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Seems like a pretty rational fear right now.

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Well, Urzaia could do with getting out of the fog so we can see these things.
Mivvy steps to the side and shifts to a slashing grip.
attack with IC, bless, haste and PS: 1d20 + 12 + 1 + 1 + 1 - 2 ⇒ (7) + 12 + 1 + 1 + 1 - 2 = 20
damage: 1d6 + 4 + 6 + 4 ⇒ (3) + 4 + 6 + 4 = 17
second (haste) attack with IC, bless, haste and PS: 1d20 + 12 + 1 + 1 + 1 - 2 ⇒ (14) + 12 + 1 + 1 + 1 - 2 = 27
damage: 1d6 + 4 + 6 + 4 ⇒ (5) + 4 + 6 + 4 = 19

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Round 2: FIGHT!
Light Condition: Day Light, Obscuring Mist
Active Party Buffs: Haste (Kasumi, Round 1) Bless (Prakriti, Round 1)
Active Penalties: None
Fen Vion(-15,Fine)
Prakriti(-12,Fine)
Mivvy Hetherington(-16,Fine)
Red Zamboes(-0,Fine)
Green ???(-0,Fine)
Father Urzaia Conflict(-17,Fine)
Rondolpho Keene(-21,Fine)
Kasumi the Vexatious(-16,Fine)
Orange ???(-0,Fine)
Blue Zambies(-0,Fine)
Attack VS Urzaia: 1d20 + 6 ⇒ (20) + 6 = 26
Attack VS Urzaia: 1d20 + 6 ⇒ (13) + 6 = 19
Slam Damage +4: 2d6 ⇒ (6, 1) = 7
Crit Confirm: 1d20 + 6 ⇒ (4) + 6 = 10
Crit Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Mivvy slices apart one of the zombies, and Fen lashes out at another. Both blows find their marks and deal damage, but Mivvy's target collapses. Prakriti's healing helps Keene stand on his feet longer after the dark energies have given him a beating.
The Red Zamboes continue slamming against Urzaia, his armor providing some protection. 10 damage. The stranger in the mist calls upon more dark energy to wash over his enemies. Now both Urzaia and Keene can finally get a good look at these monsters.
Negative Energy Channel: 2d6 ⇒ (4, 5) = 9
WIll Save Mivvy Hetherington: 1d20 + 6 ⇒ (10) + 6 = 16
WIll Save Fen Vion: 1d20 + 7 ⇒ (1) + 7 = 8 Fail!
WIll Save Father Urzaia Conflict: 1d20 + 11 ⇒ (17) + 11 = 28
WIll Save Rondolpho Keene: 1d20 + 7 ⇒ (15) + 7 = 22
WIll Save Prakriti: 1d20 + 5 ⇒ (10) + 5 = 15 Fail!
WIll Save Kasumi the Vexatious: 1d20 + 6 ⇒ (11) + 6 = 17

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Round 2: FIGHT!
Light Condition: Day Light, Obscuring Mist
Active Party Buffs: Haste (Kasumi, Round 1) Bless (Prakriti, Round 1)
Active Penalties: None
Fen Vion(-24,Fine)
Prakriti(-21,Fine)
Mivvy Hetherington(-20,Fine)
Red Zamboes(-0,Fine)
Green ???(-0,Fine)
Father Urzaia Conflict(-21,Fine)
Rondolpho Keene(-25,Fine)
Kasumi the Vexatious(-20,Fine)
Orange ???(-0,Fine)
Blue Zambies(-0,Fine)
Huecuva Priests
CE Medium Undead
Undead clerics of Zaigsnar. They are using magic to enhance the zombies in this graveyard.
1 Question @25, 2 Questions @30

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Kasumi's wand snaps into her hand, and she shrugs.
"Time to see who groans and who hollers," she says, flicking her wand at the orange shape in the mist and listening for lively combat grunts.
MM: 1d4 + 1 ⇒ (3) + 1 = 4

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Keene swings his greatsword at the orange opponent.
Attack with Haste and Bless 1d20 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
Damage 2d6 + 4 ⇒ (2, 2) + 4 = 8
Haste Attack with Haste and Bless 1d20 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
Damage 2d6 + 4 ⇒ (6, 4) + 4 = 14

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Urzaia again floods himself with positive energy,
Fervor to heal: 2d6 + 4 ⇒ (3, 1) + 4 = 8
before stepping over to the figures emitting bursts of negative energy.
Green, then Orange
Attack, Clarity, Bless, Haste, Power Attack: 1d20 + 10 + 1 + 1 - 2 ⇒ (10) + 10 + 1 + 1 - 2 = 20
Damage, Power Attack, Holy: 1d6 + 8 + 6 + 2d6 ⇒ (5) + 8 + 6 + (4, 6) = 29
Attack, Clarity, Bless, Haste, Power Attack: 1d20 + 10 + 1 + 1 - 2 ⇒ (13) + 10 + 1 + 1 - 2 = 23
Damage, Power Attack, Holy: 1d6 + 8 + 6 + 2d6 ⇒ (1) + 8 + 6 + (2, 5) = 22

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Round 2: FIGHT!
Light Condition: Day Light, Obscuring Mist
Active Party Buffs: Haste (Kasumi, Round 1) Bless (Prakriti, Round 1)
Active Penalties: None
Fen Vion(-24,Fine)
Prakriti(-21,Fine)
Mivvy Hetherington(-20,Fine)
Red Zamboes(-0,Fine)
Green ???(-51,Fine)
Father Urzaia Conflict(-13,Fine)
Rondolpho Keene(-25,Fine)
Kasumi the Vexatious(-20,Fine)
Orange ???(-4,Fine)
Blue Zambies(-0,Fine)
Slam Flank: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Slam Flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Slam Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Slam Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Keene tries to retaliate against the undead threats, but can't land a blow through the fog. Urzaia swings clarity with a precision most deadly, and it looks as though the green undead priest is about to collapse. Kasumi's magic missile blasts into the chest of the orange undead priest.
The blue zambies move into flank against Urzaia and begin to beat down on the sturdy warpriest. 15 damage! The orange priest calls upon the dark energies to restore vitality to himself and the nearby undead.
Negative Energy/Healing: 2d6 ⇒ (5, 3) = 8

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Round 3: FIGHT!
Light Condition: Day Light, Obscuring Mist
Active Party Buffs: Haste (Kasumi, Round 1) Bless (Prakriti, Round 1)
Active Penalties: None
Fen Vion(-24,Fine)
Prakriti(-21,Fine)
Mivvy Hetherington(-20,Fine)
Red Zamboes(-0,Fine)
Green ???(-43,Fine)
Father Urzaia Conflict(-28,Fine)
Rondolpho Keene(-25,Fine)
Kasumi the Vexatious(-20,Fine)
Orange ???(-0,Fine)
Blue Zambies(-0,Fine)
Huecuva Priests
CE Medium Undead
Undead clerics of Zaigsnar. They are using magic to enhance the zombies in this graveyard.
1 Question @25, 2 Questions @30

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Prakriti, concerned with the amount of pain being inflicted upon her companions moves forward to deliver more healing.
More healing on Keene (but if anyone feels like they need it more, holler and Prakriti will attend to you first.
CSW: 3d8 + 6 ⇒ (3, 3, 1) + 6 = 13

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Mivvy moves in and slashes at the foe she can see.
attack with IC, bless, haste and PS: 1d20 + 12 + 1 + 1 + 1 - 2 ⇒ (9) + 12 + 1 + 1 + 1 - 2 = 22
damage: 1d6 + 4 + 6 + 4 ⇒ (1) + 4 + 6 + 4 = 15

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Fen seeing they may be out numbered Calls down a Judgement of Sacred Healing.
Fast Healing 3
"We need to have them out of the fog!" Fen yells before his whip cracks again against the closest blue dabber.
Whip Crack: 1d20 + 13 ⇒ (12) + 13 = 251d4 + 3 ⇒ (4) + 3 = 7
Whip Smack: 1d20 + 13 ⇒ (7) + 13 = 201d4 + 3 ⇒ (2) + 3 = 5

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Round 3: FIGHT!
Light Condition: Day Light, Obscuring Mist
Active Party Buffs: Haste (Kasumi, Round 1) Bless (Prakriti, Round 1)
Active Penalties: None
Fen Vion(-21,Fine)
Prakriti(-21,Fine)
Mivvy Hetherington(-20,Fine)
Red Zamboes(-1/3,Fine)
Green ???(-43,Fine)
Father Urzaia Conflict(-28,Fine)
Rondolpho Keene(-12,Fine)
Kasumi the Vexatious(-20,Fine)
Orange ???(-0,Fine)
Blue Ka-Dabbers(-2/3,Fine)
Slam VS Mivvy: 1d20 + 6 ⇒ (5) + 6 = 11
Slam VS Urzaia: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage VS Mivvy: 1d6 + 4 ⇒ (2) + 4 = 6
Damage VS Urzaia: 1d6 + 4 ⇒ (4) + 4 = 8
Mivvy and Fen team up to slice and dice the blue Ka-dabber, and it goes down. The Zamboes move into melee against Mivvy and Urzaia, but fail to connect blows.
The green undead priest moves into the mist, and channels energy to harm the Pathfinders.
Negative Energy: 2d6 ⇒ (1, 6) = 7
WIll Save Mivvy Hetherington: 1d20 + 6 ⇒ (19) + 6 = 25
WIll Save Fen Vion: 1d20 + 7 ⇒ (3) + 7 = 10 Fail
WIll Save Father Urzaia Conflict: 1d20 + 11 ⇒ (20) + 11 = 31
WIll Save Rondolpho Keene: 1d20 + 7 ⇒ (1) + 7 = 8 Fail
WIll Save Prakriti: 1d20 + 5 ⇒ (18) + 5 = 23
If at any point anyone wants to use a shirt reroll on any of these, feel free to let me know.

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Round 3: FIGHT!
Light Condition: Day Light, Obscuring Mist
Active Party Buffs: Haste (Kasumi, Round 1) Bless (Prakriti, Round 1)
Active Penalties: None
Fen Vion(-28,Fine)
Prakriti(-24,Fine)
Mivvy Hetherington(-23,Fine)
Red Zamboes(-0,Fine)
Green ???(-43,Fine)
Father Urzaia Conflict(-31,Fine)
Rondolpho Keene(-19,Fine)
Kasumi the Vexatious(-20,Fine)
Orange ???(-0,Fine)
Blue Ka-Dabbers(-0,Fine)

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Kasumi, figuring it's best to pile on one if she can, takes a step back. Honing in on the greenish silhouette, she raises one hand, holding it horizontally.
"Wibblety wow and wibblety woop!
Make the ground go flippity-floop!"
With that, she tilts her hand, and the ground under Green goes flippity-floop.
Stumble Gap, DC16 reflex.
SG Damage: 1d6 ⇒ 4

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If the channeler stumbles into an AoO Urzaia will take that before doing anything else.
Attack, Clarity, Bless, Haste, Power Attack: 1d20 + 10 + 1 + 1 - 2 ⇒ (17) + 10 + 1 + 1 - 2 = 27
Damage, Power Attack, Holy: 1d6 + 8 + 6 + 2d6 ⇒ (5) + 8 + 6 + (3, 6) = 28
Urzaia takes a moment to step clear of the undead swarm and fills the area with positive energy,
https://aonprd.com/SpellDisplay.aspx?ItemName=Consecrate
before restoring some of his own health.
Fervor to Heal: 2d6 + 4 ⇒ (1, 2) + 4 = 7

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Reliquary armor counts as a permanent fixture for the purpose of doubling Consecrate's effect

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Can I parry and riposte that attack?
parry: 1d20 + 13 ⇒ (14) + 13 = 27
riposte attack: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 1d6 + 14 ⇒ (6) + 14 = 20

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Keene takes a 5’ step forward and swings his greatsword at the prone green opponent.
Attack with Haste and Bless 1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
Damage 2d6 + 4 ⇒ (5, 6) + 4 = 15
Haste Attack with Haste and Bless 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20
Damage 2d6 + 4 ⇒ (5, 2) + 4 = 11
Could someone move me 5’ south, please?

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Got you

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Round 3: FIGHT!
Light Condition: Day Light, Obscuring Mist
Active Party Buffs: Haste (Kasumi, Round 1) Bless (Prakriti, Round 1)
Active Penalties: None
Fen Vion(-28,Fine)
Prakriti(-24,Fine)
Mivvy Hetherington(-23,Fine)
Red Zamboes(-2/3,Fine)
Green ???(-73,Dead)
Father Urzaia Conflict(-24,Fine)
Rondolpho Keene(-19,Fine)
Kasumi the Vexatious(-20,Fine)
Orange ???(-0,Fine)
Blue Ka-Dabbers(-2/3,Fine)
Slam Urzaia: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8
Slam Urzaia: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9
Damage: 1d6 + 4 - 1 ⇒ (1) + 4 - 1 = 4
Damage: 1d6 + 4 - 1 ⇒ (6) + 4 - 1 = 9
The undead are certainly falling to bits. Mivvy slashes through one of the Zamboes, and Keene cuts deeply into the fallen priest. With their forces now less than half, the final undead priest bellows a shout, and you notice the Ka-dabber moving to the priest 5ft shift. The bue Ka-dabber slams at Urzaia, but fails to connect to the powerful orc of faith.
Channel Negative: 2d6 ⇒ (5, 1) = 6
WIll Save Mivvy Hetherington: 1d20 + 6 ⇒ (18) + 6 = 24
WIll Save Fen Vion: 1d20 + 7 ⇒ (11) + 7 = 18
WIll Save Father Urzaia Conflict: 1d20 + 11 ⇒ (2) + 11 = 13
WIll Save Rondolpho Keene: 1d20 + 7 ⇒ (8) + 7 = 15
WIll Save Prakriti: 1d20 + 5 ⇒ (5) + 5 = 10

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Round 4: FIGHT!
Light Condition: Day Light, Obscuring Mist
Active Party Buffs: Haste (Kasumi, Round 1) Bless (Prakriti, Round 1)
Active Penalties: None
Fen Vion(-31,Unconcious)
Prakriti(-30,Fine)
Mivvy Hetherington(-26,Fine)
Red Zamboes(-2/3,Fine)
Green ???(-73,Dead)
Father Urzaia Conflict(-30,Fine)
Rondolpho Keene(-25,Fine)
Kasumi the Vexatious(-20,Fine)
Orange ???(-0,Fine)
Blue Ka-Dabbers(-2/3,Fine)
Anyone able to give Fen some healing? His Judgment will kick in if he is conscious and that can bring him back in the fight.

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Glad you caught on to that, because I was very concerned when I saw you had only 28hp as a level 5.

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'Riti reaches out and grabs Fen's arm, sending a burst of healing into the elf
CSW: 3d8 + 6 ⇒ (6, 8, 7) + 6 = 27

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Stepping forward 5ft step, Mivvy sees another foe ahead and slashes at it.
attack: 1d20 + 13 ⇒ (12) + 13 = 25
damage: 1d6 + 14 ⇒ (2) + 14 = 16
haste attack: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d6 + 14 ⇒ (3) + 14 = 17

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Will Fen be doing anything else since it is his turn and he never fell unconscious?

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As his powers granted to him by Calistria heal the last of his wounds Fen smiles. Striding into the Fog cloud Fen cracks his whip at the spell caster Channeling negative Energy.
Knowledge?: 1d20 + 2 ⇒ (11) + 2 = 13Let me know what skill to roll
whip: 1d20 + 13 ⇒ (20) + 13 = 331d4 + 3 ⇒ (4) + 3 = 7
Confrim: 1d20 + 13 ⇒ (4) + 13 = 171d4 + 3 ⇒ (4) + 3 = 7
Concealment: 1d100 ⇒ 35

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Round 4: FIGHT!
Light Condition: Day Light, Obscuring Mist
Active Party Buffs: Haste (Kasumi, Round 1) Bless (Prakriti, Round 1)
Active Penalties: None
Fen Vion(-1,Fine)
Prakriti(-30,Fine)
Mivvy Hetherington(-26,Fine)
Red Zamboes(-3/3,Dead)
Green ???(-73,Dead)
Father Urzaia Conflict(-30,Fine)
Rondolpho Keene(-25,Fine)
Kasumi the Vexatious(-20,Fine)
Orange ???(-14,Fine)
Blue Ka-Dabbers(-2/3,Fine)
Huecuva Priests
CE Medium Undead
Undead clerics of Zaigsnar. They are using magic to enhance the zombies in this graveyard.
1 Question @25, 2 Questions @30
@Fen Religion.
With the last of the Zamboes dead, the battle is swiftly turning against the undead. Fen's weapon bites deep into the other priest.

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Keene moves to just south of Fen and swings his sword at the orange enemy.
Attack with Haste and Bless 1d20 + 6 + 1 + 1 ⇒ (5) + 6 + 1 + 1 = 13
Damage 2d6 + 4 ⇒ (6, 2) + 4 = 12

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With the Ka-dabbers proving ineffective Urzaia steps up to the remaining priest.
Attack, Clarity, Bless, Haste, Power Attack: 1d20 + 10 + 1 + 1 - 2 ⇒ (18) + 10 + 1 + 1 - 2 = 28
Damage, Power Attack, Holy: 1d6 + 8 + 6 + 2d6 ⇒ (5) + 8 + 6 + (1, 2) = 22
Attack, Clarity, Bless, Haste, Power Attack: 1d20 + 10 + 1 + 1 - 2 ⇒ (9) + 10 + 1 + 1 - 2 = 19
Damage, Power Attack, Holy: 1d6 + 8 + 6 + 2d6 ⇒ (1) + 8 + 6 + (4, 5) = 24
Attack, Clarity, Bless, Haste, Power Attack, Confirm: 1d20 + 10 + 1 + 1 - 2 ⇒ (14) + 10 + 1 + 1 - 2 = 24
Damage, Power Attack, Holy: 1d6 + 8 + 6 ⇒ (3) + 8 + 6 = 17

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Mivvy, the third pair of lines is the roll to confirm.

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Urzaia swings clarity with a firm hand and a strong sense of justice. He slices the evil priest in half, and the final Ka-dabber is immediately dispatched afterwards. On the priest's remains, you do find an interesting looking circular icon with a sun and key centered within it.
Icon of Aspects
When a cleric with an icon of aspects prepares spells, she may replace the granted powers of one of her domains with those of a different domain she doesn't have but that is associated with her deity. This lasts until the next time she prepares spells. The cleric must meet the level requirements for both abilities. For example, a 6th level cleric with the Good domain who swaps for the Healing domain can't use healer's blessing even though she meets the level requirement, because the holy lance power of the Good domain requires her to be 8th level. The icon affects only granted powers, not domain spells, bonus feats, or other benefits. The icon can affect only one person at a time.
Quest: The Fallen Priests Completed!
Quest: Rest in Peace Update: Bring zamboe and Ka-Dabber remains to Cassomir for inspection.

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Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17
Kasumi, once the enemies have stopped moving, steps forward at a magically-quickened pace and observes the fallen. ”I get the sense that we need to tote these back to the city,” she grumbles.

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Keene looks closely at the strange icon and tosses it to the Father. He then explains the features of it as best he can.
Gotta run this morning, so I’ll just ask everyone to read the spoiler.

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Alternatively, you have a bag of holding you can stuff all evidence/dead bodies/quest items in to.
Now within the grounds of the manor and no longer hindered, you see what appears to be a carriage house. It looks quiet enough that using it for shelter is probable, as long as someone takes watch.
The Tristeza house itself looms over you all. Two entrances come to view immediately. One to the north that appears to be a larger section of the house, and one to the south that appears connected to a commons-like area.
Slide 6

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Feeling weak from the undead foes' draining attacks, Mivvy heals with her magic.
clw: 1d8 + 2 ⇒ (8) + 2 = 10
clw: 1d8 + 2 ⇒ (2) + 2 = 4
clw: 1d8 + 2 ⇒ (7) + 2 = 9
and one charge of her wand
clw: 1d8 + 1 ⇒ (3) + 1 = 4
"Well, that was predictably horrible."
She moves around the area, using detect magic to look for traps or anything the group might have missed. She also looks about carefully.
perception: 1d20 + 9 ⇒ (13) + 9 = 22
spellcraft if she finds anything: 1d20 + 5 ⇒ (17) + 5 = 22

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Urzaia joins in the healing.
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Once he's fully restored Urzaia checks if anyone else needs help. Healing done he carves a quick sword and mountain to mark the center of the consecrated area.
If we need to withdraw, undead will be weaker here for the rest of the day.