I've been really hoping to see the Wrath of the Righteous AP posted again, I have always wanted to play it.
I was wondering how you felt about Summoners? Specifically, I wanted to try making a Master Summoner. That being said, I had a second concept to build an Abjurer, a wizard that specializes in protective magic... like a White Mage sans the healing spells.
Actually, think I think I'd rather build a Cleric of Sarenrae instead. The background will work for a Cleric with the Natural Medicine skill feat and the fire/life relic; the only thing I'll need to think about is the charming liar thing... doesn't fit since Clerics of Sarenrae are all about honesty as one of their virtues; maybe a reformed lying rich kid? That might work.
I think based on my rolls, I'm leaning towards making a Bard for me, though it lacks any CHR boosts.
On a separate note, I noticed you're allowing a reroll on one aspect of the relics? If so, I'd like to swap out beast for something else:
Reroll 1: 1d12 ⇒ 2 Beast again...
So with my original roll of 7 for fire, the relic also has life which will work just fine. No to brainstorm something with all that information.
The background system is intriguing, I'd like to see what it turns up for me:
Food for thought. Will come back to it tonight.
Relic Aspect 1: 1d12 ⇒ 7 AIR
Half-elf Rogue (Thief) for my submission:
CG, Medium, Half-Elf, Female, Humanoid, Rogue
Languages Common, Elven
Skills Acrobatics +7, Athletics +3, Deception +5, Diplomacy +5, Intimidation +5, Lore (Elven) +4, Medicine +4, Religion +4, Performance +5, Society +4,
Stealth +7, Survival +4, Thievery +7
Str 0, Dex +4, Con +1, Int +1, Wis +1, Cha +2
AC 18, Fort +4, Ref +9, Will +6
Speed 25 feet
Melee Rapier +7 (Finesse, Disarm, Deadly) Damage 1d8+4 Piercing
Melee Dagger +7 (Finesse, Versatile) 1d4+4 Piercing
Surprise Attack: Opponents flat-footed on deception or stealth used for initiative
Sneak Attack: Add +1d6 damage vs. flat-footed opponents
Twin Feint: Opponent is flat-footed vs. successful second weapon attack
Background information to come later, but the rest can be found on the character sheet above.
GM Down with Thrune! wrote:
Hemdar no longer has taken 4 damage because I keep forgetting about reactions. Sorry!
Actually, to be fair, Hemdar would still take the damage. Retributive Strike triggers only when an ally takes damage, which is why I couldn't opt this round to strike at the dog on Enara for example.
It might be best to just let me do the rolling; in the event that multiple allies get hit nearby, Lucius would have to chose one target to aid since a player typically only gets one reaction per round.
Hey folks, Diaz invited me here to round out the group since one of the original six didn't materialize.
With that, just wondering out loud about some character ideas. With a fighter, druid, ranger and bard, I was thinking of rounding out the group with an arcane character... maybe an wizard? I was also thinking I might go with an elf; we have one dwarf and three humans correct?
Here is my Champion (Fed-Up Citizen) submission.
Lucius Baradayne, Human Champion (Paladin):
LG, Medium, Human, Humanoid, Champion
Skills Athletics +6, Diplomacy +5, Intimidation +5, Lore (Architecture) +3, Medicine +4, Religion +4, Society +3
Str +3, Dex +1, Con +2, Int 0, Wis +1, Cha +2
AC 18, Fort +7, Ref +6, Will +6
Speed 25 feet
Melee Longsword +6 (Versatile P) Damage 1d8+3 Slashing
Retributive Strike Trigger - An enemy damages your ally, and both are within 15 feet of you. Ally gains resistance to all damage against triggering damage equal to 2+ level, and attack if in range.
Ranged Reprisal If trigger foe is within 5’ of reach, take a free step and strike.
Character Generation Notes:
Ancestry (Versatile Heritage)
+2 STR, +2 CON
Extra General Feat - Canny Acumen
Natural Ambition - Deity's Domain
Background (Fed-up Citizen)
Lucius is quite a handsome young man, having short tussled dirty blond hair and striking dark blue eyes. He is tall and athletic in build, though somewhat more lean and wiry than bulky. Lucius takes great pride in his outward appearance, never allowing himself to go more than a few days without shaving and grooming. He exudes confidence, and believes in himself if perhaps to a fault. He is rarely seen without his characteristic grin.
Lucius is also known to be quite overconfident, and sometimes brash in the face of adversity. While he tends to have a great deal of personal magnetism that draws people to him, he also can come off as overbearing and cocky to some. Those who find his arrogance a trifle annoying feel as though he could stand to learn some humility.
Lucius its the only child born to Victor and Ellyn Baradayne in the city of Egorian. His father is a high ranking member in the Hellknights Order of the Claw, while his mother was a devout worshipper of Iomedae who was married to Victor for political reasons. His early childhood was a relatively happy one, due to the fact that he had been raised by her loving mother alone until the age of eleven. Upon his return in 4707, his life quickly became unbearable with the return her decidedly stern and cruel father, who had been away fighting in the fourth Mendevian Crusade. While Victor Baradayne was a worshipper of Iomedae, his interpretation of Iomedaen scripture was decidedly more fundamental and harsh than the faith Lucius had been raised in. Almost immediately, Lucius began to clash with his father on a daily basis, and the resulting discipline was harsh. The relationship remains complicated; while Victor loves his son, his fundamentalist views often put him at odds with him. Gradually, Lucius learned to rebel in more subtle ways against his father, and found an ally in her mother who quietly shared her sons more benevolent views.
In 4710, Victor was recalled to Citadel Dinyar to serve Lictor Resarc Ountor. The move was difficult for Lucius, as he found the Citadel to be an isolating experience. That would change in 4715, as the Glorious Reclamation overran the Citadel. Taken captive by true Iomedaen warriors, Lucius found himself in the company of like minded individuals. In a chance meeting during her captivity, Lucius met with Lord Marshal Alexeara Cansellarion, and quickly identified and even idolized the rebel leader. Nevertheless, his time with the rebels would be cut short, as a prisoner exchange arranged between the rebels and Order of the Godclaw leadership led to his father’s release along with twenty other prisoners and their families. Reluctant to leave, Lucius decided to go leave for his mother’s sake.
Again, the family was relocated, this time moving to Kintargo. His father quickly fell into service of Lictor Octavio Sabinus of the Order of the Torrent, a friend he knew from his military days. Lucius settled into his life in Kintargo, content for a change as the city appeared to be more liberal and respectful of its peoples than elsewhere in Cheliax. Disagreements with his father continued unabated for a short time, until the city fell under the rule of Barzillai Thrune. Within days of taking control, the new Lord-mayor had removed the Order of the Torrent, and his father was without employment once more. Normally quite virulent in his belief of law and order, Victor himself began to question the tactics of the new Lord-mayor and grew more despondent by the day. For the first time in his young life, Lucius found that his father was no longer trying to control and punish his more liberal views on freedom. Seeing the world around him lapsing into tyranny, and with no opposition at home from his father, Lucius began to attend protests in the town square, free to fight for a more compassionate order in Kintargo
Saw your post on the general discussion thread about GM'ing a PbP game, and thought I'd apply.
What is your experience with roleplaying games and, in particular, the play-by-post format
What is your favourite character class
What is your favourite race
What do you expect from this game
A brief writing example
An intense moment of diplomacy
I just got the new 2E rule book, so I'm really keen to join an Age of the Ash game. I'd like to play a champion, but here is a Hellknight themed character I'd like to go with:
1. Pick a Class
Enlisting with the Order of the Godclaw constituted a move to Isger to the Citadel Dinyar in the Aspodell Mountains. There he received his strict and difficult physical training, but also became a student of the Hellknight history (Age of Ash Campaign Background). After finishing his basic training, his interest in the Citadel Altaerein that was formerly held by the Order of the Nail peaked his interest. Seeking leave from Lictor Resarc Ountor, James was approved to set out to Breachill to investigate what might have happened there.
3. What will your character contribute to the party in and out of battle?
Front line warrior, backup healer. Typical Paladin-like things!
This looks interesting, and I've just recently picked up the 2e book. So here is what I am contemplating:
A - Elf
Gender yet to be determined, but the broad strokes of the character would be an elven out-of-towner who is there visiting a friend. Having arrived in Breachill, will have decided to remain in Isger for a time, seeing the people as oppressed (given the vassal state status they have) and the application to the council as an opportunity to ingratiate himself/herself with the council.
If it's not too late, I'm going to design the elf ax wielding character into a Barbarian/Vivisectionist, and go for a real hard hitting front liner.
Can the Axe actually be a polearm, such as a Fauchard or Halberd? Is it possible for the character to be a half-elf as well?
Okay, take two.
I'd be interested. I have an Aasimar Oracle of Life that was in a game that spun out a few years back on Mythweavers that I could bring to the table. Not sure if you're group needs that kind of healing power or not, but if so, I'll post it tonight.
Love what you've done with the mythic rules. I ran them with my table top group in a Planescape Campaign, and after they hit about mythic tier 2, the campaign went off the rails as things got really rules crunchy, and our Barbarian could one shot bosses it took me hours to design... -_-
Oh, I'd love to try the Undermountain.
4d6 ⇒ (6, 6, 5, 5) = 22 17
Oh snap, nice. Thinking human paladin for sure. I'll start putting something together this weekend.
I'd be interested in making something for this one.
4d6 ⇒ (5, 6, 2, 2) = 15 13
So that set would be 16,16,14,13,13,12. Probably a Human Life Cleric.
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (2, 2) + 6 = 10
I was thinking perhaps a Merciful Healer Cleric, if that would be useful to the group. Clearly I'd go with set #1. Have the bones of a character here