GM Worg's Tears at Bitter Manor (Inactive)

Game Master Kyle "Worg" H

Maps/Slides/Handouts | Chronicles


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Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Urzaia gets the jump on the closest ambusher. Drawing Clarity he swings a heavy two handed blow.

Attack, Power Attack: 1d20 + 10 - 1 ⇒ (5) + 10 - 1 = 14
Damage, Power Attack, Vital Strike, Holy: 1d6 + 8 + 3 + 1d6 + 2d6 ⇒ (2) + 8 + 3 + (1) + (4, 1) = 19

Grand Lodge

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Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Kasumi trots up to Mivvy, tapping her paw right on the swashbuckler's spine. "Get the lead out, Miss Hetherington!" she grins.

Please enjoy the benefits of Haste!

Liberty's Edge

The Slithering Maps

Kasumi buffs the party with Haste!
Everyone is within range so it will get your entire party.

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Wait, it affects multiple people? ...Wait, it affects one per level and I'm level 6??? I didn't even notice! No wonder everyone wanted me to get it!

Scarab Sages

Pathfinder Society Subscriber | Venture Agent
Kasumi the Vexatious wrote:
Wait, it affects multiple people? ...Wait, it affects one per level and I'm level 6??? I didn't even notice! No wonder everyone wanted me to get it!

Correct :D It is the most powerful spell ever if you have a group of a bunch of physical damage people.

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Allow me to amend my post a little, then. Ahem:

"GO FORTH, MY SWIFT-FOOTED FRIENDS! GO FOOOOOOOORTH!"

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

Know. Planes 1d20 + 11 ⇒ (18) + 11 = 29

Resistances, Immunities, Special attacks.

Keene turns and whirls a thorny looking spear he conjured out of the thin air at the red enemy.

Ranged with Haste 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Damage 1d6 + 3 ⇒ (6) + 3 = 9

Using splintered spear ability from arcane school. If daemons can take bleed damage, take 1 bleed damage on a successful hit.

Liberty's Edge

HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13

Feeling the power infuse his body, Fen lashes out with his Whip twice at the creature? in the North West.

Whip: 1d20 + 11 ⇒ (17) + 11 = 281d4 + 2 ⇒ (3) + 2 = 5
Whip: 1d20 + 11 ⇒ (13) + 11 = 241d4 + 2 ⇒ (4) + 2 = 6

AC/CMD are both 20 now, FF/touch 15

"Kasumi when did you gain this power? Fen asks with a smile

Grand Lodge

2 people marked this as a favorite.
Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

"Recently! Imagine how fast I can make pastries now!" she grins.

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

knowledge: 1d20 + 6 ⇒ (13) + 6 = 19

Defences, please!

”More daemons. Lacridaemons. At least we are on the right track!”

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

Mivvy uses Kasumi's magic to race around the daemon with a blue aura.
As she goes she draws a rapier to strike.
Depending on the results of my knowledge check, Mivvy will draw the relevant blade. add one damage if I can use the magic sword, minus one to hit if I need cold-iron. I am assuming silver like the others.

attack with flanking and piranha strike: 1d20 + 12 + 2 - 2 ⇒ (3) + 12 + 2 - 2 = 15
damage with PS: 1d6 + 6 + 4 + 4 ⇒ (5) + 6 + 4 + 4 = 19

I forgot haste, that's a 16 to hit.

Liberty's Edge

The Slithering Maps

Mivvy and Keene are able to recall...

• DR5/Good AND Silver
• Immune to Acid, Death Effects, Disease, Poison, Resistant to Cold/Shock/Fire, and Spell Resistance.

Special attacks include...

Poisonous Tears:

A lacridaemon’s tears are poisonous to other creatures. As a move action that provokes an attack of opportunity, a lacridaemon can coat both of its claws with its tears, giving its next attack the possibility of poisoning its victim. A lacridaemon must attack with its claws on the same round or the round immediately after it applies its tears in order to use this ability; after that time, the tears lose their potency. Once it has attacked a creature using its tear-coated claws, a lacridaemon must reapply the tears again in order to use this ability. A lacridaemon’s bite attack is always treated as having its poisonous tears applied to it.

And some spell-like abilities.

Liberty's Edge

The Slithering Maps

Round 1: FIGHT!
Light Condition: Dim Light (Forest)
Active Party Buffs: Kasumi: Haste (Casted on Round 1)
Active Penalties: Fine
Fen Vion(-0,Fine)
Mivvy Hetherington(-0,Fine)
Father Urzaia Conflict(-0,Fine)
Prakriti(-0,Delay)
Kasumi the Vexatious(-0,Fine)
Rondolpho Keene(-0,Fine)
Blue Daemon(-33,Dead)
Green Daemon(-0,Fine)
Red Daemon(-1,Fine)

GM Screen:

Bite Attack Roll Red VS Gerald: 1d20 + 6 ⇒ (10) + 6 = 16
Bite Attack Roll Green VS Kasumi: 1d20 + 6 ⇒ (4) + 6 = 10
Bite Damage VS Gerald: 1d4 + 2 + 1d4 ⇒ (4) + 2 + (1) = 7
Bite Damage VS Kasumi: 1d4 + 2 + 1d4 ⇒ (2) + 2 + (3) = 7

Mivvy and Urzaia slaughter the blue Daemon.

The red and green daemons move in to attack Gerald and Kasumi! They snap with their vicious acidic teeth that are covered in their tears! Both the Pathfinders manage to avoid the attack!

Liberty's Edge

The Slithering Maps

Round 2: FIGHT!
Light Condition: Dim Light (Forest)
Active Party Buffs: Kasumi: Haste (Casted on Round 1)
Active Penalties: Fine
Fen Vion(-0,Fine)
Mivvy Hetherington(-0,Fine)
Father Urzaia Conflict(-0,Fine)
Prakriti(-0,Delay)
Kasumi the Vexatious(-0,Fine)
Rondolpho Keene(-0,Fine)

Blue Daemon(-33,Dead)
Green Daemon(-0,Fine)
Red Daemon(-1,Fine)

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

Keene fills the group in on all he remembered about the enemies.

He pulls his greatsword and chops at red.

Attack 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage 2d6 + 6 ⇒ (2, 1) + 6 = 9

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Urzaia moves to help Kasumi, unleashing a pair of quick slices.

Attack, Clarity, Power Attack, Haste: 1d20 + 10 - 1 + 1 ⇒ (6) + 10 - 1 + 1 = 16
Damage, Power Attack, Holy: 1d6 + 8 + 3 + 2d6 ⇒ (5) + 8 + 3 + (1, 5) = 22

Attack, Clarity, Power Attack, Haste: 1d20 + 10 - 1 + 1 ⇒ (9) + 10 - 1 + 1 = 19
Damage, Power Attack, Holy: 1d6 + 8 + 3 + 2d6 ⇒ (2) + 8 + 3 + (4, 1) = 18

Liberty's Edge

The Slithering Maps

Gerald slams his greatsword into the daemon and deals some damage to the foul monster!

Urzaia swings Clarity and slashes the daemon to shreds!

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

Mivvy uses the magical speed to move into a flanking position and strikes.
attack: 1d20 + 12 + 2 - 2 + 1 ⇒ (20) + 12 + 2 - 2 + 1 = 33
damage: 1d6 + 6 + 4 + 4 ⇒ (5) + 6 + 4 + 4 = 19

crit confirm: 1d20 + 12 + 2 - 2 + 1 ⇒ (15) + 12 + 2 - 2 + 1 = 28
damage: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15

Silver Crusade

Female Samsaran Oracle (Reincarnated Oracle) 6 | HP: 39/39 | AC: 24| T: 16 | FF: 19 | CMD: 19 | Fort: +3 | Ref: +4| Will: +5| Init: +7 | Perc: +5| Sense Motive: -1 | Spirit Mem: 8/8 | Locat Mem: 8/8 | Spells: 1:7/7, 2: 6/6, 3: 4/4

Prakriti wishes the rest of the group well in the fight.

Bless. +1 Attack to all for the rest of the combat.

She then swings her morningstar at the nearest monster.

+1 Morningstar, Bless: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Liberty's Edge

HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13

Fen Quick steps to the side so that he can fully extend his whip, "I may not be able to hurt these things to much." Fen says.

Whip: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 281d4 + 2 ⇒ (2) + 2 = 4

Whip: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 221d4 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

The Slithering Maps

With slashes faster than the eye can see, the party slices down the final Daemon.

Two of the Lacridaemons carry a magical composite shortbow and two potions each. These supplies do not appear to be their own.

With the Lacridaemons gone, it is easier to navigate the forest. The path seems to continue further in. You find what looks like the remains of a camp, as well as two people tied up in it. They appear unconscious, but not dead.

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Perception, Identify Potions: 1d20 + 13 ⇒ (11) + 13 = 24

Perception, Identify Potions: 1d20 + 13 ⇒ (4) + 13 = 17

Perception, Identify Potions: 1d20 + 13 ⇒ (4) + 13 = 17

Perception, Identify Potions: 1d20 + 13 ⇒ (13) + 13 = 26

Liberty's Edge

The Slithering Maps

All of them appear to be the same; Cure Moderate Wounds.

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Kasumi stretches her neck and her fingers. "That was bracing! I still prefer if we can avoid fighting, but... well, if we do, may as well do it quickly!"

Spotting the tied-up folks in the camp, she pulls out her Traveler's Any-Tool and starts configuring it to cut rope. "Do we want to wake them up first to make sure I'm not about to cut two demons loose? Or daemons, I suppose? Someone's gonna have to fill me in on the difference."

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Demons hate iron. Daemons hate silver. A wizard might know more.

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Kasumi crosses her arms and grumbles. "'They'll never respect you as much as they respect wizards,' Mom said. 'You should go to school and learn proper magic,' she said."

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

Know arcana or Spellcraft 1d20 + 13 ⇒ (10) + 13 = 23 to make sure the men aren’t daemons or demons.

”Let me get a good look at them. These might be our missing townsfolk.”

[ooc]I think this was a quest! At least I hope.

Liberty's Edge

The Slithering Maps

A lookover reveals no signs of daemon on these two. They appear mortal in entirety, and wounded to the point of unconsciousness.

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Kasumi hunkers down over them, Any-Tool in hand as she saws away at some rope.

”Anyone want to do the honors of putting the blood back in?”

Silver Crusade

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Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

The priest pulls out a gnarled stick and begins to chant in guttural language, periodically striking the unconscious forms with the stick until they begin to stir.

Wand of Cure Light Wounds, as many charges each as it takes to make them conscious. The chant and show are in orcish to confuse Kasumi.

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Sense Motive: 1d20 ⇒ 10

”I-is this an orc thing? Are they daeioumons? Mivvy I’m scared.”

Liberty's Edge

The Slithering Maps

The two wake up.
"Ughhhh that is the last time I go in the woods."

The two thank you for the rescue, and introduce themselves as Delia and Themian, rangers of Cassomir.
"These woods are too dangerous. If you can help us find our equipment, we can head back for the city and report."

Inside the camp itself is a small stash of nonmagical trinkets and baubles, as well as a pair of boots that detect as magical.

Spellcraft DC18:

Rat-Tread Boots.

On command, these rat-fur boots summon a rat swarm underneath the wearer that moves with her and acts as a living carpet. As a move action, the wearer can travel on the backs of the rats as they swim, moving up to 15 feet across the surface of calm waters. If surface conditions become worse than calm, the rats disperse and the wearer falls. On land, the swarm allows the wearer to ignore difficult terrain’s effects on her movement for up to 15 feet of movement per round. The swarm can be used for up to 10 minutes per day. This duration doesn’t need to be continuous, but must be used in 1-minute increments.

If the wearer falls unconscious while rat-tread boots are active, on the wearer’s next turn the swarm tries to move her away from the nearest foe, moving 5 feet before dispersing. This movement doesn’t provoke attacks of opportunity. If such movement is impossible, the swarm disperses.

The swarm is a normal rat swarm, except its area doesn’t exceed that of the wearer and it can’t move out of the wearer’s space. The swarm disperses when the effect’s duration ends or when the swarm is reduced to 0 hit points or fewer. Rattread boots grant the wearer immunity from the attacks of rat swarms, including their special attacks.

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8

”Hey, cool boots!”

Silver Crusade

Female Samsaran Oracle (Reincarnated Oracle) 6 | HP: 39/39 | AC: 24| T: 16 | FF: 19 | CMD: 19 | Fort: +3 | Ref: +4| Will: +5| Init: +7 | Perc: +5| Sense Motive: -1 | Spirit Mem: 8/8 | Locat Mem: 8/8 | Spells: 1:7/7, 2: 6/6, 3: 4/4

Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24

"Ooh, these boots are a little bit creepy, I remember these from somewhere in my past! You can summon a swarm of rats under your feet which acts like a living carpet. You can use them to travel across water or to ignore difficult terrain on land. I guess my past life must have been a rat lover, because this just makes my skin crawl."

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11
GM Worg wrote:


"These woods are too dangerous. If you can help us find our equipment, we can head back for the city and report."

"Sure, what are you missing? We might have found it already."

Liberty's Edge

HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13

Fen will cycle through his ability to see the alignment of people hearts. "We can try to help yes, there were some Daemons that we killed in the woods. They had some potions and bows but that seemed to be it." Fen says pulling out one of the bows they found.

Liberty's Edge

The Slithering Maps

"That's our gear!" They say, thankful and excited.

With the return of their equipment, they make their way back to town to report to the governor.

Quest Complete! The Lost Rangers

Where to next, Pathfinders?

Liberty's Edge

HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13

"Well now that we have found the missing rangers, can you tell us anything about these woods. Other people that are missing, a way to this Cabin" Fen explains where they are going/

Liberty's Edge

The Slithering Maps

They will share with you one bit of information about the forest...
1d11 ⇒ 8

"We heard the sound of eerie howls coming from the forest."
Slide updated. Look at the map on slide 6.

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

”Well, point us in that direction and off we go. Many problems in need of solving today!” says Kasumi.

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

"Eerie howls? I'm sure this will be fine..."

Mivvy shakes her head, "Daemons are absolutely horrid."

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Urzaia quickly beheads one of the daemons and, after letting it finish dripping, hangs it from his pack.

The druids want trophies so let's be sure to provide them.

Eerie howls sound like a great place to meet new things.

Liberty's Edge

The Slithering Maps

The party begins its trek to the site of the howling, wandering down the path of the Twisting Gorge and the Serene Pool...

The eerie baying of hounds rings from all sides, but no sound of footfalls or snapping branches accompanies the hunters’ cries.

GM Screen:

DC19
Perception Mivvy Hetherington: 1d20 + 9 ⇒ (2) + 9 = 11
Perception Fen Vion: 1d20 + 12 ⇒ (15) + 12 = 27
Perception Father Urzaia Conflict: 1d20 + 13 ⇒ (13) + 13 = 26
Perception Rondolpho Keene: 1d20 + 10 ⇒ (1) + 10 = 11
Perception Prakriti: 1d20 + 5 ⇒ (14) + 5 = 19
Perception Kasumi the Vexatious: 1d20 + 0 ⇒ (10) + 0 = 10

Fen Vion, Urzaia, and Prakriti all pick up on that the party is being stalked.
Surprise Round, Fen Urzaia and Prakriti {Who will get botted into a bless if no action is taken in a timely matter}

Slide 7

Silver Crusade

Male CG Half-Orc (Molthuni) Warpriest of Gorum (Molthuni Arsenal Chaplain) 9 | HP 66/66| AC 25 T 11 FF 24 | CMB +12, CMD 23 | F: +13, R: +9, W: +15 | Init: +1 | Heal +11, Perc: +17, SM: +16 | Speed 20ft | Blessing (War): 7/7 | Sacred Weapon: 9/9 | Spells: 1st 6/6 2nd 5/5 3rd 4/4 | Fervor 8/8 | Reroll 1/1 | Active conditions: None

Urzaia pauses to focus, noticing the signs he warns the group...

War Mind
Something is following us. Be ready.

Grand Lodge

Female CG Kitsune Nine-Tailed Heir/6 | AC 13, T 12, FF 11 | 38/38 hp | Fort +5, Ref +5, Will +6| Init +2 | Percep 0 | CMD 13

Kasumi stiffens, her tail standing straight and her wand of Magic Missile snapping into her hand. Her breathing quickens, and her vulpine lips rear back from her teeth.

”No one said there would be dogs in these woods,” she quite literally growls.

Silver Crusade

Female Samsaran Oracle (Reincarnated Oracle) 6 | HP: 39/39 | AC: 24| T: 16 | FF: 19 | CMD: 19 | Fort: +3 | Ref: +4| Will: +5| Init: +7 | Perc: +5| Sense Motive: -1 | Spirit Mem: 8/8 | Locat Mem: 8/8 | Spells: 1:7/7, 2: 6/6, 3: 4/4

Prakriti helps the group get prepared for the threat of possible combat, blessing them all once again.

Bless. +1 Attack for whole party for rest of the combat.

Liberty's Edge

The Slithering Maps

GM Screen:

Initiative Mivvy Hetherington: 1d20 + 6 ⇒ (1) + 6 = 7
Initiative Fen Vion: 1d20 + 8 ⇒ (17) + 8 = 25
Initiative Father Urzaia Conflict: 1d20 + 0 ⇒ (4) + 0 = 4
Initiative Rondolpho Keene: 1d20 + 6 ⇒ (16) + 6 = 22
Initiative Prakriti: 1d20 + 7 ⇒ (5) + 7 = 12
Initiative Kasumi the Vexatious: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative Warm Colors: 1d20 + 6 ⇒ (3) + 6 = 9
Initiative Cool Colors: 1d20 + 6 ⇒ (9) + 6 = 15

Round 1: FIGHT!
Light Condition: Dark (Forest)
Active Party Buffs: Bless |
Active Penalties: Fine
Mivvy Hetherington(-0,Fine)
Prakriti(-0,Delay)
Rondolpho Keene(-0,Fine)

Red Hound(-0,Fine)
Orange Yeth Hound(-0,Fine)
Kasumi the Vexatious(-0,Fine)
Blue Hound(-0,Fine)
Green Hound(-0,Fine)
Fen Vion(-0,Fine)
Father Urzaia Conflict(-0,Fine)

Knowledge Planes DC13:

Yeth Hound
NE Medium Outsider (Extraplanar, Evil)
This emaciated, hairless canine has a strange air of menace andcruelty about it.
1 Question @18, 2 Questions @23

Suddenly from the tree line bursts out a pack of monstrous looking canines!

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

knowledge(planes): 1d20 + 6 ⇒ (5) + 6 = 11

Sovereign Court

Female Human, Taldane Marquise Myvanwie Jadrine Keostela Hetherington Swashbuckler 5 / Bard 2 | HP 64 / 64 | AC 25/18/19 | F+9 R+18 W+11 (+4 vs sonic; +2 charmed life) | Init+7 | Perception+11

Mivvy intercepts the nearest hound.
magic weapon attack with bless and piranha strike: 1d20 + 12 + 1 - 2 ⇒ (20) + 12 + 1 - 2 = 31
magic weapon damage with precision damage and PS: 1d6 + 6 + 4 + 6 ⇒ (3) + 6 + 4 + 6 = 19

crit confirm: 1d20 + 12 + 1 - 2 ⇒ (4) + 12 + 1 - 2 = 15
possible crit damage: 1d6 + 6 + 6 ⇒ (4) + 6 + 6 = 16

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

Keene moves to the south and swings his greatsword at the orange hound.

Attack with Bless 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage 2d6 + 6 ⇒ (4, 3) + 6 = 13

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