Mivvy uses Kasumi's magic to race around the daemon with a blue aura.
As she goes she draws a rapier to strike.
Depending on the results of my knowledge check, Mivvy will draw the relevant blade. add one damage if I can use the magic sword, minus one to hit if I need cold-iron. I am assuming silver like the others.
• DR5/Good AND Silver
• Immune to Acid, Death Effects, Disease, Poison, Resistant to Cold/Shock/Fire, and Spell Resistance.
Special attacks include...
Poisonous Tears:
A lacridaemon’s tears are poisonous to other creatures. As a move action that provokes an attack of opportunity, a lacridaemon can coat both of its claws with its tears, giving its next attack the possibility of poisoning its victim. A lacridaemon must attack with its claws on the same round or the round immediately after it applies its tears in order to use this ability; after that time, the tears lose their potency. Once it has attacked a creature using its tear-coated claws, a lacridaemon must reapply the tears again in order to use this ability. A lacridaemon’s bite attack is always treated as having its poisonous tears applied to it.
Round 1: FIGHT!
Light Condition: Dim Light (Forest)
Active Party Buffs: Kasumi: Haste (Casted on Round 1)
Active Penalties: Fine
Fen Vion(-0,Fine)
Mivvy Hetherington(-0,Fine)
Father Urzaia Conflict(-0,Fine)
Prakriti(-0,Delay)
Kasumi the Vexatious(-0,Fine)
Rondolpho Keene(-0,Fine)
Blue Daemon(-33,Dead) Green Daemon(-0,Fine)
Red Daemon(-1,Fine)
GM Screen:
Bite Attack Roll Red VS Gerald:1d20 + 6 ⇒ (10) + 6 = 16 Bite Attack Roll Green VS Kasumi:1d20 + 6 ⇒ (4) + 6 = 10 Bite Damage VS Gerald:1d4 + 2 + 1d4 ⇒ (4) + 2 + (1) = 7 Bite Damage VS Kasumi:1d4 + 2 + 1d4 ⇒ (2) + 2 + (3) = 7
Mivvy and Urzaia slaughter the blue Daemon.
The red and green daemons move in to attack Gerald and Kasumi! They snap with their vicious acidic teeth that are covered in their tears! Both the Pathfinders manage to avoid the attack!
Round 2: FIGHT!
Light Condition: Dim Light (Forest)
Active Party Buffs: Kasumi: Haste (Casted on Round 1)
Active Penalties: Fine
Fen Vion(-0,Fine)
Mivvy Hetherington(-0,Fine)
Father Urzaia Conflict(-0,Fine)
Prakriti(-0,Delay)
Kasumi the Vexatious(-0,Fine)
Rondolpho Keene(-0,Fine) Blue Daemon(-33,Dead)
Green Daemon(-0,Fine)
Red Daemon(-1,Fine)
With slashes faster than the eye can see, the party slices down the final Daemon.
Two of the Lacridaemons carry a magical composite shortbow and two potions each. These supplies do not appear to be their own.
With the Lacridaemons gone, it is easier to navigate the forest. The path seems to continue further in. You find what looks like the remains of a camp, as well as two people tied up in it. They appear unconscious, but not dead.
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Kasumi stretches her neck and her fingers. "That was bracing! I still prefer if we can avoid fighting, but... well, if we do, may as well do it quickly!"
Spotting the tied-up folks in the camp, she pulls out her Traveler's Any-Tool and starts configuring it to cut rope. "Do we want to wake them up first to make sure I'm not about to cut two demons loose? Or daemons, I suppose? Someone's gonna have to fill me in on the difference."
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Kasumi crosses her arms and grumbles. "'They'll never respect you as much as they respect wizards,' Mom said. 'You should go to school and learn proper magic,' she said."
The priest pulls out a gnarled stick and begins to chant in guttural language, periodically striking the unconscious forms with the stick until they begin to stir.
Wand of Cure Light Wounds, as many charges each as it takes to make them conscious. The chant and show are in orcish to confuse Kasumi.
The two wake up.
"Ughhhh that is the last time I go in the woods."
The two thank you for the rescue, and introduce themselves as Delia and Themian, rangers of Cassomir.
"These woods are too dangerous. If you can help us find our equipment, we can head back for the city and report."
Inside the camp itself is a small stash of nonmagical trinkets and baubles, as well as a pair of boots that detect as magical.
Spellcraft DC18:
Rat-Tread Boots.
On command, these rat-fur boots summon a rat swarm underneath the wearer that moves with her and acts as a living carpet. As a move action, the wearer can travel on the backs of the rats as they swim, moving up to 15 feet across the surface of calm waters. If surface conditions become worse than calm, the rats disperse and the wearer falls. On land, the swarm allows the wearer to ignore difficult terrain’s effects on her movement for up to 15 feet of movement per round. The swarm can be used for up to 10 minutes per day. This duration doesn’t need to be continuous, but must be used in 1-minute increments.
If the wearer falls unconscious while rat-tread boots are active, on the wearer’s next turn the swarm tries to move her away from the nearest foe, moving 5 feet before dispersing. This movement doesn’t provoke attacks of opportunity. If such movement is impossible, the swarm disperses.
The swarm is a normal rat swarm, except its area doesn’t exceed that of the wearer and it can’t move out of the wearer’s space. The swarm disperses when the effect’s duration ends or when the swarm is reduced to 0 hit points or fewer. Rattread boots grant the wearer immunity from the attacks of rat swarms, including their special attacks.
"Ooh, these boots are a little bit creepy, I remember these from somewhere in my past! You can summon a swarm of rats under your feet which acts like a living carpet. You can use them to travel across water or to ignore difficult terrain on land. I guess my past life must have been a rat lover, because this just makes my skin crawl."
HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13
Fen will cycle through his ability to see the alignment of people hearts. "We can try to help yes, there were some Daemons that we killed in the woods. They had some potions and bows but that seemed to be it." Fen says pulling out one of the bows they found.
HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13
"Well now that we have found the missing rangers, can you tell us anything about these woods. Other people that are missing, a way to this Cabin" Fen explains where they are going/
Fen Vion, Urzaia, and Prakriti all pick up on that the party is being stalked.
Surprise Round, Fen Urzaia and Prakriti {Who will get botted into a bless if no action is taken in a timely matter}
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Kasumi stiffens, her tail standing straight and her wand of Magic Missile snapping into her hand. Her breathing quickens, and her vulpine lips rear back from her teeth.
”No one said there would be dogs in these woods,” she quite literally growls.
Round 1: FIGHT!
Light Condition: Dark (Forest)
Active Party Buffs: Bless |
Active Penalties: Fine
Mivvy Hetherington(-0,Fine)
Prakriti(-0,Delay)
Rondolpho Keene(-0,Fine)
Red Hound(-0,Fine)
Orange Yeth Hound(-0,Fine)
Kasumi the Vexatious(-0,Fine)
Blue Hound(-0,Fine)
Green Hound(-0,Fine)
Fen Vion(-0,Fine)
Father Urzaia Conflict(-0,Fine)
Knowledge Planes DC13:
Yeth Hound NE Medium Outsider (Extraplanar, Evil) This emaciated, hairless canine has a strange air of menace andcruelty about it. 1 Question @18, 2 Questions @23
Suddenly from the tree line bursts out a pack of monstrous looking canines!
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Depends which half is doing the eating and what half is getting eaten, I’d wager. If you’ve got a pointed ear going into a pretty little elven mouth? Definitely full cannibalism.
And my GenCon GMing is done. As you can see, I got a bit drunk.
Also @Kasumi I can send you the CatFolk boon right away. Where may I ship it? Feel free to message me for privacy.
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Mivvy Hetherington wrote:
What happened to the other fox?
hey >:C
Anyway, no breakage, but a marathon archery setting 2-3 months ago caused some displacement in my wrist/hand area that kept hurting worse, so the doc has me in a carpal tunnel splint so I don't move it and we can see if it heals.
Technically this is supposed to be a fight to the death, but f*** the plot, I like this character and they gave her an easy enough backstory to work with to keep her alive if you guys chat it out.
Just no redemption rolls for her for purpose of Factions.
So for this encounter, when the priests were hiding in the fog, my melee companions were dealing with the zombies. The priests were unaware my Ranged Inquisitor Sir Wellington had two items to give him sneak attack; Horn of Fog and Fogcutting Lenses.
It took only a few turns to bane-rapid shot-deadly aim-study target-sneak attack the clerics who were hiding in the fog into oblivion.
Thankfully Horn of Fog on a ranged character is not party debilitating. The fog it makes a 10ft cube that can expand for each round the horn blows. With one 10ft cube, I have enough concealment to perform sneak attacks from within it.
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13
Next month! We're already at the end of this one, and if we suddenly had to move... uh, y'all would hear about it, and then nothing else from me for a week :P
So I would like to apologize now. My job hours changed to 8:30pm to 7am Central time, meaning during the daytime I will most likely be asleep and not posting. Most of my posts will now come late at night or early in the morning.