The end of all days

Game Master TheNine


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Scarab Sages

It was dark times in the lands, wars raged between nations, demons and devils ripped open portals to the lands. The lands trembled, the winds howled, the oceans raged. but the real threat... the real threat stirred deep in the grounds.

The gods, more silent in the lands below than ever convened and the decision the came too was indeed a desperate gambit... but the die is cast.

Hello all welcome to my recruitment. This recruitment will be a bit different than most, but heres what im looking for.
What kind of weapon,(or armor if you choose that option,or if you are a caster your favored item be it wand, staff, orb, book what have you) were you known for, treasured etc... Did this item have a name it was known by?

Lastly perhaps more importantly...How did you die?

Charector creation:

charectors -

HP:: is max at level 1, as you level its 1/2+1+con bonus or your roll whichever is higher. 2 trait unless you choose to take a drawback, then you may take 1 more.
CLasses:: Core,Base,Hybrid
Races allowed - Core and Featured races preferred if you have something more exotic ask away I wont promise a yes answer but I will think about it. :)
Stats - Stats will done this way.
Chose two main stats, two normal stats, and two sub stats.
Main and normal stats start at 10, sub stats start at 14
For your main stats roll and add 2d4.
For your Normal stats +1d6.
for your Sub stats - Subtract 1d6.
So in example Our Heroine Dharkhantia chooses as her main stats DEX and STR Her Normal stats as CON and WIS, and her Sub stats as INT and CHR
so
Str: 10 + 2d4 ⇒ 10 + (4, 1) = 15
Dex: 10 + 2d4 ⇒ 10 + (3, 1) = 14
Con: 10 + 1d6 ⇒ 10 + (6) = 16
Int: 14 - 1d6 ⇒ 14 - (4) = 10
Wis: 10 + 1d6 ⇒ 10 + (3) = 13
Chr: 14 - 1d6 ⇒ 14 - (2) = 12

Then add your racials. If for whatever reason you absolutely hate your rolls you may try a second time and keep the one you like.

Posting Rate - I would like to shoot for at least once a day, but sometimes life happens.

Im not so worried about the crunch of the charectors at the moment, because all sorts of crazy things are going to happen for the start of the game. Any questions feel free to ask, I am shooting for a week prior to thanksgiving of having made my choices, and starting sometime after the thanksgiving holidays.


Main: 10 + 2d4 ⇒ 10 + (2, 4) = 16
Main: 10 + 2d4 ⇒ 10 + (2, 2) = 14
Main: 10 + 1d6 ⇒ 10 + (4) = 14
Main: 10 + 1d6 ⇒ 10 + (3) = 13
Main: 10 - 1d6 ⇒ 10 - (2) = 8
Main: 10 - 1d6 ⇒ 10 - (1) = 9

Scarab Sages

Hey grum, thanks for showing interest, the uh numbers you rolled are a little off. The main stats are good, your middle numbers would be the normal stats and the bottom thte sub stats, really al that would change is your sub stats start at 14 not ten so the last two stats would be a 11 and a 13

Grand Lodge

Main : 10 + 2d4 ⇒ 10 + (3, 2) = 15
Main : 10 + 2d4 ⇒ 10 + (4, 1) = 15
Normal: 10 + 1d6 ⇒ 10 + (6) = 16
Normal : 10 + 1d6 ⇒ 10 + (1) = 11
Sub : 14 - 1d6 ⇒ 14 - (4) = 10
Sub : 14 - 1d6 ⇒ 14 - (2) = 12

If a second set of rolls is needed :
Main : 10 + 2d4 ⇒ 10 + (2, 3) = 15
Main : 10 + 2d4 ⇒ 10 + (2, 4) = 16
Normal: 10 + 1d6 ⇒ 10 + (6) = 16
Normal : 10 + 1d6 ⇒ 10 + (2) = 12
Sub : 14 - 1d6 ⇒ 14 - (1) = 13
Sub : 14 - 1d6 ⇒ 14 - (6) = 8

Item greatsword and symbol of a dying religion of brand justice whose name was justic's edge. Death was likely an assassination either in battle or out.

I'm willing to leave thing open to allow the maximum amount of crazy.


Thanks for catching that. So would it be safe to say everyone should just roll twice? Or is the reroll only for if your numbers are truly abysmal?

Scarab Sages

Oh a second roll will never hurt anyone really some folk just get really lucky and are happy with the first go round.

AS for the how you died part I am looking for something more hmm storylike and/or sample post like I will have an example in the morning after work.

But Grandlounge Had the right idea with his weapon.


10 + 2d4 ⇒ 10 + (2, 4) = 16
10 + 2d4 ⇒ 10 + (2, 4) = 16
10 + 1d6 ⇒ 10 + (3) = 13
10 + 1d6 ⇒ 10 + (2) = 12
14 - 1d6 ⇒ 14 - (2) = 12
14 - 1d6 ⇒ 14 - (1) = 13

In that case...I’ll think of a character


10 + 2d4 ⇒ 10 + (4, 3) = 17
10 + 2d4 ⇒ 10 + (3, 4) = 17
10 + 1d6 ⇒ 10 + (1) = 11
10 + 1d6 ⇒ 10 + (4) = 14
14 - 1d6 ⇒ 14 - (2) = 12
14 - 1d6 ⇒ 14 - (4) = 10

Dot


Dice Rolls
Main 1: 2d4 + 10 ⇒ (4, 2) + 10 = 16
Main 2: 2d4 + 10 ⇒ (4, 1) + 10 = 15

Norm 1: 1d6 + 10 ⇒ (5) + 10 = 15
Norm 2: 1d6 + 10 ⇒ (2) + 10 = 12

Sub 1: 14 - 1d6 ⇒ 14 - (3) = 11
Sub 2: 14 - 1d6 ⇒ 14 - (1) = 13

I am thinking of something nature based. I see classes are allowed from Core, Base, and Hybrid. Do you allow archetypes that are from books outside of CRB/APG/ACG?

The item is a staff/quarterstaff (depending on the class route I take). It is a simple, rough piece of stout oak that is heavily knotted. It is thick and sturdy. The name of the staff/quarterstaff is Nimloth Gwanur. Those who don't know elven would know it as Tree Brother.

Death came quickly in defense of an ancient grove.


Dice Rolls

Main 1: 2d4 + 10 ⇒ (4, 3) + 10 = 17
Main 2: 2d4 + 10 ⇒ (3, 3) + 10 = 16

Norm 1: 1d6 + 10 ⇒ (5) + 10 = 15
Norm 2: 1d6 + 10 ⇒ (5) + 10 = 15

Sub 1: 14 - 1d6 ⇒ 14 - (6) = 8
Sub 2: 14 - 1d6 ⇒ 14 - (6) = 8

Item is a Darkwood cane sword (cane is made of wood, sword is normal steel), with a crystal figure of the head of a elephant on the top, called The Gentleman. I was killed by a betrayal from my treasure hunting partner on the hunt for a very big score.


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Str: 10 + 2d4 ⇒ 10 + (3, 2) = 15
Int: 10 + 2d4 ⇒ 10 + (4, 4) = 18
Dex: 10 + 1d6 ⇒ 10 + (4) = 14
Con: 10 + 1d6 ⇒ 10 + (2) = 12
Wis: 14 - 1d6 ⇒ 14 - (1) = 13
Cha: 14 - 1d6 ⇒ 14 - (3) = 11

The darksteel mask worn by the dwarven warseer was a masterful piece of craftsmanship. Perfect symmetry from one side to the other, with not a hint of indent or imperfection left from the untold number of hammer blows it took to forge the piece. The polish of the strange metal almost seemed to absorb light, yet the thin, finely detailed runes etched into its surface emanated a faint, pale blue glow, an echo of the arcane power that once resided within.

Death scene to follow


Doting for interest


Dotting for interest


I'm thinking an Oread Eldritch Knight build.

Main1: 10 + 2d4 ⇒ 10 + (4, 4) = 18
Main2: 10 + 2d4 ⇒ 10 + (2, 3) = 15
Normal1: 10 + 1d6 ⇒ 10 + (6) = 16
Normal2: 10 + 1d6 ⇒ 10 + (1) = 11
Sub1: 14 - 1d6 ⇒ 14 - (3) = 11
Sub2: 14 - 1d6 ⇒ 14 - (6) = 8

Main1: 10 + 2d4 ⇒ 10 + (1, 4) = 15
Main2: 10 + 2d4 ⇒ 10 + (2, 2) = 14
Normal1: 10 + 1d6 ⇒ 10 + (4) = 14
Normal2: 10 + 1d6 ⇒ 10 + (4) = 14
Sub1: 14 - 1d6 ⇒ 14 - (5) = 9
Sub2: 14 - 1d6 ⇒ 14 - (3) = 11

I'll work up a suitable back story with an item and proper death!


Dotting for interest as well.

Quick questions: Are we starting at level 1 or a later level? Also, instead of a item, would you allow for a caster to have created a signature spell they were known for?

Main Stat: 2d4 + 10 ⇒ (4, 2) + 10 = 16
Main Stat: 2d4 + 10 ⇒ (4, 4) + 10 = 18
Normal Stat: 1d6 + 10 ⇒ (6) + 10 = 16
Normal Stat: 1d6 + 10 ⇒ (4) + 10 = 14
Sub Stat: 14 - 2d4 ⇒ 14 - (4, 1) = 9
Sub Stat: 14 - 2d4 ⇒ 14 - (2, 3) = 9


Dotting, might do something odd because of the item focus.
Main: 2d4 + 10 ⇒ (1, 1) + 10 = 12
Main: 2d4 + 10 ⇒ (2, 1) + 10 = 13
Normal: 1d6 + 10 ⇒ (5) + 10 = 15
Normal: 1d6 + 10 ⇒ (5) + 10 = 15
Sub: 14 - 1d6 ⇒ 14 - (4) = 10
Sub: 14 - 1d6 ⇒ 14 - (5) = 9
Second Set just in case
Main: 2d4 + 10 ⇒ (1, 1) + 10 = 12
Main: 2d4 + 10 ⇒ (4, 2) + 10 = 16
Normal: 1d6 + 10 ⇒ (5) + 10 = 15
Normal: 1d6 + 10 ⇒ (6) + 10 = 16
Sub: 14 - 1d6 ⇒ 14 - (1) = 13
Sub: 14 - 1d6 ⇒ 14 - (3) = 11


What setting is this in? Golarion, homebrew, something else? What deities are we using, for example?

Scarab Sages

Golarion... Setting is Golarion.

If you have like a spell you think would be signature let me know what you are thinking, I would prefer to keep it as some sort of item for reasons that will be obvious a bit later on .

The starting level will be beyond first.

I didnt put a level out becuase as stated in the recruitment rules. you are dead. If you want to create a level 37 hero who died epically great, it wont make your chances any better than someone who heroically died at level 3 :)

Really im looking at chosen items, their names and your epic deaths for my selections... In another few days I will start to show you examples of why I promise.


I'm intrigued; is there a location in Golarion this is taking place?


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Backstory:

The man who would one day come to be known as Eliah the Fallen came from the humblest roots imaginable: his parents were homeless vagabonds that, although of pure Azlanti descent, had no magical talent at all. This left them shunned by Azlanti society, and was the reason that they met in the first place.

Eliah was born soon after.

While his parents had no magical talent, Eliah seemed to be flowing with it. He accidentally manifested fire and earth as a toddler while playing; in his early childhood, he had mastered common magic spells that he merely heard the description of, and was working on advanced spells when one of the archmages of the day discovered him in the midst of creating a teleportation circle.

He was 9 at the time.

the archmage, who scholars are unable to agree on the identity of, went and spoke with Eliah's parents, who "agreed" that he should go with said archmage.

Outside, Eliah finished his circle, merrily humming to himself. After a moment, the stranger returned and told the boy that he was going to live when him, and that his parents had agreed.

The trusting boy was teleported by the archmage to his home, where he made Eliah his apprentice.

Several years later, at the age of 15, Eliah took and passed the test to become an archmage, demonstrating skill with higher circle magic from all the spheres.

While most historians have their own take on what has come before, but all of them agree on what came next: Proud of his accomplishments, Eliah decided to go and tell his parents. When he arrived and entered his childhood home, he found the remains of his massacred parents, their bodies ravaged by time.

Using his divination magic (which was his specialty), Eliah watched as the archmage who had trained him calmly entered the small hut he had grown up in and explain to his parents in no uncertain terms that he was taking the boy. When his father tried to protest, the mage murdered him, and then Eliah's mother, in cold blood.

Eliah, however, was smart. He didn't immediately go to confront his master; instead, he joined the war effort against the lizardfolk, knowing that he would need to prove himself before he could challenge his master.

There are several battles at which Eliah alone turned the tide, relying on his divinatory magic to know what spells he would need, and also to track enemy troop movements and disposition.

It was during this time that Eliah met another archmage that would become a near household name among those who study ancient Thassilon: Xin. Both met at, of all places, a lecture on drawing magic from everyday materials. While both apparently found the lecture to be wrong, both appreciated the other's take on the matter and grew to be if not friends then certainly good acquaintances.

During the exodus of Xin and his followers to Avistan, Eliah offered to stay behind in Azlant and work as Xin's eyes and ears on the ground, providing him warning about any Azlanti retaliation. Many speculate that this is the root of the anti divinatory beliefs that permiated the Thassilonians: Xin was distancing himself from divination, and by extension it's greatest master, Eliah.

For his part, Eliah spent years attacking the reputation of Xin as a jilted lover might rail against their former paramour, all while feeding him information.

His spying would not be the cause of Eliah's downfall, however: instead, it was his willingness to provide anyone with the ability to produce magic.

Much like Xin, Eliah believed that all magic was worthy of study and understanding, not just "pure" Azlanti traditions. During his studies he came across an interesting tradition of magic used by vampires: the ability to use blood to power magical effects. While the stories of Eliah becoming a vampire to gain this knowledge seem to lack verification, I believe that it is much more likely that he created the artifact Sunhollow (which for the unknowing among our readership is an enchanted ring that allows undead that are harmed by the sun to walk in it's rays without fear of reprisal) as payment for this knowledge.

Regardless, Eliah used this knowledge to create what he called Bonded Wands, or wands that attached themselves to the lifeforce of non spellcasters and allowed them to use magic that aligned with their fundemental person.

Like all such wands, the Bonded Wands are capable of producing a single magical effect at a time; unlike such wands, however, Bonded Wands have a limited number of charges, similar to magical staves, and are empowered entirely by the blood of the bonded caster, allowing them to cast more powerful magic depending on the amount of blood the caster could afford to lose without dying.

When word of such an invention reached the ears of the Azlanti ruling council, who determined that Eliah must pay for such actions with his life. A strike team was immediately assembled and sent to kill Eliah.

Eliah, however, was forewarned thanks to his magic and managed to escape; his workshop, however, was not so fortunate, and all who were in his workshop perished.

This began the hunt for Eliah which would span both planes and locations throughout the known planets that neighbor Golarion.

This, alas, is also where our story ends: I have been able to find no definitive proof of Eliah's demise, nor proof of escape from those that hunted him.

Of interest, however, is that Eliah's Bonded Wands seem to live on in two different forms: first, the much more common practice of Kineticism has proven sources from the study of magic that Eliah used to create his wands, with some of the first kineticists coming from among his students.

Secondly, however, several of his Bonded Wands managed to survive the eventual purge and are now either among the museums of collectors (including one such wand being in the posession of the society itself), or among Azlanti ruins, amid a great many other of their artifacts, just waiting to be discovered by the next generation of adventurers...

-Ambrus Valsin, from his seminal work How The Mighty Truly Fell: A comprehensive look at the fall of the empire of Azlant and the events that shaped it's fall; book 3

Okay, so I created the backstory for my character, as well as the magic item he was famous for: Bonded Wands.


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Here TerrorOfDeath Submission, Background in the profile.


Option 1:
Main: 10 + 2d4 ⇒ 10 + (1, 4) = 15
Main: 10 + 2d4 ⇒ 10 + (1, 3) = 14
Normal: 10 + 1d6 ⇒ 10 + (5) = 15
Normal: 10 + 1d6 ⇒ 10 + (6) = 16
Sub: 14 - 1d6 ⇒ 14 - (6) = 8
Sum: 14 - 1d6 ⇒ 14 - (3) = 11

Option 2:
Main: 10 + 2d4 ⇒ 10 + (1, 2) = 13
Main: 10 + 2d4 ⇒ 10 + (3, 3) = 16
Normal: 10 + 1d6 ⇒ 10 + (6) = 16
Normal: 10 + 1d6 ⇒ 10 + (1) = 11
Sub: 14 - 1d6 ⇒ 14 - (4) = 10
Sum: 14 - 1d6 ⇒ 14 - (2) = 12


Quick question: can we play a shifter (class)?


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Background:

The death of a knight
Sir Aurilous was a gentleman through and through. He was from an excellent noble family and came from a long line of Paladins and Chevaliers. When the Black Swords, led by the infamous Orc Warlord Gorthug rampaged through the lands, he joined his fellow knights in hunting the beast down. For what could such savages do against the full martial power of blue blooded nobility?

Gorthug glared at the knight standing before him. The human probably thought him to be an idiot. Another rampaging beast lost to reason, with naught but bloodlust in his veins. In this, he was wrong. While Gorthug knew little except for battle, he was no bloodraging barbarian. No, he was a soldier. And he was perceptive enough to see that while his less aware comrade was trying to rip a man in half, he was leaving himself exposed to an incoming knight.

Gorthug knew the stereotypes, and he knew how true most of them were. It was for this reason that he had trained so hard to fight with one of the traditional weapons of his people, the 'orc ram.' It was supposed to be little more than a wooden log with a shoulder strap to carry some of the weight. The name came from the orc tradition of making the ram’s head out of a large skull. Gorthug had commissioned his to be as well crafted as any knightly blade. The log was reinforced with metal struts, and the head itself was made out of fine steel. He still looked the part of a barbarian, but what he held in his hands was a tool of death. It made his human foes underestimate him. And most importantly, it gave him reach.

He opened his mouth and let out a bestial roar at the knight in front of him and lifted his ram as if though he was preparing to swing. He saw the knight's eyes widen. The knight had seen what the ram had done to the other three soldiers who had gotten in his way. The man was tensing, getting ready to dodge, to exploit the obvious opening. But what he didn't notice was that Gorthug had stepped five feet to the left. He did this to position himself...

...the other knight was charging in, getting ready to skewer Gorthug's comrade. He didn't notice that he was within reach of the orcish ram. He didn't realize that he was Gorthug's target. As the knight galloped by, Gorthug swung his ram. Not at the knight he was fighting, but at the horse that was charging past him. The ram hit the horse's legs, and Gorthug could feel bones snap. The sheer force of the blow and the exchange of energy would have ripped the weapon out of the hands of a weaker warrior, but Gorthug was as strong as an orc could be when not frothing mad with battle-lust. The knight on horseback tumbled out of his saddle, completely surprised by Gorthug's attack of opportunity.

The knight whom Gorthug was facing let out a most ungentlemanly curse as he raised his blade and charged at the orc, hoping to make him pay for his 'cowardly' blow, and to protect his kinsman from Gorthug pouncing on him. Gorthug saw this coming, and blocked the blade with his ram, using it to shield himself. It was a maneuver made possibly purely because of his massive strength. He swatted the blade aside, and swung with all of his might...at the knight's shield. The man raised it to block the blow, but it was what the orc wanted. Steel crumbled under the force, and he was fairly certain that he had dislocated the man's shoulder, if not broken his arm.

He smiled, with the joy that only came from taking a life in the name of the Black Swords...

Noble’s Plate:

Sir Aurilius wore a suit of plate armor. Made from living steel, it was enchanted to be as comfortable as a suit of regular clothing. And moreso, could take the appearance of any mundane clothing. Everyone in his family who took the vow of knighthood was provided such a suit, for they vowed to always be ready for war. The armor made that possible.

Human Ghost Rider Cavalier. If everyone here had died, then thematically it would fit. And what sort of knight wouldn’t have a horse?

Aasimar Alternate SLA: 1d100 ⇒ 70


Ok, let's roll to see what kind of character I muster from the rolls.

Roll #1:

Main 1: 2d4 + 10 ⇒ (3, 4) + 10 = 17
Main 2: 2d4 + 10 ⇒ (1, 3) + 10 = 14
Normal 1: 1d6 + 10 ⇒ (4) + 10 = 14
Normal 2: 1d6 + 10 ⇒ (4) + 10 = 14
Sub 1: 14 - 1d6 ⇒ 14 - (5) = 9
Sub 2: 14 - 1d6 ⇒ 14 - (3) = 11

Roll #2:

Main 1: 2d4 + 10 ⇒ (1, 1) + 10 = 12
Main 2: 2d4 + 10 ⇒ (1, 4) + 10 = 15
Normal 1: 1d6 + 10 ⇒ (6) + 10 = 16
Normal 2: 1d6 + 10 ⇒ (4) + 10 = 14
Sub 1: 14 - 1d6 ⇒ 14 - (5) = 9
Sub 2: 14 - 1d6 ⇒ 14 - (4) = 10


@TheNine I was curious about archetypes. With my above posting (stat roll and item) I think it would be fun to lean more towards the Wizard side of things, but being more of a nature wizard. I was curious if you would allow the Wood Elementalist Wizard archetype from the Ultimate Magic book. I wasn't sure because the class is core, but the archetype wasn't from those books.


Ok, here's what I conjured up:

Short death story:

Melinor looked around the battlefield. Lord Cayos' forces were pushing through. It looked like they would eventually win this battle. Melinor didn't really believe they were winning because of him, but still he pressed on. The Lord's lieutenant, a young man named Darryl, had said that the troops needed a holy man to rub their shoulders in the front lines.

"I am not a paladin!", Melinor had insisted, frustrated. But Darryl wouldn't listen. "The men fight better, behave better, and even practice harder when you're around. You will be the front, or I'll tell the Lord how Pharasma's church isn't so willing to play along as he originally thought." The lieutenant had struck home. Politics was something Melinor despised, and he had been explicitly ordered by his high priest to support all the Lord's endeavors as long as they could keep spreading their god's word.

Now in the battlefield, at least he felt better. Fighting was something he enjoyed doing, especially in the company of his flock. In the end, he had managed to get into the hearts of many of the Lord's soldiers, so he felt he was doing his share in spreading Pharasma's word. And now, he knelt in the battlefield, ensuring some of the deadly wounded soldiers of his flock could live a while longer. He didn't press with the winning warriors, as this is work for the bullies and blood crazed, and he was neither.

Returning to the keep, he was greeted by the Lord himself, still covered in mud and blood. The Lord was impressed on how he had managed to keep the soldiers' heads focused and by his combat leadership. "A holy warrior capable like yourself must be allowed some off-duty activity some time or another. Please, join me on a hunt next week. I promise you I will make it completely loyal to Pharasma's customs", he said. Melinor had no idea what he meant by that, but he was sure it was important to the Lord. As he smiled and left, the Lord couldn't fail to notice his weapon hanging from his belt. An old warhammer, where a symbol was once etched, but had been scraped clean.

"Melinor", Lord Cayos called, which made the warpriest shiver at the informality. "Please do tell me the story of this warhammer of yours. The men talk about it, yet none has managed to figure out where it comes from, am I right? The elven craftmanship is obvious to me, but there is so much about its style which escapes my understanding...", he added applying an obvious cue for Melinor. However, the warpriest only answered "Mayhap we talk about it next week, on the hunt?" and continued walking out.

Secretly, he hoped he would be reassigned somewhere else, so he wouldn't have to tell the story of his hammer. It had been his elven father's, a paladin of Erastil named Kulanur. When Melinor took up the faith of his human mother Elise, Pharasma's, his father was more than furious. He even threatened him with his warhammer, which had Erastil's longbow engraved on the side. After leaving his home, Melinor only kept in touch with his mother, who stole the warhammer to give it to him. He had the same rebelious nature as her, and scraped the longbow, reservicing the weapon as his. Now, he was usually recognized by his unique warhammer, which was now a very old and beaten down weapon. But he kept it to remind him who he was. His mother was now dead, and he had never met his father again.

He went to the hunt at the high priest's request, to keep the Lord happy. The hunt bore him so, he started to track game fevereshly, just so he could eventually leave. Keeping up to keep face, Lord Cayos eventually found some track, but none in their hunting party knew what creature could have left those tracks. They were surprised to realize that they were the hunted, as a small demon charged one of the aristocrates in the party. Melinor acted fast and shot an arrow at it. It missed, but it was enough to distract the fiend and its charge hit the man without its full force, so it wasn't deadly.

Melinor looked around quickly for a makeshift shield. He grabbed himself a basket of fruits. It wasn't a shield and wouldn't absorb any impact, but it could serve to distract his opponent and make it not see the swing of his warhammer. Luckily, he never parted from his weapon, but now he would have to be careful since he didn't have his armor on. The demon looked the warpriest as he armed himself and charged the Lord himself. Melinor was faster than he was accustomed and managed to get behind the demon as it ran. He swung the basket over the beast's head, then ran to get the Lord out of the way. The demon managed to remove the basket just in time to see the warhammer coming towards its head, which was crushed in one blow.

After Melinor tended to the wounded, Lord Cayos was extremely thankful. "You saved my life! Did you all see this? This man saved my life!", he exclaimed. Melinor didn't care about the comotion and thought how a demon had ended up there. He started towards the high priest to let him know of what he had found, but was stopped by the Lord. "I gift you lands", he said gleefully. "A rich land where wine grows and where the apples are sweeter!", he continued. Finally, the half-elf eventually managed to break free and leave. The next day, he started receiving visits from aristocrats and other nobles. Many wanted to hear his story, but he felt that they only wanted to please him and get in his good graces. He ultimately had no desire for that. He still hadn't told the high priest about this owning land business, with which he wanted nothing to do.

Sitting in prayer, he received a parcel, a gift from a 'friend', as the card that accompanied it claimed. Opening the parcel, there was a piece of home-made shortbread. He rolled his eyes and continued his prayer. However, his concentration was shifted to the sweet smell beside him. He quickly finished his prayer and went for the sweet. He strangely felt a sharp headache as he brought the shortbread to his mouth. As he ate, he tried to remember of his training in diseases and medicine about headaches. Then he remembered that some devotees of Pharasma felt such headaches as a warning from the goddess. A warning he didn't listen. He choked trying to think who would try to poison him. He, then, remembered why he hated politics and why most land owners needed to be careful. There was always someone wanting to have what was his. Unable to breathe, Melinor stumbled to the floor and died, trying to think what his last act should be.

Melinor is a warpriest of Pharasma. There is no alias for him yet, but his signature weapon is his father's warhammer, as described in the short story above. He is somewhat grumy, but people usually listen to him and turn to him for advice.

Short stat block:

This is a reduced character sheet, containing only significant choices for a 1st level warpriest.

Abilities:
STR 19; DEX 11; Con 14; Int 9; Wis 14; Cha 14

Feats:
1st - Combat casting
Warpriest 1st - Weapon focus (warhammer)
Half-elf - Skill focus (Diplomacy)

Skills:
1 rank/level: Diplomacy +9

Traits:
- Sacret touch - automatically stabilize dying with touch (standard action)
- Armor expert - Reduce armor check penalty by 1


Set 1:

Main: 10 + 2d4 ⇒ 10 + (1, 4) = 15
Main: 10 + 2d4 ⇒ 10 + (4, 1) = 15
Normal: 10 + 1d6 ⇒ 10 + (2) = 12
Normal: 10 + 1d6 ⇒ 10 + (4) = 14
Sub: 14 - 1d6 ⇒ 14 - (2) = 12
Sub: 14 - 1d6 ⇒ 14 - (6) = 8

Set 2:

Main: 10 + 2d4 ⇒ 10 + (1, 2) = 13
Main: 10 + 2d4 ⇒ 10 + (2, 4) = 16
Normal: 10 + 1d6 ⇒ 10 + (1) = 11
Normal: 10 + 1d6 ⇒ 10 + (5) = 15
Sub: 14 - 1d6 ⇒ 14 - (2) = 12
Sub: 14 - 1d6 ⇒ 14 - (5) = 9

Ayedan moved silently through the tomb, his daggers, Beatha and Bàs, in his hands. He rounded the corner and came to a sudden stop in the darkest part of the hallway, his eyes drawn to the undead horror fifty feet ahead. I know why they consider this tomb cursed now. Hopefully he won't miss this emerald I pick up and he will miss seeing me. Ayedan lifted his foot to continue on and heard the quiet click. His eyes drawn to the monster ahead he missed the trap below he had been trained to find and disarm. He raised his head toward the heavens to say something to his goddess, but the last thing he saw was the sandstone block coming down on him.

Scarab Sages

theasl wrote:
What setting is this in? Golarion, homebrew, something else? What deities are we using, for example?

It takes place on Golarion as to where exactly why everywhere!

Scarab Sages

The KGB wrote:
I'm intrigued; is there a location in Golarion this is taking place?

No particular location to start with in a few short days you will see why :) Your charector can come from any part of the lands.

Scarab Sages

snapzilla22 wrote:
Quick question: can we play a shifter (class)?

DO you have a link to it?

Scarab Sages

Brachium Metallum wrote:
Here TerrorOfDeath Submission, Background in the profile.

Would it be safe to assume that your linked item would be the 'weapon' in question? Nice by the way!

Scarab Sages

The.Squirrel.Ninja wrote:
@TheNine I was curious about archetypes. With my above posting (stat roll and item) I think it would be fun to lean more towards the Wizard side of things, but being more of a nature wizard. I was curious if you would allow the Wood Elementalist Wizard archetype from the Ultimate Magic book. I wasn't sure because the class is core, but the archetype wasn't from those books.

Wood elementalist wizards are fine!


Set 1:
Main 1: 2d4 + 10 ⇒ (2, 2) + 10 = 14
Main 2: 2d4 + 10 ⇒ (2, 1) + 10 = 13
Normal 1: 1d6 + 10 ⇒ (3) + 10 = 13
Normal 2: 1d6 + 10 ⇒ (3) + 10 = 13
Sub 1: 14 - 1d6 ⇒ 14 - (5) = 9
Sub w: 14 - 1d6 ⇒ 14 - (5) = 9

Set 2:

Main 1: 2d4 + 10 ⇒ (4, 2) + 10 = 16
Main 2: 2d4 + 10 ⇒ (3, 2) + 10 = 15
Normal 1: 1d6 + 10 ⇒ (6) + 10 = 16
Normal 2: 1d6 + 10 ⇒ (2) + 10 = 12
Sub 1: 14 - 1d6 ⇒ 14 - (1) = 13
Sub w: 14 - 1d6 ⇒ 14 - (1) = 13

Wow. Set 2 is amazing. I need to reconsider my idea.

What was the original idea? An archer. Was considering whether the item would be a bow, or the quiver instead. The nearly endless supply of seemingly the exact specialty arrow at any given moment is far more the trademark of comic book archers than their bows are.


TheNine wrote:
Would it be safe to assume that your linked item would be the 'weapon' in question? Nice by the way!

Yeah, but honestly it cost like arm and leg, or at least an arm.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Dotting, very interesting. Just out of curiosity: Will we be playing Petitioners? Are we still spooky ghosts? Or does some manner of plot reason bring us back to the living?


Alright, well, let's roll.
main: 10 + 2d4 ⇒ 10 + (4, 4) = 18
main: 10 + 2d4 ⇒ 10 + (3, 3) = 16
normal: 10 + 1d6 ⇒ 10 + (6) = 16
normal: 10 + 1d6 ⇒ 10 + (6) = 16
sub: 14 - 1d6 ⇒ 14 - (6) = 8
sub: 14 - 1d6 ⇒ 14 - (5) = 9
...alrighty then! I'll take that.


main: 10 + 2d4 ⇒ 10 + (1, 1) = 12
main: 10 + 2d4 ⇒ 10 + (3, 1) = 14
norm: 10 + 1d6 ⇒ 10 + (3) = 13
norm: 10 + 1d6 ⇒ 10 + (4) = 14
sub: 14 - 1d6 ⇒ 14 - (3) = 11
sub: 14 - 1d6 ⇒ 14 - (4) = 10


https://www.d20pfsrd.com/classes/base-classes/shifter
I am thinking about using the adaptive shifter archetype in particular


One more time:

main: 10 + 2d4 ⇒ 10 + (4, 2) = 16
main: 10 + 2d4 ⇒ 10 + (3, 2) = 15
norm: 10 + 1d6 ⇒ 10 + (5) = 15
norm: 10 + 1d6 ⇒ 10 + (2) = 12
sub: 14 - 1d6 ⇒ 14 - (5) = 9
sub: 14 - 1d6 ⇒ 14 - (5) = 9

Scarab Sages

Gyrwynt wrote:
Dotting, very interesting. Just out of curiosity: Will we be playing Petitioners? Are we still spooky ghosts? Or does some manner of plot reason bring us back to the living?

Define living? I kid. Plot brings you back

Scarab Sages

snapzilla22 wrote:

https://www.d20pfsrd.com/classes/base-classes/shifter

I am thinking about using the adaptive shifter archetype in particular

Sure I would allow that.


How about undead Lord cleric?

Scarab Sages

Edelsmirge wrote:
How about undead Lord cleric?

If thats what you want to build I wont say no but... I will tell you a lot of the fun of that sort of thing wont really be in play much.


Well how about an eidelon then for a summoner using the eidelon for the one who keeps dying/main player?


Anthorg wrote:

Ok, here's what I conjured up:

** spoiler omitted **...

Melinor is a warpriest of Pharasma. There is no alias for him yet, but his signature weapon is his father's warhammer, as described in the short story above. He is somewhat grumy, but people usually listen to him and turn to him for advice.

** spoiler omitted **...

Forgot to add the blessings: Healing and Water.


Stat rolls 1:

Main 1: 10 + 2d4 ⇒ 10 + (2, 2) = 14
Main 2: 10 + 2d4 ⇒ 10 + (3, 1) = 14
Standard 1: 10 + 1d6 ⇒ 10 + (5) = 15
Standard 2: 10 + 1d6 ⇒ 10 + (5) = 15
Subpar 1: 14 - 1d6 ⇒ 14 - (1) = 13
Subpar 2: 14 - 1d6 ⇒ 14 - (4) = 10
Stat rolls 2:

Main 1: 10 + 2d4 ⇒ 10 + (2, 4) = 16
Main 2: 10 + 2d4 ⇒ 10 + (4, 3) = 17
Standard 1: 10 + 1d6 ⇒ 10 + (6) = 16
Standard 2: 10 + 1d6 ⇒ 10 + (1) = 11
Subpar 1: 14 - 1d6 ⇒ 14 - (4) = 10
Subpar 2: 14 - 1d6 ⇒ 14 - (4) = 10

Interesting... I will think about this... I am tempted to re-imagine a character concept I was having fun with: a Gloomblade Fighter (archtype found in Planar Adventures), probably a fetchling. Not sure which statblock will be more beneficial (both are decent at least, so I actually have a choice) but will work on it.


Dot for interest, will look at this more in-depth tomorrow. Also, Hi Nine!

Edit: Also a question, would a third party race be possible? Your thing about how they died kinda set of an idea bomb and I'm curious if it might work.

Scarab Sages

Timeskeeper wrote:

Dot for interest, will look at this more in-depth tomorrow. Also, Hi Nine!

Edit: Also a question, would a third party race be possible? Your thing about how they died kinda set of an idea bomb and I'm curious if it might work.

Oh hi hi hi!

It would depend on the 3rd party race to be honest.


It would be the Valkyrie race. I also have the PDF if you'd like to read that before making a call!

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