[D&D 5e] Eberron - The Dragon Below ala Fabian

Game Master Fabian Benavente

Telling the interactive story of a group of unlikely heroes and their fight against the Dragon Below in Eberron.


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martial artist ★ hp 38/38 AC 16 ★ 8.16.14.12.16.10 ★ Stlth, Decep, Perc, Acro, alchemy ★ Inspiration ★ ki 5/5 ★ Fury ★

Sorry, fell asleep early last night. Old man etc

The goblin drew a pair of tiny blades from wrappings at her waist, gripping them between the gaps of her fingers. She ran forward and flipped them into the air like coins, then executed a backflip kick which sent the projectiles hurtling forward at high speed...

Dart: 1d20 + 6 ⇒ (14) + 6 = 20
Dart, dis: 1d20 + 6 ⇒ (11) + 6 = 17
Dmg: 1d4 + 3 ⇒ (4) + 3 = 7

Dart, EA: 1d20 + 6 ⇒ (2) + 6 = 8
Dart, EA, dis: 1d20 + 6 ⇒ (17) + 6 = 23

...then quickly skirmishing back under cover.

Looked like I could advance just to the edge of the circle, throw, and retreat back. Disadvantage from range.


male

Turn 035 - Opening Volleys

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

dolgrim 1 DEX save: 1d20 + 1 ⇒ (9) + 1 = 10, fail
dolgrim 2 DEX save: 1d20 + 1 ⇒ (18) + 1 = 19, pass

dolgrim 1 crossbow 1 at Artur: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 + 1 ⇒ (7) + 1 = 8
dolgrim 1 crossbow 2 at Artur: 1d20 + 3 ⇒ (20) + 3 = 23, hit
damage: 1d8 + 1 ⇒ (3) + 1 = 4
dolgrim 2 crossbow 1 at Artur: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d8 + 1 ⇒ (7) + 1 = 8
dolgrim 2 crossbow 2 at Artur: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 1 ⇒ (3) + 1 = 4

dolgrim 3 crossbow 1 at Briar: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 + 1 ⇒ (4) + 1 = 5
dolgrim 3 crossbow 2 at Briar: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d8 + 1 ⇒ (4) + 1 = 5
dolgrim 4 crossbow 1 at Briar: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d8 + 1 ⇒ (8) + 1 = 9
dolgrim 4 crossbow 2 at Briar: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d8 + 1 ⇒ (6) + 1 = 7

dolgrim 5 crossbow 1 at Nyd: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d8 + 1 ⇒ (5) + 1 = 6
dolgrim 5 crossbow 2 at Nyd: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d8 + 1 ⇒ (5) + 1 = 6
dolgrim 6 crossbow 1 at Nyd: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 + 1 ⇒ (8) + 1 = 9
dolgrim 6 crossbow 2 at Nyd: 1d20 + 3 ⇒ (18) + 3 = 21, hit
damage: 1d8 + 1 ⇒ (6) + 1 = 7

dolgrim 7 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d8 + 1 ⇒ (3) + 1 = 4
dolgrim 7 crossbow 2 at Tharivol: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 + 1 ⇒ (5) + 1 = 6
dolgrim 8 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d8 + 1 ⇒ (1) + 1 = 2
dolgrim 8 crossbow 2 at Tharivol: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 1 ⇒ (7) + 1 = 8

dolgrim 9 crossbow 1 at Zdravko: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d8 + 1 ⇒ (6) + 1 = 7
dolgrim 9 crossbow 2 at Zdravko: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d8 + 1 ⇒ (8) + 1 = 9
dolgrim 10 crossbow 1 at Zdravko: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 + 1 ⇒ (2) + 1 = 3
dolgrim 10 crossbow 2 at Zdravko: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d8 + 1 ⇒ (6) + 1 = 7


M Sorcerer lvl 5 [AC13 | Saves -1 0 +5 0 +3 +7 | Per +3]

Seeing the volley of arrows made Veratash shiver in fear. But then he realized that all those people were getting shot at on his account, and felt he needed to do something. He thought of somehow saying something to gather all the dolgrim close to each other so he and Nyd could use their area affecting abilities, but he realized the time to talk was over.

He ran over to the others, taking cover also and shot a freezing beam from his mind.

Ray of Frost @ closest hurt dolgrim: 1d20 + 7 ⇒ (11) + 7 = 18
Dmg: 2d8 ⇒ (1, 2) = 3

The beam hit it, and it immediately felt like it didn't want to walk very fast.


Wizard lvl 5 [HP 32/32| AC12 | Saves +1 +1 +2 +7 +4 -1 | Per +4 ] Wizard 5

"That attack seemed ineffective. The effective ranges of my remaining options are too short to engage from this position. I will apply a defensive countermeasure and move closer."

Nyd waves his hands in crisp, sharp lines, and his form grows indistinct as if his edges were blurred.

Then abandoning the cover of the 'barrier' Nyd moves forward to instead duck behind the SE most rock.

Nyd casts Blur, which I wish was Abjuration, and then moves forward.


HP: 38 | AC: 16/18 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +5; Int: +7; Wis: +1; Cha: -1 | Inspiration: [ ] Passive Perception: 12 | Passive Insight: 9 | Passive Investigation: 15 | Spell Slots: 0 (4) / 0 (2) | Current Infusions: Bag of Holding, Replacement Limb

"Remember, focus down the injured ones!" called Artur as he moved foward towards the western circle. He drew his pistol as he moved, then swapped magazines and fired at the most injured of the Dolgrims, switching targets if one of them dropped.

Scorching Ray Attack Rolls: 1d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (1) + 7 = 81d20 + 7 ⇒ (9) + 7 = 16
Damage Rolls: 2d6 ⇒ (2, 5) = 72d6 ⇒ (4, 2) = 62d6 ⇒ (6, 1) = 7

Basically going to target the most injured until it drops, then switch to the next target and continue shooting at them until they drop, and so on.


Elf | HP 33/33 | HD 5/5 | Inspiration 2/3 | Invisibility 1/1 | 1st 3/4 | 2nd 3/3 | 3rd 0/2 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Action 1

Tharivol stood up and quickly pulled a fletching to his pointed ear. Judging the distance and wind, he targeted the Dolgaunt with a shaft from his elven longbow.
half move to stand
longbow vs. Dolgaunt: 1d20 + 6 ⇒ (4) + 6 = 10

The shaft flies over his head while the dragonmarked dropped prone.
free to drop prone

"Just like old times, Artur. You're still a great negotiator." The archer devilishly grins.
bonus action to give Artur 1d8 bardic inspiration

bardic inspiration:
Artur can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die but must decide before the DM says whether the roll succeeds or fails.


martial artist ★ hp 38/38 AC 16 ★ 8.16.14.12.16.10 ★ Stlth, Decep, Perc, Acro, alchemy ★ Inspiration ★ ki 5/5 ★ Fury ★

The volley of bolts pattered into the bones, as Zdravko fumed. One of the dolgrim skeletons had a hand sticking out of the tangled bunch and the finger seemed to be pointing right at her.

She snatched the knuckle bone in a quick *crack*.

Running her finger along the marrow, the monk channeled her shadow arts...a globe of darkness started to expand, but she closed her grip tight and contained it within her palm.

Last 2 ki spent

She ran towards the wounded goblin before opening her palm, and was swallowed by darkness...

Stealth: 1d20 + 6 ⇒ (17) + 6 = 23

...soon her footsteps likewise vanished, though the globe was still in motion.

I'm moving out under darkness, but trying to keep the globe from covering the dolgrims. Plan is next round to open palm, melee, close palm, move/hide and so on to skirmish a bit if I can.


Female Shifter Barbarian 5 | AC: 17; Init: +2; Perc: +4 (Passive 14) Darkvision

Bursting from a crouched position behind the stone, something unerringly alien pounds the grass as it storms towards the closest two dolgrims to the south west of the eastern circle.

The creature is bipedal with backwards curving legs that seem to have joints in the wrong places, the skin is dark with irregular chitinous ridges showing where metal armor is not. The head is elongated, jaw distended with multiple rows of teeth. Only the barely-recognisable dull and segmented armor she wears provides surety that the creature before you is Briar.

As she reaches the dolgrims she screeches and swings her glaive, suddenly ridged and angular hands are dripping acid from the tips of their claws, it runs down the scorched and blackened haft of the weapon as it spins in the air and lashes out at the multiple foes.

Glaive blade: 1d20 + 5 ⇒ (7) + 5 = 12
Glaive blade: 1d20 + 5 ⇒ (9) + 5 = 14

Despite her ferasome mien, the dolgrims manage to avoid her stabs, however she whips the butt of her weapon across and smashes one in the face, sending droplets of acid flying.

(bonus action) Glaive haft: 1d20 + 5 ⇒ (19) + 5 = 24
bludgeoning: 1d4 + 7 ⇒ (4) + 7 = 11 plus acid: 1d6 + 2 ⇒ (4) + 2 = 6

2/3 rages, 9 rounds of rage remain


male

Turn 036 – The Great Negotiator

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

dolgrim 2 crossbow 1 at Veratash: 1d20 + 3 ⇒ (13) + 3 = 16, hit
damage: 1d8 + 1 ⇒ (7) + 1 = 8
dolgrim 2 crossbow 2 at Veratash: 1d20 + 3 ⇒ (14) + 3 = 17, hit
damage: 1d8 + 1 ⇒ (5) + 1 = 6
dolgrim 3 crossbow 1 at Veratash: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 1 ⇒ (8) + 1 = 9
dolgrim 3 crossbow 2 at Veratash: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d8 + 1 ⇒ (4) + 1 = 5
dolgrim 4 crossbow 1 at Veratash: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d8 + 1 ⇒ (8) + 1 = 9
dolgrim 4 crossbow 2 at Veratash: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d8 + 1 ⇒ (4) + 1 = 5

dolgrim 5 crossbow 1 at Artur: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d8 + 1 ⇒ (2) + 1 = 3
dolgrim 5 crossbow 1 at Artur: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d8 + 1 ⇒ (3) + 1 = 4
dolgrim 6 crossbow 1 at Artur: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d8 + 1 ⇒ (6) + 1 = 7
dolgrim 6 crossbow 1 at Artur: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d8 + 1 ⇒ (2) + 1 = 3

dolgrim 7 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (14) + 3 = 17
dolgrim 7 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (16) + 3 = 19, hit
damage: 1d8 + 1 ⇒ (4) + 1 = 5
dolgrim 7 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (12) + 3 = 15
dolgrim 7 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (18) + 3 = 21, hit
damage: 1d8 + 1 ⇒ (5) + 1 = 6
dolgrim 8 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (9) + 3 = 12
dolgrim 8 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d8 + 1 ⇒ (1) + 1 = 2
dolgrim 8 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (20) + 3 = 23, hit
dolgrim 8 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (19) + 3 = 22, hit
damage: 1d8 + 1 ⇒ (8) + 1 = 9

dolgrim 9 morningstar 1 at Briar: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 2 ⇒ (7) + 2 = 9
dolgrim 9 morningstar 1 at Briar: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 2 ⇒ (6) + 2 = 8
dolgrim 10 morningstar 1 at Briar: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 + 2 ⇒ (8) + 2 = 10
dolgrim 10 morningstar 1 at Briar: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 2 ⇒ (6) + 2 = 8


M Sorcerer lvl 5 [AC13 | Saves -1 0 +5 0 +3 +7 | Per +3]

Veratash felt the arrows, but made an effort to focus. He ran over to the other side of the stones, hoping to help Briar, hoping that beast was still her. He repeated the words he used so well in the past, "twofold tension", as two green beems left his hands at the two dolgrims that had engaged her.

Move and cast twinned Ray of Sickness at level 1

Attack 1: 1d20 + 7 ⇒ (14) + 7 = 21
Dmg: 2d8 ⇒ (7, 6) = 13
Attack 2: 1d20 + 7 ⇒ (19) + 7 = 26
Dmg: 2d8 ⇒ (8, 1) = 9

Both beams hit their targets, making the dolgrim contract their muscles, making them sick.

DC 15


Elf | HP 33/33 | HD 5/5 | Inspiration 2/3 | Invisibility 1/1 | 1st 3/4 | 2nd 3/3 | 3rd 0/2 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

GM. Did you roll disadvantage on those crossbows at Tharivol? He’s prone.


male
Tharivol Galanodel d'Phiarlan wrote:
GM. Did you roll disadvantage on those crossbows at Tharivol? He’s prone.

Yes, I remembered! :)

Feel free to check the spoiler under the rolls anytime; it's only there to keep things 'neat'.

Questions?

Game on!


martial artist ★ hp 38/38 AC 16 ★ 8.16.14.12.16.10 ★ Stlth, Decep, Perc, Acro, alchemy ★ Inspiration ★ ki 5/5 ★ Fury ★

After some thought and rules forums posting, I think my original plan is too many actions. No change on what has happened already, but she is going to move closer to Briar. Basically get the edge of the darkness close to the ones Briar is meleeing...mechanically, use object to cover stone so I can see where im going, full move to the east, drop darkness stone as free object interaction...then wait again. I know it wastes my turn again but the other option was to throw darts at disadvantage so hopefully this pays off next round.

The darkness globe seems to shrink right onto the form of the small goblin as she scurries east across the middle of the battlefield towards Briar. Just as she stops the darkness grows again, swallowing her up.


male
Zdravko wrote:

After some thought and rules forums posting, I think my original plan is too many actions. No change on what has happened already, but she is going to move closer to Briar. Basically get the edge of the darkness close to the ones Briar is meleeing...mechanically, use object to cover stone so I can see where im going, full move to the east, drop darkness stone as free object interaction...then wait again. I know it wastes my turn again but the other option was to throw darts at disadvantage so hopefully this pays off next round.

The darkness globe seems to shrink right onto the form of the small goblin as she scurries east across the middle of the battlefield towards Briar. Just as she stops the darkness grows again, swallowing her up.

OOC: I'll let you either: a) throw away darkness bone, move, and attack the dolgrims (5 and 6) directly to your SE or b) throw away darkness bone, move, and attack one of the the dolgrims with Briar, the one closest to you (9). However, option b) only provides one attack and you must give me a good description of a 'flying kick' or something like that. :)

Questions?

Game on!


HP: 38 | AC: 16/18 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +5; Int: +7; Wis: +1; Cha: -1 | Inspiration: [ ] Passive Perception: 12 | Passive Insight: 9 | Passive Investigation: 15 | Spell Slots: 0 (4) / 0 (2) | Current Infusions: Bag of Holding, Replacement Limb

Looks like I didn't get moved last time. No biggie.

Artur changed direction and began moving straight south, skirting around the edge of Zdravko's darkness and heading towards the Dolgaunt. He swapped magazines in his pistol and fired at the creature at the apex of his movement.

Firebolt Attack Roll: 1d20 + 7 ⇒ (16) + 7 = 23
Damage Roll: 2d10 ⇒ (2, 8) = 10


male
Artur D'Cannith wrote:
Looks like I didn't get moved last time. No biggie.

I can usually fix things like this. I don't think it makes a difference in this case but it could in others where a move may get you within melee distance. The best way for me to move you is for you to explicitly tell me something like 'move 3 squares down and 1 square to the left) or use cardinal points since all maps have north being 'up' on the screen.


martial artist ★ hp 38/38 AC 16 ★ 8.16.14.12.16.10 ★ Stlth, Decep, Perc, Acro, alchemy ★ Inspiration ★ ki 5/5 ★ Fury ★

DM are you saying I can't do what I wrote there? Not whining, just making sure the options you mention are meant as alternatives and not supplements.


male
Zdravko wrote:
DM are you saying I can't do what I wrote there? Not whining, just making sure the options you mention are meant as alternatives and not supplements.

You can do what you originally posted but I was giving you other options because I thought you didn't want to waste another turn. Up to you.


martial artist ★ hp 38/38 AC 16 ★ 8.16.14.12.16.10 ★ Stlth, Decep, Perc, Acro, alchemy ★ Inspiration ★ ki 5/5 ★ Fury ★

Alright, thanks. The point though is to be able to disengage/attack/extra attack and get back to darkness the next few turns. To make that work I needed to get the darkness closer. I don't want to run up and melee them and stay there, because a hit could cancel the darkness.


Elf | HP 33/33 | HD 5/5 | Inspiration 2/3 | Invisibility 1/1 | 1st 3/4 | 2nd 3/3 | 3rd 0/2 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Great Negotiator

Tharivol gritted his teeth pulling the bolt from his leg. He again stood up and quickly pulled a fletching to his pointed ear. Judging the distance and wind, he targeted the Dolgaunt again with a shaft from his elven longbow.
half move to stand
longbow vs. Dolgaunt: 1d20 + 6 ⇒ (20) + 6 = 26
piercing damage vs. Dolgaunt: 2d8 + 3 ⇒ (2, 7) + 3 = 12

The shaft flies true to the center of the dolgaunt's mass, while the dragonmarked elf dropped prone behind cover again.
free to drop prone


HP: 38 | AC: 16/18 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +5; Int: +7; Wis: +1; Cha: -1 | Inspiration: [ ] Passive Perception: 12 | Passive Insight: 9 | Passive Investigation: 15 | Spell Slots: 0 (4) / 0 (2) | Current Infusions: Bag of Holding, Replacement Limb

Roger. I'll be clearer from now on.


Female Shifter Barbarian 5 | AC: 17; Init: +2; Perc: +4 (Passive 14) Darkvision

Her staff blade spins backwards as one dolgrim9 moves towards her...
1d1d20 + 5 ⇒ (3) + 5 = 8
...but it manages to avoid the sharpened edge.

Hissing, Briar grabs one end of her glaive with both clawed hands and whirls it in a double arc with enough force power through flesh and bone.

1d1d20 + 5 ⇒ (3) + 5 = 8
1d1d20 + 5 ⇒ (16) + 5 = 21
slashing: 1d10 + 3 + 2 ⇒ (5) + 3 + 2 = 10 and acid: 1d6 + 2 ⇒ (3) + 2 = 5

The dolgrims dodge the first arc but are ill prepared for the second, which curves around and cuts deeply in to its flank, the acid coating the blade eating through its flesh. Briar's sinuous tail whips around...

Glaive haft: 1d20 + 5 ⇒ (13) + 5 = 18
bludgeoning: 1d14 + 3 + 2 ⇒ (1) + 3 + 2 = 6

...the spear-like end smashing in to the side of the dolgrim's head.

2/3 rages, 8 rounds of rage remain


male

OOC: I'll give Nyd some time to post but I intend to recap later today.

Questions?

Game on!

BTW: friendly reminder to write in past tense. :)


male

Turn 037 – Moving Darkness

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

dolgrim 9 CON save: 1d20 + 1 ⇒ (16) + 1 = 17, pass
dolgrim 10 CON save: 1d20 + 1 ⇒ (17) + 1 = 18, pass

Nyd frostbite on dolgrim 5: 2d6 + 1 ⇒ (3, 6) + 1 = 10
dolgrim 5 CON save: 1d20 + 1 ⇒ (9) + 1 = 10, fail

dolgrim 2 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (13) + 3 = 16
dolgrim 2 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d8 + 1 ⇒ (2) + 1 = 3
dolgrim 2 crossbow 2 at Tharivol: 1d20 + 3 ⇒ (7) + 3 = 10
dolgrim 2 crossbow 2 at Tharivol: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d8 + 1 ⇒ (3) + 1 = 4

dolgrim 3 crossbow 1 at Veratash: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d8 + 1 ⇒ (1) + 1 = 2
dolgrim 3 crossbow 2 at Veratash: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d8 + 1 ⇒ (4) + 1 = 5
dolgrim 4 crossbow 1 at Veratash: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 1 ⇒ (3) + 1 = 4
dolgrim 4 crossbow 2 at Veratash: 1d20 + 3 ⇒ (19) + 3 = 22, hit
damage: 1d8 + 1 ⇒ (7) + 1 = 8

dolgrim 5 morningstar 1 at Artur: 1d20 + 4 ⇒ (1) + 4 = 5
dolgrim 5 morningstar 1 at Artur: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 2 ⇒ (8) + 2 = 10
dolgrim 5 morningstar 2 at Artur: 1d20 + 4 ⇒ (18) + 4 = 22, hit
damage: 1d8 + 2 ⇒ (2) + 2 = 4
dolgrim 6 morningstar 1 at Artur: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 2 ⇒ (7) + 2 = 9
dolgrim 6 morningstar 2 at Artur: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 2 ⇒ (5) + 2 = 7

dolgrim 7 morningstar 1 at Briar: 1d20 + 4 ⇒ (19) + 4 = 23, hit
damage: 1d8 + 2 ⇒ (3) + 2 = 5
dolgrim 7 morningstar 2 at Briar: 1d20 + 4 ⇒ (16) + 4 = 20, hit
damage: 1d8 + 2 ⇒ (6) + 2 = 8
dolgrim 8 morningstar 1 at Briar: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d8 + 2 ⇒ (2) + 2 = 4
dolgrim 8 morningstar 2 at Briar: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 2 ⇒ (4) + 2 = 6


HP: 38 | AC: 16/18 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +5; Int: +7; Wis: +1; Cha: -1 | Inspiration: [ ] Passive Perception: 12 | Passive Insight: 9 | Passive Investigation: 15 | Spell Slots: 0 (4) / 0 (2) | Current Infusions: Bag of Holding, Replacement Limb

Not really relishing the idea of being surrounded, Artur drew a grenade from his belt and threw it. When it landed, an explosion engulfed the three Dolgrims between Artur and the Dolgaunt 5, 13, 14, as well as the Dolgaunt itself.

Shatter: DC 15 Con Save: 3d8 ⇒ (2, 6, 3) = 11 thunder damage, or half on a successful save. It also apparently leaves a crater in it's wake, as well as damaging anything that's unattended and non-magical.


martial artist ★ hp 38/38 AC 16 ★ 8.16.14.12.16.10 ★ Stlth, Decep, Perc, Acro, alchemy ★ Inspiration ★ ki 5/5 ★ Fury ★

The shadow monk listened to Briar's attack to the east, each scrape and resonant metallic note amplified to her sensitive training. Zdravko used to think all battles were the same in the dark...all chaos and killing and struggle. Imagination could fill in the blanks. Time and tutelage changed that opinion however, darkness was not a veil, not a path to fancy...but another weapon on the battlefield...one with a sharp honed edge.

She launched herself into the light, the sun catching the glassy obsidian sheen of her spear tip. Spear and martial artist were one, like a dart weighted with a tiny balance, Zdravko was the balance...

Spear: 1d20 + 6 ⇒ (8) + 6 = 14
Spear, Extra Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Piercing: 1d8 + 3 ⇒ (8) + 3 = 11

...she stole blood from the aberration, before throwing herself back into darkness. It was not a retreat, but more as when the weapon master raises his blade between himself and quarry...en garde.

Disengage, Attack, Extra Attack, move back to darkness. This attack is on the dolgrim south of Briar.


Elf | HP 33/33 | HD 5/5 | Inspiration 2/3 | Invisibility 1/1 | 1st 3/4 | 2nd 3/3 | 3rd 0/2 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

I forgot about Artur's +1 enhancement on Tharivol's longbow. Don't know if 27 still misses the Dolgaunt with 13 magic piercing damage. If it still misses, I'm discouraged...


male
Tharivol Galanodel d'Phiarlan wrote:
I forgot about Artur's +1 enhancement on Tharivol's longbow. Don't know if 27 still misses the Dolgaunt with 13 magic piercing damage. If it still misses, I'm discouraged...

The dalgaunt has similar training as the goblin. Both monks with deflect missiles...


M Sorcerer lvl 5 [AC13 | Saves -1 0 +5 0 +3 +7 | Per +3]

Veratash saw the battlefield spin before him from losing blood. But he couldn't let go of his senses just yet. He still had some fight in him. Clutching his dragonshard, he ran to the cover of one of the stones and concentrated on the dolgaunt and dolgrim near it. "Just slow down", he cried.

Move to the (other) stone next to Nyd and cast Slow getting the dolgaunt and dolgrims 12, 13, 14, 5 and 6, if they all fit.


Wizard lvl 5 [HP 32/32| AC12 | Saves +1 +1 +2 +7 +4 -1 | Per +4 ] Wizard 5

Apologies, I wasn't able to get to the computer on Saturday.

Having taken a moment to allow the enemies to get into a more advantageous position, Nyd moves forward and waves his hand casts a different spell compared to the ones he has cast before to support Arthur

Nyd Casts an Acid Splash on the two Dolgrim on Artur, which I think are 5 and 6.

Acid Splash on Dolgrim 5: 2d6 ⇒ (6, 6) = 12 Dexterity DC 15 to negate.

Acid Splash on Dolgrim 6: 2d6 ⇒ (5, 3) = 8 Dexterity DC 15 to negate.


Female Shifter Barbarian 5 | AC: 17; Init: +2; Perc: +4 (Passive 14) Darkvision

Her blade dancing like a snake, it lashed out as another dolgrim moved in...

opportunity attack: 1d1d20 + 5 ⇒ (6) + 5 = 11

...but the blow went wide as she spun in place too fast, trying to keep them from attacking from both sides at the same time. Throwing caution to the wind she began a flurry of attacks, hoping to defeat her enemies with an onslaught of blade and bone.

glaive: 1d1d20 + 5 ⇒ (19) + 5 = 24
slashing: 1d10 + 3 + 2 ⇒ (6) + 3 + 2 = 11 and acid: 1d6 + 2 ⇒ (6) + 2 = 8

glaive extra attack: 1d1d20 + 5 ⇒ (13) + 5 = 18
slashing: 1d10 + 3 + 2 ⇒ (3) + 3 + 2 = 8

glaive haft: 1d1d20 + 5 ⇒ (5) + 5 = 10

If both foes drop she'll head straight for the pair by Veratash

2/3 rages, 7 rounds of rage remain


male

OOC: I'll try to make sense out of all your moves later today and recap.

Hopefully by that time a certain elf gets over being discouraged by having learned that dolgaunt bosses have monk training. :)

On a more serious note, I am more than OK if PCs give recommendations to other PCs as to what to do with 'in game' orders/suggestions. For example, someone could tell the young, naive kalashtar to get his ass on the ground and behind the makeshift skeletal barrier before he bleeds to death.

Questions?

Game on!


martial artist ★ hp 38/38 AC 16 ★ 8.16.14.12.16.10 ★ Stlth, Decep, Perc, Acro, alchemy ★ Inspiration ★ ki 5/5 ★ Fury ★

Even if it deflects missiles Thar is still burning its reaction which can be super helpful...removing its ability to Opportunity Attack primarily but a number of things are tied to reaction. :) Just trying to be optimistic...standing next to those tentacles is probably a bad thing.


male

MAGIC ITEMS
One of the many things that I like about 5e is the independence from magic items with regards to power levels. The game is set up so PCs don’t need magic items to tackle challenging encounters. And although there are some number crunching involved in providing challenging encounters, it’s got a lot of art to it. The end result is that I don’t need to give every high-level guard a magic weapon to be a threat; the stats already take this into account. But I digress; back to magic items.

Although magic items are not needed, they are lots of fun and full of flavor for any campaign and this one is no exception. However, freed from the necessity of providing you with lots of magic items (the old Christmas tree conundrum), we can have magic items that are unique, have meaning, and add flavor to the story we are telling.

Throughout this campaign, you will be awarded two major magic items (I may add other minor items because this is Eberron where low-level magic is commonplace). The items to be ‘gained’ are an ‘uncommon major item’ and a ‘rare magic item’ (please refer to the tables linked on the Campaign Info tab to get an idea of the power level of these items). This is important because I want you to totally design these items. I expect the items to have a particular history and look/feel to them. I don’t want to hear ‘+1 longsword’; I want to an implacable blade, with its particular look and history behind it. You may add quirks to the items.

Feel free to customize and reskin everything with regards to the item; I’m only looking for a similar power level. I should be able to place these items to be found as treasure in the campaign where it makes most sense. Beware that you may have to take the ‘super cool weapon’ from an enemy’s cold grasp.

I’m in no hurry with this but the sooner the better so I can start thinking where these items are. Please PM me directly with your options so we surprise the other players with the items. BTW, I don’t need the full fledged item right away so it’s OK to suggest an item for approval and then flesh out its details.

Questions?

Game on!


Elf | HP 33/33 | HD 5/5 | Inspiration 2/3 | Invisibility 1/1 | 1st 3/4 | 2nd 3/3 | 3rd 0/2 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Unbelievable

Tharivol sighed when his best shot was deflected by the leader. So, he shrugged and targeted a wounded minion. Hate it when Artur's right.
half move to stand
longbow vs. wounded Dolgrim: 1d20 + 7 ⇒ (15) + 7 = 22
piercing damage vs. wounded Dolgrim: 1d8 + 4 ⇒ (5) + 4 = 9

The shaft flies true to the center of the dolgaunt's mass, while the dragonmarked elf dropped prone behind cover again.
free to drop prone

He grabbed the young, naive kalashtar and motivated, "take cover down here you fool."


male

Turn 038 - Dolgaunt Monk

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

dolgrim 5 CON save: 1d20 + 1 ⇒ (1) + 1 = 2, fail
dolgrim 13 CON save: 1d20 + 1 ⇒ (20) + 1 = 21, pass
dolgrim 14 CON save: 1d20 + 1 ⇒ (16) + 1 = 17, pass
dolgaunt CON save: 1d20 + 2 ⇒ (15) + 2 = 17, pass

dolgrim 6 WIS save: 1d20 + 1 ⇒ (2) + 1 = 3, fail
dolgrim 12 WIS save: 1d20 + 1 ⇒ (8) + 1 = 9, fail
dolgrim 13 WIS save: 1d20 + 1 ⇒ (18) + 1 = 19, pass
dolgrim 14 WIS save: 1d20 + 1 ⇒ (15) + 1 = 16, pass
dolgrim 15 WIS save: 1d20 + 1 ⇒ (14) + 1 = 15, pass
dolgaunt WIS save: 1d20 + 6 ⇒ (15) + 6 = 21, pass

dolgrim 6 DEX save: 1d20 + 1 ⇒ (5) + 1 = 6, fail

dolgrim 2 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (1) + 3 = 4
dolgrim 2 crossbow 1 at Tharivol: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d8 + 1 ⇒ (7) + 1 = 8
dolgrim 2 crossbow 2 at Tharivol: 1d20 + 3 ⇒ (13) + 3 = 16
dolgrim 2 crossbow 2 at Tharivol: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 1 ⇒ (2) + 1 = 3

dolgrim 3 crossbow 1 at Veratash: 1d20 + 3 ⇒ (20) + 3 = 23, hit
damage: 1d8 + 1 ⇒ (8) + 1 = 9
damage: 1d8 ⇒ 6
dolgrim 3 crossbow 2 at Veratash: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d8 + 1 ⇒ (3) + 1 = 4
dolgrim 4 crossbow 1 at Veratash: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d8 + 1 ⇒ (4) + 1 = 5
dolgrim 4 crossbow 2 at Veratash: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d8 + 1 ⇒ (5) + 1 = 6

dolgrim 6 morningstar 1 at Artur: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 2 ⇒ (3) + 2 = 5
dolgrim 6 morningstar 2 at Artur: 1d20 + 4 ⇒ (15) + 4 = 19, hit
damage: 1d8 + 2 ⇒ (5) + 2 = 7

dolgrim 8 morningstar 1 at Briar: 1d20 + 4 ⇒ (18) + 4 = 22, hit
damage: 1d8 + 2 ⇒ (5) + 2 = 7
dolgrim 8 morningstar 2 at Briar: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d8 + 2 ⇒ (4) + 2 = 6

1st grapple attempt
dolgaunt grapple: 1d20 + 3 ⇒ (18) + 3 = 21
Artur defense athletics: 1d20 + 3 ⇒ (19) + 3 = 22
2nd grapple attempt
dolgaunt grapple: 1d20 + 3 ⇒ (2) + 3 = 5
Artur defense athletics: 1d20 + 3 ⇒ (18) + 3 = 21
LUCKY!!!! :)


Elf | HP 33/33 | HD 5/5 | Inspiration 2/3 | Invisibility 1/1 | 1st 3/4 | 2nd 3/3 | 3rd 0/2 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

did Tharivol hit? He’ll take care of Veratash.


male
Tharivol Galanodel d'Phiarlan wrote:
did Tharivol hit? He’ll take care of Veratash.

OOC: You know... I think I skipped you. Sorry about that. :(

Let's make Dolgrim 6 have critical wounds instead of medium wounds.

Questions?

Game on!


martial artist ★ hp 38/38 AC 16 ★ 8.16.14.12.16.10 ★ Stlth, Decep, Perc, Acro, alchemy ★ Inspiration ★ ki 5/5 ★ Fury ★

Zdravko felt the rush of battle full force in her veins...each time she stepped out of darkness the dolgrims were weaker, but so too her companions. Something had to be done to turn the tide, but she had chosen a long term strategy instead of a short coup de grace...

She charged along, again to the aid of the Gatekeeper...

Spear 14: 1d20 + 6 ⇒ (5) + 6 = 11
Spear 14, Extra Attack: 1d20 + 6 ⇒ (4) + 6 = 10

...then again fell back to darkness, cursing herself.

Disengage, attack 14, extra attack 14, move back to darkness


HP: 38 | AC: 16/18 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +5; Int: +7; Wis: +1; Cha: -1 | Inspiration: [ ] Passive Perception: 12 | Passive Insight: 9 | Passive Investigation: 15 | Spell Slots: 0 (4) / 0 (2) | Current Infusions: Bag of Holding, Replacement Limb

"Shoot the short ones Tharivol. I'll deal with the big guy." hollered Artur above the fray.

Thankful for the construction of his shield, Artur weighed his options: He didn't really care for getting into melee with this abomination, but needs were what they were.

Artur stepped away from the creature and then fired his pistol at it, the beam of fire streaking towards it. Artur is going to move north 3 squares, then shoot Firebolt at it.

Firebolt Attack Roll: 1d20 + 7 ⇒ (16) + 7 = 23
Damage Roll: 2d10 ⇒ (3, 8) = 11


Female Shifter Barbarian 5 | AC: 17; Init: +2; Perc: +4 (Passive 14) Darkvision

glaive opportunity attack: 1d20 + 5 ⇒ (12) + 5 = 17
slashing: 1d10 + 3 + 2 ⇒ (2) + 3 + 2 = 7

They kept coming, all Briar saw was an unending wave of aberrant, accursed enemies. She sensed her charges were in danger, and threw caution to the wind, her blade rose and fell with dizzying speed as she hacked her way through the corrupt flesh in front of her.

Reckless attack, Briar has advantage on melee attacks, all attacks against her also have advantage

glaive: 1d20 + 5 ⇒ (2) + 5 = 7
advantage: 1d20 + 5 ⇒ (6) + 5 = 11

glaive extra attack: 1d20 + 5 ⇒ (7) + 5 = 12
advantage: 1d20 + 5 ⇒ (20) + 5 = 25
slashing: 2d10 + 3 + 2 ⇒ (5, 7) + 3 + 2 = 17 and acid: 1d6 + 2 ⇒ (2) + 2 = 4

glaive haft: 1d20 + 5 ⇒ (8) + 5 = 13
advantage: 1d20 + 5 ⇒ (13) + 5 = 18
bludgeoning: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8

She methodically works her way through her foes one by one. If the gods favor her and she somehow manages to get them all, she'll move to try and cover Veratash

2/3 rages, 6 rounds of rage remain


male
Artur D'Cannith wrote:
Artur is going to move north 3 squares, then shoot Firebolt at it.

OOC: Artur, this puts inside the protective circle. I'm assuming this was deliberate but let me know otherwise.

@Briar and Zdravko: I take it that both of you are still fighting outside the circle. Again, let me know otherwise.

Questions?

Game on!


M Sorcerer lvl 5 [AC13 | Saves -1 0 +5 0 +3 +7 | Per +3]

What's up with those save rolls? BTW, the slow fades when I go unconscious

Veratash looks at Tharivol as the elf scolded him for his lack of combat awareness and didn't see the arrow coming right at him. He felt a sharp pain before losing his consciousness.

Death Saving throw: 1d20 ⇒ 5

Death saves: 0 success(es); 1 failure(s)


male
Veratash wrote:
What's up with those save rolls?

OOC: I know!!! I tried to grapple Artur twice and failed both times!

Oh, you mean the other save rolls. :)

This is part of what makes these games fun. The unpredictability of the dice.

Game on!


HP: 38 | AC: 16/18 | Init: +2 | Saves: Str: +0; Dex: +2; Con: +5; Int: +7; Wis: +1; Cha: -1 | Inspiration: [ ] Passive Perception: 12 | Passive Insight: 9 | Passive Investigation: 15 | Spell Slots: 0 (4) / 0 (2) | Current Infusions: Bag of Holding, Replacement Limb

I'll stop just short of the circle.


Wizard lvl 5 [HP 32/32| AC12 | Saves +1 +1 +2 +7 +4 -1 | Per +4 ] Wizard 5

"This combat grows more complicated!"

If I need to heal Veratash:
Nyd moves under the cover of his Blur spell, while casting another spell with mechanical precision.
Repair Warforged, level 1: 1d8 + 7 ⇒ (6) + 7 = 13 Divided by half because Veratash is not a superior Warforged like Nyd is ;)

If I don't need to heal:
"I am breaking up the enemy formation!" With sharp gestures, Nyd casts one of his most powerful spell on the bunched up enemy on the western flank. I cast stinking cloud on the western flank. Preferably in such a way that Artur is justoutside it and the Dolgaunt is forced to move out of the flank he has Artur in.

Constitution save of DC 15 to avoid lossing their turn. Regardless the cloud is heavily obscuring. Doing this also drops my Blur effect.


M Sorcerer lvl 5 [AC13 | Saves -1 0 +5 0 +3 +7 | Per +3]
Nyd of Calling wrote:
Divided by half because Veratash is not a superior Warforged like Nyd is ;)

Hey! ㄱㄱ


Elf | HP 33/33 | HD 5/5 | Inspiration 2/3 | Invisibility 1/1 | 1st 3/4 | 2nd 3/3 | 3rd 0/2 | Insp 0 | Active: Prestidigitation
Stats:
AC 18 | Str +0, Dex +6, Con +1, Int -1, Wis +1, Cha +6 | Initiative +3 | Passive Perception 14 & Insight 14, Darkvision 60 ft

Fly you fools

Tharivol sighed when Veratash goes down. He jumped up and ran over to the bleeding kalashtar and slid into him. Then with an elven command word, he revives the fool.
Stand up. Move to Vertash. Drop prone

Cure Wounds on Veratash: 1d8 + 3 ⇒ (4) + 3 = 7

When he awakes, he hisses, "stay down, you fool."
Bonus action to give the rookie a Bardic Inspiration


male

Turn 039 - Stay Down, You Fool!

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

dolgrim 4 CON save: 1d20 + 1 ⇒ (2) + 1 = 3, fail
dolgrim 11 CON save: 1d20 + 1 ⇒ (19) + 1 = 20, pass
dolgrim 12 CON save: 1d20 + 1 ⇒ (1) + 1 = 2, fail
dolgrim 13 CON save: 1d20 + 1 ⇒ (9) + 1 = 10, fail
dolgaunt CON save: 1d20 + 2 ⇒ (6) + 2 = 8, fail

dolgrim 2 crossbow 1 at Nyd: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 1 ⇒ (7) + 1 = 8
dolgrim 2 crossbow 2 at Nyd: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d8 + 1 ⇒ (6) + 1 = 7
dolgrim 3 crossbow 1 at Nyd: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d8 + 1 ⇒ (1) + 1 = 2
dolgrim 3 crossbow 2 at Nyd: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d8 + 1 ⇒ (5) + 1 = 6

dolgrim 6 morningstar 1 at Artur: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d8 + 2 ⇒ (2) + 2 = 4
dolgrim 6 morningstar 2 at Artur: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d8 + 2 ⇒ (7) + 2 = 9

dolgrim 8 morningstar 1 at Briar: 1d20 + 4 ⇒ (12) + 4 = 16, hit
dolgrim 8 morningstar 1 at Briar: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 + 2 ⇒ (5) + 2 = 7
dolgrim 8 morningstar 2 at Briar: 1d20 + 4 ⇒ (20) + 4 = 24, hit critical
dolgrim 8 morningstar 2 at Briar: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 2 ⇒ (1) + 2 = 3
damage: 1d8 ⇒ 8
dolgrim 14 morningstar 1 at Briar: 1d20 + 4 ⇒ (3) + 4 = 7
dolgrim 14 morningstar 1 at Briar: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d8 + 2 ⇒ (2) + 2 = 4
dolgrim 14 morningstar 2 at Briar: 1d20 + 4 ⇒ (15) + 4 = 19
dolgrim 14 morningstar 2 at Briar: 1d20 + 4 ⇒ (20) + 4 = 24, hit
damage: 1d8 + 2 ⇒ (2) + 2 = 4
dolgrim 15 morningstar 1 at Briar: 1d20 + 4 ⇒ (18) + 4 = 22, hit
dolgrim 15 morningstar 1 at Briar: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d8 + 2 ⇒ (1) + 2 = 3
dolgrim 15 morningstar 2 at Briar: 1d20 + 4 ⇒ (16) + 4 = 20, hit
dolgrim 15 morningstar 2 at Briar: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 2 ⇒ (3) + 2 = 5
dolgrim 16 morningstar 1 at Briar: 1d20 + 4 ⇒ (5) + 4 = 9
dolgrim 16 morningstar 1 at Briar: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d8 + 2 ⇒ (7) + 2 = 9
dolgrim 16 morningstar 2 at Briar: 1d20 + 4 ⇒ (2) + 4 = 6
dolgrim 16 morningstar 2 at Briar: 1d20 + 4 ⇒ (16) + 4 = 20, hit
damage: 1d8 + 2 ⇒ (3) + 2 = 5


martial artist ★ hp 38/38 AC 16 ★ 8.16.14.12.16.10 ★ Stlth, Decep, Perc, Acro, alchemy ★ Inspiration ★ ki 5/5 ★ Fury ★

Is my passive perception enough to sense the dolgaunt's approximate location? With disadvantage it would be 16

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