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Animoira Valanaestra's page

26 posts. Alias of 2ndGenerationCleric.


About Animoira Valanaestra

Proper Crunch:
BAnimoira Valanaestra
F Tachyon-Infused Human Monk10/Vivisectionist 10/Kineticist 10

LE Medium Humanoid
Init+11; Senses: Darkvision; Perception +17
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Defense
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AC 28, Touch 27, Flat-Footed 22 (+0 Armor, +5 Dex, +4 Wis, +1 Dodge, +2 Monk, +2 ABP, +2 Deflection, +1 Nat Armor, +1 insight)
HP 160
Fort +14, Ref +15, Will +10;
Defensive Abilities Poison Immunity, Disease Immunity Enveloping Winds
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Offense
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Speed 110 ft (+10 when Running/Charging)
Melee Unarmed Strike; +17/+12. 2d6+4 
Ranged Kinetic Blast. +16 5d6+2

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Statistics
Str 10, Dex 20, Con 18, Int 18, Wis 18, Cha 13
b]Base Atk[/b] +10; CMB 15; CMD 25
Feats
H Additional traits
1 Combat Reflexes 
1m Deflect Arrows 
1b Extra Combat Talent Run
1b Extra Combat Talent Swift Movement
1b Improved Initiative
2 precise shot 
2m Dodge/Mobility 
3 Snake Style 
4 Weapon Focus 
5 Canny Tumble 
6 Snake Sidewind 
6m Deft Maneuvers 
7 Toughness 
8 Greater Feint  
9 Snake fang 
10 skill focus (sense motive) 
10m Spring Attack

Traits Trustworthy, Clever Worldplay, Liar's Tongue, Reactionary, Mathmatical Prodigy, -scholar of the great beyond (planes) Faith (relavored as Scholar of Alternate Worlds)
Skills Acrobatics 17, Bluff 18 (20 Feint), Climb 4(12), Craft Alchemy 16, Diplomacy 15, Fly 7(16), Intimidate 5, K Arcana 14, K Engineering 17, K Nature 12, K History 16, K planes 15, Perception 17, Sense Motive 25, SoH 17, Spellcraft 11, Stealth 17, Swim 7, UMD 6

Monk Abilities

Ki powers 
-extra strike during Flurry 
4 sudden speed 
6 water sprint 
8 empty body 
10 Ki Hurricane

Class features 
5 defensive spin 
9 leg sweep

Kineticist Abilities

Infusion Wild Talents 
1 extended range (120 ft) 
3 pushing infusion 
5 kinetic blade 
7 magnetic infusion 
9 chain

Utility Wild Talents 
2 airs leap 
4 living capacitor 
6 Celerity (haste) 
8 wings of air 
10 kinetic form

Alchemist Abilities

Vivisectionist

Discoveries 
2 spontaneous healing 
4 infusion 
6 bleeding attack 
8 alchemical simulacrum 
10 doppelganger simulacrum

Formulae 
Level 1 
-clw 
- endure elements 
-disguise self 
-identify 
- shock shield 
- heightened awareness 
-linebreaker 
Level 2 
-barkskin +4 
-(cmw) 
-spiderclimb 
- resist energy 
Level 3 
- burst of speed 
-csw 
-displacement 
Level 4 
-stoneskin

Unformatted Crunch. No Gear:
Deemed Evil Flash

Str 10
Dex 20 10 +2. +2
Con 18 10 +2
Int 18 5. +2 +2
Wis 18 10 +2
Cha 13 3.

38 pt buy

Initiative +10
Ac= 10+5+4+2+1 +2+1=25
Base+dex+wis+monk+dodge +abp
Hp
1 25
2 40
3 55
4 70
5 85
6 100
7 115
8 130
9 145
10 160

Fort 4+7+3=14
Ref 4+7+3=14
Will 4+3+3=10

Speed
Normal 30ft
Monk 30ft
Feats 15
Race builder 30ft
Sudden speed 30ft
Sprinter 10 while running/charging

Move action 105ft
Swift +move 135ft
Charge 290ft
Running 580ft

Feats
H additional traits?
1 Combat Reflexes
1m Deflect Arrows
1b fleet
1b fleet
1b fleet
2 precise shot
2m Dodge/Mobility
3 snake style
4 weapon Focus
5 improved initiative
6 snake wind
6m Deft Maneuvers
7 toughness
8 elemental fist ?
9 snake fang
10 skill focus (sense motive)
10m Spring Attack

Ki powers
-extra strike during Flurry
4 sudden speed
6 water sprint
8 empty body
10 Ki Hurricane

Class features
5 defensive spin
9 leg sweep

Sense motive 10+3+4+6+2= +25 (with skill focus)

Minor Aerokinesis

Infusion Wild Talents
1 extended range (120 ft)
3 pushing infusion
5 kinetic blade
7 magnetic infusion
9 chain

Utility Wild Talents
2 airs leap
4 living capacitor
6 Celerity (haste)
8 wings of air
10 kinetic form

Bab 10
Dex 4
Wf. 1
Abp 2

Normal. +17/+12. 2d6+4
Flurry. +15/+15/+10. 2d6+4
+Ki strike. +15/+15/+15/+10. 2d6+4
Pa normal. +12/+8. 2d6+10
Flurry. +12/+12/+8. 2d6+10
Ki strike. +12/+12/+12/+8. 2d6+10

5d6 sneak attack o.o

Zap Blast. +16 5d6+2
Air Blast. +16 5d6+9
Storm. +16 10d6+14

Vivisectionist

Discoveries
2 spontaneous healing
4 infusion
6 bleeding attack
8 alchemical simulacrum
10 doppelganger simulacrum

Formulae
Level 1
-clw
- endure elements
-disguise self
-identify
- shock shield
- heightened awareness
-linebreaker
Level 2
-barkskin +4
-(cmw)
-spiderclimb
- resist energy
Level 3
- burst of speed
-csw
-displacement
Level 4
-stoneskin

Traits
-scholar of the great beyond (planes)
-mathematical prodigy (engineering)
-trustworthy social?
-reactionary combat
-bluff?
-clever wordplay

Skills 6+3+1 10/level=100

Acrobatics 10+3+4=17
Bluff 1+3+1+1
Climb 1+3=4 (12)
Craft (alchemy) 10+3+3=16
Escape artist
Diplomacy 1+3+1+1
Disable
Fly 1+3+4=7 (+5+4=16)
+2
22
Heal
Intimidate 1+3+1=5
K arcana 7+3+3+1=14
K engineering* 10+3+3+1=17 ^
K nature 6+3+3=12
K history* 10+3+3=16
K planes 7+3+3+2=15^

43
K religion
Perception 10+3+4=17
perform
Profession
Ride
Sense motive 10+3+4+6+2=25
Sleight hand 10+3+4=17
Spellcraft 5+3+3=11
Stealth 10+7=17
Survival 1+3+4=7
Swim 1+3=7
Umd 1+3+1=4

91/110

Artifact
Traveller's Ring
Donning any clothing stored in this ring is a swift action
This ring acts as a handy haversack the size of a bag of holding III
Can project/hide a portable hole as a standard action, and can cast Mage's Magnificent Mansion once/day.