome to continue "actively" adventuring with us. Otherwise, it might make sense for her to shift to helping the townsfolk and pop into the story for special occasions or when we specifically call on her for aid.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

I'm pretty sure I've leveled up as well. Likewise on the delayed front.

And while I'd be open to having Adrianna stick around as an NPC in the party, I don't think it'd be fair to put it entirely on our GM's shoulders to run her. That said, I am so not the person to run someone if we want them to fight well.


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

I’m dealing with an allergic reaction to some medication with an annoyingly long half-life, so sorry for being slow to post. I’ll try to get Tewa leveled as soon as possible.

Once I feel better, I should be able to handle Adriana if nobody else wants to


Iron Gods: Iron maps;

Sorry to hear that Tewa, hope you get better and find an alternative medication.

That would be great, if you want to handle Adriana :)


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Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

leveled up now! sorry for the delay, very busy week at work this week


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F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Got Tewa leveled! Should I level up Adriana?

I’m feeling significantly better but probably won’t be back to normal until Monday. I appreciate your understanding and patience


Iron Gods: Iron maps;

Good! It seems everyone has leveled up.

Feel free to level up Adriana, but it should be ok going with her current statblock too if you don't find the time. It is a 4 characters adventure after all.

Now, where next? :D


Iron Gods: Iron maps;

Not the most exciting adventure out there nowadays eh? :D

Today it makes a whole month without anyone posting in Gameplay.

It is probably the time to call out this campaign.

That said, we are very close to completing the current module. Just the last part remains, and it is the shortest of the three.

If you are still up for this, I am up for running it streamlining how to reach there. What remains is the assault to the Augur's Throne. A classical 'assault the tower' mini-adventure with only just a few rooms. Without Aeassra there, it should be doable after a full rest.

We should be able to finish it before autumn, definitely before the year turns.

Anyone?


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

We've definitely lost some momentum and a few players, but I am down to finish it out if we have enough people still playing!


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Likewise, I'm happy to finish this off if everyone else is! It shouldn't be too hard, I think, and it'll be fun.


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

I’m good either way. I just can’t abide a snail pace. It makes it harder to stay invested


Iron Gods: Iron maps;

About Magdi's question in Gameplay, you were with Orleva a while back, but she was under disguise. My memory tells me you did never found any signs of what hags they are (the Thunderbird did not tell you anything specific on this), but if someone wants to go back and check those encounters you had, maybe I am wrong and there was something pointed out there.

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