
![]() |

The entire party stares at Mivvy for a few moments. Urzaia places the back of his hand against her forehead; checking for a fever.
The old man continues, "Inform the mayor, the constabulary, someone. If someone knows this place is happening, they can shut it down."

![]() |

Sense Motive: 1d20 + 9 ⇒ (18) + 9 = 27
Urzaia examines Mivvy's recent behavior for other signs of possession, but doesn't seem to find anything.

![]() |
1 person marked this as a favorite. |

oops
”Don’t look at me like that. This chap might have a fresh angle; different perspective.”
Mivvy rolls her eyes there can only ever be one Myvanwie Jadrine Keostela Hetherington.

![]() |

”Not always! So basically, in the country, humans tend to live in one big house with kids, grandparents, the whole immediate family, more or less. In cities, though, humans tend to be a little more individual, and their houses are smaller, and they don’t always have the room or time to take in and take care of their aging parents—a Guard can’t take a break mid-shift to go home and give her mom a bath, you know? So they pay people to make sure their needs are met. Ideally, they’re kept in a scenic location, with nice meals, cozy beds, and staff that aren’t demons in disguise. ...ideally, they visit pretty often, too.”
She considers. ”Doesn’t always live up to the ideals, but it’s better than the elderly falling and breaking something while no one is around. Best case scenario, you’re laying on the floor in a pool of your own stuff when someone finds you. Worst case is about the same, but also you broke something and died.”

![]() |

"Interesting, Elven Elderly travel though the Portals back to where we came from, I am not sure what really happens then. We also don't appear to age and decay like humans do." Fen says before moving to see the room that the elderly man described. "Thank you ser, we will alert all those you have mentioned about this issue."

![]() |

Urzaia heads to the eastern corridor and starts throwing open doors.

![]() |

Doors fling open, and more 'invalids' are found in some of these rooms.
One in particular is of interest.
A single candle provides the only illumination for this dark room, which has a pungent, sweet odor different from the rest of Mother’s Care Home. A human man in the grip of a fitful sleep lies on a bed within.
The aroma in this room is reminiscent of indigo dreams, a poison meant to numb the affected and make them have horrible nightmares.
Effectively, his wisdom score is taken down to 1.

![]() |

Heal: 1d20 + 9 ⇒ (3) + 9 = 12

![]() |
1 person marked this as a favorite. |

When you out it that way...
Heal, Reroll, Guidance, Aid: 1d20 + 9 + 2 + 1 + 2 ⇒ (19) + 9 + 2 + 1 + 2 = 33

![]() |
1 person marked this as a favorite. |

When you out it that way...
[Dice=Heal, Reroll, Guidance, Aid]1d20+9+2+1+2
Buh-hooooom!

![]() |

Urzaia realizes that the air is a type of poison Mentioned in spoiler, and that the man is in a state that would be hard to talk to.
What do, Pathfinders?

![]() |

Mivvy decides to try the same again, she casts a healing spell on the fellow and offers him food.
CLW : 1d8 + 2 ⇒ (7) + 2 = 9

![]() |

Watch my back. I'm going to grab him.
Urzaia takes a deep breath and holds it before walking into the room and pulling Dern out.

![]() |

Urzaia barges into the room and lifts Dern up, then carries him out of the poisonous room and into the clear air.
Mivvy tries her healing magic on Dern, but it appears to not help much with his condition. Some restoration magic will be required to help restore his mental state.
Lesser Restoration or something that can fix Wisdom.

![]() |

Mivvy uses her pathfinder to light the room and snuffs out the candle, then casts another spell to detect magic.

![]() |

Urzaia pulls Dern to the end of the corridor and waits for the rest of the party to join him.
I think I can help him, but I only have one shot at it today. Can you make sure we aren't interrupted? It takes a bit to invoke the magic
Once everyone is gathered and the nearby rooms are checked for possible ambushes Urzaia will cast Lesser Restoration on Dern. Restoration: 1d4 ⇒ 2

![]() |

Mivvy goes room by room, checking the others for any inhabitants but especially the malicious kind. She goes sword in hand but tries to speak confidently to any victims: We are here to help. We’re going to get you out of here.”

![]() |

Mivvy travels room to room checking up on the 'invalids'. She finds no more traces of daemons.
*****************************************************
The cleric sputters a few seconds, working his dry mouth and choking out a rasping cough. “There’s no time,” he says in a hoarse whisper. “Taergan Flinn keeps me here. He plans to murder Crandel and Tulles. Don’t let them go to the woods. Fiends and nightmares lurk there.”
The elderly priest struggles visibly, as if forcing memories to the surface of his mind. His eyes widen momentarily. “A house in the Hollow. My strong box. My old treasures, and my piece of the watch. Take them to Tulles. She will know you speak for me.”
He breathes heavily for a few seconds, then continues, struggling against his weakened his body. “Find Flinn. Make him confess. And tell the town about this place so these families can save their own.”
Dern Fosimuth closes his eyes, exhausted by the effort. His breathing slows but appears even.
Quest Acquired; Investigating Mother's Care
Expose the truth of Mother’s Care Home.
Quest Acquired; Good for the Soul
Whether by skill or spell, draw a confession out of Taergan Flinn.
Quest Complete; Visiting Dren Fosimuth
Quest Complete; No One Else

![]() |

You have rescued Dern Fosimuth, and he has given you his grave warning. Before you can go warn Tulles, however, you will need to go to Dern's storage in the Hollow.
It will also be worth exposing these travesties to the authorities.
Where to first, Pathfinders?

![]() |

Let's get to Dern's stash. We can alert the authorities on our way out of town. We'll let the chief know, as well, when we pass back through town.

![]() |

The party leaves Mother's Home for Invalids, and inform many people as they are passing by of the travesties inside that place.
The safe house in Hope's Hollow is a modest shack. A thorough search reveals a few things of interest. Hidden under the bed is a locked coffer that Mivvy pops open after several attempts. It contains one wand, two scrolls, and a scimitar. Mounted on a copper bracelet is the part of the pocket watch he spoke of.
Wand of Lesser Restoration 17 Charges
Scroll of Blessing of Fervor
Scroll of Consecrate
+1 Holy Scimitar
Who takes the scimitar?

![]() |

”These scrolls and this wand will work wonders in a divine caster’s hands. Would anyone like to have a look at this scimitar?”
That DC suggests a treat but Mivvy relies on her rapier.

![]() |

[dice=Spellcraft]1d20+5
Anyone able to Aid Another on that?
I Just looked and Keene can auto-pass the aid another.

![]() |

That is suh-weet, and just the thing against daemons. Which reminds me: no leaving the city without a shopping trip! Worg, tell us when it is a good time.

![]() |

Does Kasumi pick it up while saying that?
I'm assuming Kasumi picks it up while saying that.
@Mivvy: You are on your way back to Cassomir, which is the major city. You can shop while there.
A voice in your head speaks to you. It sounds like a virtuous woman.
"Oh, don't sound so disappointed, dear." It giggles.

![]() |

Kasumi coughs.
"Correction: It's a holy, talking scimitar. I don't know enough about talking swords to know if this thing is a direct line to the Dawnflower or if it's inhabited by a spirit or what exactly, but either way I feel like I should inform you that the scimitar and I are now best friends, and also I'm now Queen of Taldor. At least according to one of Vixie's bedtime stories."
She ponders a moment, then:
"Voice in my head, if you are Sarenrae, can you pass on a message to al-Amiyyah over in Qadira? My wife should be over there around this time."
She considers a bit. I suppose one way or another, a holy scimitar isn't likely to house an evil spirit.

![]() |

"No, I am not the Dawnflower. You may call me Clarity. As long as you oppose evil, I can aid you in your battle. I do, however, expect to be returned when the time comes for us to part."

![]() |

Kasumi pouts a little. "All right, so no cross-country instant Message, then," she says. "So, Clarity, while I appreciate the offer, I'm very far from a swordswoman, though I suppose I could look like one if I really wanted to. If one of my compatriots would rather, would you terribly mind if I pass you to one of them, or are we, like, a bonded pair now? Kinda would like that, but truth be told unless you can guide my arm, we'll be lucky to hit blade-side first."
She tries not to feel too awkward about the fact that she's having what must look like a one-sided conversation with a bit of metal.

![]() |

Kasumi shrugs. "Works for me. Hey guys, anyone here feeling good-natured and knows how to swing a sword? According to Clarity-- that's the sword's name, by the way-- I'm halfway there."

![]() |

I can swing most anything, but I'm about as good as you, Kasumi. Let me have a chat with the sword and we'll see if we can come to an understanding.