Race |
HP 33 l AC 20 (T 15/FF 15) l F +6, R +8, W+8 (+2 vs enchantments) l Ini +8 l Perc +13 |
About Fen Vion
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Fen Vion
Male elf inquisitor of Calistria 6 ( Pathfinder RPG Advanced Player's Guide 38)
CN Medium humanoid (elf)
Init +8; Senses low-light vision; Perception +13
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +4 Dex, +1 dodge)
hp 33 (6d8) (currently 18)
Fort +6, Ref +8, Will +8; +1 morale vs. fear, +2 vs. enchantments, +1 morale bonus vs. charm and fear
Immune sleep
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Offense
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Speed 60 ft.
Melee +1 scorpion whip (aa) +13/+13 (1d4+3) or
mwk cold iron rapier +12/+12 (1d6+2/18-20)
Ranged greenwood composite longbow +12/+12 (1d8+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 scorpion whip (aa))
Special Attacks bane (6 rounds/day), judgment 2/day
Inquisitor Spell-Like Abilities (CL 6th; concentration +8)
At will—detect alignment, discern lies (6 rounds/day)
Inquisitor Spells Known (CL 6th; concentration +8)
2nd (4/day)— blistering invective UC (DC 14), brow gasher UC, see invisibility , silence (DC 14)
1st (5/day)— bless, compel hostility UC, litany of sloth UC (DC 13), litany of weakness UC
0 (at will)— daze (DC 12), detect magic , guidance, light, resistance, stabilize
Domain Vengeance inquisitionUM
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Statistics
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Str 13, Dex 18, Con 10, Int 12, Wis 14, Cha 13
Base Atk +4; CMB +8; CMD 20
Feats Precise Strike APG, Shake It Off UC, Weapon Finesse, Weapon Focus (whip), Whip Mastery UC
Traits sacred avenger, warrior of old
Skills Acrobatics +3 (+15 to jump), Bluff +9, Climb +4, Intimidate +13, Knowledge (dungeoneering) +6,
Knowledge (nature) +7, Knowledge (planes) +7, Knowledge (religion) +8, Perception +13, Profession
(courtesan) +11, Sense Motive +14, Spellcraft +5 (+7 to identify magic item properties), Stealth +10,
Survival +6 (+8 to avoid becoming lost); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic
item properties
Languages Common, Elven, Varisian
SQ divine retribution, elven magic, monster lore +2, solo tactics, stern gaze +3, track +3
Combat Gear oil of bless weapon (2), scroll of find traps (x5) , scroll of knock (x5) , wand of cure light
wounds, acid (5), alchemist's fire (5), holy water (2); Other Gear +1 chain shirt , +1 scorpion whip (aa) ,
arrows (40), greenwood composite longbow (+1 Str), mwk cold iron rapier, cloak of resistance +1 ,
wayfinderISWG, bedroll, belt pouch, candle (10), flint and steel, holy text (Calistra ) UE, manacles,
masterwork backpack APG, mess kit UE, pot, silk rope (50 ft.), soap, spell component pouch, torch (10), trail
rations (5), waterskin, wooden holy symbol of Calistra , 10,570 gp, 5 sp
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Special Abilities
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Bane (+2 / 2d6, 6 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (6 rounds/day) (Sp) Discern Lies at will
p1
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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Divine Retribution (6d0+3, 5/day, DC 15) (Sp) Standard, foe in 30 ft takes damage from nonmagical
accident (Ref half).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Inquisitor Domain (Vengeance Inquisition) Deities: Calistria, Lamashtu, Norgorber, Rovagug, Urgathoa.
Granted Powers: Vengeance is justice naked of pretense. On your oath, you will deliver justice so
unbounded.
Judgment (2/day) (Su) Variable bonuses increase as the combat continues.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same
target.
Shake It Off Gain +1 to all saving throws per adjacent ally
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +3 (Ex) +3 to Sense Motive and Intimidate.
Track +3 Add the listed bonus to Survival checks made to track.
Whip Mastery Using a whip does not provoke attacks of opportunity